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NEWSfl€lD PUBUCATIO 



X SPECTRUM 



No.18 



JULY 1985 



Prisoner 
of the evil 




GARGOYLE 



7 



4 

I 





'4^ 



) 






leatSegd, we 

iow a thing or two aboyt qualify. 

ill reputation fa4*b««&|oig«d in the 
Wof Id's most com[ietitJvd maikct, the 
lAmerfcan arcades. Oiaccriiing a|cade 
l^tayeiRTllilthey know a th tnjArtw&j 
u WM; ha?^ ^ote<J^ our giimes ipme m 



HI KfMi uem-r^ 



rrrrrr r ^^^ 





Monkey Mountain in CONGO BON< 
immber i m the Biflbciaid Cbairtiiii 



19B4. You 11 rjde hippos, dodge 
charging rhiaos and do battle wfth 
limgk creareresrbotmafce sur*:you 
don t end up as a lunch tiiie tie^t foi i 
flshf T 1 





inno^atidn as one chart topper ha^ 
foUowed another 
But whf should the ircaderplaye 

hif c ill ^kt imhm Wf ic aske4 

Of ^oufM thef eWas no reason at 

and so we decided to bring dur gaitei 

hope and let ail the fa mily hiai^ ^a- 

pidce of tbe action. Wt biire ke^wii ten 
thi progianK fq r many of th4 popu m 
hoinc coaipute fe and How CTi 



can have 4 smashing time 
ly Midway^s UP" jf DO\^. 

ni9 13 S TTUSlldlCtJ nnnOrpStS UICABI; 

vou b4sh yotli wayjovejr rough ro^ds. 



reryone 



grapMo- tblilis axtd spillt, varlity and frofen junibr to grandina can iuve a go? 



SPY HUNTER 



TAPPER 



DP-N'DOWN 



CONGO BONGO 



ZAXXON 



*« 



BUCK ROGERS 



Commodore 64 



NOW 



NOW 



NOW 



NOW 



NOW' 



NOW 



f-MtlKgi 



Spectrum 



NOW 



Amstrad 



SOON 



NOW 



SOON 



SOON 



NOW 



NOW 



SOON 



SOON 



SOON 



SOON 



SOON 







leap q^ad erjds, ca^yoni ind crfili 
— an y on e whoge^ ia tJae^ayf H<>7 !i 
the Fifty Metei Coqirersiot^ Poll. 
OT H ro Wlf ii on4 MmMsk bit tljat 
leiUypi 
And[if_ , . 

to be jhe loMdestTwackie^t ulo^n bar 
tliete'lever been. The action gets 
craty^nt of iand at the otrerworkid 
bar tender sf rambles to serve his 

tinrttlf Und frr ry tninrtyl cuatomcii, 




.IW T fVit 



3^1 



i 






alien saucers. Yont rdc« ag^dost death 



esterti Saioon to die Spdr ts Bat. 

tltett m tbe fikm d^tKiog Pimfc Hm^^ost b«g%ml Prepare lof b4ttk wttb— 
isd into tbe SpK^e Bai wher4 tbe yoio^ most po wefful oinav. .1 Amb 
r€#Uy af ^ out of this worUl | mo!|b€i iimpi Yaa m^it lilt liif d^ 

teAR^iBfthliig less wtU oi 
fiicl. Aim tteacfyi but httrry. . {f qmi 



wRb SPYHUNTSR^ 
firom BdJy Uidway. But dcm't expect 
jnyfhjffif-^ ola xesti. Aftet ail. tiUs was 

ftf Qunbei 1 aicadf game of 19S4 and 
low you're in the hot-peat of th« 
'^"■ndilfit machine an four wheels. 



+ 



isdaDgeiouslylow! 

A|id fin^y there's the legeMarf 

ZAZXON-^the yliiniateexpenencep 

^__,. __, ^^ -fon*ll pilot a space fighter tfafouglr 

Tou re'after enemy spies. The siMationl force fields and enemy fiie on your 
ji life md death. Tou'U need every 
T^eapoci you>e got -machine guns and^ 

|ukiedmissile:o. oil slicks and smoite 

Mieettff bqc ^p^ieBAB y is e^er yw iierff * 

On thei road, hi the water, even in the 

air. So you'll have to be more than fart 
^^ stay alive in SPYHDNTER; you'll 

leed brains and guti m weUl 
Fly into the Z$th Century and 

the m^de of the legendary BUdK 
jfcOGKaS. Skillfuily ilip th fougll 

w^iyielectrOTi posts.Hoifeui V 




SCORE 0^9370 

FUEL 

AAAAAA WWW 



IlE 




to youf and opw under th« U.S. Gold 
Ubel ybu'tl Gbd vcnricms hi thej 
Spectium and Amstrad too With U,Sr 
Gold and Sega, the arcade winnAn, 
you'll be A wjnaei to o, Hajidsdqmif 



I 




mWon td do haltle wfli tlie|dcadl| 
ZAJtaOR CouHtlcw ot kerahl v e gof i c 
before: now it's vour turn to do batlle. 
You'll qukkl y i^ why feAll^M to 
of otjiy ten games tb«th«Te made t^ 
into Electfonk Qvam'iAm^f^i^n b4U 
ofF«3ie^4 



Commodoie 64 Cassette £9-95 




THE ARCADE 



Conuiiodore 64 DsA, 
Spectmiti 48K 



iti I Biaf Ukliv^u%. £a. M a^m nkarnd. cmCO iOilaO li « 



^af Ukliv^U%. £a. 411 ii 

I 



£12.9$ 
£7:95 













t ir4.¥ IfkdM^truj C«itvr, 
fr m i^aU [Utpflin M 



ip^l 



•JONAH- 
BARRINGIDN'S 



^ 



^ FOR, 



Commodore 64 

and all 
48K Spectrums 

£7.95 



'^cS'7/^ 



-y 



L II the ^>e^ ^nd exLcitemefiC of 
chanipiofiship squash is ik>w ava/labic ai your 
fingemps m a game so realiitic - yotj ilncrfid 1 
shower aficrwardsf 

Written with the help of Jonah Bii ringtOfi, forrTief World 
Squash Champion, the game keeps to the intermtional 
Squ3&h Rjicqoot Federation rules as for as is possibie. You 
serve in 3 3D gl^ss-backed coun to play against your 
con^puter, or, using ttie games two player option you can 
challenge a fnend. 

There are A leveb of drfriculiy. and depending how fn you 
are you can play 1 . 3 or S game notches! Check your score 
wit)i (be on 5^reen display, but as your eyes a/c too busy 
watching the balL Jonah flarnngton acting as marker c^Hs out 
Che score for you Alt this is due to a programm*ng 
brcakitirough that enables your computer to accurately 

reproduce the human voice without any hardware 
add-ons! 

The game also incorponitcs a User Defined 
Jpystick/Kcys option whjch means that you can 
%t your keyboard to suit you, or' play with 
Ik. |U5t about any make ol (oystick 

^ So get in training for this high- powcf ed 
. actioii gaine now 
^ It's your service next! 



FREEPOST. Bath BA2 4TD. Tel: 022S 116924 



Niew Ccnoribon product! in 
idd ictjxdir^ to chtif- Cicma 




Rwar Kmmn 

Fnnco F ' r , 
JiftEilitoi 

Pnidu^kini ^nlgrtflf 
Oi^rflii Bmwmttr 

siiirvyriiit 

CMVritNltlfia nfHim 

Mm^ CwKfy, i«n Stone, Jo^ 

Mraofi 

CtoncUtiHfi 

John idw«rcli 

PfffiiM flobetts 
MUlOnkr 

C133S N«MlfMSIC] L> 

GHASH MMBiM ft I 

momhly tiv Miwifbid Liy, ■ ^ 
King Stre«1, Lucllowv, Shroo«Htr» 

m Sutecriplions III94 S«20 
m Edllwi#r ^Studio QWi StSI 



CokHif migJruiiian by Scan 
Slydw. W*1l*ce flowd. londm 
h } : Prmt<Qd m £nalaricl by Caf Irq^ 
Wife OfhBl (Membur of the W=«; 

DiHributkmbfCOiMa 

Ttviitack llo«ct,^flA Dfjiyfefi, 



T; "' :ron 

A in enQLiiliii ihoukt 

DM induded tUKMAinlAfidr; 
wi3iiit> 1 2 ift&u«« O T JO poit 
kncludfld OutucJii ELrrapv ^ 
«riwii)^mi#ni in wrilifig. 

'COi'MMfl^f WMfiQpv^nf|HthOipl^ Wt 

<L«iirKf| umtefU^ to ivium »nrv MT^n»ri 

^ ««Ano CftHSlil M#fS^ / 

tsfppwi widiiwwl a n t i iflio p ^ unsoJ 

it Out £uriimi r■4^ • iid 

viitwMolmrvupc' -j^^ 



2d A GREMUN IN THE WORKS 

Roqm *C«»rr viiil* Sh#if ^*ld I o mw iti* i i i «i off afirt^t Iram 
Gr«mlin C^f ttphM^ kictud^fl MCWT^ QN THE aUN 

6d THF SIAfCLAffl STQfir 

Pift 4 looitm At liM T*l«vwDn«rY 

74TUEWALLYCLUB 

We look M th* rwub and draw ficnn* conduktont 

108 GETTtNG TT TAPED 

hAtgnfltie MAgazinni for your co<tipOt«f 

128 ON me COVER 

Jhit% montfi lookt al fhm worfc of BOS WAKEUN, llw man 
Iwhknd rrwnv Ociai vovmn 






MICRONET: 
VouGantJilhtoCftASH 
MidiHifll. Our MBX if 



Cover Dy Oliver Frey 



^ 



54 CLUMSY COUN COmP 

A colour TV ptui kHch ot KP ShifH Id b« MQti ta iMt 
MHtartiwik compvthiort w^h « dm«r«i^* 

70 WIN A SWCLAIR FLAT 
TELEVISION! 

Thr«* kKkv wlnn«fi of ifi^ Sindair r«i«jirGh cd«tip wIH 
win « tkiv pock vt TV F E 

76 CRASH QUIZ 



86 THE FIRST ICON DRIVEM 
COMPETITtON 

ThBY ul^it mMnt toffon*. but CM.SH ind BEYOMiD 
fi»v9» 4dl«Wtl»a«l >0^« SHADOW F (RE T tl^im 

f IB FRANK BRUNO'S BOXING 

mtt tn offering « ^tiphy plut ^ VTXSOOd ModMWl 

f2JMM4P>lCMAIUi4RCAD£ 
ftf>ICN/IVF 

by piiyvng ^H« DESIGN OiSKlN virOf^ e&mp. p4ui o«mn 
tD¥irin 



JEDfTORtAL 

plut hidtJiifi to Advwti*vn and progf anfi 



d MERELY mANGUAm 

Li(«t g«m«i nawiind a (|uick Ioo4i M NODC& OF YESOO 

45CR4SHa4CK 

Lcxjki kilo lofn* piiw from Jns4i*t 

SfiCAASHfOAUAT 

TiM BUG BOK h b«Bi"n>nfl lo wdHi. . , 

7TiVfWSIJUPt/r 

A Ibfitl roundup for ch« moffth 

77 PLA WIWGTTP5 

ftob looki at tha moai pnpultr gafnas cautlng proHmiw, 
plu« tht Atrium M^hwn GVfKM 

d2 CRASH MOTUNEAHO 
ADVENTUfS CHART 



89 LLOYD mANGRAM'S HALL OF 
SUME 

Morv l1^■«oofvi frdni ttt* ffun wfM) fiHifls cfM«fi from 



aeADVEmuRE ofjetman 

Ihm Uttlo cult conEifuat, loonHf- and toisfiiif 



92 TECH NICHE 

Loola «t LEONARDO (pt 7L fMcTronta vound avntii;, 
modAffu a#Kd Dth«r hat d btt« 



99A0VEmVRE TRAIL 

TKnglMiiox in hiand. D^rak takat tb* fiatvn Of a auli anet ovtf 



rossfGWPOsr 

Advemuf* ht%>, tip* end l«ntn 

TfO CRASH COUflSC 

education*! fun hwi RoMtU McdHd 

124FROmUNE 



The next issue of CRASH wilt be on sale 
from 25 JULY. Don't miss it or you'l) 
mak« us cry. 



CRASH July 1985 5 




^ket the Gang! 




Herwt 




i 

■ST EVER MULTI-ROLE ARCADE ADVENTURE 

Includes Hit Single on reverse "Everyone's A Wally" performed by Mfke Berry 
Spectrum 46 K £9.95 
Commodore 64 £9.95 
Amstrad CPC 464 £9.95 ^WSSS^^ 44 The Broadway, Bracknell, eerl<s. 0344 427317 






THIS TORMENTED 
BUSINESS 

I was sUiick by reading a phrase 
in an edition of ii software trade 
paper, k was. ... this tcirmefitdd 
Bti si ness of ou rs;' li ret h^r nea! ly 
summed up the first sij( months 
0f this year in which the pre- 
OiristmaB gScKKn merchants 
appear to have been vindicaiect. 
To the vanish^ or quietly 
disappearing softwan^ hauses, 
we can now add Bufl-Byt*, 
Fantasy and Micromania, the 
lattef two cenainlv helped on 
the^r way by the coltsf^m of soft- 
ware distributor TlMf . 

Bug- Byte lookedTike il was ail- 
ing for som^ tim6 de$p«to. or in 
spite, of rumoMrod tre up deals 
with Argus. A shame roalFy. be- 
cause i t severs any fmal link willi 
Ihe origin a! flowering of Uver 
pool pro^raimmfnfl talent I hat 
beg 3 n w 1 1 h B Ljg Byti3 and flowed 
inio Imdgin?, Software Projects 
and many of ihe pfog^amming 
houses that ftow exist. Micro 
mania had too much stock of 
their latest game in Tiger to 
withstand the loss of revenue. 
The Pf ony i s 1 h al . by a 1 1 acGounta, 
Future Pro/eel sold very well, 
mostfy through Meniiea with 
whom Tiger largely dealt, but 
because Tiger ended up owir>g 
Menzies money ^n Ihe form of 
credit for returned, urisold 
lapes, companies like Micro- 
mania who should have 
received payment did not — (or 
Menzies dealt with Tiger and riot 
Micromania. 

The way in which companies 



go bust IS often telling, There 
are, of course, very strict legai 
rules covering the matter, but 
they are often eagy to get 
around. Sug-Byta'i receivers in* 
formed all (StTOltOrS (including 
CRASH} of the situation Micro^ 
mania's Dominic Wood wrote a 
letter to the effect that he wa^ 
bankrupt — at least you know 
where you stand. Fantasy's 
demise was less ethicaL For 
sevetal wraks nrkanaging 
direaor Paul D^rwas 
unavailable because he was 
'moving house', according to 
the ferrule voice answering the 
phone. Then the voice was 
unavailable — then the phpr^e 
was disconnected Paul Oyer 
and Fantasy had viniihoo, 
l^eaving huge unpaid debts 
behind According to one 
programmer who Is still owed 
his last salary, it was a real 
moonlight flil. Like many others, 
he has no idea where Paul Oyer 
has gon^ to ground. There are 
rumours that a new "Fantasy' 
aims to rise from the ashes, 
probably with thfe rtear 
completed Super P^rdmid 
game. 

I hope not, Paul, 1 really hope 
not . . . 

FROM BACK 
ROOMS TO 
BOARDROOMS 

There is a prevalent feelinp 
amorvg many figures in thts 
tormented business that more 
software houses will bite the 



PftOaRAmS REVIEWED IN THIS ISSUE 




NlGtfTS 
tor 

Anolasoft 
lARVQN CASTLE 

Addison -Wesiey 
ASHKEBONf MitTOisoft 
A VIEW TO A KILL 
-Etomatk 

iATTLEFCMMOWAV 
PSS 

{BATTLE OP THE BULGE 
Lottilormn 

BOdED OF THE RINGS 
Detta 4 
CAULDRON Palsee 

SoftWilfPr 

QAVATTMES€A$IDE 

t>orrr PANIC F^hi^>trd 

PUN DAHACH G«rgovi« 

Gamm 

DVNAMrmoAN 

FRANKENSTEM Ir^n 
FRENCH U&TENING 
COMmeHENSlON 



Sottlee 

14 GLASS OiiicksiM 

21 HELICHOPPER F i - okwrd 
THE HELM rirebitc) 

104 HERBERT'S OiMNfV 
102 RUN M^Vro-Giin 

HISTORY MYSTIRY 
20 At ^ 

K^ jTAUigatd 

126 LEONARDO Creativtt 

Sparks 
1 24 MOU NT CHALLENGE 

99 QUACKSHOTCfsalive 

Sparks 
34 ROCK Y HOftftOR SHOW 

CPt 
no sue SUNK FifUtiird 

22 S UPER G RAN Tyn«ioft 
SUPERPIPEUNE2 

15 Taskset 
TiNOCRBOXarafnIm 

26 Graphics 

24 WOPiDWlSE NUCLEAR 
WEAPONS Conflict 8r 



1 



112 
H 

n 

1D1 

\n 
u 

M 

120 j 

zz 

\2 

100 

114 

101 

111 



dust this summef, bu! what is 
tending to happen is a swaNow- 
ing of smaller imiividual 
companies into ^rger conglom- 
erates. Britons lite to think of 
themselves as individuals, so 
we ffpwn on this, fee ling (rightly 
so al times) thatwe wi^H gel less 
value for money from the gaanis, 
and that genius dnd taient will 
be strangle in favour of con^ 
formkst marketing policies . 

There is nolhing new in this; it 
se^ms inevitable that ^\i 'n«w^ 
industries must st^riin back 
tedrooms and move to the 
conglomerate boafdroom If an 
imfUSTry is worth it. big money 
WJH move in. CompetitmrL 
mereases, tougher marketing 
BfTierges. and the tinder cap rtal- 
Iwd pioneer wflers. The 
benefits of pfogmmmef s 
markefing iheir gofnes through 
the larger ^ttware houses 
shouldn't be oveHooked 
though. The programmer is frM 
to concentrate on what he dtom 
best whi^e being linked to 
suffhcient finnnt^to market the 
game well, and at the same time 
IS freed from the real headache 
of all companies — financial 
controls {a euphemism for 
gening the sods to pay* -- the 
Mafia have one of the most 
effect liVe systems, they break 
people's knees). 

I said that there's nothing nqw 
in this — ft hapfienad in rhe 
muaicixjsinesa {Bn6 has 
happened ^n publishing loo) 
with independent J abels being 
swallowed by ihe Ijke^of CBS, 
EMI andDecca Eventually talent 
and/or original^ity '^s sti Hied and 
the general public suffer until 
rebellious elements in the street 
put together an alternative 
music. It happened after the 
BeaTleis in the 60$ and it 
happened again with Punk ^ock 
in the 70s. h seems to tie a cycf ic 
event, and no doubt it will 
happen with theentenainment 
software business. There are too 



many talented pames designers 
afOUnd for this industry to 
torment itself to death. All that's 
occur rirvQ at the moment is e 
cher>Qe of colours. It's down to 
us as reviewers and players of 
games tu ensure that the 
congloma irate software houses 
don t get complacent with their 
product 

Ro^er Kean 




ON THE COVER 
GREMLIN 

I'm afraid that once suin it is 
CRASH apology tJmeTThe 
artwork greml^n^ have beert at it 
again on the last Issue, resulting 
in i shameful oddity in our On 
The Cover {Screen) feature 
about screen designer DwvHI 
Thorpe. We incluoed a screen 
bas^ on CRASH issue Ts cover 
that had nothir^ lo do w^th 
David Thorpe, me man who 
dfldsmd Ihe CRASH cover 
screen is gduaity Graham 
Lucas, who came second in the 
CRASH/Gremlin Graphioi 
flcreen design competition 
sofna issues back. What s even 
worse, is that during the repro 
stage^ the separations were 
reversed so the p^du re came out 
all Ihe wrong cotours. Oh dear. 
The mistake arose because 
Messrs Lucas and Thorpe's 
screen shots were nil on the 
same roll of colour film and 
eoiTieof^ in the art dept got 
carried away with patriotic zeal 
So. apologies to Dav^d Thorpe. 
Graham Lucas' picture was to be 
used on its own. 



ADVERllSEnS' fNOBX 


^H 


m 


A ft F Soflwflftt 


115 


Gf ecnlin Graphica 


42,43 


AriotMoft 


6« 

t9 


Le'0Vfid 


•3 

37,38 


B«vond 


25,49 


Lflftfi 


15 


CRASH/US GeW 




Mlkfo^Gefi 


6, 113 


OesM SpmeiMl Subs Offet 


ftew GenefatkHi 


4 




52. S3 


Ocean 


3S,44 


CAASH T-shirtsJliimdiw* Sfl 


Qurckftitvi 


87 


|}*talMH 


50.51 


Rj»m £tocironks 


90.11 


ilMi9nO«i»gn 


47 


RofTuntk flolKit 


75 


tionutk 


79 


Software Ctty 


59 


Elite 


&Ack jH^A 


Software Pro(ec*s 


131 


iFMMnl 


41,89 


Ultimate 


15 


Ff«l 


fil 


Virgin Games 


23 


Gargoyle Guti«* 


97 


Vortw 


13 


GHsoft 


101 


US GoM 


2.3,127 



CRASH JuJy 1985 7 



MEREL Y MANGRAIVMEREL Y ff 



WELCOME to 
rh« coiTip- 
uter games 
cotumn th-gl 
fuTiires on 
hJSl about 
everylhirig 
In fact Vm «j 
f4Ml up of writifij the words 
'Hopttfully Weil Be Bev tewing 
Next Month that fw decW#d to 
abbreviate It down to 
KWBANM, so M yotJ s«e tlwH 
lettsfa — - amt you will — ft ten't 
me trying to dear my throat of 
Ludlow's damp sif las I write, 
the raifi is poyring down, en- 
other krveiy summer), 

TwtUnq of the weathef , chao^ 
r^btt a^yt me My already 
«mmfied dw%k \%. y^t again 
thrHmned by the sudden arr 
ivalof ZZAP' &4's adit a rial team . 
who have moved up from their 
base in Yeovil where the heJI i* 
Yeovil anyway 7] and are tHiiJly 
grabbing all I he spure power 
p^ks and 1922 Herm« type- 
writers yoing (and ther^ aren't 
that many going, or is dliftt 
'wofking V h s quite off putting^ 
I Qirt ttlfyou, to ba raving aboul 
tome great new g^me. only lo 
have some smart ••#• gotng 
'Oh thai one Basicallyp we've 
already done that it on the 04. 
and it's not %q amaaaiing, - , , ' 
Yeehp well . 

Anyway, efiough of the toe^l 
colour — hoiioiiriatisfiedp once 
again Tve manttgad to out-Intro 
Robin Candv. {seen rhe Playing 
ftps yet? -ftCi Onto the real 
■tuff 

I gusfis the biggest sadness due 
ID schedules an" thatp It our not 
beinB aMe to review Noifss of 
Yesm by Odin. Odin aren't all 
that new, clespita {ippearancai^ 
since ihey are a relaunched vefs- 
ion of Thor {Jack and rhe BtuBn* 
st0ik et ^\]. Pre^vtcus Thor games 
were characterised by iHeir extr- 
am^iy colourful graphics, and 
the same is true of Nodes. 
e^ecept that it aiso boasts sorr^ 
great graphics and r^eal hum^ 
ourous touches, as well a& a vast 

K laying area. Snap judgerrmit 
ere at CRASH Towers I some 
five reviewers f^ghiing to gel at 
the joystick} is ihat il could wtell 
be a rave CRASH Smash this 
issue — tf il had arrived in time 
CO gel il all done pfoperfy . 

You play (wait for this) the 
Right Hon ChartenriBgne Ch^r- 
lie FotheringhtmGrunes (we'll 
stick to Biglit Charlie) and it 
lakes piace on the Moon — okav, 
forget the soanario, there's no 
room, A series of linked scfcens 
repre^eni the Moon's surface 
(you know it^s tho Moon be- 
cause of the ejcjcellent graphic: of 
the Earth hangino in the tw ink 
ling starred skyj anii Charlie 
runs leaps, bounds and somer 
saults (yes — somer^ult^^ 
along, over the craters and hit I 
oeks. Jumping into a crater 
drops you below the surface, 
into cav^s with pEatfarm blodcs 
suspended m space above ihe 
floor, which may be several 
screens down. 

8 CRASH July 1965 




nANGRAIVrjERELY MANGRAM 



TheFt ^m toacte of wry tar g«. | 
very vanM and baai^tifully 
animated HMtJet. One ol 
Chart le^s jKimt t^jucti^&s is to 
find and hopcrfully befriend a 
Moon Mole, a craature which it 
if stispected. eats the v«ry subs- 
tafica of the MoQn itself. Thia 
creaiure can be gutded around, 
and thus mak^ a c43nvHniefii 
iOrt of &&lf-lunn@ling tuto frain 
fDr getting fiboui ih@ cavarns. 

We'll see whi3t everyone has 
t^ say nem monih, but ^rom my 
fairly quick g«snc*. I'd say t^*e 
characteF griphio^ are imong 
the best IVe seen — o^naml^ The 
nxdt detailed ^ Charti^. himself m 
a shfier delight with hii detef- 
mir«j walk, panicked faltt. 
siumped resignation and lerm- 
{nally detlaieo @nd^ Marvelloos^ 

r ve had rea son in i n the past ( LM 
looks beck — Christmas Special) 
to refer to what \ cai^i the sell 
copy' trend, a syndrGma whete- 
by software iiouses aH have the 
san-re sort of idee at the same 
[ime, Tba Track & Fteld' arcade 
game is a good example of this, 
resulting last year in a flood of 
a^E^tic simuiatpons. This year's 
IhifTies seem lo be a trifle more 
violent and f elated, ie bOKing 
trrf karate (or martiel artsJ. 

Inspired by the arcade original 
'Punch Out'r, were aboyt to 
tM a battle in the nng between 
Bllft»nd Gremlin GrapNcs^ Elite 
are marring on fmnk Brufm^s 
Boifrnfl (see Iwt issue Merely 
MangramI wtiich NWBRNM. 
Gremlin Graiphics have just lic- 
enced Rocky from Spanish soft- 
ware house DJriBmicThe riiame 
may be tubjMt to a change if 
there ihould piove to be a elash 
Cpf i nt t fW t S between ihe game 
and the fWnoui film of the same 
name. Rocky has a neat control 
whfch when used via a joy^ick 
rnake^ rt feel quite realistic &oth 
games, as you can se^. rely on 
very large graphics in black and 
white which allow for quite 
sophisticated animetion — 
rather essential for a game iike 
this. 

On ihe oriental front we 
should soon be seeing a Spec- 
trum version of Wsy of the Exp- 
toding fist from Melbourne 
Hmitt. Thts karate simulation 
offirs a wide range of tactics 
with etght types ofkick such as 
the Jump Kick (ah sol, High ar>d 
Mid Kicks I ah so so L Short Jabe, 
Sweeps forwards and 

backwards I ah so so sol and the 
famous Roundhouse, which has 
lillle or nothing lo do with Chalk 
Fanti in Lortdon but does 
Simulate a kind of high speed 
engirt turntable effect for which 
the Chalk fann Roundhouse 
waa Ofif^ famous. Good timing 
is essential with all of these 
tactics, Aomethirifl for which 
British Rail is r>ot so famous- 
Thefe are also three types of 

Bjnch and two somersaults. 
9V of r'je fxpii>ding fist is a 
twD-piaver game or one player 
^amsl the computer, is expec- 
ted to be available about now 
and costs (M^. 




The Spmnimh contm*^r, BOCHY^ erVton tMtMwhar i*rg#r 
re r^ ivhwif inn 0ptiimm 



The second contender is 
System 3 Software wt>o 
brought us £teaf/? StBf fnier- 
ceplor, whose game fnter- 
n^ftooBl K&rate should also be 
ready any day. Woi many details 
yet Oil this one as J haven't seen 
a preview copy, bui ihe large 
characters are animated against 
a black background and Mark 
Cale savs there will be synth- 
esised speech on the game, sim- 
ilsr to that used on tfSl 
fntemstionai Karate will cost 



somewhat less than the other ah 
sooffenngsat 05 19. 

We should also expect to see 
something from Imagine along 
similar lines before long, a iic^ 
enead vetsfon of the Kunami 
game Kung fa, and (ah so) a 
version of Kamt0k& from US 
Gold, fmaglne look like releasing 
quite a few sporty type games in 
the near future, especially sfter 
the licence deal wiih Kunemi. 
Among them, 111 p*jt my money 
on Tennis, GoM; Rallvmcj IHyp&r 



ftsff^h and of course there's Ptng 
Piong. 

Just before going to press i 
heard about a new game from 
Vortex. Luke Andrews phoned 
up to give ^ few details. It's 
called fiighwBY Encounter^ vwit-^ 
ten of course by Costa Paneyi 
and it features a high dnc^te w 
view. There's b^sen some time in 
between this release and the 
last Cydone, during which lime 
Costa has been tHJSiSy develop- 
ng his style Of 30 even further. 
Earth has been invaded by creat- 
ures from Outer Space and your 
lask is to confront rhem at the 
end of the long highway where 
ihev Sre hiding The highway is 
heavily piiirolled by the aliens' 
guardians who have Ml all kinds 
of trap^ to preventyou getting to 
your desii nation The pTayef fiM 
Ti ve diarscters to controL but at 
the outset you are in control of 
one particular character. Should 
the one you donirol be killed, 
then you automatically takeover 
control t>f one of the other four, 
but it is essential to protect the 
others because they can be 
killed — so they aren't acting as 
spare lives' in the usual sense. 
Luke's expecting to release 
Highway Encounter on IS July 
and my incompeteni infomnani 
(no names, but he's usually lobe 
seen in company v^th a 1M2 
Morgan I forgot lo cheek on the 
price before Luke rang off. 
HWBRNMI (that was me clear- 
ing my throat fn sheer disgust — 
I can't stand incompetents I 

PSS have caused quite a stir 
withtheiranti-VYirgame Thestre 
Bufope on the 64™ I've no news 
yet as to its release on the Spec- 
Erum However, Pay I Hutch irr- 
sons follow up to Xav/ocjT, The 
Covenant is due any day (See 
Forum for some graphics on the 
characters ! PSS dsscrilie the 
game as an arcade adventure 
conlainrng State of Ihe Art 
graphics, m whpch you take the 
role of a futures lie Noah endeav- 
ouring to repofHilate his devAS- 
taied planet by collecting the 
last remaining members of ind- 
ividual species -- a sort of ecol- 
ogy oanne. H costs C6M ^nti 



2 wemmtw Bht^ih^ (He IMifr v t tmtttm fin ^FtANK BffU^tO S SOX WG from Btkm 




CRASH July 1385 9 



ERELYMANGI 



In their bid to lake over the 
entrre w^rld. US Gold h^ve 
dnnounc^d ihcf siQning ai a deai 
with Walt Dl»ii«y Proditetionf to 
create oomputef g^mes based 
Ofi forthcoming Watt Disney 
films, as w^N as » licence for 
enisling American ^odwaf^, 
Cenainly (he fin&t two games 
should be adaptiO^ni from Ois^ 
riev'^ tvi^ ma>or releases this 
yeBf, R&lurn io Oi. foNow up to 
the famous musical which star- 
red Judy Garland, ^nd Bf^ck 
Cauttiron, an adventufe movie 
tfue later in the yeer. These two. 
plus a game based on the char- 
acters m the JurrgHe Book, are 
being dovelo|)ed "pindy by US 
Gola and Ocean^ On top of thai. 
Ihe^e PS the host of famous char- 
acters liko Mickey Mouse. Don- 
aid Duck and that wery British 
tear, Winnie the Pooh, ihe 
gan^e« fesylMng are: Mtcksy's 
Sfixe Adt^f^tuf^, Winnie ih& 
f%oh tn Hundred Atr^ Wood arid 
i)onaid Duck 5 fl^iv^^foufii]^. The 

games, which are markeied by 
ierra-On-Line m the Si ales, will 
be available on the 64 and I await 
rm^rs atM>ut Che Spectrum oon- 
versjofts. 

But this is not all. oh no, if 
you're aiming to take over the 
world, how couFd you possibly 
do it wiithOMt Kermil »nd Gonzo? 
US Gold haye also signed deals 
with Mupptf Prody^kms to 
pioduce two Muppet programs. 
Kermft's EiBctromc Story M^ker 
— a graphics kii lor verv yoyng 
kkis, and Th& Gr^m Gonio ™ a 
word builder program for 6 
years and up. Watch out Rosetta 
McCleod! 

Backtracking slightly to Gfem- 
hn Graphics (w*?H covered m this 
monih 5 fealure profilelH * 
should just mention that along 
with Rocky, Hm company has 
also licenced a ncond gan^ 
from Dinajnic oalled Prcjfen- 
&fmfi, which features a Jivety 
character eicpluring the tombs o1 
Abu Simlxil (Egypt you know, 
mf Lloyd Mengram's World 
Atlas and Genefal traveling 
Companion Guide! It has a 
graphical similanty to Quick- 
siiva's fred, but is m fact an estr- 
efnely tough piatform-ctim- 
maze aame that relies on the 

K layers timing skitls vo avoid 
emg ripped or drjpp^ to 
death WOBRNM (We'M Definite- 
ly Be Reviewing Next Mom hi 



Silvefsoft have be^n father 
Quiet of late, but the Loncton- 
based software house *s gefUng 
ready io make some noise 
again. Like Gremlin Graph ircs, 
Ifiey have been interested in 
some of the oames coming out 
Of Spain's Dinamic They are 
kicking off with the release of 
two related games, which incW- 
entally precede Prof^nrnfon. The 



first IS called Siffftj^ioan^. which 
stars the intrepid Prcifessor 
Indiana Smith vivho travels the 
eMOtic parts of the world dig- 
ging. Qfubbing. discovering and 
Beneratly getting into archaeo» 
>gi€al trouble. Part twOr B^t& 
i./£a will follow when the 
Spani sh / Engl ish translations 
are conipjeted. S&tmsi&om 
costs f6.95 and Bab^ 1/Aa will be 

RrebJrd are busy getting new 
material together for iheir Gold 
range — I don t knew how much 
of this we'll see. but ihey teH us 
some 30 programs are in devel- 
opment and they're always 
tnterested in mor§, so if there 
are any programmers out there 
wfth some solid gold ideas 
(don't worry, the jokes get 
worse) get in touch wiih Firebifd 
immedi^ately. John Cain, who 
wrote the CHASH- smashed 
Sooty i% at work on a name in the 
l$le of Man due for release in 
Septemtser and which sounds 
like it's based on problems in the 
Isle of Man. Firebird weren't 
intending (o rekjase any more 
Silver range games until latef in 
the year, out nave come up weth 
something called Cyfu, whi^ch 
they thought was so mega-fa bit 
was worth putting out straight 
away A copy is dataposttr>g its 
way to me at this very minute — 
more neirt month. 

Sohwafe Projects promised us 
a provnjw of J&t Set Wfhy W. bm it 
hasn't turned up yet. However 
the Amstrad vefsion is suppos- 
ed to be identical, tt's set in 
exactly the same mansion as the 
last one, but by some magic 
method an extra 40 odd rocjms 
have been added in and around 
the previous M There don't 
appear to be any big surprises in 
it except for the incorporation of 
ail those hoaxes and iokses that 
JSW atlracted to itself. The 64 
version allows you lo play in any 
room you wish to, by I won't 
allow you to leave that room -— 
an attempt to stop all the pokes 
from getting out of hand. 
Whether ih is is t nje on t he Spec - 
trum version I don't know yeL 
Jet Si?i Wtify // has not been writ- 
ten by Mitthsw Smith. 
Vm sure I must already have run 
out of space and if 1 taVe up too 
much RC starts compl^aimng 
(and dash ed has already cut his 
section down siightly this month 
at a punishment lor making a 
thing unimy last month by leav- 
ing out a DATA line in a poke — 
tee heel, so rd ijetter get going 
on the otd bike, back home. Sui 
one last interesting point I've 
lust noticed; if you use Derek 
Brewster's adventure tips 
(^ing system and apply it lo 
HWBifNM. you get IVAQMN 
Fab. hey? 



MERELY \1M 




At A NEWSAGENT 
NEAR YOUR 
FRIEND 







ZZAP! 64 is monthly and costs 95p 



'ZZARI 64 ' & 'CltASH'an both N9wsfi9ld Publication* 



10 CRASH Ju(y 1985 



\HELI- 
CHOPPER 



Producer: Firebird 

Memory required: 4SK 
RetaH price: £2.50 
Lar>gyage; machine <^Kle 
Author: Tony Beckwrth 

Apart horti th« ftyifig ducte. th«e 
rising (#tha( bubbl&a, rha murcf' 
erou^ disks and th« borribs iher« 
is little diHerenra jMtwean youf 
role in this game ind thai under^ 
liken by tnoM brave chaps ot 
tlie Air-sea- rescue eervvce. Your 
mission is simfsh/ to chunter 
around ihe scroofi m your tittle 
bfttichopper arid rescue the 
Clon«^ stuck on th« other side of 
the swamp. In the meantime the 
er#atur&s in the swamp below 
are anackir^g you with a wide 
variety Of woaponry, and whrle 
your chopper is armed, it oan 
ofity destroy objiecfs thai are 
immediately t»elow it. 

The reiscL^e of clones is etfftc- 
led by ftying to one side ot the 
swamp an o waiting while hej' 
she.' it climbs on bo^rdp and then 
ytHj deposii your paseeitger 
ufely on the other s^irde. A sort of 
tfehfte to be pkked up TM£f\f €fo 
M operation. 

While llv»i^ you rnust breve 
the objects bulling around all of 
which ere bent on your de$i ruct- 
ion. SubseqiienL screens offer 
rhe same terrai/i but with even 
moie raalies to counter, Some 
of the icreeni have an aeria] 
ffiaxe for y^^i to negotiate^ 
toudiing any of its con-tponent 
fians (the third screen's maze is 
made up of what appear to be 
hficks with eyes) will resuit in 
the desirtjcliqn of your IHring 
machine. 

Poincs are awarded for ^hom- 
ing the aerial greeblies, the 
i^urnber of points will oddly 
eriough, depend on their cc^hlour. 
Po i nis a r & ftot awa rdsd f o r I tans- 
pcrting the clones but you will 
neve to move them all before 
yoy are a llovwed to go to the next 
screen. 



CRmasM 



m When I hrst played Hufi- 
chopper I thought it was Firebird 
flop Dtrl now, about rwo hours 
later, i |ust can't put it down, The 
graphics are smsH neat and well 
animated, they remind mi? of 
some or Ultimate's early games. 
There it hBfdly any sound but 
what littt^ there its, is edequaie. I 
think the hme limil w«e a litfle 
too lorig on son^ie screens be^ 
cause they where e little too 
eray to complete One feeture 
that really annoyed me was the 
keYdefir>e option, if you weren't 
quick enough then you could 
end up with all o1 the controls on 
one side While He^chopperw^^ 
a very playable game it wasn*t 
m addictive as 1 had hoped/ 



• "Helichopper' part of fire- 
^ifd's Sifv^r Rarngff, ts pfBfiY 
good v^iue af f2.99, Thi^ gr^ph- 
fCS 3fe sff^OOlh^ 0nii ihe gsme is 
Si f/rsf fun ro pfay, but n oea^me 
f&ss exatrng themor^ youpfBy il 
becBuse of its hmtf^iiorts snd 
reper/rive natum. Cheap smf 
chi^rfu/\ issuer than a\^mg0 
end for rAe mauw not s bStf 
desr 

# 'Apert from a fatal misunder- 
standing when I first started 
playing the game, which led to 
me perking me helicopter on top 
of the elect ric fence (whidi 
meant that the little clones 
wouldn't come out to play end I 
couldn't do anythingK I soon goi 
to grips with Hefknoppeewhich 
is really ouim jolly. Vour heli- 
copter whizzes found quite 
merrily, bouncing off the top of 
the sky. and the various nasti^ 
which include homrng kiHer 
ducks make ir quite Jt challenge 
to ptay. Once I'd stopped bonne- 
(n9 the helicopter fn frustration 
on the head of unco-operative 
clones, end wofted out that you 
h&d to Fand by the electric fence 
er^ wait for it to disappear 




Vtmikina to T/»» hmlkiopfr fn HEUCHOPPCft. whtfth^wm. 
efrcims an *vil dueh , 



before collecting a clone, I was 
well away. Hours of tun ' 



COMMENTS 



Control keys: definable 

Joystick: ^ny 

KeYboerd play: pood 

Use of colour: sample but clear 

Graphics: average 

Sound: fair 

Skill levete: 5 



Livet:4 
Scf««fisiZ3 

General rating: pretty average 
garne 

Use of computer 65% 

Graphics 71% 

PlayabJIity 75% 

Gettmg started 70% 

Addictive qualities 78% 

Value for money 80% 

Overall 67% 






UNBELIEVABLE I 



MAiCE THE MOST OF yOUR MrCROOmVE 

wrrH 

INTEFIFIVCE ID 

THE IMPOSSJBL£ HAS OEiN DONB 

T4^i, I r % Tn jT rfm iwiiaitli ^ w'w pttufjhct^ Mm tr^n^lei siiwry pnqirmtm avaHatalv d to n^io6t rs.r Vvf 
on* capable of kxKlrigi ^ind it*m^ # BASC ptopr^m tmn ffnynlfr tmmlff Mwkwmrd progr^rm m tTwiod ■ 

lutt loolc *4 tli«i* f *jitur«s * * m 



toffilcrcMlrlv*, 
W*ry. v«ry. ^asy taui«-. (IfCllvtcjin 

# AJJ progrjinn reLOAD4r>{j |t||^ oncc 
tr#nif erred. 



prdigrAfn^ | i« wd at M i^Fveri , J 
W ttmm^mt can Ih KtualMi Jrt jmy »»9« 

ml l&wi ng "e uitofnl scd ' vvriloni . 
# Will AllW MV4- to l«F>«- |iMof iri#i ip#«d 

#Pro^fa0it win rclrOAp |nd«^«fi^vftlly 
iMrlwiftttffjK* . 



IF TOU HAVE A MICIIOQiYlVt TOU MUST HAVE INTCff FACE III 



Or^LY £19.95 Inc. PAP 









Ail ^iiiHi Pt-ilH^^ rtr- ^f^ V*T TP-n4 ihr^irf 



MICRO CENTfie MICRO CENTRE 



CRASH July IdSS 11 




ssic^ 



THE 
ROCKY 
HORROR 
SHOW 



PrcMfyoer: CRL 

Memory required: 48K 
Retail price: £8.95 
Language: machine code 

'Ttie Rockv Horror Show' w^t i 
cult ^lage play arid an #v«ii 
bigger cult fi^rn iri tha States, 
v^here rii9ht after night for years, 
the same audience would sir in 
th^ theatre repeating (he lines in 

una son with ttW »CtOr$. dr^$$ecl 

in the same type of cJothing — 

game actually dCN&s go a long 
way in rac reatirig the atmoii- 
phere and sense of madness, 
which is Co ks credit. 

If you are orw of the fast 
people (eft on earth who knows 
nothing of the 'Rocky Horror 
Show'p film or stage play, then 
you might be forgiven for not 
knowing what is going on. 
Good, middle class Americari 
yoyngslers, Janet and Srad, 
through some mechanical 
defect in their car. end up in this 
weird hou$e for the n^ght and 
one of ih^m aeii turned to alone 
— well, Itll do fbr a start, 

t!'s entirely up to you whether 
It's Brad or Janet who gets 
stoned by the wicked Dr 
Frank^n'Furler and his dreaded 
Medusa maehir>e. bul clearly the 
least SDlfd of the pair nrmst do 
the rescuir^. The task ahead is 
simple; guide The rescuer 
arOurKt the house and find the 
pieces of the Oe^Mtdusa and put 
It back togethern tien you can 
wipe rtiat rather stoney smile 
from your partfier's face and mn 
like blaies. Of coyne finding the 
piecM isn't a piece of rock cake, 
you need to look for them and 
tf^ means opening doors and 
that meens Brirtng keys ~ the 
right keys. And while you are 
lurching around this rather attr- 
active period dwelling you are 
going to be chased by quite a 
Few people who would rather 
you didn't and they have some 
pretty mean ways of expressing 
their prefirenceSp like killing 
you. If you are lucky something 
might just walk up to you and 
say sornething siliy like 1 didn't 
like my TedC^f or Nf s jusl a 
jump to the left. . . ■ These rem^ 
arks seem move Brad and Janet 
into a state of total cortfusion 
(know how th*3y fpoU and eifter a 
few more from the rrght sort of 
person that confysion moves up 
a grade, to total death 

The De- Medusa is made up of 
fifteen operate hits which must 
be coUected pi^e by piece and 
deposited m the chamber next 
lo your stiff fnend. At ihe start of 

12 CRASH July 1985 



each game yqy find that iht 
characters and the vita) pieces 
have all been left in random loc- 
ations around the house. While 
there are fewer than fifteen 
rcmms yvithin the hoi^se. some 
rooms have miare than a mere 
lock to gel past, the worst being 
a strange electric beam. The 
beam removes your one and 
only Ufe if you get too ctose ^— it 
can be turned off but it's a biit 
tricicy Your other problems 
move around on their Own. they 
are the characters of the play 
and each one of them will have a 
fasting effect on you The Sutfer 
(ftiff RaffL for example, js nuts, 
he wanders lound all day lor^ 
complaining that nobody loves 
him while at the same time he is 
trying to zap you^ One of the 
girls, Columbia, simply straps 
you naked when you bump into 
her. Eddie is a chap/'thing who is 
partiojFariy unpleasant. He was 
one of Frank's Failed exper- 
iments. Fortunately he spends 
most of his time in the freezer, 
unfortunaiely the f reenter 
doesn't work that weH, the 
therrrK>meter at ihe base of the 
screen lets you know when he is 
thawing out. 

Oh one last point, the whole 
house is a space ship, yes it is 
difficult io believe hut there you 
are. From your arrival you have 
99 time periods (that's not as 
long as It soundili to rescue your 
mate and a run for it otherwise 
t)y then, you see, Frank wiN have 
grown tired of your feeble 
efforts arid teft for home. Appar- 
ently Frank is th^ gyy from outer 
space and he wears the wrong 
crothes. well that seems to est- 
pfainitall 



CRtTICISM 



• On (hi? whole this is a very 
appealing game to play< the 
backdrop of the house is great, 
the animation is superb, I partic- 
ular ly admired the manner [n 
which the characters moved 
around of their own free will, 
and around objects. The way the 
screen changes from one room 
to the next is very smart. Bul 
something has come out of all of 
this cleverness, bugs, I'm sure of 
it. On two occasions when I died 
and sent Janet back she appear- 
ed at the starring posiiion, ihe 
hall, txjt in the hall was the ^ift 
f rorn the other end of the house 
and one of the etecfric beams 
from the floor above Well t>eing 
the adventurous son l got m the 
lift, guess whet? it went OOWM 
to the floor on which I got in it. 
Other annoying things tended to 
happen. The motorcyclisi could 
be seen momentarify ^s part of 
the from door, he would appur 
again, just for a flash, in the din- 
ing room. This business about 
the clothes I thought one of the 
characters was meant to steal 
them yet you csn be quite happ- 
ily wandering across a room and 
woomph — you re Stark staring 
naked. The electric t>&ams are 
tricky yes. but more often than 




Himn'i mmmf hmvmm ' ig^^t^ timv ^ in th» g ^m with frmnkm 




huff t>n Hit biko. %BmiT:hiii^f<0rT%ddY 



not you can get killed when they 
aie not on and that makes it a tot 
more than just tricky. Very nice 
game shame about the bugs ' 

• 'Unfortunaiefy due ra my nol 
b^i&g sbfe lo r^cerve ch^nr^ei 4 1 
missed the "Rocky Horror 
ShQw\ i assume that ifte g$me 
fe/tows th^ same theme But m 
&iiy case its a good g^ime. CRL 
h&kf6 usmf some nice graphics, / 
foi/nd the coifecrmgaf bits a 
ttf fe r&peUtive affer a whtJe. The 
hero sprites went mto some 
weird dar^e routmes on occas- 
ions, f mgr&t not being abfe to 
understand fhe point of the 
whacky conversations htft even 
so a pfayabfe game bul not that 
addictfve. ' 

• It's about time CPU prodt^ced 
some decent software, espec- 
ially now they've gon^ public. 
well maybe The JRocky Horror 
Show IS a new leaf. The tdea of 
the game (gertirvg the £>e- 
Medusa machine pans and put 
ting them ail together) is ouite 
simpEe really, arthough a little 
long -winded. Some puzzles are 
a tittle tricky to solve ai first but 
become iapparent enough as 
you progress through thegame^ 
The graphics are of high quality, 
detailed and there ere no attrith 
ute clashes between ihe moving 
characters and the back- 
grounds It looks as though lots 
of people are starting to copy 
Gargoyle s Tir ffa Nog style. 



After playing the first few 
games, I noticed that there is no 
score — a little bit off-putting 
t^ecatiaeyou don't l^now how far 
you have got Through the game. 
Overall quite a playable game 
and definitely the best CRL have 
produced, and hopefuHy not the 
la^l i don"! think it will take too 
Jong to solve once you've got 
going.' 



COMMETilS 



C<mtrol keys: A/Z up/down, N/ 

M left/right. Space to fire 

Joyittek: Kemp^on, Sinclair 

and Protek 

Keyboard play^ fine 

Use of colour: a bit one tone but 

avoids dashes 

Gnphtea: very effective, despite 

some oddities 

Sound: pleasant effects 

Skill Ieve4s:t 

Lrve«: t 

Screens: about 14 

General rating: an exciting and 

different game with adventure 

elements. 

U$« of computer 77% 

Graphics 85% 

Plavabilitv 78% 

Getting started 78% 

Ad d M f V e q ua I ities 70% 

Value for monev 70% 



Overall 



79% 



^ 


VMi} 


J 






i • 


rni? 


T 


1 


1 




^^^ 




1 





i 







Approaching fast... 
brajn.blqwing graphtcs.,. mega-blasting power.,. fast-actton playability. 
^iighway encounter^..a totally new dirfcton from vortex. 

once you're on il. .there's no turning back. 



HIGHWAY ENCOUNTER FOR SPECTRUM 48KS7.9S 
voiTix soFrwAti ii^in\ timite vditix houii. h. Kansas avinui. ofr soufi* lANtitwoaiMr ioad. MfOU tm lei- 




ma^ 



TALES OF 
THE 

ARABIAN 
NIGHTS 



Producer: Interceptor 
Software 

Memory required: 48K 
Retail price: £5 SO 
Language: machine code 
Author: i Gray and athers 

This game Irrst appeared some- 
t^me befor^^ Christmas on the 
CornsfTM^dom 64 and fieneially 
receive favourable re^&ws 

DortH t» <lec8fv©d into Ihink* 
ing thai Sultan Salad in h some 
form of cold and healthy crinkly 
gfeen meal serv^ with dried 
fruit- He ts in fact a very unsav- 
Qury chsracter from the- Tnies of 
theAratisn Mg/iis *ho practis- 
ed the same nasty hcibit^ as the 
blach widow spldf^r onty wiih tha 
roles reversed — asa resuft, the 
Sultan's brides last a shon time' 
Prince Jmfahifs stsier has Ijeen 
seized by the Sultan and is taken 
ia Bagdad. Il's up to you to h«Cp 
him rescue the girl 

The journey to Bagdad bmins 
aboaro one of the Sultan's snips 
where you must collect, in order, 
lh€ golden jugs each bearing 
one of the letters m the word A- 
R-A-B4-A-N. As yOu ^c^mper 
about the rigginp a muUitude ol 
nasty monsters from above and 
below the water attack you. 

From the ship it's up tiver by 
raft to a gr^al cav^rri where yoy 
encounter A^ Kh&mi^ed and his 
dreadfy] geni^. While yoiire in 
the csvem perhaps you could 
just have a quick 109 round and 
put the iugs in order then you 
can move on ■ to ihe desen. The 
desert scene, tike I he nvei. is to 
be noted for its iack of jugs, it's 

Bisl you against the nastiea. 
ext slopp the City gates, but 
mind Ou! fof the arrows and 
boulders as you sori out those 
jugs. Among the platforms of 
the next scene, the garden , you 
f^nd some more polden jugs and 
this time the arrows are small fry 
connpared to the na&lie genies. 
At last the Palace; more golden 
jugs but don't forget to duett end 
weave as you sort ihem out. 
Afier the Palace you pick up 
Anjtca and with her in tow you're 
only 3 magic carpet's flight from 
home, just mind out for the arr- 
ows and those nasty birds. 



CRITfCISM 



• AHer admiring the rather 
'flash' casstirtte ca$e I was really 
looking forward totakmgon The 
Taf&s of The Afstfan Ntghts. but 

T4 CRASH July 1985 



when I started wow was I bored 1 
One of the first things I realised 
on the ship scene was that once 
at the top of a rnafit you could 
not go ctown, the instrui:rtions 
gave no indic^^on of this. The 
graphics are reasonable and 
after you have passed «he first 
screen ibe game xlevelops a 
little. The eotind could hav^e 
been a great deal batter, » few 
measly bleeps as you coNect a 
jug but at teast one is piven the 
option to swil<^ the sound off. 
This appears to present the 

Earne ss good va^ue for £5 50 
ut Tm not so sure.' 

• 'Atof f fre workt*$ mosi cfi^^f&fi- 
ging sfCBde jama ftiis. in fact if 
you y&if CitiJ Spetf Aratisn yfOu 
shoiiidhave rto troubfe r^stmng 
Amtra and then s^& cart sofi out 
the wr&tchBd jugs/ 

• Ar^bfsn Nfghts has to be one 
of the most bug-ridden gamres ! 
have ever played, tt has a demo 
mode that do»n't go away. 1 
had to break into it to actually 
play the ^ame, and once you do 

Bet into It you realiy have to try 
ard to avoid the bugs. I only 
saw the first screen because 
avoiding one of the nasties 
nn^eans you have to walk off the 
edge or the shup and then you 
fall in to the sea and disappear 
under the waves only to re- 
appear at the lop of the screen 
falling back into thiei sea. Thin 
continues, to loop Fn finitely until 
you pull the plug as there isn't a 
abort option. This game has 
Jiardly any sound andiairiy lerky 
graphics that ere painful on ihe 
eyes 



commENTS 



Control tteys: Q/Aup/dOwn. 

N M leh /right, SS tO jump 

Joystick: K^mpstOn or Prutek 

Keyboard play; narrow 

selDCtian q\ keys but otherwise 

OK 

Use of colour : pretty gocMJ 

Graphics: above average 

Sound . great when you lurn M 

off 

Skin levels: 1 

Lives: S 




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Screens: e 

General rating: slightly better 

than average. 

Use of computer; 51% 
Graphics 55% 



Playability 
GettJnp started 
Addictive qualrtits 
Value for money 

Over all 



46% 
65% 
43% 
55% 
S6% 



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ALICM 8 ', "KMIGHTLORC", "UNDERWURIDE" and "SABRE WUir' rccommciwlcd retail 
price £9.95 inc VAT. Available from W.I1.SI1iTt1S. BOOTS, J.PlEnZIES, WOOUVORTttS 

and all good software retail outlets. Also available from 
ULTIHATC play the GAEIE, The Green, Ashby-de la Zouch, Uicestershire LE6 5JU 

(r«fP ai€ included) Teh 0530 411465 




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DUN 
DARACH 

Prodiiosr: Owiiovlt 
Games 

Memory required: MK 
Retail price: £9.95 
language: ttwchine odd« 
Aythors: Greg Follis and 
Roy Carter 

Tlifl hflTO ii blCki Wfl Wff9 Tfrfl 
iniriKkicod Co th# ^^htncteri 
high Cui:fiyRa^iirt tfm grnift in fir 
Ato Nog, now he retymt In thii 
wk f«m«^ Ay^ D»mch, Thi» 
ttmo mar^ is a v»ry subtio diffor- 
ifioe tMtMrew CuchylAinn a» 
iMn In Tir Ns Nog ^nd CejcKm- 
lainn in Dan C^mch, tm ii n live I 
No h« hain't baen relncarnfftBsJ 
far rminiting tha Seal Of Cefym^ 
Ihii adventurii ia. wt in the sartv 
yaara bafore Tir /V# Nog , 

Following a bkiCMfy and pokit^ 
lata battla agaimt tha Conachla^ 
In wtikh Khe Amhaifi a prince of 
the Conachta, had baan killed. 
CMhtilllnn the Gfaat wa mtur- 
ning hgrrw wif^ hia faithful 
diariotmr. Loag. 

Towards tjtm and of iha aac- 
ond diiry ihay stoppad at a way- 
aide inii« liiving Hi® dwriol 
baaida a ftranpsie bori« drawn 
carrtaga. While thay waited loi 
food iriay were approached by 
Sfear. a atrj kingly beautiful girL 
9ha (o*d th^m that sha waa the 
owner of tha ^ranga dnariot and 
that aha rmui^ed Maiaianca to 
mi^d a broken axle. Loag. un- 
njrprisingtVp leapt !o M«iirt har 
ana fefl the inn with Sl^r. 

After a while Cudiulainn vm- 
lured out&ide, but to hit aaton^ 
(ahmani thara was no aign of 
eiiher Loeg or Skar. Initaacf o>ne 
of tim protrd fK^mifi thai pulled 
Iha cfiariot lay alairi. Of the Oak 
carriage, thoie wm only a cicyd 
of disappeafi ng dust end on the 
wind a him of ghoitly glrlWi 
laughier. 

Sfcar was, ii ssiiHnecl,. a Sorcer^ 
a» and a lily of Ihe Connachi- 
man, and she had ^izad Loag in 
ralrrbution for the Prinoetlng's 
daath. and had taken him. body 
md aoiiL to the aacrat cily of 

16 CRASH July 1985 



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So the scene la aet amj you as 
Cuchulainn mui^t taek out tfia 
whiereabouts and reacua Loeg 
from Skar On tt>a way to achiev- 
ing this yoy must oompiefe iev- 
eial sub quests such at finding a 
particular gift for aofn^one in 
return for arnithar ab|eci which 
wil t prove uaafy I in yo u r quest. 

The city of Dam D&rmh is i|jHi 
into several pa^^ wh4<h afl have 
their own dharaetefiistic^^ the 
p4ea«yre ar«a tiia ^mblrng 
houiafl and the finama area has 
bania. Within each area tfw 
atraats all have their own names 
end ail the doora are numbefed, 
which makes mapping and nav- 
igallon easier Doors can be ent- 
ered by •ti^d^^^ in front of them 
and pressing enter , the scene 
then cun to the interior of the 
room. The reverse ia Irue thould 
you wiah m exit a room. 

The main diffarefioe between 



Tir Ns Nog and Dun Dmrach is 
interactiOfi. In Tir Nm Nog you 
rareh^ neacfed to interact with 
the other chafacieri, byt inief- 
action playt an jinponant peri in 
Dun D&m€H. There are two baaic 
forms of interaction — tradinig 
w!«h shopkeepers end brokers, 
arHl trying to prize bits of infotm^ 
ation out of the mam character^. 
Trading with shopkeepers h 
very simpte. On entering a ahop 
a mesaage is displayed at the 

X?r the screen wh^h te II s you 
t goods the shopkaapaf 
aallt or buys and at what pfica. If 
you are buying tomethtng then 
you pick up tha object and offer 
the shopkeapar mor^ey If you 
have tTKHign money then the 
shopkeeper says 'tnank yoM' 
and the goods ere youfs. Il, on 
the other hand, you don^i have 
enough money you can alwa>^ 
try ttealing the goods. This is 



lawn 



done tiy pickirtg up the object 
ar>d watkpno out of ttie shop with 
ii Some ofthe m^re expensive 
goods, tike the thieves' Itpence 
cannot ba itoii^ and tf you try to 
steal them rhe door locks until 
you have erthet paid for tha 
goods or put ihem beck. 

Someiime^ you are In the pos- 
ition where you have some 
goods which another shop^ 
keepeF wishes to purchase. Just 
offer the shopkeeper the goods 
and he will give you money in 
retum. Of course instead of buy- 
ing and eeliirig at a profit you 
oould always steal wme gooda 
and sell them to another shop 
Ikaaper for huge profit. Should 
iRyoe« a sod of local bobby, catch 
you in posseselon of some 
ttolefi goodi then all your 
mofvey p unlass you heve banked 
some of it; erKl all the pf^iesasa- 
ions you are ceirying will be 
taken. 

Communicatkig w^h Iha ctiar- 
acters thst roam ttie straate ia 
slightty hardei. Firat of all you 
must find out <^iat each charac- 
ter wants, whjfch sends you on a 






3 





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sub-quMt ID find xhB object 
Ones fioynd you you can <rHof 
*ho otHfiCl to i chBf«cttr who 
may giv^ you something in 
ratu m . Whi 1^ wa! ki ng the fff raets 
ydu muit bpwara of the loca^ 
pick^pockata who wj{( gtatfly 
tika y<Hjf moriey and many o* 
your flooda ahould you h«pp^ 
10 bump into tham, yn.l«>is you 
ira a memis&r of tha T^iiavai 
GuHd of course. All logfirthar 
thara ace ten rnain chara^^ra to 
knteract vyJih am) yoo muat gat to 
know aach ona'i personal likes 
and dislikes. 

At well as the shOfMt and the 
brokers there era Mverel other 
diHafent types of room. Thsfe 
are the banfcers, deposit rooms, 
portals, gamiriing housasp 
magk rooms erhd gullariet. Hie 
banl[ is a good hor^esi way of 
makinrq money af a steady rata. 
The minimum deposit ri 1000 
jridi (the local ajrrerircy) and the 
intefttst rata is 1% per day. Tha 
daya are calculated by the 
torches !hat appear on the walls, 
niflht when they are on and day 
whan off. This onty applies 
vyhen outside a building, inside 
iha lorehes are permanently on. 
While vout mof^ is in the iiank 
it is safe from ail the other char- 
acters. 

D^iosrt rooms ar^, n the 
FiBfne Buggests, rooms whefe 
you can deposit Qoods, for a fee 
of €pyrs«. You jusi enter the 
room and drop ttw obied on the 
t^bfe and a Im is dedudad as 
you leave. 

In Til Nb Nqq ttiere wate a set 
of rooms whicn would tTanaport 
you to other parts of the land. 
The iarr« pdndpie has been 
imptamemad in Diin OBmch 
except on nxwt of thejpoftals 
you nave to pay a fea This is a 
quick and easy way to travel 
Ibcftjt the city should you be in 
hurrfi 



Gambtjni} h<3usas are a quick 
and easy way of making money 
or lc:MJng it I On one of th^ walls 
is a set of ^wo dice. Thes^ spin 
around and after a whil# stop to 
show two numbers. The game is 
plaryed by placing a bat on either 
the A or B table. Each table has 
its own n u mbe rs and odds and if 
the sum of the dice adc^ up to a 
number on one of the lables you 
hav« either wcki or lost. This ki 
ItsaK provides an enjoyaMe alt^ 
amative to all the walking aboui 
and trading. 

Magic rooms tend to give you 
n^essAffet wlitdt am clues rf you 
buy spells from there. Also scat- 
tered throughout the city are 
roonrts which are called HsiE- fol- 
lowed by another r^eme. 14 yon 
take a shield with the same 
name and place it on the tabfa in 
the room then a picture in the 
loom changes to another 
symbol which gives you a ciun. 

The galieriet ocintain pictures 
of objects ^r just pjciures of 
things connected with objects, If 
you nave pot one of the objects 
connect eo with a picture then 
drop it on the neart^y table and a 
tick will appear on the picture. 
Here the Gargoyle tensa of 
humour is be«t disPl«yed. as it 
was in Tir Ns Nog — remembir 
the N and egg (the connecttoti 
bejr^ N'i lay eggsl this makes 
working out some of the dues 
very hard, but if all else fails you 
could always iry trial and effor. 
On completing a gallery you am 
given a new object or a due 
abou t how to do somet h i ng e ise 

The screen is a bit smaller 
than that used in Tie fiia Nog but 



non« of the detaH has been loet 
the upper and lower parts being 
uB«d to displBy messages and 
ob}eci£ carrSeo etc. The larrw 
'camera view' technique ihat 
wai used in TirNs Nog has bmn 
uMd in Dun C^rach whkti 
means it m pcssibie to ge, views 
of both sides of a street, this can 
also help you avoid other char- 
acters such as the pickpockets. 
Cuchulejnn is posit iorred m the 
centre of ttte nreen and the 
streets scroll smoothly as he 
walks. The oitier main cher- 
act4H^ ae repiesented by orw 
bask male ar^ fsmsle cmrvp- 
ler. When a ehaniaer betides 
Cuchylainn is on screen (aitoept 
shopkeepers end broken) (hen 
their name is displayed at ttie 
bottom of the screen and a «3l- 
oured sQuare follows them with 
their initial in it. This m«ans 
characterm can easily be 
idenlifi(i»d e$pBi;la1ly when there 
are Mveral on screen. 

As you can see Dan Dsf^ch 
relies heavily on inlerection with 
other chera^ier^ ar>d finance. 
Don't let this fool you into ihfnk- 
ing thai all the types of pf obiem$ 
experienced in tirNa Nog have 
vanished, you still have to work 
mjt various puzzhis. Dun Darwch 
ifiould prove tricky to solve for a 
couple of months because Ihe 
game is so compleK. \i corriea 
supplied in a tevish bo>( com- 
plete with B detailed booktet and 
a rough map of the cHy. 



CRITICISM 



• *Oti no! Pleeae not eaainf I ve 
only iiM completed r^> Na Nog 
end I thought I deserved a wwTl 
earned rest But alas I tiave been 
forced to roam the streets of fiw/f 
t3arm:h and i ry to work out s li the 
nasty problems tf^t Greg Foltis 
has inoiight up for us, which will 
no doubt mean mo^ s)«epleas 
nights, I don't think t> can stand It 
any longer I The graphics are as 
good as ihose m T^r Na Afa^, if 
not better, and the animation 
teaves nothing to be desired. 
Fofiunately there are no natty 
horrible Sidhe to contend wfih 
kiil chara^ciefS the same sire as 
Cuchutair^n which, fortunately* 
don't kill you. I didn't think it was 
really possible to improve on Tir 
Na N&g but somehow Garn^r^ 
have pulled It off. Co four is used 
well with no attribute problen^, 
evw when charaaeri walk 
across each other. Overall a sup- 
erb game th^t should fceep you 
ftluM to your TV sets through- 
mrt tt%e summer (and tuturrtn, 
winter and spring) . Definitely a 
firong contender for game of 
theyitarr 

• 'Cuchulamn £^€ Great is off on 
his fra¥&ts amm in ih/s apk 
ganw fmm Gai^oy/e Gamai. I 
was amaxad by ihe sheer quaffty 
of itm gfaphk^ wMch am 
amongst the b^r I have evei- 



CRASH July 1985 17 




D*U-N 



D.A*R«A*C>H 




iMn/ Th0 Animation is fantsstic 
Bnd nc^w ihat ihem are mom 
charEctsf^ in f/w gsme it r¥m&ns 
fl is e/w ^/ ihe tmsl faoii/rff 
gsm^ around Th^ ffam^ i$ a bti 
mrct (Q get if^to but on€& you 
start gwtfmff scmewhem you 
wiif fov0 it t fpiinti f/i# ganm 
mtaiiy addfcfi¥a a/id ytrarfy 
ptAyBbte, Omrm/t a frufy farit^ 
astfc ffarna that deserves (o be a 
huge hit m fact /'m pretty ^ure 
that it Mii be a Mr 

• *lhe long amWX^ Mquel Cq 
Tie Na Nog has el last arrived 
and it was osfteiniy worth ih^ 
wait ti myst hjsve been hafd to 
syrpns the sraphics in Tir Na 
Nog byt Gargoyle have done it, 
just lex>k at the other characlsrs, 
thne rats and I he lorch^ and you 
wiH see whai i mean, Sound ifln't 
up io much |ust tbd odd spot 
aned but yoij t«nd to g«t &o en- 
grMsed \n the came itseKf rhai 
you don't ca r« what the sound is 
like. Ae¥iith TifNaNoffthmmem 
no ettf ibute |>roblefn» which is 
surprising beceose there are 
more then one colour is teing 
laed on scfeen #t a time. The 
edvwiEyre element is a bit cough 
to gtt into tiut you can a 1 wa ys go 
Qambting of just stealing goods 
and selling them a! a huge profit, 
a bit risky but worth it The save 

Kame facility is oris of the best I 
ave ever used and it is very 
quick and ralMto, Horn Gar- 
Boyle packed to much into 4eK I 
wilt never Junow, there is pm so 
much going on thiot it is unbeE- 
ieval>le, if you liked Ttf Na Nog 
lor oven if you didn't) you wiTi 
love OufTf tJarech. EKceHeni 
value for money and a mus! for 
any respectable Spectrum 
owner. Terrific — fust buy tiV 




miiff^ 




€OIVIMEI\ITS 



Gwttml heyt: Lrtt/Right 
alteniate keys from Z to S ymbol 
shift, change cameraview A to 
L enter a dCM>r ETfTEn^ pick up/ 
drop alternate kay^ on tm third 
row Q to P. seleet object 2 3 7 S i, 
offer obieci the ft>ur eomar keys 
JoystkSf only proj^rammabEQ 
Keyboard play^ qiiitP a few k«y$ 
but easy to use and responsive 
Ueenf eolQw: exoellent, no 
attfrbute prDblemi 
Graphics: unbelievable 
animation and stunning 
backgrounds 

Sound: limited spot effects 
Uve«: Just the one, bui you cant 
die, you can on^ t^ robbed and 
taken In by confidence tricks 
tcraeni: scrolllno Greets ptue 
over 100 rooms and doofs 
Ganerat ratings an ^xceilent 
value lof money game whicti 
has a lol of scope coupled with 
brilliant scenario and graphics. 
Tru ly a megagame. 



Use of computer; 
Graphics 
Playabilitv 
Getting started 

Addictive qualKies 
Value for money 
Overall 




B5% 
36% 
89% 
91% 
97% 
94% 
97% 



1 t'2j King Street- honne of CRASH ?! 




A VIEW 
TO A KILL 



Producer : Domark 

Memory required: 48K 
Retail price: £10.99 
Language: machine code 
Author: Softstone Ltd 

Surprisingly, this is the first 

fame 10 be based on Ian 
laming s superhero James 
Bond. Taking the forni of a thr#&- 
part arcade adventure. A Vmw 
to s Kill is basod on the three 
main actEon sequences of the- 
film of the same name which js 
due for retea$a any day now. 

The basic plot of both 1 he film 
end game is quite siraight- 
forward, involving Bond in a 
battle with a superbaddy who 
has delusions of grandeur end 
seeks world domrnetion. Thts 
time, the evil one is called Max 
Zorin end plena to blow up Silk- 
on Valley with e theimonuclear 
device to that he «ien corner ihe 
silicon chip market end put 
evefy oihe^ computer c company 
out of bysiness, (Who needs 
MaM — Mark Biit^r, Chris Coffy^ 
Psui Dyar et aU 



Aviewofgameand 
movie,. 



You have to guide 0O7 
Ihfough the three games, acqu- 
iring e epec^al code on succeee- 
lul completion of each task 
which you inpul to start the next 
game m the iriioggy. This code 
contains information about your 
perfomnance in the gan>e just 
completed, and while you can 
use the seme code to lump to 
any piarticular game, the best 
way to improve ycuf perform ^ 
ance is to play each game until 
you heve done really ^elU 
DefoTe mo-yiir^ or* to \m T\ex\ 
section. To complete the nnal 
game, you must have done as 
well ea Jemes himself would 
have in the first two scensfjos. 
ao unless you're really secret 
agent material a lifile practice 
will beinorderf 

The game is played in real 
lime but you are allowed to 
pause, so you can sit bacfc and 
sip your Martini. A choice of 
beckgrounct music is offered; 
you tan select the Bond theme 
or the tune from the Quran 
Dufan single. More sound 
effects ere provided in the form 
of spMCti output phrases such 
es 'my name it JerriiM Bond' and 
'Demmii' make occasional 
appearances. 

ntoT qurte icon drtven, ihe edv- 
ifiture elements of the gemes 



18 CRASH July 1985 



ACHALl^tNlilNUJUAUlUN biKAUiiT mubnAwirun Tuunumoi 

.., RtALM OP 



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► Dramatic 3D 
Graphics & Fast 
Action ► (/nique 
2-Player Co-op 
eratJve Mode 

► 4 Levels of 
Difficulty ►« 
Different 
Dungeons ►729 
Different Rooms 

► Joysttck 
Control r 




* V 



OBJECTIVE ▼ 

^ jrii« evil cl«rfc, 

Wistfik, has stolen the 

7 crowns of the 

middle Kingdoms - 

He has hidden them 

all among his 13 

Dungeon strongholds 

- YOUR TASK - enter 

the dungeons, find the ^^ 

crowns, and get out alive! ~~ ' 

tJiJatch out for the zombies, 

'■snakes, spiders & orbs - gel 
hit too many times and you're 
dead, 

f protect yourself with magic 
crosses and spells. XXMX 



AVAILABLE FROM ALL GOOD SOFTWARE RETAILERS ftn's not tfyere. ptesse order it - 
Of m Q9Se ofditticuttY ser^d yaur crossed ch&que<'P.O. made to ArioUsoft if,i(. Ltd. induding your own 
nameaftdaddeoss. toAnoiasok UK Ltd., Sutw tOS/im Asphafte House, P/ilsce Street LondOf> SWJ€SH*i 
RiALMOFIMPOSSmtLITY Commodors or Atari Cassette £9 95 OisktIZ.BS 
Sfwetfunt or Amnrad Cassette £4,9S -Alfpnces incfude VATSfpStp. U,K. orders ont^ 



JtuiH 



C/3 




Tr^pfft^rf ^n fhfi Pits of 







BTff controlled via b "^duck shoot' 
system which is diiplsyed in a 
window on the right of the 
scr^an. The upper part of this 
window fiihows ihe symbols for 
the it^&fns that you have in your 
poiWV9i<in. and by using the 
beyi or }oy^tidc they can be 
iTtMe to scroll past a pointer lo 
miku a cht>ice. Once an itam h^ 
been selected ft can ba usad 
according to the instrucliofia 
entered in I he tower p&rt of the 
window. ThiB lowar area oon- 
tains phrases auch as 'return', 
'searcn^ drop', 'use' arid 'give'. 
The command you sefe<^ ir^ ttie 
kmer section will eel upon tt\e 
object you aelecfed in tt^ie 
section above. 

Part One of the o*rne is set in 
Parts. Bond has been bcSefod by 
'M' end is having tunch with a 
fellow agenl. wfien suddenly his 
Oolteogye is killed by the ruth^ 
la^ as^^sin. M»y Day Bond 
ch^^ he r to the top Of tha E rftal 
Tower and watches in aman- 
ment as she leeps off the lap. 

Krachutmg down to safei^. 
immandefiring a ta^xi at the 
ftx>t of the towej", Bond attempts 
to (|uide it through the streets of 
Pens XQ the spot where May Oay 
will land. 

Using the controls, you have 
to guide the taxi to May Day's 
landing spot. The main scfsen 
provides of 3D view of the road 
ehead^ while the lower p#it tf^ 
play^ a map of the immedtele 
area. You have a radio tra£fcer 
which grves an indication of May 
Otty's position. Driving round 
the Paris streets you enojuntar 
many hazards, and driving the 
wrong way down one-^i^rty 
streets will hav« the pofice on 
your laiL setting up road bJocks 
or maybe taking e few pot shots. 
And watch out for the manic 
Parisian drivers - too many col- 
lisions and your i^r will stop 
working. 

i Miss May Day s landing , arHl 
I It's back to the start for you. . . . 
I Sen Francisoci provides the 

20 CRASH July 1985 



007 



f, 



setting lor Section Two, the City 
Hall to be exact Bond and his 
iri, Siecey, have found Max bui 
e has turned the tables on them 
by trapping them in the lift and, 
baeause he's a n^ce sort of guy, 
setting fire to it. Bond has esc- 
aped Trom the lift but now you 
must guide him, Ho must rescue 
Stacey and escape from tha 
burning building. 

Not ail of the object* found 
inside city hell wifi have any 
immediate user the gelger 
counter, for example, is ruewed 
for the next game. As you move 
from room to room the fire is 
taking hold, ar>d time is of the 
essefice. Your progress and that 
of the fire is shown on a front 
elevation of Cify Hall diaptayed 
at the base of the scrsen. A ther- 
nfiometel' on the right of the 
screen lets you know when 
things erf fMlbg too hot. 

if you mentged to get past the 
first two ganies then you &re 
given the oiance to save Silicon 
Volley end ne>d year's Spectrum 
production. To complete this 
section of the trik>gy Bond must 
enlist May Day to help him get to 
the nucEear device by convince 
ing her of the error or her ways. 
Ttie geiger counter shown at the 
top fight of the screen will help 
you locate the bomb end while 
there's a great deal of jumping 
and rope climbirkg to do, you 
must always be on the look out 
for useful ob|e4^. 

The nfiina is reatly a huge 
maM, end you can examine the 
area immedietely around Bond, 
so avoiding those spectacuiar 
but annoying jumps into Obliv- 
ion. When you looiie the bonnb 
you must disebte It Theti you 
end May 0«y can make off into 
the suniset, safe in the know^ 
ledge that Max has had his chips 
end the world is once more • 
sefe end happy piece. 



CRmciSM 



• 'This i« a huge ganne with 
many interrelaieo elamenti ttiat 
make it extremely playable. 
Some of the graphics are a bit of 
a let down — Tm sure they could 
have been a lot better. The 
sound? well a great deal has 
been promised and if ii is only 
half as good as the CBM versiori 
then they have dofie weil. The 
speech is OK but perhaps a litlte 
feeble, the effect is very similar 
to the speech on Dmsthstar/nmr 
c&pfor. The facility to play any of 
the games in isolation is usefu) 
but I f eei that once the problems 
have been learnt and tackled a 
few times the game wiN lose a 
great deal of Pts attraction. On 
ine whole though I think it fair to 
say that for any Bond fans this 
game is a must — especiBlly if 
you intend to see the film be- 
cause tliet should he^p it ail 
make seme^ and provide you 
witti some valuable dues to 
solving the g^tie.' 

• 'ff yo'ti've S99ff Improssible 
Mission an tiw Commodom. 
^nd hoped for &n equsfly good 
Spi^cttum Si*€mf ^geo( g^mc 
yOO woufd be S^dfy tfjfsa^j[WJ/3f ■ 
e^^^AViewioaKin. ThegrMph- 
tcs /b3%^& a g^n e/a/ rmpf&ssion Of 
being cmde^ and the Mmm 
fh&msBfves weref) Yejr^crr/y^r/p- 
ping. f^rhsps tf you see ibe fifm 
first m Ghrmiis Uvmg T&cbni- 
cofouf Cinemsscope or y\fb^i- 
evef; your imsgrn^fiprt wit/ 
make up for ihe shortcomings. 
BeMeen th&fn^ Urn MnM games 
make tip a r€3WOfmbt» enM/fa/n- 
ment pscksm, but somehow f 
don'r think id be tot0fiY gripped 
fofw/y/oiij/ 

B 'This is the first arcade 9arr\e 
about Ian Reming's super 
funkjilable] character Jetiee 
Bond, Aoeni 007. t was quite sur- 
prised whan I found out that this 
was the only one on the market 
as software houses seem to be 



fatly ing up heroes like hot cakei. 
I loved the opening sequefioe — 
it was a very good effed el- 
thonoti It dkl go Oil tor agee. The 
ganntes tftennselves were play- 
able and addictive, with fair to 
gpod graphics. There is sorrw 
nice speech in there too, but 
other than that the sound v^as a 
bi t un^ventfu 1 . 1 1 ike th e way you 
can select your weapons, hard- 
wefe etc« although it can Eead to 
some problerrm in the mine 
when jumping. I wish 007 would 
show some sign of injury, his 
resilience became a bit annoy- 

X after a while. For instance 
n i n the rni ne after f al I ing the 
equivafent of 100 feet and land 
ing on his head ha would lie flat 
on his back for helf a second and 
then get up and walk off as it he 
hed |ust tripped up. StilL a fun 
game overalF, and not a bad tie^ 
in 



COMMENTS 



Control keys: vary from game to 

game, displayed on each title 

SCfeen along with options 

Joyttldi: K^rrip&lt>ii 

Keyboard play: ^ood 

Llse of colour; average 

Grvfihjce: average, better in the 

mine 

Soured: DCCesioruiE bit of chat 

Skill levelst t 

Lives: ir^finite 

Screens; three linked games 

G*n#rat rating : certainly worth 

having 

Use of computer 73% 

Graphics 67% 

Playabilitv 75% 

Getting started 84% 

Addictive qualities 63% 

Value for money 65% 

Overall 76% 



Loiider than the 
game,- 




ARCHON 

Producer: Ariolasoft 

Memory required: 4fiK 
Retail price: £10.95 
Language: machine code 
AutRor: PaulReiche III 
andAnneWestfall 

Afchon is d stretegy gamfl 
rsguiring quite # high degree of 
ir»cte ikilL Tha main ptaying 
irta looks remafkably like a 
dt¥ts^ bo«ird until you notice thai 
whilt ftome of thD squares m^ 
either btack or wtiiia othors ^re 
ifl lori&s of 9fev. 3F^d changing, 
As wiih choss you have two opp- 
osing forces racing each omm 
but unlika £he$$ the forcet afe 
not fjiatehed. Each of the two 
armieis hava differani pieces. 
Mdi having indiviijual 

strengths and w^aknessei 

Before fhe aame begins ^oa 
n^usi decide MtwMfi playi*^ 
for the good guw or for th^ 
powers of eviF — nacuratly a 
sponsman would seled the 
former. The gani^e can be playod 
eithef again si the computer or 
againsT another player byl in 
#ny event to be suocesaful you 
must learn to appreciate the 
iff^tjividual powers of each of 
yoyr pieces. Each side has dif 
ferertt characters, or icons, but 
overall they are matched. As 
with cheM some icons ai^e able 
10 move ahead only two or ^ree 
squares while others may be 
abie pass over other icons or 
even, vvit h i he aid of a spel L tele 

Krt to any location on the 
ard. 

To move you simpty m^nipu- 
laie a oufsor square over a plaee, 
press fire, then move the square 
to the position you desire. If the 
rr>ove is over a distance greater 
than is allowed, or is iHegal for 
some reason, perhaps becaiise 
it is blocked by other pieces of 
has been imprisoned by youf 
enemy, then the computer will 
tel) you. When playing the com- 
puter it mov^ its pieces in 
axactty fhi^ ^am£E way. aa it's 
easy to follow its moves. 

The object of the game is to 
take and hold the five 'power' 
points but to do thai you must 
destroy the erwrny forces arid 
this takes a great deal of shrewd 

E fanning. Apart from having to 
now the strengths and weak- 
r>et8as of each of (he pieces and 
r^nerrfbering how besi to use 
Ihem, it's good lo caki ad vant- 
age of situations unique to this 
oAme. For examptt^ perhaps you 
have just itm a major piece a#id 
jn doing so have severely 
wounded the opposirtg icon, ^m 
yoy in a praition to send in a 
rnirKjr icon and finish the }ob be^ 
fore tf^ enemy has a chance to 
heal its wounds^ When you are 
ready to attack all that i^s requ- 
kvd li to move your icon over to 
the occupied square then the 
computer will ask il you want to 
challenge the occupant. A |xis- 
itive rmponse causes the mam 




Tho jHJkwors ofltghf mtiil dark ftrmpmrv for wmr 
Thff Phoenix pfopMreM iorhjitltc 



display lo cher^e for the battle 
screen. 

The battle screen has a tif^ 
strength irulicaior foraachof the 
icons in combat, a first time 
player may be horrified to notice 
the Kife baj^ of his opponent's 
icon is three times greater than 
his own. At the start ol battle the 
two Econs are positioned on 
opposite sides. At various and 
constanlly changing locations 
around the screen blocks are 
located, these act as barriers for 
either s^de to cower tiehind, Tl» 
two icons must fight it out to the 
death and the winner will, 0l 
course, win the square for which 
they are fightirbg. Depending on 
the nature of the icons involved. 
The mode of attack will vary, for 
some are ab^e to fire bolts and 
can cause darriage at a distance 
while others must make contact 
to strike a blow Themneatof thie 
game, however, is making sure 
that your icon is able to defeat 
the enemy ar>d this is where 
strategy comes in. Try not to 
take on an opponent that has 
greater strength While some 
icons are able lo move at greai 
speed they may only be able to 
fire at close range, others move 
very slowly but a direct hit from 



one of these could kill you Other 
icons may possess speed and 
strength but require long inter- 
vals before they can fire again. 
The minor icons enter the batt^ 
fietd with very little strength, but 
with luck and nifty pPay perhaps 
you may inflict a lethal bUow. 

To make thl^strateg^c element 
oJ the game ev&n more complic- 
ated ine program introduces 
concepts such as 'lummosjty 
cycles' and 'power points', tf 
you decide lo attack an rcon on a 
power point then thai icon wrll 
be much stronger th^n normat 
as well as being protected from 
the effects of magic The lunriin- 
osity cycle dictates that white 
icons on sr^uares of their own 
colour are stronger {dark on 
hbck etc) some of the squares 
wiM change in colour. The effects 
of the magic applied by if^e 
magicians make for greater 
complexity, the spells can only 
be used once and iheir use 
weakens the icon. The revive 
spell a News you to bring beck 
from the dead a useful icon 
while the summon spell allows 
you call an icon that did not 
previously eKist. While these 
icons will only iastfor one battle^ 
they are very powerful and will 




almost always win. Other spells 
include telepon. heaL e?cctiiiioi 
and imprison Smce ihe useofa 
spell a I the appropriate time can 
mske fiigniTicanl changes to 
your progress,, you must make 
very sure that your magician is 
protected while at all times try- 
ing to find ways of destroy mg 
the enemies 



CRiriCfSM 



• Archf^n looks similar to chess 
but ddn'( turn the page yet. in 

flay this is nothing like chess. All 
can really say is that this is 
simply the most addictive strata 
e||y game I have over played I It 
W)ll appeal TO strategy and arc- 
ade pTayers alike, in fact it is e«- 
f?nHal that you possess the 
lalents of both. My only comp- 
laint IS the price at almost £11 I 
think It's a httle bit steep/ 

• 'Afchon h»$ Wff/ay#sarf my 

besi of f^mes f ha^ fitt/^ of no 
tsfeni for ptsyrng chi?&s but f3m 
frytng very h^f^ to msster tftis 
because it fs so rnocf} more fun. i 
fove aff the subr/eiies the gsm^ 
offers, rjot onfy tfje effect of ih» 
tuminosiry cycfe but ^ho how 
dfff^f^f^t pieces behAv& on the 
bsntescreen Heve you aver 
known a ttn7e m chess y^^hen a 
Pdwn tsk^ a Qu^&n snd they 
botf^ tose^ Wefi ft happens here^ 
because theptecc f attacked bad: 
been so Vi^aiened by earfier 
&nscks my fcon fust managed to 
adn^inisier the death bfow he- 
fore carchinff a fireball that wes 
Bt/^ady tn fhghi f most strongty 
recomm^iiit those of you who 
en^y strategy g&nii^s lobuytha 

— 3Arch0n rijalty is a game thai 
you Will keep coming back to 
play Complarnts? well onty two. 
the grap'h^cs could have been 
better antf for that matter so 
could the sound. The saoood 
complaint relates to the moua- 
ment of icons. or>ce a piece hn 
been selected it must be moved 

— rKrt even cf>Bss is quite that 
strict^ but then chess was never 
this good ■ 



COMMENTS 



ContiOl keys: Q/A up/down, Z/ 

Xleft/righr,Ctofire 

Joysticfc: Kempston, Sinclair 

Keyboand play: responsi^ 

Use of colour: limited 

Graphics: average 

Sound: very little 

SkUl levels: 1 

Uvn: N/A 

Set«ans:2 

General rating: an Invotved 

game, very good Jhough pricey. 

U se of € o m put er 8 1 % 

Graphics 72% 

Playabilitv 85% 

Gettmg started 83% 

Addictive qualities 92% 

Va I u e f o r money 69% 

Overall 83% 

CRASH July 1985 21 




ai(e£^ 



QUACK 
SHOT 



Producer: Creative 

Sparks 

Memory required: 48K 
Retail price: £2S0 
Language: machrne code 
Author: C.SPryke 

With games such m Toy Smfw 
end Chtfcky £gg 2 there reaNy 
does seem to be a spote of 
mdu^tnal cnsi$ garner, aft^r a 
OhJIdhood spent playinp of these 
gvmes I'm not surprised thai 
fio4>odv wants to go mto mdus- 
try — it's toq dangerous. 

In Ouackshot the player 
assumes the fole of a nig hi- 
watchman at the Acme Clocfc- 
woFk Toy Factory, who, no 
doubt had hoped that hm firsi 
night on (he job would b« a qutet 
one, not a chanced He is going to 
face a a rovolut*on, As he ^n- 
plorcs The factory complesf he rs 
faced with numerous loySp 
ducks, spiders and sn^kcrs 1o 
name a few For some reason a K 
the toys have luk^n a strong dis- 
like to watchmen and are out to 
kill him. His only mean« of def- 
enoa are a stun gun and anti^ 
duck bombi. The gun only fires 
left #rKt right so the borr^bs are 
needed to rid those toy^ f^ot pre- 
pared lo come out and chance a 
^tr^ighl fight. In fad a bomb will 
dear the whole screen of every 
sort of nasty byt as the tombs 
are limited yoti can'i use ihem 
tooliberaliy. 

The game is played over a 
series qf 16 linear mazes Each 
maze is about 5 screens lorig 
and access to rhe next ma?e is 
gajned by fmdmg the key which 
unlocks the door Each progres 
sive maze hais an increasing 
number of locks within it, fore- 
ing you to collect more keys to 
work your way lo The next door, 
As you can only carry one key at 
a time this means e^cposing 
yourself more frequently to the 
nasties while you go l^ack to get 
the next key. The maze is full o1 
surprises, the lea^t pleasant 
being a helmet shaped creature 
that nomas in on you at great 
speed Trenspori chaimbefS 
allow you to tetocate yourself, a 
useFut meant of escape Points 
are scored for moving from one 
maze to another and for picking 
up strange objects from wiihm 
the mwe. apart from the keys 
these objects h^ive no other pur- 
pose As you move Ihe mare 
scrolls sideways A map of the 
ctjrrent ma^e «$ shown at the top 
of the screen and a countdown it 
provrded to allow ihe p^iiyer a 
measure of progress m any per- 
licular maze 



CRmCISM 



I 'Quackstiot « a vtry original 
22 CRASH Julv 1985 




E] [11I30 OEltSQlQllII £][£] 



Looking for thm way out Tntm mms* om In OUACKSHOT 



and very addictive mere-cum- 
platfoffn fanrie. The scrolling 
screens beer a strong resem 
blance to Skoof Oaie but the 
game \s very different. Ttie 

graphics themselv^ are a gmi 
eing perfectly smooth, no flick- 
er at alk Creative Sparks must 
have been proud of if^ graphics 
because they actually pnnt a 
screen picture on the front of the 
intay card, f^y only criticism is 
that rhe pattern qf Ihe maze 
walls never char^ges but this is a 
minor point because the game is 
so addictive. The sound is eKcel- 
leni with a tune and additional 
effects The map at the top is a 
great hejp but beware of beirig 
attacked while studying ii The 
action IS pretty quick Icertamly 
quick enough for me) so it's 
ooing to take some mastermg. 
Qusckshof ig a superb arcatw 
game, well worth a ^ook at.' 

• 'Quackshot is one of The best 
mMe gdrrws I've seen over the 
pest /ew months. it/o$t seems w 
haye so much fife if^ *L it's re^lfy 
wsckyf With n^n^ stages, th& 
gs/7W buffds up rn i^ftfrculty from 
r&Bsof7at>fy chsfk^nging to rfearf 
hsrd. Quacker!^ proves th^t you 
don't fteed compfex pfots an^ 
rasAs to make a gre^t game — 

fUSipfet}tY 0isCti0i7f* 

• Tm sure everyone's got a 
game like this — it's fun to ptay 
and very addictive, but you 
never seem to play it because 
you a^ays ptay the brilliant 
games rnstead. Qua^kshot has 
great graphics that scroir well 
and are nicely drawn, the sounci 
is quite good and there i$ a lot of 
rt (which makes a change). One 
thing that the instructions don'l 
say IS thai you get a limited 
number of bombs and shots 
with your stun gun which makes 



playing even harder' I love aO 
the dinerant keys that are out lo 
get you/ 



COMMENTS 



Cofitrol keys: 0/C up/down, N/ 
M left/right, SS fot bomb, S lo 
fire 

ioy^kh : Ke m pston and Si ncia if 
Keryfaoard playi comfortable 
Use of colour: very good 
Graphics: very good 
Sound: good 
Skill levels' i 



Lives: 4 
Screens: about 80 

General ritifig^ a very good 
g^me eapeciil fy when you oon- 
siderltie price 



Use of computer 78% 

Graphics 83% 

PlayahilitY 88% 

Getting started 81% 

Addictive qualities 85% 

Value for money 85% 

Overall 86% 



iif 



WT 
PANIC 



Producer: Firebird 

Memory required: 16K 
Retail price: £2.50 
Language? machine code 
Author: M Rogers and M 
Craig 

Now here's a very $jmple lrttt« 
task for you» You are in conirgl of 
a droid stranded in some far ^nd 
dis^tent alien c^t^ hold which is 
iitiered with T^dy beafs. The 
Gucidliee ere desperately needed 
on Eanh io satisfy the wo rid 
Teddy bear shortage 

The game is played over four 
platforms, one above the orher. 
each of which would be contin- 
uous but for the gap thst your 
specaship fits into. Eievatorsare 
placed at regular intervals allow- 
mg movement up or down bR 
tween the p fat forms. The droid 
moves the bears afong the plat- 



fomi by firing his blaster ai 
them, so making them chunler 
along until they fall over the 
edge into the spaceship's hold 
AM pretty simple so far . , . orw 
tirtie problem is that the bears 
are coma mi na led and muil be 
purified wMh a burst of blaster 
before the droid can touch them . 
Ea&y if you remember to admin^ 
jster a quick blasi before psasir^ 
them. The droid can only men- 
age to move two t>ears at a time 
otherwise forward progress will 
be very slow ir>deed and sfieed 
is important because of a little 
green alien which bears more 
than ^ passing resemblance to 
Tyrannosaurus Rex (the prehts- 
loric version, not the Mventiet 

Slam group} This chap seems to 
ave bII the cards stacked in his 
favour, weli it is his planet after 
all Vou can't shoot or outrun 
him, the only advantage being 
that you can change platforms 
by more than one level at a time 
\it you're near the lift} and the 
alien can only hop up or down 
one level at a time, bui even so 
^t^ying out of the monster 'sway 
while trymg to load the ship is 
far from «a«y. 






«t 

I-l 



When a batch of Tdddies have 
bmn loaited into your «pac^ 
cfafi ii will rise up & l^veK. T)ie 
craft will take afi for the neitt 
screen After it has recerved a 
load from each platform. The 
following screens are progress- 
ively hnrder with the inlroducl- 
ion of mor^ monsters but theS9 
^ddifjqnal monsters con be dis- 
posed of bv knocking them off 
the edge- 



cnmciSM 



• Don't Pantc had me panick- 
ingn it must be one of ihe most 
iniuriatin^ games that I have 
played this year. Voy get a nice 
fong Nne of teddy bears ready to 
ptish jr>to your ^p^ce ship when 
oyt of no wh^r^ a monster 
f^ppears and sitrts chasing you. I 
feel that this gmrm iw ^ivllv 
'. mfa i r on the player, you a re pro- 
viried with a lazer that doesn't 
work o^ the alien who you tan'i 
run 4fwav ifom because he runs 
faster then you Oon't P^mc has 
n^ce big graphics which are weN 
animateo and scroll well. The 
soiind ts okay , bei ng m ai n ly spot 
e^ect^ and a so rt o ft i c ki ng noise 
from the droid. I enjoyed playing 
this game until I reached the 
point at which t could go no 
further after that it was just very 
fry $t rati ngr' 



• " Dhd n 't Pa n ic" is a simpfB gsme 
in totti desigri ^mi concept snd 
its pretty Aa-itf to losd up 
&fit>ugh t^ifdii^ to get your 
rocket off the fftst scrm/t. The 
Green Monster fs a real menmB, 
snd /'m on/y gfad that his mates 
dof^'t WEndBr around the streets 
of Ludfowf Ove/a// good ¥s/ue 
for the pffce, but / didrf't finii n 
terffbiyaddictiYe/ 



• Just what have Firebird got 
against Teddies then? Pushing 
the cuddly little beasts around 
and hurling them off platforms 
into a rocket fuel making pl&nt. 
Rotters. 

Ai fifsi glance the game 
siems overfy simple, but once I 
fiertad p4ay»ng it I found I was 
hooked. That green monstef is 
infufialrng — rf would have been 
nice to have been abie to take 
the odd shot ^t it and slow it 
down or somelhing. As it iS, the 
Greern Meanie tends to follow 
you round, and appear just 
when yoLi thought you'd crack- 
ed ^t and got a good herd of ted- 
dies lined up for the push. 

A bit of strat^y is needed to 
get anywhere on this game, it's 
no good |ust aimlessly pushing 
bears in the ri^ht dtrecti^on, I 
think ril be playinp it for a while 
yet. Don't Panic? I hardly 
stopped/ 



HI 



aup 






BJflst tfie f m dMm bmfnra thm miemrler 9«t« »wi 



COMMENTS 



Control keym^ redeftnable 

Joystkk: any 

Keyboanl play^ no problems 

Use of colour: limiled 

Gr^phidi: better then average 

Sdund: limited but at leaat 

average 

Skill levalf:l 

Lives: B 



Screens: 

Genafal ntingp a better than 

average game. 



Use of computer: 
Graphics 

Playabilitv 
Gettinp started 
Addictive qualities 
Value for money 
Ova rail 



75% 
70% 
71% 
68% 
78% 
80% 
70% 



bo Ybirrinb 



CHOOSINO. 
SOFTWARE 
HARD? ^ 



I I j I ! i 

At the ¥mGm OJUm mmiES, we've worked 
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Pfus a large stock of utilities, peripherals, chess computers, 
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— I i 1 1 \ 1 r 



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GAMES CENTRE 



1^2 Union street. Aberdeen > 94/96 Brjggate. Ijeeds * 22 Oxford Streets London Wt 



in street. Aberdeen > 94/96 sriggate. tjeeas * 22Dxf(ir 

i„ — 1 ^ 1— i 1 i ( 1 i 



^im^m-^i^^ 



CRASH July 1385 23 




iSIau^ 



I 



KNOCK- 
OUT 



Producer: AHigata 
Memory required: 41K 
Retail price: iBM 
Language: machine code 
Author: Steve Cattell 

I GrUppose a boxing game m & 
naturol progression horn the 
litems of mvcG iep and thii AMig- 
ata offering is the firs! of many. 

In all you wiM fighilhree bouls 
with each of two opponents, ItHl- 
lan Stallion and Slugg«sr Sffm, 
and a gruesome loolcing p«if 
th«y are too, Youf first Opponent 
will come out fighting from th© 
the blue comer U$ing i^ it her the 
fcdvboard or tht |oy stick you 
control your man through somi^ 
sin-rple boxinig marioeuvres to 
inOict as mucli damage on him 
while irving to avoiiJ his ftiiar 
some punenes. The f«mQ all 
cjws you to throw he«idl or body 
punches oi to defend yourseif 
6v putting MO f flward A stamina 
bar with eighteen gradu^Hons 
suffers the loss of & graduiition 
per blow received. Pot every 
blow yoLj score against Slugger 
a litlls' arrow appears at Ihe top 
of the scr&en and when Ihe line 
of arrows exl^nds across tha 
screen and reechet the KO" 
marker then you have won the 
round. 

Sluggef has an advantage be- 
cause lira iHiriGhffis nql only 
reduce youf stamina bar but 
reduce his clamage by one 
arrow. A skjlfut player can re- 
duce this ad van tape by deHver- 
ing bodv bJows while Slugger's 
guard is up — thai scores two 
arrows. 

After winning three bouts with 
Slugger you are g^ven a secret 
£Ode to be entered before vou 
can load Ihe neict opponent from 
Ihe othei^ side or the tape. 
Defeat ing ttalian Stallion re- 
quires e great deal more ski It be^ 
cause he is an extremely un- 
pleasant betng^ 



CRlTiCISm 



• I didn t really like playing 
Knockouts I'm not sure why be 
i:ause it's go! great graphics and 
even a bit of the tune from Rocky 
3 at the start. I just found it totally 
uriplevebie and not at aM addict- 
ive. I think it was something to 
do with the apeed of your man's 
teactfor^ wiich where both 
slow and unreirfistic.' 

• *8oKm^ fs s v&ry diffkrufi 
gsme ro simuMe on a compui^r 
snd ii cBfi onfy be done ^degtj- 
Bfefy by indudtng a lot of dei^ti 
Bnd skiff fsquifBrnenis to m^ke ft 
sddktive Knockout {^€ks both 
if7gf€di&nf5, ^fter iwo rounds t 
whs bared. Neither & crowd or ^ 
referee sre mpr^senied tf rtrf ttw 

24 CRASH Julv 1985 



pteyer onty h&s a choice of two 
punches. The moveme/ifs am 
preffy re^f anrf ftuterrt, af Umes 
they (ook elective The sound is 
ok&y boi do^s drive you mW 
sfter B while, i think more cpuid 
hsve b^en made of the g^me ife 
wid^ choice ofcom^tHors ftarf 
beenofhred, 

• If I hadn't played the arcade 
bo?i:ing garr^e f may have been a 
little more imipr&^sed with tfie 
game. The graphics are adequi- 
ate but the whote game is let 
down by the slowness of the act- 
Fon and wh<ii appears to be a 
poor response by the player's 
man.' 



COMMEATTS 



Control keys; I to body punch. Q 

to head pur^ch, G lo gyar d. Q/W 

left/rioht 

ioyaflclc^ Protek, Kempston 

KeytH>ard pfay: ^acks f espionse 

Use of colour: fair 

Graphics; good 

Sound; dErtght 

Skin levete; 2, not selectable 

Lives; 1 for each boyt 




General rating ; below avera^ 

Use of computer 60% 
Graphics ^% 



PtavabiKiY 45% 

Getting startMl 62% 

Add ictj we qualities 47% 

Vdlue for money 5Q% 

Overall 52% 



FRANK- 
ENSTEIN 



Producer: Icon 

Memory required: 48K 
Retail price: £6.95 
Language: machine coda 
Author: Peter Fothergill 

The theme of this game 4s very 
sinniiar to fantasac Voyage in 
that you conlrol a sprite makincj 
its way through the innef wgrk 
ings of a human body. This time 
Ihe sprite tS kn the form of a kittle 
space craft (as m the filoi Fant^ 
astic Voyage! art^ the body ts 
that of some humanoid mon- 
ster. Your task, as Freddy Frank- 
ensto^n desoendant or Victor 
Frankenstein, is to guide the 
craft thfough the ten mem reg 
ions oi thebody to find arid ^t- 
hvale Ihe bioiiiC rm plants wtlhin 
^!. But before he can t>e allowed 
to gel up and hobble about you 
must also frnd and destroy the 
neurons responsible for the 
monster's wiched behaviour in 
the past. oihenA^isehewillgetup 
to bis old tricks of chasmg young 
maidens and killing dH cobble rs^ 
Your lourrtay oegins in the 
Trachea where you have to 
dodge left and right to gel past 
the ranks of oncoming frogs 
(you may well wonder, but 
trachea means throat — oeddit)! 
VVhen you colNde with aTfog, or 
indeed with any olher moving 
object Within the body, the dam^ 
age bar shown at the base of the 
screen increases. Anoiher bar 
shows the amount of OKypen 
remaming and when it raaoies 
i^efo or the damage bar reaches 



: Rli^MT UUNC 
.^ LEFT ILUNQ 
• STOMACH 

t RIGHT KIDNEY 
K IDNCY 
NTeSTlNC 
I HERRT 
10 BROXM 



PRCS5 sp«ce 

TO CONTINUE 



1 




DRMROe 
OXYOCN 



MIOH 



TTm mmitt bodY oUhm^mtm fflAMKtNSJFUt 2000 



maximum then the iame is 
over. 

Your ne^ct stop after the throat 
rs the right lung. Here you must 
get past the bouncing cigarette 
packets to activate the implant 
and then make your way out 
agam. Each pari of the body is 
eKplored in order, after the lungs 
you move on to the stomach, the 
liver» kidneys^ intesline, heerl 
and finally the brain The 
graphics for each of the organs 
vary widely but essential fy the 
task IS the sarm — those ar^as 
that do not contairi a iransplant 
may simply require you lo worfc 
your way to the other side coll- 
eciing bits end pieces as you gq. 
In the stomach, for example, you 



must collect ih^- M.-. i ■!*■.: i-. r.f 
bacon while avonlmy tr-^M nii^js 
After every second organ you 
find yourself in a blood vessel 
where you can restore your oxy- 
gen level by shooting the ak 
bubbles, but colliding with thom 
will increase your damage and 
that can only be reduced by find- 
ing, and absorbing the odd 
spanner left about the place 

After each screen has been 
completed you are returned to 
ihe main screen which ^hows 
tho^ parts of the body that can 
be reached and th^ n^xt area 
about to be iieQOtiateci^ On this 
screen you are grwfi your mrr- 
ent score and ttie highest sc^ire 
achieved ^ 




V. 

9£ 





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10 



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OMMOl K -i 



oese 314^ * & diuuiLS I. BO» MAO£ mv AfiLt^ro aE%i 



D-Y-N-A 



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|.T*E 



DYNAMITE 
DAN 

Producer: Mirroraoft 

MemoTY required: 4fiK 
Retail price: £5-95 
Language: macfiine^Kle 
Author: Rod Bowkett 



Oesipnirftg eldgant Qfiptiics so 
rtist loads oi scroefis Add up to 
womB won of buiktino^ has bmon 
all lh# raoe since JSw. bm thit 
new Mirrorsoft platform gamn 
ukm tha idsa about as far as 
poiHM^^ and tsaly ra^ one ot tha 
most claislcally ^iagant byild- 
inos in my gamt. uan's girl- 
frlafid (our pm-i^rudycticiri copy 
lades a ttwiario) appaatii to 
hava fa^^n )ochod in the vast ^^ta 
tiFdtad in !ha d^pth^ of a ma^- 
lv« pqrticoed. pil tared mansion 
inhabfted by a variety of un- 
plaasant danizena. Dan arrives 
on iKa rtiof lirondyy in time for 
fha new Bond movie) in an air- 
^ip, d«$c«ridi from i^ snd oom- 
nnericds a missiori of r«scya. 
Should you antaf Ihe screen 
containing ih« safe, vou'ir sea 
itie girl Fiaclriii up and down in 
frustration and, pfasumatity. in 
an advancing state of asphixia* 
tion. 
Tha collaciable obiects in Ihlis 

fiaina are tfidcs ot dynamtie 
ajght na«d«d tp btow tha safe), 
a "wsapon to detend yourstflf 
with against tba rioting rotien. 
and fdCHj to leap up the en«rgv 
l«vef that dial rrofiod damsel res- 
cuing defnands. Fotxl is a ralai- 
fvety simple find — being m 
WWlVhy tiOiJ^. thafO'$ plenty 
Mm around, bui dynamite 
lindi !o h\m in very inacaoasa- 
>le places; wo^a still, it isn't In 
tha samia place aadi game. 

The housa is divided tip into 
48 sliphtlv overlapning scrmans. 
six h^h, aSghi ^ '^^ay 
wrap around ht nk^ 

ifig Iha building eUtif-t^vtiiy d cyi- 
inoer All along the bonorti runs 
a rivef. This can be negatiai^ 
by waiting for a raft tO rlO&t by, 

fc^lpi^g down onto it End keep^ 
9 up vyrtth il by walking a! its 
iciMd, Fallinp into the nver is 
jltefatar, unTess you have been 
anoitgh to discover an 
"^OKygien boMB somawhi^a. 
Above the river is a warfan of 
foliaga- lined cav» arMj pfonoa. 
gra<kially mingling wth iha 
bowels of the houtse, pi^nf> 
rMfYis^ boilt^f roomSp ataqtricty^ 
ganrerator and store roocns. 
Above these are ih*^ rnriinirul 
ioui living apartme" 
arias, bathroorrts, dii .. . .;< . ..v.. . .^, 

26 CFtASH July 1385 



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a[MCRS¥ ^ ii 1 : 13S 







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silling rooms and the like. Th« 
bui1drr>g is topped off by ihe roof 
wilh Its i:rhimnios and classirially 
domed towers. 

Different ff*atiir*»^ incl^wte 
tram[>oliner!^ 
line rooms, 

telafxms and ati ^t-lioors Jiff. 
Dan himself is a large anlfnati?cf 
chirracior with a fair-si? 

COfVli 

avoii; m..^ .....Mt:.-..: :,. 

allhocigh if ha falli ha 

lososalife. 

And just to add a little aittra 
exatamafit to wMrig the pujEile. 
a niat lady at Mirromnf? r^fr* ms 
that tho first person 
Thorn wrth Ihi* nfrmf 
ipJayed whf^^ aliip ta^us 

off at ih^ «it game will 

wjn a flight m tha Goodv^r 
tilimp- 01 5223947 



CRincis, 



• 'Mirrorsoh have cartajnly 
come lip In the vvodd wllh thfa 
game, t can ramembar Omssr 
the CQt — thai had nice graphios 
anil was a ^Tart ObvSou^Sv itiis 
I to t^ -d 

,..,-„,.,,,- ,.,,, IdoF^'i »• lit 

to ^ BO becnus^ ^m 

ann int5ri: s r- ■ intam 

— each acrec^ icked. 

Also Jhis musi t> M© 

thai hm h&d cor as 

(and ' therii) as waii u 

non^ ' 3 effects t rfot^'t 

it tiebafff 

&%^ . _ _ .. . TTiofa to - 

alament m this than in JSW sa 
well 



Exploring fha roofna is Qmai 
fun, sohfing the diffarant waysot 
how to get at the dynamite to be 
able to of Dw 1 hp safe is not an 
ea^ task, but the gim^ would 
have no lasiing appeal tf ii was 
an easy one. You eertainly need 
tha ten I i ves they have oimn you 
Wd even wifh Inliniie uvea I stilt 
haven't solv^ the- problem of 
coll4icling all the dynamite. 

Is it addictive? Weil Tve spent 
a good six houn so far ravitw^ 
ing this game, that spaaks tor 
iteelf when you get to sea 
hundreds m a year. Tha newly 
ereated super^haro Dan is 
bonjnd to becorne very popular, 
I Pan of a trito^y of games?) If 
you had tha tiniesi incJinaikm Co 

- JSW then you1l abso^ytefy 
J ore this game — it is much 
b^ter and has much more 
ContRnf — hrghly recommarYd 




• Mlrrofwti dcftfi'fi productt 
mafiy arcado-flcticm gamoi. but 
otrtainlY l^^ on^ iney do n^- 
\BmiB ire i^l a pretty high iian- 
djfd. Dynam^ie D^n hm %q bo 
one of tl^e most t^ ' -jmcis. 
I've encounterod, ^ rm 

sumrisifig to leani iKa! its 
Aytnor, rs a mtjsicfan in Hh day 



pb. Wliila plotfofm jympjrvg 

tianiim am riigirdfKi aa chjI oI 
ashiion in some circl^^ the 
overall eocribineijcifi cif iciynd. 
grii)>hi» arvd effects ifi tli^v 
gama combine u^ make it ex- 
Irismfilv good vmlim eniertair>^ 
m€nt. Theft's Nfe in the old 






&}fitT<Dl keyi: ciefjnable 

JovntNA: my 

Keyboard p(«V' 9<>od 

Uf# of co^oiir: eKallen! 

Qnph Ics : f ksl ck&s So4jr»d : 

m&gs-bfill 

Skin levili; om 

Lives: ten 

Screom: nearly fifty 

Gmaraf ratliig: Syp«fti, valiw 

f rir money gaitie 

Us# of computof : 95% 

Graphics: 96% 

Playabilitv: 96^^ 

Gettm^ started : 94% 

Addictive qualKi^s: 96% 

Va I y e f o r mon ey : 94 % 

Ovefall: 94% 



ed. Bnllinnl! I my ft nisw go and 
frrid rhe fesl of th« dynamite/ 

# Tfttf ffr»phJ^ u.^i?ff In this 
Mme am Dt. & joy to 

Jf^nk (ft fftti w^..,.. . .rW build- 

■Jfi* yaw Idvtf £0 p^^y Tb& 
kvay ihe semens ara hm out t£ 

some fjEsty if^ps tike ffm weH 
which goGS aH ifw vv^ay 
A^o&oowww^^imf The arninge' 
m^t fS m&ify a cyhnd^r with a 
gtiist thj»sm b&fw^ffeft The h»t¥es 
of the hou$^. but smsfl pt^t- 
^orrvs, oh^n T/ny fr,3ngies, do 
siap you fi^Itffig to yaur d^i^tb m 
the f rtfftr. 

Of^B thing t avii^atf ^ the wb ^ 
you hi^ ve t^ feep tmm si^mepfd r 
fofnt hiffh in the siry into en^^her 
sjrreim 'wilhoui knowmg whete 
you witi /&n - ough after a 

few ^^phr^. S-, you get fo 

km ryuui liowever, the 

pht' of ob/ects ts ottered 

betwemi gamw to edd to fmstinQ 
mpe^f Jiimihef fwourite are 
me mmfiofiWS, lh&$§ work ty 





« 



CRASH July 1985 27 



A GREMLIN IN 



ROGER KEAN hurt/es up theA68 to visit 
GREMLIN GRAPHtCSin Sheffield 




WORKS. 





uietly sitting at homa ofia tvanlfig bnt 
ftumm«r, watching Xhm «ver^in9 ntrw» and with 
computof games far from mf miml, the peace 
wu ahffltHvd when ih\% platlorm game S4id- 
dvrtlY ippwrect on the screen Startled with 
injured s^iprise that »ofiie up^Uirt new comp- 
lin y shoukJ dafe to feature a nww game an telly 
b^^ofe letting CRASH know, all I c^^iughl of the 
item was that it had sofnething to do with 
Arthur SiLargill. Vlyihg pickets ftnd a mole. It 
«e#m«d trecidily tOfkicaJ — ai^other chAAp b^nch 
juifipifig on the garrwa bendwaggon with a rip- 
off idea limri to catch the miners^ suike? The 
cofnp«ny't name wai Gremlin Graphics- In the 
event CRASH watn't misled out. We got an 
eerly Spectrum version, doctored flo we would 
could visit any room in Gaii« non« o1 us were able to withstand the 
flying pitlcet^ or the infamoyi crushers, and thus we were intro- 
duced to the delights of Wijnted Monty Mofe, and became acquaint 
twJ with Gremlin Graphics p the company that won the 1 Wl CftASH 
Rowlers Award for the best platform game^ far from a rip-off. That 
was in July Gremlin Graphics has now been going lor a year and it 
S#emed time to visrt SheffiLv^ld and Find out how things were going. 



HOW TO GET A GREMUN GOING 

Alpha House; Carver Street is a gaunt Victorian afTice block that 
mighi once have been lashionabfe but now lies virtu P^Hy. though 
UdiFv, empty. The Gremlins refer to it as the prison', an impression 
reinforced fay the long, rl^arrow corridors painted m institution 
maroon and creafn. Grernlin Graphics hai two rooms which for 
some obscure w^^^n ar& situated high up in the building and qurte 
some way fronn the ancreni lih which no-one seems to use. When I 
spoice to Ian Stewart. Sales aiod Marketing Director, about the visit, 
he told ftie to stop outside a shop called Just Micro. This lurned out 
to be 3 thriving ar>d very busy computer shop '^htch is owned by Ian 
and his partner Kevin Norbiim, the Financial Director of Gremlin 
Gfaphics^ A phone link t>Btween the shop and ihe office, soon 
bfought Ian down to greet me and drtig me awey from ih^ beeping, 
squamtifig screens that lined three walls of the shop's interior. 

The corrMorBof Alpha House may has/e been pn son -like, but once 
thfough th« door and into Gremlinland, a different atmosphere per- 
vacietl. Of tfie two rooms, one is a general office, and the other, 
larger, room is equipped with deaks. compiJter? and greens for the 
in^ncKJse prop ramming teamrThe programmers had gaih^red spec: 
ietly for my visit (n'wre to give a thifd-degree on CRASW reviews than 
In my honour I suspected— the usyai reason programmers want to 
talk to magazine peopled ar>d were bu^y faHing over the yMquitous 
C6, which 5©ems to have taken over from the Porsche m a eoftware 
house vehjcje, I never did ask what \t wfts doing up there on the third 
door. 

Bttore found trig Gremlin Graphics Ian Stewart had already acc- 
timutMecf 12 years retailing experience culminating ^n a gro^p 
managafship for Laskys. but the rtch to work for himself proved too 
strong and he joined forces with Kevin Norburn to open a computer 
shop. liVhen Kevin and myself had opened Just Micro^ we always 
said as soon as the shop got rolfing and we found the lirne and the 
necessary programmer, that we would like to have our own software 
house/ 

Tht shop did oet rolling and the first necessary programmers 
transpired in the form of Peter Harrap and Tony Crowther ian and 
Kevhn were well aware ffom (he start that rhcy would have to put 
tog<?ther a professional team to qel safely off ihe ground. Tony 
Crowther. already well known ^or nis Commodore programs tO<?0, 
Son of Btsgg^ and Kflhfwmt, was made a comp^iny director imd 
went on to write Potty Pigeon and Sw€*^e Effprms for Gremlin 
before differetMies on the wurd led to his leeving the company. 




indent Qfifilfa Cfflpllfe* tafffedl eheJUlFiPCWO* 



Looking around to ensure good distribution, fan nockoned GMiff 
Brown of US Goldr who had just started Cemr^soft distributors 
was goino to be a power and invited him lo become managing 
diieotor. But it was with young Pete Harrap that Gremlin really got 

GOLD COAL DIGGEBS 

'Peter Harrap f^rst came tg us with a complaint;' len tecalls, 'which 
was that hisCurrah Microsp^^^h had blown his Spectrum up ' At the 
time Pete was at university. He was into hecktng and programmir^g 
to son>e degree and had written a program that allowed you to 
redesmn and rebuild the city m Quiclcsilva's Anr Attack, Me sent it lo 
them, Dul Quichsifva declined to use it Over the protracted matter of 
Currah gettirsg the damaged Spectrum repaaredp Pete visited Just 
M icro a lot . As J an says, 'We got to know h im qu ite ¥^H , and a Ithough 
t think he got aggravated on a number of times, we made a friend 
mona than anytnrng else We said to him. 'well you're into prog- 
rammirm why don^t you spend a bit more time on it end develop a 
game? So we got talking and I came up with the idea of e mole^ and 
we decided it woutd be a plalform game. Peie's father is a mine 
training officer, so we decided to use f hat and put the game under- 
ground^ a mole car* go above or below ground, which adds variety. 
As he wos writing it the miners' Strike dirveloped,. SO we introducitid 
different criteria iinto the program to tie in with the ^rike like Ihe 
fiysng pkcketeAnd the effigy of Arthur Sea rg ill : 

II was the caricature of Scargili that gave Ian « hook upon which to 
hang his launch. Eight r^io stations, netionai newspapers ar>d 



28 CRASH July 1985 



A GREMLIN IN THE WORKS 



national mievJf ion now^ gave rhe game coverage it was a useful 
boosf , but jt was 3 lot of hgrd vAiorh, ii didn't just happen — whmt« 
within wheels to see tha program qof ihe ^Mposufa it did- Reatly, 
from that point wti've grown to the stage w^'ra at now/ 

LOOKING BUO YAISIT 

With $0 many iicttw^ra houses fmdmg themselves in a dodgy con- 
dition faiely. I asked Ian what he felt abDui Gremlin's position in the 
marlcel after one year. 

'I ^ee It as being very heatthy . As far as other software houses are 
eoncem&d, Iheif approach must be to be very careful about who i+iey 
deal with and make sure their ad vertiiing expenditure is reasonable 
but not too Eow k€iy They wtit alw have to ba carafiil about the 
quantfty of games rel^^sed through the year, with thefear of damage 
irig the sales of one produci up igainsi another I don't mind market^ 
ing my product agairkst son^eon^ else'i. bui not agamst my own. It's 
a waditeof advertninBfor one, iind obviouily the prog rammur^ don't 
get the rewanjs they should do from the sates their programs 
aciiieve/ 

Ian redions the b^sin«ns hm got much fougher over ihe past 
twelve monthf and thai li is rw longet etsy for people to ^t up a 
software house and make a success of it. lf we we re starting this July 
instead of lest J u ly , it wou Id be a tat al ly d rffer ant sto ry . We ca me in at 
the right time with the r^ght product and the right marketing and it 
worked for us. Nowyou have to havea ir^k record, and tha way you 
^ about presenting games to a distributor has got to be profei»$ 
lonal The waiy you market the product has got to be sensible and you 
must have your pf ogroms ready well in advar^ce. I think we're hitting 
a happy situation at the moment where we're able to backlog ioft^ 
ware so we can release it when we want. Itut we propose to keep 
releasing right through the summer to keep the name in the fore- 
front I would like to think that Gremlin will be one of the top five 
^ftwar^ houses by tha end of the year/ 

On tlie Spectrum there am sevaral planned reteases licking off 
wttti flteiver Bob Hn O&m Trmib^l toltowed by Gwrrv^ GumphnsY 
— Supef^/euth and Meiabotis, end than onto October and the pra- 
Christmas release of Monty on ihBEun. In addition the re a re rQleeses 



planned for the Commodore M, some conversions and some orig- 
inals, as well as games for the CI Sand Amstrad, All of which must be 
keeping GremI in Graphics very busy, and it seems that Ian is Churnts- 
fng his nose et the traditional summeir slump 

Obviously the sales figures that you &ch'mv^ over Christmas are 
double those you achieva for the other times Qf the vear, but t think 
keeping the market buoyant for the rest of Ihig year is very important. 
I don1 mind getting lower saJes through the sumriier — ii keeps the 
Gremlin name prominent; ftrKJl ii keeps the progrsmm-eri bu^y — ii'i 
important for them to be able to work twelve months of tha year 
ramer than siic and it's important for us to have revenue coming m 
for tweh^e months of the year rether than six M would hate to think I 
was holding product back iust for Christmas/ 

Looking at 'the prison there i% obviously plenty of room to 
escpand, should they wish to At present Gremlin employs four full- 
time in -house Z80 programmers aN wn-ting for the Spectrum^ Pete 
Herrap, Chrfs Kerry, Shaun Hollingworfh and Christian Urquhart. A 
company called micro Projects consisting of three pfogrimm«rs 
write Gremlin's Commodore games ar>d convertioni^ and fan is 
inv^tigating other talent. 1 would like to see our in-house perwannel 
double this year, to a maxismum of ten. so that we have at least one 
programmer who is competent on one of the mapr m»chinesp by 
which I mean Spectrum, Commodore* Amstrad and Alan. That 
mteans we are Ofi the look out for more programmers and more 
product/ 

UNSOCIAL HOURS 

Although the in -house team are employed fuN time, few of tt>em 
work consistently at the offices- preferring to spend some time there 
but more at home working. 'Programmers tend to work rather 
unsocial hours end &s the time required might mean them working 
ell day end then into the small hours they find it easier to work in the 
comfort of their own homes. But they do come into the office at least 
orKeaweek/ 

With this sort of working fle»ibitity. I wondered whether there was 
any sense of 'team spirit'. 

'Oh yes/ Ian replied instantly, 'each programmer will discuss each 



• mt Qrmmiim gumm^: §mfi le r%^i. Shmin MIfiiiffiwwtfi. Kmvkt Mwltufn, IwrffvMwrt CktU Kmnw, PmtmrHmmtp mmi Ouimtimn UrqwlNHf. 




CRASH Jufy 1985 29 



r 



A GREMLIN IN THE WORKS 




CHRIS KERRY 



Other's work afvd thayll discuss v^riou^ routin^t that they're ii»irig, 
the g^mpplfiy eferriijnts within Ihe g^fri& and variaus graphics — 
Peler Htirrap does a numbM&r of the graphics for other people, he has 
a b^jnt towards designing graphics and he's very quick. The bulk of 
the ideas for games come from the GFemlin office', tan continuecf, 
'we have brain beshing sessions, stt down and discuss the types of 
program we would like to put out — Vm the cytprii a& far as the 
diaraoters go. Wh^t londs to happen is ihaf g«n#ral ideas are thrown 
about and then the programmer ^oes awsy and draws up a plan of 
the wiy the program con Ed work, man we discuss thai again before 
the programming starts, so we end up with a sort of story t>o^rd It 
works very w!3lL b^cauM you can id^niify the are^s that you could 
make wirhin the program or the improvements vou can make before 
It actudlly gets slarted, There's nothing worse, and i| has happened 
to us, to be halfway through a program and find that sfs not going to 
worh- If you had sat down and spent a little more time at the outset 
y;ou would have identified all the problems and saved a lot more 
time I refuse to conttnue with somethmg th^t I may not be happy 
withal the end/ 

&efOi^e movHig into the programming room to have a look at the 
new games coming alono. tasked Ian. thinking oiManfyon the Run, 
whether he thought platTorm games were a played out genre. 'Oh 
no. definitely not. Hopefuilv with Monry ofa fhe Run you'll see a 
different element enter platform ^ameplay. We have inirDduced 
some further exciting elements which I think the public will like. We 
see it as a great improvement on Wanted: Wo^fy Mo/'eand I think ii 
will get a bigger lol lowing/ 

Is he irritated when other companies try to jump on the success 
band waggon of Monty Mole, or, a^ Software Proiects has suggest- 
ad, thai p latf omi games i i ke Mqh ty Mofe m ju mpi ng on the suocdss 
band waggon oiJet Set Wiity and m&mc MmGr^ 

Art ic'sWw^^fifAfo/TfvwM a direct hypeof a n umber of games. We 
didn't fe«l inciined to 00 anything about the fact that they had used 
'Monty' and were obviously hyping off the success of Monty Mole. 
As to M^nic MfH&f ^nri Jet Set Wifiy, Miner 2043er was the first, and 
a^io whet her the peo^ple that opriginatedthat program feel the same 
as Software Projects, I don't know. I see no reason to diminish our 
own gfcory when they've had such a nice success with txjth pro- 

grams, and they are both venjj'good programs Perhaps it's a case of 
eing a little bit jealous. I don't know, maybe Moniy Mofe's batter/ 
One thing for cenain is ihatMonfy on the Run is very much beUer 
than Wiinied: Monty Mofe. The mean elements of the first game 
have been made even mesn-er in the second. As Ian commonts. That 
is Pete Harrap's sheer bloody >mindedn ess J f people thought the firsi 
Monly was bloody-minded, they'd better look at the r>eKt onef He's 
done some very funny things on it 

30 CRASH July 1985 




Chrig i& the bahy of the team at 
16 ( 1 9 in December}, but of the 
team he has the longest list of 
credits to his name. He wrote his 
first game at 16. It was called 
Gremlins and no one wanted it. 
Computers first cropped up on 
the second year computer 
course at school, but failed to 
catch his inierest. Then in the 
third year he jorned a computer 
group. We just used to mess 
alDNoul, but I became interested in 
how they actually worked Then 
the 2X81 came on the market 
and I got me sister to buy me 
one, and I learned to proa ram 
machine code on that. Wnen the 
Spectrum came out I got one 
end speni a year trying to figure 
oui how 10 do ihe^reen 
because it's got a right weird 
way of storing things. In the end. 
I really learni to program by 
listening to other people and by 
reading ma^ajrr^es/ 

After writing a Ga]eKi#ntype 
game, Chris turned out Jacjrdnd' 
the Beanstalk which Thor 
accepted and released/ It w^^n't 
ven^goodr but you learn from 
your mistakes. t*ie screen 
pictures were good, but the 
graphic movement was 
terriblet' 



Chris wrote two more follow- 
ups 10 *M TBS, Gw^fji Re¥enge 
and TheHi^us&rffstJBckSum. 
AN these games teat u red heavily 
and brightly coiQured 
backgrounds whii^ 
distinguished them from ^ilmost 
every other program on the 
market M wasa Irademark he 
kept when he moved over to 
Gremljn Griiphics and produced 
the second Monty game, Atcvt^ 
Mof0 f$ innocent, 

Chris is now finishing off 
MGMbo(is. which i^s a departure 
graphicaHy for him. The way the 
didracter is used in the game is 
quite comical and there ere 
what Ian Stewart calls 'some 
nice, silly little touches to it/ You 

Eley one of the last human 
eirtjp free of the evii mfluerK^ 
of eliens that have taken over the 
planet and are turnrng people 
into monsters. You haven't 
entirely escape the effet^s of 
their plans, however, being a 
bird with 5 still'fKiman bra^n. ft is 
a g^ant, colourful maze, full of 
haia rds of course, th rough 
which you just ^ukle your 
birdman until discovering the 
potion that returns you to a 
human form. Havmg once again 
become human, you stHI 



GREMLIN IN THE WOBH 



METABOUS t 




possess t ho ahiiit ID 
YOU can fly as welt ii- . . - - _ c 
of I he nic« m\& loiictws (s (t>o 
r^fer^ncd to infamous Gremlin 
cniihers, bul tKese do not kill 



ymj oui right — they just flatten 
yoy for b while, M&t&botis looka 
like bemg the most unusual 
pfogram Chris K^rry has 
written. 



SHAUN HOLUNGWORTH 




b€rfDre compute rs took off, I 
ki>ew all about ANOing and 
ORing. so it didn't come terribly 
difficult' 

Shaun came to Gremtin 
Graphics thfoygh Jusi Micro as 
we^l, buying gAmes for his 
Spectrum, but a friend y^ho 
works m the BhtTp had alfid 
worked with Ian Stewart at 
Laskys, so Ihey goi lo know each 
Other The ftrstjob was P^tfy 
Pigeon Ofi ihe Spectrum. 'It 
wasn't really a oxi version, 
everyone says it was a 
oonve^sion, but it wasn't. We 
thought we coy Idn't replly do 
the scrolling screen on tho 
Spectfiim tike we did on the 
CarTHTTodore, so we thoooht we 
would extend the storv a Tittle 
hi! )r was the first full length 
y £3mes program Id ever done, 
and of course. I h<Kl a fot of 
things to l^arn, and Mhmk if I'd 
done it now I could have made a 
far better job oiit/ 

Shaun's technical backgroynd 
ifands him m good stead when 
it comes to some of the team's 
programming probEems. and he 
IS responsible for the d^^c 
SySlom thi^y u$^ with th& 
Spectrunris 'We had to convert 
ail the programs whidi mream 
breaking diymi tha cod^ used by 
the a«4imblef3 m oetthe disc 
system to run — we had that 
much troyble wkhmicrodrives it 
were unbelrevable/ 

Since he »s more inclined Co 
the technical si^de of program- 
ming, I asked whether he 
considered the programming or 
the games design more 
important. The game, 
(telinitely. I wake up in the 
nr>ommg thinking, how om I 

fioing to do this next b^t but not 
rom a prog ram point of vi!?w-^ 
from the fma) effect, to get the 
game to a standard whereby 
people will really enjoy it when 

Fir his pf o ject, Grumpy 
Gumphr0y — Supersf^uih, 
Shaun has developed a masking 
technique for the moving 
chaf acters so that ihey appear to 
pass behmd objecis, Thrstype of 
Ihing takes a lot of tesltng to get 
it ngnt When you write a 
routine for a certain part of a 
program you must test it to the 
tuJI Before going on to the nejd 
one, because otherwise if a bug 
crops lip you tan be in right 
trou We. what s more, one part 



of ^ program can interact with 
a no ther pa rt a nd you can end up 
with such a mess you don^t 
know where you are ' 

Some programmers use itie 
technitque ofwrUing all the 
algorithms lor a program and 
then sloi in the graphics nght at 
the end. but Shaun prefers to 
design and fit in graphics as he 
goes a long The sprites aren't 
as important but on Ihe screens 
you've got to know where things 
are. Like the Irtt buttons in 
Sapersfeurh — if we wanted 
them, say, in a square instead of 
a lincj we'd have to rcwrrte part 
of the program ro make that 
happen because the program 
has to know where ihe bultoftS 
are for II to work ' 

Shflun's neM project is a 3D 
version of a platform game, "lifes 
Monty Mo^e m 33, but probably 
not Monty Mole." Meanwhile he 
H busy finishing S^jperff/etffAi, 
not the f rrst ever progr am to tie 
set in a Depanmeni Store 
{HeHMff*S OtJtj^ir^y Ruftl but 
certainly one of the mosi 
fVenetic. Grumpy Gumphrey i&a 
store detect rve at (not surpris^ 
inglvl Mole Bf others, an 
estaWfshmertl witti many 
departments on four floors. A 
oeniral feature is the lift which 
may be directed to the desired 
floof by pressing the 
appropriate birtlon. The lift is 
actually a 'room' which sttfKb 
still white the floors whiz^ past. 
Shop lifters are abroad and il m 
Gumphrey's principal task to 
apprehend them. If he makes a 
wrong decision about who it i% 
fhtlHl a warning letter is issued 
and after three it's thte curtains 
rfept. for Gumphrey 

the frenzy sets in, however, 
not because of thieves but 
because of aH the other jobs 
Gumphrey has to do. These 
inolu<$e talcing the manager his 
1030 cup of tea, recapturing 
gorillas escaped frorri the pet 
depaiinmeftt, clearing ducks and 
bugs out of the food hail, finding 
lost babies I Herbert perhaps?), 
fiKtng the lift witen It breaks 
down, emptying the flooded 
boiler room, putting out firm in 
waste paper basteis and so on. 
All these |obs need specific tools 
which may be in obvious places 
or not at all — or they may have 
been stolen by shop lifters! No 
wonder Gumphrey is grumpy at 
times- 



Ai 28. Shaun is the oldest of the 
bunch. Hiss mtroduclion to 
computers came Ihrough his 
previous job es a chief video 
technician for a cenmn TV rental 



I had to know a tot 
: i I logic circuitry/ 
s^yi uub ^Hjftly spoken native of 
Sheffield, so we were taught 
about micf oprooessofs long 




CRASH July 1985 31 



A GREMLIN IN THE WORKS 




WHifi ashed his ag@, Peier 
replied fiom<ewtia4 uncenainly^ 
'Ooh. er, ZOMhetonof a minlno 



training officer, Peter stud [^ at 
Sbedi^ld University and w^s 
dair^ quite wel] unti) a Cur rah 



MicfD&peech ur>ii decided to 
d^slroy his Spectfum and thus 
plunged him into a life of garrn^ 
design ing. Like w many other 
young pfogfammersH Pete 
Started v^itn 'a little ZXSr and 
th^n skipped a big ZXfll by 
idling somecarnera equipmeni 
to buy a Spectmm. He laught 
himself m«cNn« code program- 
ming on the B1 and ^basicalKy 
transferred that to the 
Spectrum' 

Unlil meeting Ian Stewart and 
Kevin Norbum in Just M^cro, 
Pate used to do $om^ hacking 
and design programs to ajtef 
existing games. His city 
rede^igner for 4r7r ^^art was 
sent back because Quicksilva 
Told him they were already 
dsvet oping something them- 
selvo^; aUnough this never 
e ppea red , Zombie Zombie d id 
^ilow the ptayer to rebuild ar^d 
change the city 

Peter Harraphit Ihe headlines 
(filefaliyj with hisfir&t game, the 
CRASH Readers Award winner, 
W^rmct: MooiyMofe A wicked 
sefise of humour was apparent 
in the game, and it is this angle 
that is most n>oticable in the 
follow up. Apart from program- 
ming enljre games, Peia is 
responsible for rrkeny of the 
Spectrum graphics in other 
GremNn games, he hes das- 

gned th^ main charwzter in 
^a^erSob. for instance. This 
led to some ribakj comments on 
Bob's suggestive style of 
walking — the irrepressible 
Harrap humour sometimes 
verges on the — well, naughfy. 



Monty on ih€ Run is the true 
sucoessor to Wsnt&d Monty 
Wofe Lite If a teferunner, rt is a 

platform game with many and 
varied elements. Per hops The 
mos(^ signjfjcam is the foct That 
fVlonty can now somersauH 
rather than lu si jymp. When 
ask«d whether the Commodoce 



Bame tmpossibte Mission mighi 
ave been a (forgivie the pijnl 
spFingboafd^ Pete just smiled. 

The story, as we know, so far: 
Monty Mole, suffering from a 
shortage of coa4 owing to the 
miners strike, enters a mine to 
steal some. After many mis- 
adventures he meets Arttiur 
Scargilland issentio pri^sonfor 
theft. His Inend, Sam Stoaf. has 
a go at rascuing him, bul fails in 
the attempt, so Monty is left to 
complete hit semanee Wit h 
time on hia ha nds he takes to the 
prison gymnasium and 
Becomes super fti,, leaming to 
somersault in the process. He 
gets out of ^aot artd tries to flaa 
to Brazil. This is wtwre the aciien 
of Monty on the fian takes place, 
as he boards a ship and tnes to 
escape lo France. Money is of 
the esMnce. and fortunately 
there are gold sovereigns to be 
coKecied. but in ordermrthe 
ship to sail Monty has to 
perform several tasks, alt of 
which require the right tool for 
the job. On top of that there are 
hosts of malcontents trying to 
stop him. 

The 'ofiible 'airap has prog- 
rammed in niimerous devious 
trai^p some of vvhioh are so 
mi nd-bogglEngly cruel it's mir^- 
bogglirw. There are lifts with 
nasty habits, telepon beams 
which are only safe if they am a 
certain ^our and some of 
which can rieposiit you in a lethal 
situation. Obfects to be colle<^ed 
are placed m almost impossible 
positions, and often, after hours 
of trying lo reach them, they turn 
out to be useless or, worse still 
positively dangerous ^ This Is ooi 
a game for the squeamish f 
Peter, who is quietly spoken, 
tends to a calmness that is 
belied by the mischevioys 
delight he takes in setting the 
hapless player up for a pratfall 
But I've no tioubt that thousands 
wi II be queueing up fo r a custard 
pie in the face oy October when 
Af£infy on fb&flun is released. 



CMRISTIAN URQUMARty 




Chrigtian now 19 moved to 
Manchester io join Ocean, and 
then onio Sheffield with 
GrernHn Graphics. His first 
Qfogram, Tr&nsversiOf^ was a 
fast grid game which Ocean 
marketed Afterwards he 
became an Ocean in- house 
prog rammer and wo rk ed on 
Hancht3ck, C^^iiion and Daley 
Thompson's Decathlon. 5Jr>oe 
joining Gremlin, Chrisiian has 
been working on Beav^er Bob in 
Dam Tfoubfe, wh ich was the 
subject of a loadirtg screen 
conipetition run in CRASH. 

CRASH readers who visited 
rwo of ZX Microbifs last year, 
will probably remember seeing 
Christian On the CRASH Stand, 
holding court with gamestc^ra 
wanting to krK>W how to win at 
Hunchb&cK ar^ havi ng a 
programmers' l>attle with David 



Shea (Qukfcsilva freniy and 
SfWwnt&n, who now works at 
Mikro-Gen). 

Be&verBob tn O&m Trouble is 
descritied by Ian, as a game *or 
Ihe sfightiv yoiinger player^ 
which isn't to say thai it's easy. 
Above the surface of the Ffver, 
stands a wooden hul with 
several floors This platform 
section of the game sees Beaver 
Bob collecting dynamiie. Below 
the surface ouhe river are the 
beaver's two dams, and a secret 
hideftwav where he keeps Ibod 
and is able to take a breath. The 
river is infested with crocodiles 
which not only eat beavers, but 
also steal dam J 09^ The obiea is 
to replace the siolen 109s to keep 
the level of the reservoir up, 
whilst avoiding crocodiles, 
schools of pirriana and huntir^g 
s£uba dJvQf i. 



32 CRASH July 1985 



A GREMLIN IN THE WORKS 



MONTY ON THE RUN 



. & it t* = 




^ 


l|-*W: 




*-- 




BEA¥ERBOB 




CRASH July 1985 33 




CAULDRON 



Producer: Palaoe 
Software 

Memory required: 4SK 
Retail price: £7.99 
Language: machine code 
Author: The Ram Jam 
Corp with Steve Brawvn 



On a hi)l many miie^ nway there 
m a qreeri doof behind which 
there is a Golden BroomstJck. a 
itiifig so powefful Ihat the it is 
sought Bitm trf lim best and 
ci^yerest withes In i*i© lanrd, tnit 
on I V you amp repamd to face the 
dangers that lie behind the door, 
h's not that you are being p&fMc- 
utarty bwm but you have rhis 
spptlthai should defeat the 
pow<@rs of the pumkins foom 
and leave yeu. as a prize, with 
the wttclies oofiSen broom . 

Vo4jr %pm need^ si^c bas^ 
ingredients not nofmally found 
on eype^rmatket shelves, in fact 
they cart only be found behind 
other coloured doors for Which 
you writ need the coloured keys. 
So^ your first task Js to find the 
keys by flying on your own latty 
broomstidi: round the l{>caiity. 
Th-e keys can commonly tje seen 
prapped up agatnsl treenail lh#t 
rarriaifis is for you to larvd and 
pick Ihem up. As ycru pemse the 
skies you are attacked by all 
manner of tttin^ Wilche^ting 
batt. ctoek-scorehing fireballs, 
murderous piim^ins and badty 
behaved seagulls are just a few 
of the hazards facing vou. Of 
course youi magic deTe<nds yoy 

34 CRASH July 1985 



from their onslaught {wilch is to 
say that your broomstick is act- 
ualEy a 4.&mm Quick-fiFina can- 
non) but your life fofce is deplet- 
ed by as much as four or five 
poinis However bv tinng direct^ 
ly at the attackers w^ll only cost 
you on^ pQini per sho! so sirioe 
each of your eight 1iv«s [Of ha^) 
only have 99 points to start with 
ypu really can't afford to be 
flippant. 

With the correa key you can 
aet into any ol the caverns ah 
Inough you will have to discover 
for yoursell which caverns to 
visiifirsf Each cavern pf«enis a 
son of platform game problem 
tfiat requires great skill and dele- 
te rity negotiate^ When you have 
reached whate^r ii m that you 
are looking foi yo4j musi return 
home to add it to ifte pot. After 
collecting the si» main ingred- 
ients you will be able to com- 
pFetp thf^ apeii thai will rid the 
Sand of the pumkin and win that 
newbroom. 

As a bonysi on the B side of 
the caraeite is a Spectrum v«n> 
ion of the earJlef Palace game, 
The fvi^ Oesd 



• 't find; the graphics in this 
game very piecing but t thmk 
the movement could have been 
improved Rather than the 
whole Screen scf oiling from one 
side to anoiher as you fly^ It 
sera Its in pages, as you reach the 
far sJd^ of one page it rapidly 
scrolls acro3.s so maf you are 
baiA ofi the ot hef side of a differ^ 
ent screen. The *how do I get 
over there* p^roblems in ihecav^ 
erns are very iridcy and demend 
great skill. The attadking nastira 
Bf^B real pain becausie there are 
so many of them, even killing 
thein costs energy so you reBlly 
will need those Irves ti you want 
to oamp4eie ttie game. Very attr- 
active game, playable and I find 
if fairly aiMict^v^ 

• Tve noihtng butpmise far this 
OBme, gmphfc detit^i is m&rv^f^ 
has a«tf cofour ts exception&lfy 
¥imN usmf Amfrmtfon is gm&t 
foo. ft*S f^ot &n msygam&tymi^ 
m^?&ns — fiymg fhromh ths atr 
se^mjE fun at ffr^i untiffemiOiOiJS 
bais (v^mpifesF) f/y cofitifiuaffy 
fo drag yow cfenvn. fmdmg t/w 
WBtt spr^Bd snd rBnaomff 
ptacmi k^s isn't bbsy mffmr, 
usmg them is even worse — as 
you open up one of the cofour- 
coded doofs a new tinde/waride 
appears, offerirtg you screerts fn 
a ptatform - or sliaufd tsay 'sfep- 
ping stone'- game, Tftii is even 
'•-'- dffficuli rhsn rfje ^en^f 

i:&$, becsu^ for ffsff &f 
i^'e mne you don't know where 
you'lf tend up when you step 
blfndfy off one screen into 
enQther. £ighf hegs might seem 
a fof {^f /ivejE to you, but you 
coif/d have etghty Bnd n 
woukfn't be erfough A dntigM- 
tut geme (her *s bm/nd m prove 
popuier/ 



• 'Here's anoi htsf pame ihat has 
been converted Irom the 64. 
TTiey've had some trouble with 
the conlinuatly scrolling scfeen^ 
but the Spectrum psge scrolling^ 
thuuph nowhere ne^r as altr^lfl- 
iv^e, IS a reasonabla camprom- 
ise. Thegraphic^ look very qood 
though. Flying On your broom- 
stick IS a tricky business with itie 
ghosts, bats and deadly pumkin 
pods all homing in on you — 
don't hang about in one piaca 
too long f The caverns pr»ent e 
totally differ ^it game with 
different problems, so Caufdron 
repfesents good value in game^ 

Slay, erktit the goocf graphics, 
ard to get to rooms, size of the 
pame and difficulty levoi makes 
It addictive to pisy. and with a 
second free game on board, 
GNwd yelue too. a^thouph £vif 
ue^d isn't the most mega-fab 
program/ 



COMMENTS 



Control ken: Cap/Z left/right, 

X/C dijwn/up, a^d V to fire 

Joystkii: Kempslon. Cursior. 

Sirtclair 

Keyboard play: responsive 

Use of colour: very gpQOd 

Graph ics: defailacf, wall moving 

Sou rtd good 

Skill levels: 1 

Uvea: a 

gcre e n ii 64 below ground—a 

lot above! 

Gen^il ratifip: a larger 

engeging and diffiajli game for 

the arca^ player 

Use of computer 80% 

Graphics 8Q% 

PtayabJFJtv 90% 

Getting started 86% 

Addictive qualities 3t % 

Value fdr rtianey 90% 

Overall 91% 



SPECTRUM 48K -COMMODORE 64 



^ 



A 



l^' 



r— m 



11 J ' ■» » i' 

I 1 ^^l^--' 





1*? 




/ 



ONLY 




Extraordinary Arcodte Animolian 
An omozli^ journey io the centre 
of ttie Pteosu recto me 
Discover Ihe secrets of the 
ftnol screenl 



FREE! FREE! FREE! 

Unique LIVE recording of RELAX, never released tn the U.K. 
Exclusively from iQ^qj inaggggti^ twin cassette pack. 



Ocean Saftware Limited 
6 C&icr^ Street Manchester Ml 5 NS. 
Telephone: 061 8H6633 

Oce^SolttwiifeavaiMitei honisde ctfd branches d: 
HOOURlltflf .WH5MITH /^S^ .^S>•■^SKYS . 

Rumbclows , <»M«r sp««n" ^»«p* «*»* P»^ «*«" ' 





mH«^ 



GLASS 

PrDdueer: Quicksilva 
Memory required: 4SK 
Retail price: £7.33 
Language: machine code 
Author: Peter Ha rg reaves 

Gf&sSt belt^e it or nai, m a flight 
sJnrHjIslor but one designed fori 
wery special task which ts to train 
you (of a spec^fK; task. With The 
li»d of GfAss Y<^ must acquifd 
\hm skills needed to t>e a star- 
fighter pilot. The problem, you 
Mflp Is that the planet Hygon has 
been taken ov^r by d bunch of 
Ctev^F bul nasry aliens. They 
have built three citadels which 
act fts bases for further milrtary 
expafTGion. The citadels are 
heavily defended and only good 
piFots stand a chance of deBiroy- 
ing any ofva of thwn Ifrt alone all 
three. 

The sinnulalqr has been des- 
ipnad to test your abiUties to the 
limFt as you must destroy hun- 
dreds of droids before you even 
catch sight of a city For most of 
the time the action lakes place 
on the planes of Hygon which is 
a pretty bonng sort of place to 
be, rnostty because th^ surface 
te reflective, flat and tfevoid of 
just about anything eKcepf- of 
course, the droids. You are 
Qcing to mee^ three n^ain typ^ 
ot droid. the first are sproingy 
bouncy ones, you know the sort, 
they never wem to sit ^iill long 
enough for you to kill them, but 
you must if you are to avoid 
being killed yourself. The sec- 
ond €ia« of dro4d appears to be 
patrollrng a boundai^. in herds. 
They mafch, relent less iy. from 
one side of your view-screen to 
theothef happih^ lobbing tennis 
balls at yoii, only these bails do 
nasty thrngs to shieJds The ism 
breed of droid is bigger bui less 
bold, they ccwer over the hor- 
i20n and then pop up and fire at 
you. 

The simulator has rwo other 
hazards for you to cope with. 
Firstly you are given practice 
shooting up enemy ship^ ai 
they Sidle post your view- 
screen. SecorwJly, you exper- 
ience the thrill of flyina across 
the less boring parts of tty^on, 
at low level and at hi^h speed. 
The simulation gives the 
appearance of traveling, on a 
high speed Fty-mo across a we^v 
large graveyard complete with 
highly coloured grave stones 
When you collide wiih one of the 
'headstones' your shield sutlers 
damager Many eNen deaths later 
yiHi reach the first cptadel and a 
nuclear warhead 4s taynched 
against it automaiicalEy. letting 
you sf! back, relax and watch the 
ipectacular &ml of one of the 
OitJm. But not for long, one 
down two more to go. 

You're equipped with twin 
rapid fire lazers. centred on the 
screen so aiming is done liy 
moving the crafl from side Id 

36 CRASH July 1985 



side Poiinits are swarded for hit* 
ting enemy targets and the firirt 
20pUM} are hard work, after 
which the bonuses are generous 
and top scores can weTl go into 
the millions. A score such as that 
would earn you the highest title 
of 'Game Lord' but more often 
than not early missions wilJ attri- 
bute less flatiefing ranks to you 
like 'Galactic Dustman' and 
'Commodore Owner'. There is 
an infinite liv^ option but 
scores from each mission are 
not cumulative — you can't be- 
come a Game Lora by cheating 
you know I 



CRITICISM 



• 1 am very impressed with the 
praphicSp I hey bw very attract- 
ive, very smooth and delightfuL 
To be hones I the game itself ts 
rea II y not hi no nrho re tha n a shoot 
em up but wnat's so bad about 
that? The sourKl is almost up to 
the standards of the graphics so 
that helps to make it exciting, as 
rio the huge variety of alien be- 
ings — seldom will you see ttie 
same cfea tyre twice. In between 
«>r^f|jcts with the aliens your 
craft passes through a most 
alluring transition, best descr- 
ibed as a journey by a slice of 
hiph speed cheese through the 
middle of a sandwich maciQ with 
chequered bread. One scene 
reminds me of 3D D&^ih€h0$& 
but much faster so it's quite thril- 
ling. My only reservation is the 
price, I admit the graphics Am 
superb but It iaa little sleep/ 

• ' This g&m0 is {nsmmfy ^ppMi- 
mg m me sens^ thst everythmQ 
is graphicaffy 'hsf &nd fmrfy 
detsiied But thete didrt't sjj^m 
to i>e much of a game io it Var- 
ious sequences nave some nfce 
effects a/?4 '" f^^ main, rhe 
gam^i is bui/t up of effects — (he 
warp etiact is fhm best /Ve ^een 





.$ 




I 1 




p 1 



on the Spectrum. Speedmg 
ihrough the itm/sfs is ififficim 
because they come lowafds you 
at sucb & rat^ and the Jfey ms- 
ponses don't matcf} that mie^ 
which adds a bit to the forward 
ihmkfng. Artother nice touch fS 
that you can continue with your 
game from the point at which 
yoi/ weie kitfsd. As a gam& f 
canl rM% r&comm^nd it, aA 
though if you 're tnto effects, it's 
ntce to see wh^t can be dor^ and 
if gets very f^sr ' 

# 
• ' I enjoyed pleyirig Gi&ss as it 
didn't gel boring The graphics 
were so varied that I only saw 
each type of alien once. The 
sound was well used and gave 
the game a bit mora <fepth< the 
graphics apart from being very 
vanedwere ver^ well drawn and 
per^ctly animated and all the 
30 efhycts wo Fked very we 1 1 . As a 
shoot em up Glass is very addic- 
tive and playable, in fact I only 
have one main niggle and that es 
that you don't have sighls for 
your paser so you c:an only guess 
what you are going to hit J play- 
ed it all the way through, {it took 



about four hotirs to complete) 
and the final screen was well 
worth it' 



COJHAfflVrS 



COfT^ol keys: 0/P left/right, ZM 
to fire 

Joystick: Kempsicm and Sinclair 
Keyboard F^y : very fast 
Ui« of colour: exceHent 
GnaptiJcs: varied, large and fa^. 
very good 

Sourd; agreeable 

SklMlemft:1 

Uvw:3 

greens: 3 main types 

Ger^ral rating: graphically an 

excellent and very pleasir^ 

shoot em up. 



U se of CO m puter 75% 

Graphics 92% 

Playabilitv 82% 

Gettlrt^ started 85% 

Add i cti V e qua! it j os 60% 

Value for rtwriey 68% 

Overall 82% 




48K SPECTRUM 







3 


\-> 




i^iifSh 



WENDER 
BENDER 



Produeer: Ranks High 

M e mo ry requ i red : 48K 
Retail price: £7.50 
Language: machine code 

This ^ime w^s revie>t^ed way 
back in issue 9 under the name 
Wock Busters A rather sad story 
is associated with tt. When iht 
aythor originally eppltdd fof a 
Ikence lo use (he name he rath 
ar 90! the imprci^ion that it was 
not nMded, but the owners of 
the name must have changed 
their mind$ N-C^u^e 8 hey Qfant- 
^ rights in it to an associate of 
the author who then was able to 
claim that only he had the right 
to use the if tie of the TV prog- 
ramme. As a result. Ranks High 
changed the name to W&nd^r 
dencw/- , which is subil^ntiaMy 



the s^m^ as the ^uthop's orif^ih^i 
game wuh a few differences 
First ty the blocks have been 
Changed from the fisi honey- 
comb shape to a more accept 
able 'W shape. Another 
improvement incorporated into 
this release is the avail ability of 
additional question tapes — an 
e»cffa one is already ir^tuKted 
wrth the program i(satf and 
others are avalud^le for 0.60 

Most peopYe are probably 
famiiiiar with this sort of game 
The main display shows a block 
ol 25 Ws arranged 5 by 5 Each 
node has a letter m ji and the 
questions are based around that 
letter. For eKampte a player ask^ 
ing for the block with letter H 
may m\ 'What ft is a coniost of 
speed': anavrar 'ftace'. Not ^i\ of 
thequesttonsare aseasy a$ that, 
in fact the quEi is a good te$t not 
only of gei*teral knowF^dge but 
of spelling as we^l since the ans- 
wers must be spelt correctly 
when thsy afe irMJot. 

At the start of the game you 
can select e two-ptayer game or 
one player can pit wits with the 



FRANKENSTEfN 



CRmCISM 



• 'frankensl^m Z006ha% rather 
nice colourful and smooth 
graphics. The program also hss 
a neat sense of numour with 
Frogs in the thmat, cigs in the 
lungs and fried eggs in the stom 
ach. This IS a game to wofk out, 
damage is easiiy accumulate 
and not so quickly repaired, 
oKygen is also a precious com- 
modityr To do weH you must 
move quickly and accuratef^^y, so 
expect the nrst few pames to 
end in death pretty quickly. Icon 
have come up with a good game 
here, t enj^oyed it' 

• *Wh&t 3 strange g^nw fft/s i$, a 
mufti'pi&tform ar^sd^ arfvpn 
fare (touch of} ^fi f&kmg pfme 
wtih ^ humsn body. Th^/e ar^ 
fats cf€t0^w^i id&as withm th& 
gsm^ iike <to<fging frogs m the 
fhrost and shooting oxygen 
t}a6f^f^s for mom air. The sound 
coufd have bm? improved but 
ii's alrigfft. The graphcs therf}- 
sety&s are v&ry smooth With a tot 
of deiad Keyboaftf piay is ^ery 
msponsfve whfch fs/usi ss wef( 
r/ws game ts worth a too* as ii 
represents preffy good vBtoe. ' 

• ' I thought the route round the 
body was a little str&nge, you 
start m the throet dowr^ to the 
lungs. Stomach, intestirre^ and 
then you go beck up the heart 
and finish up in the brain. While 
the graphics worked well i wa$ a 
little di^appoirvted with the 
sound simoEy t>ecau5e there was 
so kittle of itp when you collide 
with a nasty all you hear is a min- 
ute ticking nor$e wh^ch is easi^ 
lost Sound aset^ this game 
does require skilful I p^ay, mostly 

38 CRASH Julv 1385 



beeauta of ttte limits imposed 
fay the oxygen mnd damcige 
levefs, also it has quite a lot of 
variation from screen to screen.* 



COMMErdTS 



Control keY^- Q^A up /down, 0/ 

P left/rjght, space to fire 

Joystick: Kempsion 

Keyboard play: good response 

Use of colour: very good 

Graph iq?: f^sl and smoolh 

Sound: pretty pOOr 

Skill levetoM 

Lives: depends on damage and 

OKygen level 

Screens: 10 

Gerteral rating r a better than 

^vernge g>ame, 

Use of computer 69% 

Graphics 80% 

Playabilrtv 80% 

Gettinp started 78% 

Addictive qualities 79% 

Value for money 75% 

Overall 76% 




computer. The colour selected 
by a piayer dictates whether he 
or she tries lo form a lirw of Ws 
from lop to txittom of the 
screen, or from left to right. For 
every correct arkswer you ^ive 
the associated node turns into 
the colour of -^iXir side. Whoever 
answered the lotft qyestton corr- 
ectly will get first ca^ on the 
next. Since the obiect of the 
gam« imto try and form a bndige 
of nodes between the two sides 
one woufd nontislly pick letters 
that are adjacent to each other 
but you could block your oppo^ 
nent instead. Tt* computer 
keeps a score for both players 
ano alfows a game for as mar%y 
matches as you please. 



CRmctsm 



• Ifm new layout of ihe main 
scfeen Is In fact a great rmprove 
nwnt over the oW. it's much 
deerer er\d easier lo read as weil 
^ beino a good deai brighter. 
The addition of eittra question 
tapes makes a good deal of 
sense since you couJd get bored 
if you had to cope with the sarrw 
old ones doinp the roHunds tim© 
and time again. In essence the 
9^me is much the same to play 
as Bhck Busters but It is much 
more refined. Quiz g.emM liav« 
a strange son of appeat erid I 
think that for those who enjoy 



Ihem Wender B^ndt^r is prob- 
ably the best generai knowledge 
quiz game on the merkei. I em 
mildly concerned that every 
now and then when a two line 
question is printed the last few 
characters tend fo drop off until 
the time up bell is heard. This 
can make some questions next 
to impKTssibSe bur »s I say that's 
pretty rare, Al\ in all a weEl 
Itioughlout and nioely produced 
gemA, v^ll worth consnlering.' 



COMMENTS 



Control keys: very simple 

Joystick: Hi A 

U^ of colour: neat arvd bright 

Graphic: much improved But 

&tiU with Sfwcfrym text 

Sound^lois of bieeps an d a ve rv 

swemiimo 

Skill Iflv^: nir>e 

Lives: t4/A 

Screens: N/A 

Gerwral rpHrig' interesting and 

entertaining, well produced. 



U se of com puter 7 1 % 

Graphics 77% 

Playabilitv 75% 

Getting started 77% 

Addictive qualities 73% 

Value for nnoney 75% 

Overall 78% 




:)!» 



l£ 



litii 



48K SPECTRUM 





sid!!^ 



SUPER- 
GRAN 



Producer: Tynesoft Ltd. 
Memory required: 48K 
Retail price: £9.95 
Language: machine code 

Not thai CRASH readers get 
mucti opponunily lo watch tflie- 
vision but you moy hwm m^ticed 
a Tolevision seri^cAllttd 'Super 
Gran'. It is b^sfld on the untikely 
adv&ntyres of a turtxi charged 
Grandmolher. The story began 
wh#n she was siCltnp in the 
house feeding something when 
she was accidefitly zapped by a 
siiecial ray fired ffom the up- 
stairs room of a tenamenl btodk. 
The ray was in The care of one Mr 
Skunnef Carnpben. the bad guy 
of the gaiTie Skunner in his turn 
had pinched it frorn Professor 
BliCkp thi rev'^ mvenlQi. 
Anyway enough of this, Uie fact 
f^ tN«ii the otherwfM quiet and 
feebly Granny was InslantEy 
converted intq a megabemg 
able tojperforfn feats that n^aka 
Datey iTiompsofi look Mke our 
assJstar^t editor. The game is 
basred on th« dear old lady's 
adventures, her anefnpts to put 
right wrongs where no Gran has 
righted wrongs before. 

The g^me consists of five diff- 
erent game-screens and you 
musl sufvfve each part to move 
onto the next. First off, Gran flies 
over Chisleton on her flycycje, 
battling it out with an irnposler 
Qran on a simrlar rnachirke^ 
Screen Two sees you equipped 
with an antigravily belt which, 
when airtivated, allows you to 
drift up. Turn it offend down you 
flo again. You niu^t $top cars 
funning over the cats while at 
the sarne t\mB dw:faing planes 
and balloons Gran can move 
left or right, but only when hov- 
ering, the background scroliing 
behind her. 

The third ggme uses a scrol- 
ling road. The Professor is trying 
to get his new invention to the 
science e)chibitJon and your task 
is to guide him there, avoiding 
the pot hofes and kerbs ts you 
speed along the winding way — 
of course Skunner is makirig e 
nuisance of himself. Onto the 
fourth — here you rriusi sc^ife a 
cliff to recover the invisibiltty 
machine left at the top Moving 
from ledjpe to ledge, you find 
yourself facing all Sorts of perils 
— weat^ ledges., nasty animals 
and the like Mr Skunner hm 
pone to the ma^ive expense of 
hi ring a heif copter from v^ich 
he drops bombs on you. On top 
of alf this ihe tide's coming in so 
don' I dally ^f vou manage to get 
hold of the machine then its 
powers may help to defeat the 
mob on the ruext screens, all of 
which follow similar themes- 

40 CRASH July 1985 




Sup*mmMm Uii't t€H>king too good ^or Qrmn. Trmppmd inmn 
iiti'attfmctivm hhatcky Imnd^cmpm^ no wonder shm ffomdTmnmnU- 
grmv tmft 



CRITICISM 



# 'And I thought tho day^ of low 
resolution graphics wer^ dead' 
This game has managed to 
revive them for use in some of 
the screens Super Gmn is fofl- 
owing the hnes of the more 
feebJe TV/film fip offs. it will be 
the rmme that sells this game. 
Thank God ihe sound can be 
turned off it nearly drove me 
round the bend. The keyboard 
response was less than brilliant 
es|>eda4lv when trying to fire. I 
had hoped to find ^illy Connolly 
on the B side but no, what a 
£hifne. something like that Ib 
desperately needed to put some 
iFfe into this expensive package/ 

# 'W&fl here wse go wifh yel 
af7othef TV Sfiin &ff^ 'Sup^r 
Gmn ' is a prMf^m/fie th^i t am 
uftfsmiiiat wiih so p^th^ps tsm 
uftabie to 0ppr^iM0 th& game 
fiiiiy. White th^ variow^ arcade 
games are chaffenging and the 
game is piayahfe f found rhai ft 
was not adaiclivG and f am not 
sure that kftowmg the TV prog 
ramme wou/d have helped On 
the whofe then a fatr^y ordtnsry 

iiame and certamtY nothing to 
Alt over abouL' 

# 'I hate it. If you enjoy badly 
drawn and frustrating gaines 
then this is for you but I would 
rather forge! 1 had ever seen il. 
What annoys me most of all is 
the price, I mean f^,9SI Whetofi 
eanh do they think they areselh 
i ng here , TV a i r tfcme ? It i s not |ust 
the price that makes the graph- 
ics seem so bed: while there arB 
some ecceptaMy well drawn 



Images that manege to move 
smoothly, the backdrops are 
ludicrous I've seen better 
graphics in Sno^^&fl The open- 
ing screen is typical the fly- 
cycles are goocj except they are 
^Q huge there is virtually no 
room for them to manoeuvre. I 
have found a way of making 
sure thai you win the first 
screen. Posi^tton yourself in the 
centre of the screen aniii fire 
rapidly left and right, that way 
you are certain to hit the targets 
mf ore they get onto the screen 
fully. Good playirq lip ya, well I 
have a much bener one^ Don't 
bother.' 



COMMENTS 



Control keys : 0/P lett/ri g ht, Q/A 



up/downn Space to fire, also 

user definable 

JoystitHi;: any 

tCeyboird play: poor response 

Use of colour: borins ena flii 

Graphics: m somecdfM vify 

poor 

Sound: aw*ut 

Shifl tevels: 1 

Lives : 4 

Screens : 3 

Gener ai ratins: wasie of money. 



Use of computflf 80% 

Graphics 46% 

PlavabilitY 48% 

Gettinp started 67% 

Addictive quafrties 4S% 

Va lye for mo ne y 1 5% 

Overall 43% 




WIN A 

PORSCHE 924 

tor cash equivalent) 

S0C(.1.1<":*.?i:M<)«-'l,».!h 



TAKE THE CHALLENGE 





_ • — _ 


- • m * 


nrr5c 


BCr^d 



BEARER JH» 



:-! 


^«| 


«i^M 






i 





ITh oHglAiiMfiiKlitrt «i lliili fimnii frltndljr rmlr . Sfiif^ilngtirT eiiftl h« 
io ttit tvrrh wtoi if i Mlk 



\ 



•^, 



The Grenilifi master enjoys his computer entertainment just as much as,.^ 
helpers havt devised this classic collection that'll guarairtee hours of ftuy^i 
Colour, Oirt$tanding« Graphics and tots of intrigue are the features bj| 
I reputation for quality soft^^^^ 

1j5o when vou im y attdpny ttat your keyboard, follow the 
^ "^^^k fingers over a Gremlin s| 

m AvailablCTfrom all iiood soft 







n HHd upoA ■ mtf ttJOAii filrytiilt In wlildl Ttai. i 
^ta 1 fU«i99 Imd. i tend ruMd ^ i mM litfig nd 
itaforra t dtiClny to wtn iht Iwirt oT tfM iMaimt 

«i nil of t}^ wftch Anptf kinq 



.^ luing h» ]i#tt and uriile «tfkti«fi w^ ovffworli, em Gnjmfjy Ginnphre) 
fktrk iton d^Ktlv*. Md dOfWn hli pwltltin kn m» 4&pmtimm vise* 
A liindl asMiiit it mt^tA to twlp nwrai'up thi tmvm, OQt tf^ gnnif j 
tAd tUy ttot wmfmm mm Id you m tht bllP 



WHERE IS HE HOW? 

MOHTY'S ( 

OH 

RUH 





TTtf yiidira«fld an ndyHig roumtf to Mp cUi innomit ftHUiPfii tttroM off um 
;40vit If op^imskHi iM ftod i Mw tfi bfi i sunnlir dkttit*. ivt t«i«fi tlw Iwrt Mit ficrvti c^n 
9jnd b« bttriyfMj «id MonQ rmiit vurftei it totne tinii on tia ^rn«ir to tiii diani!^ 




bodygyird*' ind i N^h prtod l&t nf ni«v|» they irt . 



IW 



^one else that*s why fie anil ill team of specialist 
I" iMl absorbing challenge fron ymtr computer. Skill, 
^ wbich the Gremlin master haftestablished his 



■4n stoAists. 



and 



your 




M 



Become the hunter 



I 



I 



n^ 



I 



I 



«iLiiMr 



A 





A 



and burn iread on ihe itrceii 




u>tciiiiM4ai4 



UJNMOiHlfllM 



AMIIIIAD 





I Ocean Scftviorc b avatUile from sekKtcd bnnhtA of 
I MfDOUHMm.WirsMllM.^ 

^^^nSM. LASKYS Rumb«lowf C0M0T, 




Ocean Software 
OceanHouK 6G>nmlSineet 
Mandiesusr M2SNS 



Ct^^%^ 



ROBtN CANDY and LLOYD MAN GRAM patch 
up their grievances and work together to 
bring you this month's CRASHBACK on the 
highlights of issue 8 

GAMES REVIEWED 

Match Poifit St^ge Cowh 



BLACK HAWK 

CremJve Sparks 

The tifn« ii in tti« future, th« 
place is a group of heavilv 
defend&d islands. You fly your 
Bf&ck H£wk aircraft ana your 
missJQn fs to sedic and deitfoy 
ihe ^nemy airffeldt and rriissil^ 
Iffunohinu ttitM. The Cask is 
made a If the harder by ranks^ 
ar^ti- aircraft guns, helicopter 

RunshipS plus rti#n^ pther 
ii ngs that oitlv appea r i f you gel 
to a certain pokH in th@ game 
Your aircraft has a computer 
attack ay^am which faaturos a 
two acraefi display — the 
defefice screen and th^ attack 
screen. In the attack screen a 
snnan yellow U at rha tK>ttom 
indicates vertical position and a 
white cross sjght may be moved 
over targets. When this sighL 
gOMi rad a missile is automatic 
ally flred towards il to detonate 
The largat. This can be used to 
destroy ground instate ationi, 
lanlcs and riyingtifgeis. If a tank 
or a flying largM or an enemy 
missite reach the base of Itie 
screen the computer automatk- 
aNy switches to the defence 
screen On this screen yoy can 
adually see yoyr BlaCK Hawk 
aircrift, which is at the base of 
the screen, and you rmut 
destroy the on-oomlnQ Hiamlas 
Witf^ your cannon faeifora they 
get you Success at this returns 
you to the attack scr&an. 



9t% 







I 



At the end of a mission yoLi are 
given an Optimum Target 
Percentage Figum (OTPFJ. this ts 
calculi»ted by now many enemy 
installations you have success^ 
fully destroyed. If this percent- 
age is high enoygh then you wiH 
be given additkinal weaponry. 
This can al^o bo removed tl on 
your nejct mis$ion your percent- 
age isn't h^gh enough. 

At the lime Black Hawk was 
released ix was a very good 
shoot em up but by today's 
standards n seems to be just 
above average. The graphics 
while they do ilieir job aren't 
perfect but the sound is still 
reasonable. Bfsck H&wi^ is still 
quite eddiciiveand as with most 
other shoot em uf» it is instantly 
playable but for me it just seems 
a bit dated- if you really like 
shoot am ups then it's wofth 
buvinq, otherwise you mcght as 
well $tick to Moan Cr^^sta. 
RC 




B lafA Hawk is sM o^e of rAe test 
shoot &fn up* ground m my 
ppmion, OkSY, the graphn^ 
aren't ffte b^st in fhe worid but 
ttw^ p»m& is so addiclfvs you 
don f mmd Th^ bfffg&st 
advantage Black Hawk hm over 
many oiher garrws fS that it is 
insiant/y playatts and what's 
mom d doesn't trear off after a 
wftife. The sound fS quite good 
especm^iy the Wfie at the end of 
a bombing run. Overaft stilf a 
good shoot err? up whkh makms 
an m/oyabfe a/tBmafive to afi 
those arcade ad¥ieniures and 
piaifprm g^mes. 



MICRO OLYMPICS 

Database 

Micro Ofympks fs an adaptation 
of the wel^ known arcade game, 
Track and Field'. There are It 
events to choose from, 5 rur^ 
ning events, whrch include lOD, 
200, 400, 800 and 1 500 metres, 3 
ihrowing events, [avelin, discus 
and hammer and 3 jumping 
events, long jump, high jump 
and pole vault. 

The running events are 
controlled in the usual manner^ 
by waggling the joystick left to 
right. In each running event you 
wmpeie against the computer 
&nd the ctock . Mc^t of th e events 
r#auire three keys lo tm defined 
beiore siarting. The computer 
goes first On m the field events 
10 show how it is done, you then 
take part to see if you can beat 
Ihe computer and create a new 
world record. 




MrciTO Ofympics was the finrt 
good Track and Fre^d' game on 
the Spectrum, all the previous 
efforts seem to feature borjrig 
little Slick men as the main 
characters. The graphics tre 



quite poor but they do serve 
their purpose. Sound is also 
poor but coliisur is used quica 
well. The game has a few nice 
fealures. try reteasmg the 
h^nimer or discus at the wrong 



(Rob) Most of the ratings should 
go down by about TO — 1S%, 
except perhaps the use of 
computer and playability which 
should go down by about 5%. 
This game hasnl survived ttve 
lesl OT time at aJI well, ( ihink thai 
its graphics tet it down the most, 
otherwise a reasonable shooi 
em up, 

jUoyd) I dlsagrea, only itia 
graphics rating should go down 
By about 10% the lesi can stay 
the same. It is st^ll very enpy 
able and definitely worth 
buying. 




moment. If you like 'Track and 
Fi4i(d' games it rs not really 
worth getting Mfcro Olympfcs 
now because it is very da^ed. 
RC 

When Micro Olympics was fifsf 
re/eesetf we hadn't been treated 
to the ^^nd^rs ofth^ track-and^ 
fiefd-destroy- your-keyboard 
type games before and this was 
gufta rrovaf, for its tima it lAms a 
pnMy {feceni game, that 
graphics were weii aAowv 
average and the ammatiQn 



CRASH July 1985 45 



^^sfugt 



qwt& g<H^^ tt Micro Olympics 
W9S fJBwdsmtfWwffMrii would 
gBt a tmsiitm f&c^ptkm from the 
reviewers b&caase tt fooks v&ry 
tacky whef7 cornpar&d against 
tod&Y^s crmam at the ^i?mes, 
a/though f/>ff cDhur is Qun& w&fi 
used. Thm is ce^Bin/y noi 
sddkiive b&CBuse H doesn't 
hmm # proper sc&ring system 
/fk& Daley's Decathlon so there 
^re no goals to aim for The 
pJayabftffy isn't too bad but the 
qame soon tosas its appeal 
uveraft a pram riirf-of'the-frifll 
game by todays standards. 

(Rob) Most of the ratjnrgs should 
QfO down by aboui 10% or more 
except perhaps the Gettirhg 
Started and Use of Computer. 
Overall Micro Ofympics is quite 
dated now but for its tfme it was 
very good. 

(Lloyd) Vm dfra^d I have to agnM 
with Rob fo r 01106 i is I N is 1 h« end 
of an era?} Mtcrv OiyrtipJcs is rio 
loiigef woitfi fortcino out fof. 



into being automatically except 
in the frnal s^t when play con^ 
inues untH one player has at 
lea§i & two ga^m^ lead Scoring, 
changing ends and sen/ice ^W 
follow ihe accepted fui&^ of 
tewn tennis^ 

The garrba can be conironed 
tiy either keys or joysticks, the 
fire burton being used to serve, 
to change racket swing and hit 
the bati The height of the bali 
and its speed are deiernnined by 
how the ball is hit and with what 
swin>9. 

Match Point was incredibly 
advanced for its lime, it stMl out 
shines many of today's sport$ 
simulations- The gfaphic$ amd 
animation of the players and the 
ball are superb, the only niggle 
being on firs! pEayJng the game 
you ler^ to think there are two 
balls because of the shadow. 
There isn't much sound but you 
get ao engrossed that you forget 
all dbou^ \l. Quite a bit of $ki\\h 
required to gain KjII control over 
your cha raider hut as with all 
games practice nnakj« perNKt. If 
you lifae apom simutonons thon 
this is certainly worth buying. 

nc 



MAWH POINT 

Psion 

Match P&int is a 3D teinnts 
simulatioit that can be played 
with one or two player$. The 
view of the green court is from 
the commenlator's bo>(. At the 
tMk of the court is the score- 
board showing all the relevant 
details about games pS^lB and 
matches. On the right hand side 
of the court is the umpire and on 
eilhef ^ide of the rwt ara the bail 
boys. 

me ga-me ck>$ely foltows the 
rules of iawn tennis, a match 
being played over three or five 
selsandtlie winner winning two 
01 three sets respect iveiy. Vou 
must win at least 6 garnet and 
have a two game lead to win a 
let^ It both pi ay em win six 
ganrte^ then a tie bre&k combes ii 




Match Point fs THF tennis 
Sfrnufation for the Sp^trum. 
£ven by today's standards ft is a 
very g€md game. The gmphics 
are exce/lenr and put many 
recer^l/y rateasad simulations to 
shame, tt takes a white to get 
uS0d to the w^y you control vottr 
chamcter tat once you have 
sossad it out it becon^as Quita 
isasy. Addictive quaff ties are 
quite hard to /udge on sports 
i^imuf^uons of this kindttacause 
you ^n pf&y two ptayar garrfas 
whfch means that you can 
a/ways have ptenty of comp- 
etition but if your opponent t$ 
usehss 0t the game then you 




STAGECOACH 

Cmative Sparks 

The driver of th# San Pedro 
stage coach heis b^n shot! The 
ob}ect of the game is to get the 
stage coach under control 
collect the stranded passengers, 
steer a safe rotite through the ! 
treacherous Sierra Feligrosa 
mountains while collecting the 
potd. avoid the Comanche 
india-ns and fir^lly arrive at the 
small mining town of Sdn Pedro 
The first stage, called the 

S' ^mp, has you riding behind the 
an Pedro stage coach and you 
must ride up behind it and climb 
on board. Once on the roof you 
must crawl to the front and grab 
the reins. With this done you 
must stner through the deseft 
avoiding cacti and pid^cing up the 
waiting pessefifiansH If you fail to 
pick up a pasMnger they wiil 
jump up and ctown angrily or 



mountains without receiving 
too much damage. You must 
pick up the bOKes of Gold or 
pmrriunition while avoidir^g the 
deadty rock atida«. AH maM 
detaifs an be aeefi on the map 
facility. 

The last section is all on the 
indian plains. The indiens go 
into a formation that hems you 
in whJIe another indian attempt 
to climb onto the back of your 
coach to either kidnap or>e of 
vour passenger? ot yourself. 
Your only delerK^ is to climb 
onto the stage coach's roof and 
tr^to shoo! the tndrans. 

StAow Coach never actually 
grabbed me when it was fir^t 
reteased, l<ooking at it now I'm 
not surprised. The graphics area 
bit smatl for my Tiking though 
there is quite a bit of detail Both 
colour and sound are used we^l 
but for me the game isn't eddi^* 
ive enough, within a couple of 




evan worse — you m ay run over 
themf 

OniCe enqugh passengers 
have been picked up the game 
nxjves on to the rwxt stage, the 
Sierra Peligrosa mountains- 
Here you steer through the 



angetbofodofit Ofcourw yo4i 
cart play against the computer 
but it is on/y a matter of time 
before you can beat it on the 
harder ievefs of p/ay Match 
Point should go down as one of 
the Spectrum cl&ssics, it is a ptty 
that Psion dof't miaase more 
games- 

jRob} Looking at the ratin^g now I 
am tempted to put the Use of 
Computer up by about 6% 
bacayse you can cater for most 

toystic^ with user definable 
jeys, I am also tempted to put 
the Overall up by about 2% 
because I think it is a great game 
that is weN wor^ buying. 

(Ltoyd) I wouldn't quarrel with 
the ratings at ail. Match Point m 
simply a classic I 



games it is possible, on the 

lower levoEs. to get near to com- 
pletion. OveralF a pretty bad to 
average game today^ 
RC 

f/mmmm, this i$ a bit of a irfcky 
game to judga, the graphics era 
poor by today's standards but 
strsngeiy enough it is ^urte 
pfayabte ^nd kept m0 amused 
for a whfie. As wtth many g^mes 
the idea may be good but tf>e 
imp/emantation suffers^ norm- 
aity because th^ graphics aren't 
good enoiiffhr Of the thr^ee 
stages the first and fast are prob- 
abfy graphicatty the better and 
the more piayabte of the three^ 
the mountam stage fets tfw 

ff#me down tmmm\do^sfy, I 
found the game quite ptayabfe 
for a white but tdanl think i wift 
toose any steep over it To ^um 
up; not ^xactfy good but / fiave 
seen a fot worse, iet's /ust say 
'overage'. 
LM 

(Rob) Most of the ratings eKcept 
the Use of Computer and 
Getting Started should go down 
bv about 10% especially the 
Addictive Qualities, which 
should go down by about 15%. 

(Lloyd) I agree (this is getf ing to 
be a habit! L Stage Coach does 
become tedious after a white 
and isn't really worth buying un- 
less you've played it before end 
know you like H. 



46 CRASH July 1S8& 



/ 



/ 




1 










^Itfljt^ 



JACK 

CHARLTONS 
MATCH 
FISHING 



Producer: Alligata 
Memory required: 4fiK 
Retail price: £6 J5 
Language: mostly BASIC 
Author: Elliot Gay and 
David Thorpe 

This is a pretty unconvenlronal 
game by any standards, the 
player cloes not play againsl the 
computer bul against felEow 
beings, ihe more the bene? . 

Ttm program stmulates a day 
out rriatch fishing beside a very 
attractive lake. (Dfewn by David 
Thorpe see issue 17). The gamis 
caters for up 10 eight fish^r^ 
persoi^s all of whom mu^t enter 
their n^mes ai the start nhje 
computeF will ask how for long 
you i^ant the match to last and 
you can select any |>eriod be- 
tween 1 and 90 mmuies. The 
prog ram ngicf allocates each 
player a peg number and descr- 
ibes in detail the conditions of 
tba bank and surroundirig 
watefs For example, ihe playef 
who draws peg 7 ts told Ihet his 
section has two large trees adj- 
aconi to him and the water, 
which is only between seven 
and twentv feet deep. ha$ a lot 0I 
leaves ar>d l^igs on the surface. 
To a fehefperson I $ijppo$e that 
thi$ would suggest the u&e of a 
luminous hook and a torch but 
whatever tat^kle you decide on 
you must choose the most app- 
ropf rate from the Tackle &wtion. 

You are offered a choice of 
mdSp floats, reels. Imes. baits 
and hooks. At this stage you 
mutt specify the type of ca^t — 
strong, medium or weak. Whan 
all of Ihe players have selected 
what they assume id be the 
most appropriate rackle we can 
move onio the actual fishing. 

A page of ir^tructions ex pl- 
ains that all of the contestants 
must gal her round the r^m^ 
puter. They will t>e sbown a 
picture of the lake with the efght 
pegs around rt. When a player'^ 
peg flashes 1^ means thai a fish 
has t^ken the bail and ihe plaver 
whose peg it is must dash to the 
computer and press the approp- 
riate number to striker The pic- 
ture changes to show a litrie 
chap silting on the bank with a 
fish moving Towards the line, 
when it reaches il you press 
SPACE end hope that the lackle 
you selected is up 10 the fish you 
are iryjng to catch At any stage 
during the wait you can ask to 
see your p^ description arrd 
change tackle if re^u ir ed . 

Ac the end of the time period 
the results are displayed: Each 
player's name ia printed 10 the 

48 CRASH July 1985 



screen in an ordet dtoendent on 
^e Tota) weight of frsh caught. 
Displaying the total weight of 
fish caughi neatly avoids those 
t r^ditiu na I , arm a ou 1st rel ched 
argumenis about the ones that 
goiaway 



CRITICISM 



• 'ftshtng has got to be orte of 
the mosc difficult ^poris to simu- 
late an<} I think this program 
manages to capture ihe tactical 
and technicat aspects rather 
well The view of the pool is sup- 
erb and it's quite fun iusi to sit in 
front of il and relax. The graph* 
ic^ of Ihe fisherman on the river 
bank are {forgive me) another 




SILLV WARNING 

Please don' t take You r S pact rum 

near Ihe water^s edge^ it could 

prove harmful and may be 

dangerous. 



COMMENTS 



Control keys: 1 to 8 and space 
Joystick: N/A 
KeybciaFclfilsv: WA 
U§m of mioitr: ven^ good 
GrapM^: superb view of the 
lake, others indifferent 
Sotiml very little 
Skill levels: 1 



Uves: N/A 

Screens: 2 effectively 
General rwltng; an tnteresting 
game with probably limi^ted 
apfaeal for those who prefer 
maki:nQ a bt of rvoise on the river 
bank Ral 1 ngs from a f ishe r- 
person's viewpoint. 

U %B of CO m puter 66% 

Graphics 75% 

PlayabflFty 60% 

Getting started 70% 

Addfctive qualities 60% 

Value f o r money 65 % 

Overall 74% 




kettle q\ fish — a little on the 
simple Side but they are colour- 
ful and effective enough. The 
blurb thai came wilh the game 
stressed the importance of a 
group of players rather ihan iust 
one or two- On the whole an 
interesting and well designed 
program, 

ft *The game rTmrwg&s to be 
guile reahstic. You are toid f/>e 
condtiionsoffourpeg mcfudtng 
deifft^ of w&t&r sp&^ &nd fight 
anrf if rf^ere any weeds About. 
WMe I &m mlsf&sied in ftshtng t 
do not consider myseff sn expert 
but the g^me cert^infy ^eefn^d 
to pose assort 0fprodfem$ that 
i^ny rrmtch fishennan wou/d 
h9¥e to face, imerestmg tor 
^ng/ers/ 



HOW THE RATINGS WORK 



IMPORTAATT CHANGE! 1 1 

After more than a year of 
maintainir^g the CFIASH 
rertinp systom, we have made 
one irripo riant altefalion. The 
OVERAUL raring m no Ipngtr 
calculated asi a strM «v«^^»g!i 
ol lb« prevlmji S rflfings 
Now each reviewer <s md^- 
endient^^ allowed to judge 
the Overall worth of a gan^e 
as a s«paritv rating. We 
hope this wfjl helpovercoftie 
some of the inconsistencies 
whicJi readers have noted m 
the past. 



OVERAiL PERCENTAGE is 
now a separate and distinct 
rating. ALl ralings are an 
average of thfee reviewers' 
opinioris. 

ynd«riQ% -iWB«|serf tinie 
31-40% — Banflrally poof but 
m^ mpm^i 10 mme 
4%46% — tok^w svwign to 



%im% — fHSonsbIa avsrat* ^ 

y^rT^etVpeafiJo^vd 

i&40% — sbaveatfcfaga togoed 

i1-74% — good on mdst counn, 

get^ralFy /eiJ^mmenclKl 

71-40% — very gotxt rseei^ 

rnendfNJ 

S1-e9% — cficeflllir^f 

Abova ao% - a dVkSH Smmvh, 

wofdsfaiJ.. . 



I 





J 



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to re-creating the most ^Hiirtacular aeranatitf€:al 
displays ever seen in the sicies of Britain. 

You start by practising take off$ and landings. 
Then, once you have won your wingji, you fly Iti 
fonnatiort as part of the Red Arrows team. 
There's no margin for enror as you fly a mere six 
to 10 feet from each other - at speed i of 
t>etween 30D and 350 miles an hour! 

But the real drama begins as you plunge into 
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last 21 years. 

On the panel in front of you are all the 
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an e?£temal view of the complete formation you 
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ordering you back into position. 

The program com^ with a detailed flight 
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the Red Ajtows, even tf you've never flown 
before! 




Putyoursetfin the pilofs Si 
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A gripping, realistic 
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The Subscription o^f'r 
all other 




TWO 
US GOLD 

OR OCEAN GAMES FREE! 



Sin^;« Zzi||i64, our sister magazine forC<imm&dore owners, was lynched with 
subseription offer of freegames^ ^Qwm pitople have written in saying how unfair it h 
thpt CflASH readers ha vi ifwt had the Mine Oflportunitv, Welt now we've put the 
manef righll 

Here's the amajing CRASH SUBSCRIPTION OFFER Two fantaftic games worth 
lis 90 (and that"s more than the subscription costs!! are yours absolutely free rf you 
tahe out a 12 month subscription for CRASH!! 

There'sachoiMof siK gamesto pick Irom, three from US Go Id and three from Ocean, 
two of the leading software houses in the UK today. All you have to do is fill in the lorTfi 



postage}, make your choicra of games and they H ba winding their way through the post 
Eo v^u as soon as we can gel them off! AND youll be receiving a copy of Britain's 
t?f ightest Spectrum magazine every mDiith for b year 

Your maths are probably better than ours, so it won't take you a second to work out 
that with the games costing more than the subscuption lee you can't reatly go wrongi 
Thfs offer is only open until 30 Aygust 1SB&, so don't hang around, fill oul the form and 
seitd ii off to : 
CRASH SUBSCRIPTIONS, PO BOX It LUDLOW. SHROPSHIRE SYB IDB 





» (Oceans ,0 start '" ,nst 



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and anti-aircraft guns, 
straffjng or bombing vital 
targets, and return safety to 
base for rgfueliing and an- 
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Subscribe*** 
^ CRASH 

oftfiega'"®' 
on tfiis !«"«•' 



f^TCH DAY ^rJ^^^^^ 
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one whSh mS?r''^'»'' ^nd 



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JJ^St famous of the gre^, 
D?s nW/^® °"9'"»' sea 



CRASH special offer subscription form 

L Yes, 1 want to s^bscrib* to CftASH for t2 issues and re«ive 
two of the games shown on this page tree. 



Nam« ■ ■ 
Address 



Postcode " ■ 

The games I would like are (circte TWOlt 

Match Day Street HawV Rotand's Rat Race 

Zaxxon Blue Max Flak 

I erwtose a cheque/postal order for £14.50 made payable to 

Pl^S^note that Roland's Rat Race and Street Hawk je not 
X^ atthetime of writing so if you choose e^her of these 
^ISlMther e may be a short delay before del.vefy. 

rJiA&H MAGAZtNe, PO BOX f 0, 




l 



SKIP YOUR WAY TO 

WITH KP AND 

in an exclusive 
CRASH competition 



V 




MASTERTRONICs new 
release ACTION BIKER 

features the star of KP's 
Skips bags, the man him- 
self Clumsy Colin in an 
areade adventure game 
which has you driving 
round town looking for a 
friend to give htm a lift to 
the spaceport. 

Along the route Colin 
meets a w Note series of 
hazards, mcluding oil 
slicks, other road usars 
and police cars. To help 
sustain him on his travels 
from house to house m 
the town, he can always 
gobble up a few Sktps. . . . 




S4 CRASH July 1985 



y COLOUR VIEWING 
) MASTERTRONIC 



^ 




There are 1&0 houses in 
town, fifty of which con- 
tain items that will help 
Colin in his quest to find 
his chum . . . arvd he can't 
enter some of the houses 
because there's no-one 
in. The race is on 

MASTERTRONIC and 
KP Skips have teamed up 
with CRASH to offer a 
super competition to 
CO m memo rate Col i n ' s 
arrival on the small 
screen, and a lucky 
CRASH reader will win a 
14 inch portable colour 
telly as a resutt. Ten 
whole cases of KP Skips 
are atso on offer to 
runners up. 

To enter, you'll need to 
invest in a copy of the 
gairaip clip out the official 
entry coupon from this 
issue of CRASH and draw 
a map of the game. Send 
1^ your cartographical 
meslerpiece off to 
MASTERTflONIC at PARK 
LORNE, rri PARK ROAD. 
lONOON NWS 7JC to 
arrive by 30th 

September. No doubt the 
winner will acquire fame 
as well as a mfty cotour 
telly, 'cos we mjght just 
print his or her picture In 
the news pag^s too! 



kr 



prettV P****^' m 

-0 ^* ^ CRASH July 1 E 








RASH foSTBAG, i >, 




mm. 



H ymi'nn now to CFtASH -* Iwllo. If you^ftt mn — Karig on a mo. My 
flditDr fbtessfid be hts name etc) telts me that CRASHES popytirfty is 
risitvg enormously, up from ajiproximately 49,000 buyers before 
Christmas to ainriost BShODO last montti (whkti doesn't lake account 
ol all you pirate readers)! SO. jyst to fill you m, this is the CRASH 
FORUM p compttod. edited and genera lly ruled by one LLOYD 
MANGRAM {that's me}. I am tf«ditkineHv underworlced and 
ovorpai- r»o, no that's not right, it's the other way round. Anyway. 
the pQint IS that every montn I p\€k out one letter of unusual merit 
(th^it ftoesn't me^n it's the first off the pile either, it's ttie one thai 
Sticks out momt sKef they've all be«n typ^ in on my ageing 1322 
Kirrnes typewriterL and this writer is arwardad £12 worth of soft- 
Wife of their choice Got it? 

The main preoccupation A this moiitli fall into thra« broad catag- 
orieSp more replies [hy the sackload) to Mark Roberts' sIHy \enm 
saying that Commodore &4s ar« better thuiri Speetnims. Most are 
iptnprintable. and anyway, the sub led ii rather boring; more arpu- 
ments for and against Ahen B being like Kni^ght Lore, and avert more 
on the subject of Gho&tbusters and i\% worthinett^Of Kack of tt. 

The BUG BOX' has done rather well, as you will soon sea^ Af^ the 
heading on these pages is an example — thank you Rlehard Eddy 
{it's just this or^te though^ OH gets annoyed). If yoy'rc a dab hand 
with the p«n, ser^d your entries lo SUG BOX at the address Co be 
foiund at Iheer^dofthe Forum I must tell you that pencil worit does 
mrt reproduce as well as pen. so you are warned. 

Finally, before getting on wrth it, thank you Mark 'Sootty' &^tt of 
Mareham-le-F«n, Near Boston, Lines fot the Christmas card ~ 
there's nothing litca getting in ear ly^ is there ^ and yes, it is the first 
of the season. 




mv BUYING 
SYSTEM 



O0#r Lloyd, 

I was surprised io see Richard 
Harrison « letter in the May isstie 
in whidi he sjsld^ '^vho will buy a 
Spectmm if they caiTi only afford 
one game a nnonth?^ 

I am vinenr^^lovfid, and 'si nee if 
took me nearly a year to buy ihe 
Dompuic*r. and I don r belong to 
a computer dub to g@1 pirate 
copies, i oan't a^ays afford 
even the one I thereto re hvm to 
choose very carefully ^nd have 
dftviaed th^s SYStem 

I* Buv CfiASH lor the roviowa. 

2. Mm a note of the games i 
fancy from the descriptions and 
cominenis il don't alway* ti^ke 
rfcote of the ratings slthoiigh a 
very low one will put me off| 

3. See yyhicH ones ^re avaM^ 
able ai the locat sh<»p, 

4. Check other, le^er, mag- 
azines fof revCews. 

5. Waft tof tfm next month 4 
CRASH to se« the praise or 
CQfTiplainis. 

6. Buy a ganw when I heve ihe 



This means that I don'i get 
rhem wh«n they are new btit I 

56 CRASH Jul V 1985 



can be sure fhet il m money well 
spent. \f rtiore peopie did thss 
then th e arriti^des and prices of 
the sohwate firms might 
change After alL you cart often 
read Fetters hom people saying^ 
I wish I had roiid CRASH first; or 
1 dashed out to buy it the 
moment it came into ihe shops 
end then wished I hedr^'l/ 

As tdng as people do this end 
will insist on putnne nrioney 
down tor the s^ske s>f the litle, 
pdcfcagtr^ or the publisher's 
fWfit alone, then rip^oH* will go 
on If Ihe pij bl i c shows that it is 
discriminating enough logo for 
Quality games at a reasor^abie 
price I hen the software bustnes^ 
would have 10 change. It may 
nriean less games but far more 
sai^sfi&d customers. Don't 
iporget. if the cu^onwrs aren't 
happy — welL we all know what 
hss happened to a k>t of 
companies latety. Better stiii. 
why not do as firebird does and 
have two rangres, m least the 
price woy id then give a rot^gh 
idea of the program 
Aiifi Smfth* Forvnby i Meiseyiids 

Thfs s&ems to mato sound 
S0m^. -^/'n, sndfor yourpitms ( 
imBfti van hnefot the m^mh 



$r»rus. fs&& from y#wf tofcfr tfj^t 
y&u w^S^nl&d Gyron from fir^ifd 
as s pffic — tts mi Iff way. 

Just occssmn^ffy t m^fmg& to 
ron^/fFrp fh^ A^wisr Thki fle to 

. .ne 5fff fwt> /erfew 
- i- 'fve it, ^fid thfs monfh f$ 
ff rho^& occasions^ f Of thts 
i piec& of Jmgoisifc ffBg- 

fT'SUPTOUS 

Dear Lloyd, 
Boomi Aslwnte. Che 
' resound ing echoes of yet 
another collapse in the mngfe 
compuEer lungle are fading in 
my ears. My local, hardworking 
;ii>ji fr^4.ririiv hafdwar^-software 
' J I ifjn, a victim of ttw 
iii,iy=-My i.iM^™^ •"' **"■'■ ■iqurdalor's 
bloodied a^^ 1 good 

COmpur^, Imayjni;, AebbiL OHc 
Compute rs. Drspon Data, the 
loaii ^igtCmagazineand 

of L I ^i late lame nteri 

Perscinai Comptitcf Gdm^. The 
lisr IS endless To ihmk ihat 
many of these were iilSed off by 
mismanagement and i nacf equ- 
ate market manipulafion 

We are informed that PCG 
died of a f etaf disuse known as 
insij^' - i 5 J rwer^uiiis, tt is 
geri miraded through 

poor aavoflising usage, rl is 
highly contagious and part 104^ 
Jarly lethal 'But' I hear you cry. 
"PCG was a hot sailer . what 
happaned to them^' Yes, i hey 
sold copies and that looks good 
on papef , but The cold faasare 
that it is adveftfsing and not 
sties that make or break a mag- 
a/ine In this sphere PCG was 
only 30 50% as effeaive as 
CRASH bicausean ^d placed in 
PCG fof a Spectrum product 
would reach, Btma*^mym onfy 
S0% of th e reade rsh jp, bgt a 
similar id m CRASH would 
reach 100% of the readership 

But with so many firms hitting 
rock bottom after the Christmas 
nish, howhasS^nctair Resaarch 
fared you might ask? FFgures 
show us thai Sinclair made £B0 
million tumdver lost year — 
almost inconceivable m such 
times of hardship. 

Perhaps this tel^ us tfiat th is is 
fiot tha begjnniiJig of a miMive 



industnjil domino effect. The 
scare already had a sporadic 
foundation in Summer 84 when 
a miM>ly Ramboyant software 
hOiiM faded Into m«ignrfican^ 
Ara we surpriMd that Imagine 
foundered? No, because they 
didn'i produce the games, only 
hot air. Unfortunately they lefte 
great deal of unemployed 
people behind d^em. We cannot 
dose ou r eyes to shake u ps i n 
the business, Commodore laid 
off 124 workers at Iheir Corby 
plant and they face the humili' 
Bting failure of the Plus 4 Acom 
are rosing heaviiy arwJ Apple are 
reducing world wide stocks. But 
the world wi H not end overnight. 
The prophets of doom h;jvp 
been proved wrong t ri# 

much vaunted MSX u. , „ ^ . ., . . 
seems to have been rendertRj 
impotent by its redundant 1^ 
standaid^ 9 

Perhaps Sinclair has survivw^ 
because of the greatly quoted 
'fanaticanov^liy oISl 
users Nobody, not even 
CI ivie, Dou Id have invi »ai_ 
su rviva^ of the Spea ru m. h has 
fepulse<tall competitors Evea 
Commodore software pales 
beside it m depth and contents 
So the future^ it seemsjies m ttve 
continued suppo^ of Spectrum 
owners for Spk^trumsoftwara 
houses ThD market Isn't 
collapsing, if s going rhroush 
growth pangs and onty the best 
will survive with otir help "^ > 
Oomputer usets^ We hay r ; s ^ 
mast important voice m theiorig 
run. Don^t neglect iti Dori 
hopel 

Andrew CusadiL ( IS) 
Glounthaune^ Cofh. ttelandl 

/ ought 10 P^^^t 4Hif thai 
Mfthoagh PCG fooked ffk& a hot 
s&fier^ tr never r^^fty ac/f levecf 
fAff kmtfof ^les that n nmw^to 
sustsmih^adv^ffis^f^ inc'iAe/r 
re&fprobi&m was Ifmt thm^g^vm 
so many ads av^y tOQ chempfy 
to make th§m ymnh pfmtmg — 
thafs th0 fitm/ dt$Base Yoor 
choice of software is on its wav. 








SAVE MY ART A 
LEVEL 

I 

Hi, thanks for a gr^at m^g. it's 
reallY hoopy 1 1 hove my Sth form 
A level art awMment coming up 
won and i am mdeeperfite need 
of some artwork thai has scime 
I sta ndi n g , done off m V own back 
So I hav6 enclosed a new ntie 
gmphic for tha tetf^r page, anri ^t 
would make myejcistenceso 
much nicer if you would publish 
\i instead of Oli Frev's usual title 
Anyway, groveL grovel, plead, 
plead. 24 acae ta&etg and a 
$pity hairdo to support' Hoping 
you will noi ruinrny futyrelifeby 
not prrniing fheilile and sogei- 
ting chucked off my art coy rsp 
II S your fauEt that I haven't done 
enough wor h, telking me all ih^ 

ereat gafn&s I have to cop- er 
uy, I hen I have lo spend all 
night to play the game and SO 

f[et no art done. So it's all yoyr 
atjit 

ftichard Eddy 1 16L Hetston. 
Cornwall. 

Ok^y, Rtch^fifSddy — fhts /> 
Your Art (up af r>ie top of (he 
p^ge somewhereh Th^r0's 

3ii ^oiiVfl rfol fafawMY frarrr Sr 



MORE 
ELECnO-BOP 

Omr Lloydp 

I ocKild only gape with horror on 
raading J. Kinnmons' letter en 
titM 'Sop a& you Zap' Despite 
hj« apolc^jtai concerning the 
«Ktren>e heavy irietai content, I 
felt compel leo lo wnie my own 
'Funksfs' VersionV 

1 WILD WE ST HERO 

SpaCQ Cov^boy by the Joniun 
Crsw 

2 DX DECATHLON 

Body Break by The SOS Band 

3. ALIEN 8 

Light Vfrars Away by Warp 9 

4.FBEEZBEES 

Lel'^Brh^dkihiy tee by Break 

Madnne 

5SK00i0AZ£ 



Kids' Rap by The Hspoligists 

6 ATICATAC 

Release Yourself by A^eem 

7. TRASH MAN 

Down on I ho Street by Shakatak 

8. BOULDER DASH 

Kfr^o of P\ock by Run D.MC, 

9 KNKSKTLOIftE 

Freialis Come out by Night by 

Whodini 

10 CYOJom 

Lei 1 1 all BiDw by The Dazf Band, 
I think thai 'Pop as you Zap" 

may be a more suitable title 

(popping beats bopping any 

day) 
Thanks for A great mag. I 

Panicularly like Jetman and the 
okes, a no you new column 
Merely Mangramseertis both 
corvcise and infonmative— keep 
upthegoodworlt, 
Slephe«i Middlemb*, Purtey, 
Surrey 



EVEN MORE 
ELECTRO BOP 

Dear CRASH 
Sop as you Zap' , . . 
LAZY JONES 
Relax by f rankle G T H 
RAID OVEA KAOSCOW 
TvvoTr^b^^iby FGTH 
FARENHEIT3000 
The Heat H On by Glen Fray (no 
ral^Hi^n} 
PACMAN 

Hungiy L^ke theWotf by Ouran 
Dufan 

LUNAftJETMAN 
Clouds Across the Moon by TTie 
RghB^nrt 
BOOTY 

We Aro Sd iiing hy Rod Stewart 
GHOSTBUSTERS 
GticsttHi^ters by Ray Parker 
Junior {wh^telaell 
SABRE WULF 
The Lion Steeps Tonigh! by 
Tight Fit 
DICTATOR 

Every body Wants to Rule the 
World by Tears for Fears 
JASPER 
Rat ftappir^g by Roland Rat 

The other point of my letter is 
to mk for a pen -pat — not an 
ordinary PAPER AND PEN PAL 
but aofneone who is prepared to 
writs their letters on compyierl 



This wafy we could svn&p progi- 
ramming ideas and perhepa 
work on a pame together, if 
anyone is interested I male or 
female) please write to: 

Grahame Robertson, 56 
Pierson Road, Ounferml^r^, Fife 
KY114UU. 

My interests are: Blake's 7, 
Frankie Goes to Hollywood. 
Playing computer games. Try- 
ing to write my own rou lines, 
and of course reading CRASH!. 
Thanks. 
Grahame Robertsofi 

Bl^ke '^ 7/ ^ / thtnk th& Ghost ■ 
buglers Orte i^ ^ cop out, a/*d 
shotjMn*t Sabre Wulf ^ave got 
Hungry Ltke the Wait?? 
LM 



AND EVEN MORE 
ELECTRO BOP 

RRO MANIA 

Burn This Place to the Groundby 

Venom 

LUNAR jmvUW 

M Di] n sh i n e by Venom 

POLEP0srn6N 

Power Drive by Venom 

SPYHUNTER 

Stjv by Robin Geofge 

KNtGHT LORE 

Howling at I he Moon by 

flemones 

PUNCHY 

Punch and Judy by MarJIHon 

ANDROID 2 

Tb^ Body Eiijctrtc by Rush 

PYJAfWARAIAA 

So Tired by Qiiv Osbou me 

DrS DECATHLON 

Run Runawcsy by Slade 

CutAnn tWotfefi! McLaugtilin 

{131. Amagh, Co Tyrone 

Culann afso asAs why we 
haven Y reviewed Pollergetst or 
Swords Si Sorcery toy PSS The 
reason's simple enough, they 
havan'l been released yer 
becatiW PSS ran into progrsnrv 
ming trouble that has taken an 
age to sort out. Anyway, enough 
bopping. poppir>g and zappir>g 
tojr the moment. The dreadfu f 
author of this craze, a certain {or 
i & that cret i n ? i Jeremy K^ mn^ons 

haswrinenagain 

LM 



WRONG AGAIN 



vd. 

-ymeueqfCRA* 
mefUbi 




115 lam pr«*Ttv 
adversonp": 
anything to 
as It states 



Seal. » . .,an. LonctonSEIS 

Matter imtnendtod. Sw^ 
yeit*iP« qwtle right I mMi 
fbofced badly, thinking you wsfc 
feltrrlrifl to Ihe Lerm pd Tlit 
M jcfocamlte id for ttieir tape 
copter hn bMii wWictoewn* et 
yoy may haw eien frcMfi the ImA 
issue As to be^g 'sortttlf 
what else has a poorly ftt 
minion to do but kick i ha ^l 
occasioflt^y? 
LM 



SOB STORY 

Dear Uoyd. 

I do not know why I keep on 
pitting your magazine because 
my Qom^uter is Broken I think I 
only gat it because it i^ the best 
magaijine I have ever read Mote 
Jetman and more powers 
please and thank you Firebtrd 
and Ultimate for such brikliant 
gan^es. 

Ctlfiateplier Mitchell. Ballyclflre. 

Anlrinn 

Sorry io hear^bout the sJck 
Sp^ctrym, Chfistaptter. rtope 
vou csn get it ftxed saor}. 





"" my 










% . — - 




ffUSSf II iOir« #tti»r fiUt-^ 

9hm mmmmdti ng trtwnpr ro gmt 
I leNwar*. . . . 




'Oft, C^lEN DOtTiWl^^ 
BEW£tg<jC i^ND 1 



CRASH Juty 1985 57 



J 








CocoufiFuL ^ PrrTRflC- 










o^ 



^f^i% 




And h9in*M m ^Mirn^ny iirt^m cAftiHifl aiiHY from i^MyU3 



rrS CRASHBD 
AGAIN 

Oea^ Lloyd, 

HeJIo. it's me 4^ in f fYou do 
remember me, don't you 1 7 
iGroan — who €^yid forget?) I'm 
afraid IVff got a bit of a gripe to 
mak^H bul only slightly at 
CRASH, so chm up. what? 
Tf^ syblect of ihi$ compFamt 

is lh« game Wnggf^r by Rflrrdv 
Ro4x)1, and your review of tt The 
problem is Ihai yoy neQl^ted to 
mentio^n wbat a p^ifl it i$to toad. 
Vsm Qorm Ihrough tvwo copies of 
ihe tape, aon Ihere fof i don i 
know how long, and got the 
game to load a grand total of two 
times. Now bfiic^e you stArt 
going on about cleaning heads, 
filah. bJah. blah, white spirit 
drpne, drone, drone, onoe a 
Wii^k waffle, waffie, iet me say 
that the inp^ deck I a m u s ing has 
never given prc3t}!enis bef ore^ ii 
loads every tape \n the coi i ed ion 
lirei tin>e ac^ross 3 wide rartge of 
VOkime settings. Th^ pK^bfem 
seems to be that some wally at 
Amorous Android had th6 bright 
idea of getting ino load back- 
wardSr as you can see when the 
title pupe loads (or trifts to). Firsi 
the attributes come up from 
b&ttom right to top Ian, followed 
by the pjxet data, again from 
bottom right 10 lop left If thai 
leavee you confused, then that 
makes three of us— you. m^e 
and my Spectrum Whoever it 

58 CRASH July 1985 



was had this brainwave really 
ought to be shot. So plea». next 
tirne a game is reviewed, please 
make sure to mem ion if you 
hava f^kblafM loading it. 

6y Iha way Lk»yd. you really 
should team to add up. In your 
Cf epiy to the poem last month 
( 16L you said you couidn't give 
Aft^n 3 and ftnditrs K^^p&rs 
because you could ofity Qive 
a w^y £ 1 2 worth of softwaf e. 
Well I think you'll fkrkd that C3 95 
and CI 99 only come to CI 1 94. 
StilL its atl right, Uoyd, we 
understand. 

When 15 terminal Man coming 
back? Do you need any more 
reviewers^ Will I do^ Why is is 
Oliver Frey SO gcjoci^ Why ts 
Angus Ryall so funny? Hss he 
been sued yei^ How did Miles 
Auckland do Sug&tao in 9 
seconds? Mow coma Tower of 
despair end Twin Kingdom 
V^Z/ey^were both at No 9 lest 
nnon th ? Why tf oes ft obi n Candy 
look Itke Zola dudd> b that his 
name, or is it a speech defect? 
A)l this and more will be 
completely mnored in the next 
issue or, ..CRASHn 
Jefemy Kimmons, Croydon, 
Surrey 

r/w versiom we got of Wn gg ter 
were not turbo fo&ifers, so thoy 
tamtod fine for us 6/a^ b^ah, 
dfo/je, waff/e. waftfs. What do 
you expect — poetry^ iaient and 
maths a// at the same time/ The 
answers to your mam sanous 



pt^mls sre: Don't know; no; 
rfe/mrte/y not; he tries herd: he 
tries too h^rd; no, but not for 
v^fi^nt oftryii^ff hard: that's whei 
v^e're ali sskmg ours&lvtts: 
h&ver^ tyou heard otai^uai 
ptaangf: they'fJE one and the 
same; is your surname a 
misspe/ting? 
LM 



FISHY 
EXCLUSIVBS 

DearCHASH. ' 

What about ihese 'excfusives' 
1 h at pop u p now and aga in? J am 
referring to Death Star 
fnterceptor. Computer & Video 
Games proclaimed il as an 
eMclusive review, but you dida^ 
well. Is ihefe some fishy 
business qomg on„ or what? 
Ian Nft&h^ Winyaies East, 
Reddhch 

there often ts somethirfg fishy 
gaing on, ^^n, but if fs (fie 
$aftwtJFe houses that are often 
(O bf^me. An Vxc/i/srve'is 
supposed to fre exactty tfutt 
M.igs fike 'em forobvmus 
redSons. and the battfe logei 
them has hortedup^ which fets 
son/lie unscrupulous markettng 



them ail over the pface. As far as 
C&VG goes, they seem to say 
"exdusive' rather 3 ioi and 
sometimes they are even right f 
LM 



MB PLEASE f 




tr Sir, 

!l have ahwaya got CRASH ^i nee I 
^received my computer last 

B '^ Tmaa. Beiweviit. Idon'i 
fisubseripijonandi 
SOmeoni] gets the I| 
on the whm before I 
I heve a ComrtKidor ^ 
friend wtto go4 mmm 1 of i 
on my advke. Ail m all it i 
nutxe good But lopking 1 
^T I noticed a page saying th 
you got a veer's subscriiHion, 
ypy woufff f fN;-<«twe wverel US 
Gold ga r our cliolce sudt 

sm Tappi^ . . Mw-'i^ntef^ Bruce Leef 
etc 

Why don't we get thm& meg»- 
brilliant offers tar our larrific 
msq^ine? 
David Ab^ Wmmm^rsb, E Sussex 



/ think I r&iher hkv aH ihfs *Dmr 
Sirstu^^ ^ - "^ ' ffrumtse, 
becauS' ^ne of wriur^ 

thedet^ii.y fiovtm'tb&enagrmd 
yet^ i}ut there is e demi afoot fore 
CRASH Subscription deaf 
fndudmg some US Goid qames 
— scan ihe pages to see if «/ 
amyedintime torth^s issuv 
Ar^d tJmnks for ifre dr^wmg of a 
weft known fmufv Vi/h,'^wasit 
by the v'. j, it was 

or was m Sindatrp 
LM 



ItE 

MUEII 

MPc 

nCH 
30h 
TEH 

EN 

ti*o 

'i 



!• 



4 



MORE 
GAMES 

THAN THE 
OD^MPICS 



-s WTi% APVtNrrLFIiE QUEST 4GE NT USA AIR THAI FKtmSTntOl AMERltAN FOOTBAM ANT ATTAC K AL/tOMANIA AVAl.ON AVIATOR BATTLFlAltS m^ 

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! E^ WE MAT OAIJ VTIiOMPSONS I>Et ATNli^N I JEH-XTlVt tlKitlt-ft DAN IKK5MI JAJIK S MEVENtit 1 JRA<K>N FIHE DKELBS tXINCIFDN ADVENTUMfi El N MK K 

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tH^AK PIFI UNK HXyV^ KXH> POLE IX>\mON Kl^lT^ON I^YjAMAHAMA QUANt;<> QUIj^J4ASTEH RAH> OVfcR MO^ttlW RATTl KR REIH'OATS RETUH!^ 

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fmtty S^'tDER'MAN SPiUM OF THE 5TONE.S SPTTFIRE Al E Si'Y HUNTER CTAFf Or KAHN Am STAR TKAJJER ?rrAR lUtK Al IVENTURE STAR WARRR>R STEU J 

J.TnWBSNOOKF-H STOP THE EXPRESS STRIP K>K£R VUlCIDF EXKRF SS SULTAN S MAZt SWAIi TALE^ OFTHE ARMHAN NIC;HT> TECHNICIAN TFM TEST MAI 

i ^IMJM: WLAi;Ut THE liRKAT ^mCE RACE THE THINKER TIR NA NOG L KANI^YLVANlAN IX^WtH LK^H' VIZ A WRITE M WANTED MONEY MtM.E WI:AI 

HN WHtTB UCiHTNINC; W1l|> WORE>£ WIZAR£> OF WPH XAVtClR. ZACiA MISSION UIM ^uAXXON /EN|I ^OnlAi: MASTER 200M I^^AMlAi ^>|ILK LL ZOI 



When you are looking for the best games in town look no 

further than Software City. 

Even if you are just browsing we*U be happy to show yoti 

the selection of great games we have to offer. 

We stock software for Spectrum, Commodore 64, Atari, 

BBC Electron, Amstrad, MSX« Apple and IBM tnachines, 

or we wiU order if you cannot find the program on the 

sheif: 



^^ 




THE UK*S NO.l SOFTWARE DEALER LIMITED 

3H2 Kings Road Chelsea SW3 01 352 922(» 

14 Thames Street Kingston-on-Thames Surrey CI 541 4911 

47 Cheap Street Newbury Berkshire 0635 i\h9(\ 



J _ 



REDUNDANT 
COMPUTER 

Dear Lloyd p 
I though! you might bo 
intiirMt#q in the encJofifld advert 
from Ihe Portsmoytti News, It 
SMfns to syffl up what a lot of 
SpfClrum owners Vnmk tbour 

Petur ChfisifTi vif Watariooviilft. 



/r&aify shoufdffX Pewr, buhrdki 
m^Ae 0v0ryof^0 fn th0 office 
h^tf, so fter&'i the cffppmg . . . 







4««l»^i 



SOFTAID 

DMfCflASK 

I tipve d iscov^red m pi oWom. In 
r«ftding Ma/« itsuo Idtoovereit 
a letter by vinia Kully €omp4am- 
ino about ihe price of Saffaid 
Viina &aid ihai the pnce was 
suppi>sed to be OSS. bui the 
price in WH Smith and oiher 
shops was €4.99. Are ih@ shop^ 
making a pmfitor haveQuidi- 
irlva put ihe price up lo tai4i« 
more money for charity Roaao 
pirt me in the clear 
bwld Yarwoixl, Piston, Lanci 
PS.hnAprtri9d He i 

edwBrtlaem&nt f l ^ . : J wh^riJ 
it tAllayoy the indudeti O^f^eSp 
ycju wrdle if ci^ofofli Wot 
ii^ilead of Kokomm MH FimIM 

IVi^o tf r^ wf/ cs/ting ^ fo&t?f Do 

^/fwork for ofherpeopte't Bdw?^ 

tf^i iMSue ina fO%t*H m# / sp0H if 
wrmcfty. Thepmtstsorry-^ 
pubticiiYp0o^t0taf Quicksffv^ 
got ft wronp^ jmdmsife ffm 
offgmaf nvstJtfi& Atocif ift0 p/ice 
As far as fm swbhl^ the ihops 
&r^ ifmpBOff/mmskmg the teasf 
out 0/ Soft aid. imtf£4B9iS fight 
IM 



ON THE AIR 

Deaf Lloyd. 

It'v faean n lor^g time since I lail 
wrote to you ^ you might 
rmnembBf. m issue 2 I ^as 
asking about keytxiards and 
TVs, and in issue 4 about loading 
screens, mnd also in thai letter I 
wall tha fjrat person to aMjggest 
CRASH Binders fw+iy dtdrr't i a*t 
a fr^ one because of Thisp 

Artyway, since ihen Tve ihoi 
to tame (well onty in londont 
You probabty knoMr about 
Lonoon's IriMfsondent Radio 
Station, Captt«1R«dki Wen on 

60 CRASH July 1985 







CapttaL for the past 3 years 
there's been a you ng people's 
programme called )0r2. readers 
m Manchester might recognise 
the presenter — Kelly Temple, 
as he used to work for Radio 
Ha I em On XY2 lusedlodoltie 
computer part of the ppog- 
ramme where i reviewedthe 
latest games and compiled and 
read the computer news. Sadly 
XY2 isn't on the ak any more, 
but tfier^ will be a new 
programme vei^ aoonj 

Since my la$t letter I've 
bought a Currah Micro^peech 
unit which I have no complaints 
about. Wh«n Vm using dm unit 
VimA appMf &n the mmm wh ich 

\ can' :t get rid of Please tell me if 
rt IS possible to get rid of tfiem, 
.md why IS il that some games 
will not work with the unit 
[connected? 

Before t go, fs there any 
inferfa^o availobtethdt will 
allow me to conned my Casio 
Ml '40 E Sect ron I c organ to the 
Spectrum? 
Kari Ftaachke, WAmbly , Middic 

//5//0 fCari, iVrtfeeiX ff0fnemb&r 
youw0^/, Thosey^ef0Sh0'QO(Hf 
old d^fs' wt^en ive were aH 
cmmmed ifito on# tmy office 
^nd before the fikes of 
Cafjdyman and Bear^a Kfdd 
^trffved to steal my ^922 H0rrn0$ 
typewriter. I'm also very familiar 
wm Captfal tin fact Cft4SA 
.'idveriised for a short wf^ite on 
CafiitaUmtdBttftoughf^adio f 
}S B suftabt^wtstitute, it isn't 
ifijfte tfie sarrw — sometf^mg 
you rrjiss after mow/13 to the 
Wfids of Shfopshife. let me 
inow wf}en the rmxt smrims Qt 
XY2 starts f 

Tffe Currah Microspeech unk 
r/oes cause sorrm picture inter- 
ference wfien in use^ efthough it 
shoutdn't be too serious, ft's 
impoftent that tfje TV be ¥ery 
frn eiy funed to tfte Spettrum And 
ifiat you heve then f me tuned 
fb€f unit itseff u^iing the tuner 
knob, ff tff^t doesn't ti/fe ttm 
tine$, /suggest you gei in (ouch 
wiff^ Welwyn £/mtronfCS, tffe 
current mmufiicturefs. As to 

Sfoareiectronic org^n, rmr}ot 
amifi^rwith this p^nicufar 
keyboard, but tf>e teeh nii^be 
people teit me that as long $s rt 
has the standard Midi ports 0*4. 
yt^u shouidbe abfe to connect 
up via Midi mtertace tD your 
Spectrum in fact Tech fkfichewif/ 
be looking at mustc interfaces in 
e fortftcoming issue, probsbty 
AtipusL 

L3n 








I 



IA«M to f^il YiMi eiiAf thim 
npr«i#nr«f ion of my f«'f »«/f ff 

■n'f tooJr as though m Iukhvs 

Jr&« — p*(?fiir*» fniKn #*4 ill 
ATKMSOM of Cm*itr. Uwpoai 




LLoyg 



DISGUSTBD & 
II^FURIAJED 

Ctear CRASH (UoydK 
I m> DISGUSTEa INFUHIATID 
and general lyverv/very a^ngryat 
th« amoynt of faulty ftoftwart in 
shops these days. Surely 
software com pa m&s should 
check theef games for falJ^t$, 
atter all. we pay a lol of money 
for rs^wgamis. 
Manhew Nowmttnp 
Whittlnford, Cvnbrkl^^ 
PSr I recently s^nf Robin Candy 
instructions on how lo finish 
Bfi»nBfoo(f^xe^x&go 1 , and how 
10 o$t alM parts of th« 'Seal' in 
TifNaNog, 

I wAfl lO i^ngry when if) Iha 
May issu« of your fab mannirw I 
Mw exactly the ^me info on 
both of Ihq gam#s by di Keren! 
peopte. Do those two people 
natly ^x4St or are you mahinp 
ihenann«sup? The Setter I thin Is, 
t]iecause you couldn't think of a 
place to situate the imaginary 
diaraaer of S, CouHhrust^ 

My tfes/ Afeiff^^w, c^fm down, 
or you *if t usi 3 p^yone or 
som&thing, B^ft&\^ me, nons of 
ys Aa5 the time to mvent 
tmsgrfisry ft}ttt^r yvnt^rs of any 
sort* Robitf r^^ives an enor- 
mous b&g ofmatt^/vwrydMy^ out 
ofwhkf^ you coiifd pf&bofbfy 
p^k ten fetters ssytng much the 
same thing. Of course, if no one 
wrote, wewou/dn'tgetthe 
information, bui U is rmpossib^e 
Ip credit everyorw with every - 
thing you know. Couifhrust tstf., 
might fieve forgotten to put his 
fuffeddress ofi {orFob*n mtghf 
hflve iost itL itd(>&S happen 
Bestdes, to comptete the 
im&gfn&ry persofj wo ufd be very 
Msy — YOti*¥e onfy to think of^ 
tam^ BndecountiY^nd there 
Mre thOusBndS to pick from 





LOGGING ON 

D^at Sir, 
^ J nq rmw to the mogazi M \ 
Wor>aer if you oovild tell me if, in 
the past, i map o' Jet Set Witty 
ha^ever bMfi pubNshed?' If rt 
h^^ how cuiild I obtam Ihe back 
copy thet ths map was ml 
Panny Williains^BaaUdon. 



tQCf<A$H^/tcenmnfy 
£3ef7f}Y^ in f&ct f thmk w& 
' tfm first by & nttrrow 
m. You csff fmdtt tn CRASH 
S(JuneB4y Tijt order b&ck 
tber& vh^ktiut the mi in (hrs 
issue whfch f>es bH tfm detmfs — 
Aetso ieiis you wh^t other mepm 
fbsve eppeaf&d m CfiASN 

The next wriier atso hes some 
^imitsrguestmns . 
IM 



nLLMETHE 
ISSUES 

Dear CRASH, 

1 was wonder ir>g if you had 
printed the maps io the follow- 
ing oames m the past. If sOi 
cou id you lel I me 1 he n u mbera of 
the mao^zines 5o that I couid 
send off for them. They are Ant 
Art&ck. Atic Atac, Gift from the 
Gods, Hufk. Booty ai^dZigZsg. I 
started a n>ap lor Grft trom the 
Gods, but every time you reload 



fff fecf the Offfy m^p we have 
prmtedof the above games ts 
At<c Atac whtch you can findtn 
issues 6 and ? Unty and August 
S4i as ft was in two parts, tt was 
reaify after that ttme that maps 
seemed to twcome more 
tmtmrtsnt. 




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CRASH July 1985 61 





TERRIBLE DAI\iGER 



Dear CRASH. 

I am wrtiing ihis \&t\m tO vvsm 
yoy Of the lerrible dsrvger you 
are riskiog. Hiving a fook at my 
May issue of CRASH 1 feel vou 

could be losing d lot uf readers 

just due to ceriairi aspiscisf of 
your magaiine. I would 
therefore lile tooffof tome 
constructive crtttctsm of ycHjr 
magaj!»ne. 

1 The dlsQiisting picture on 
(he SIGISEPOST [ia^es Jhi^ is 
jus^t violence for the sake of 
vioiencQ ^nd does not add 
anything to youf exceltent 
maga^irie l syggrest a picture of 
the many othwstpects of 
adve nt y r« that af« fiol fto 
horrific. The- govemmerit t ties to 
protect cliildrien frcKn seeing 
filrnis thai may deeply affed 
them mentally and yet they can 
pick up your magazine and t(K>k 
at pictures of carnage and 
gratuitous violence. STOP IT. 

2 The price of CftASH has 
risen from 75p to 95p m a very 
shon time. As CRASH is sokj out 
in every shop in my area 2 days 
after it has b«en released. I will 
probably be righl in assy mi ng a 
biij profit is made aft this is wny 
you print your mag. Why do you 
not cut out soma unnecessary 
extras in your m«g such as 
Robin Candy arxl D© the first 
computer magazine to cut its 
price? 

3 More flOre^ Your HALL OF 
SLIME with Fts heads in various 
poses of degradation is just not 
funny, moreembarassing. 

I hope you can take heed of 
these points and I'm sure your 
brin mag will have a v^ff 
SMCoe^sTuilrfe 

Jeremy Connor. Wallsund. Tyrie 
ftWen^ 

SorfYr tur this /s gomg totes bit 

they come; ftanunwerof 
things come io mmd, on& tefng 
the continuaf Mmumeffts over 
ihe vtofef7ce of fV^rws /ite£Jr 
Who — B/f yeiy mconckssive. 
Another iS th^t fr&m^mi^er, as ^ 
€h*id, footrngmnumemus 
comfcs and ^Bo^s Pi^pers " th^t 
fteifuentlY contained 'horritic' 
dr,^wtngs, ^nd whffe they 
frfQhtene^nw, theY&isothritf&d^ 
which IS a tot of tfm point, tdorf^l 
/Know whsr other aspects of 
sdventure gitmesi you a/e 
referring tQ, hut f can't see m^ny 
Cft4 SH re^^der^ being thrtffed by 
$^mg fanrj^ntst pittufGS of 
f^irwrsses safety rescued, 
b&^ides which nto^t &dventur9 
gsmes themselvi^s r&fy on the 
thrif/ of sudden death — 
SVOiding if is the excWment^ 

2} You say the price bss risen 
tn a very short fime^ yet iooking 
AacAr issues J to 7 were ar 7Sp, 
issijes 3to fS ¥\,fere K/> 
iexcludfng the Q^rtstm^s 
Specf^lK 50 rn eti^t CfiASHhas 
gone up 20p m W montfts — 
Bimost a year and a hs^if (fyou 
tooketsimifertnles, y^^ witfsee 
th&t they h^ve don0fusf the 
SAfTWifftQtmoreso. Whsfyou 

62 CRASH July 1985 



^n? fatting fo see in your 
*assumption' is th^t the more 
copies that selt, the more we 
hei/e roprim, so ttwcost ofprtnt- 
mg nses as welt. A? fact as/Vn 
Sure rve said before, no msg- 
arme makes any prof tr 
whatsoever from seihng 
magaiines since the money 
returned from distributing them 
onfy tovers the to^r ofprmtrng 

— there's still tfje product/on 
costs and safari to pay as we/t 
as office overheads, oftfy with 
the addition of advertising 
reveoije is any profn made As & 
matter of fact, the directors ^nd 
origtnai founders vf CftASH 
tmt^fy received 3ny real safaries 
for the first yearonts existence 

— there tssometwth behmdtha 
fokes after alt As tor coning 
ftobm Candy, weii t expect tots 
of readers wilt have thtngs to say 
on that sub/^t atid if you do 
your meths^ you wi/t reatise that 
the saving m^de an cutting him 
would lessen the cost of a copy 
of CRASH by aimit 0.tiOOODf%. 

Th&re's arf&iherf^mhere fat 
the nsk of beirtg boring f^ 
msgaimes cost money to 
distribute through the chain -- 
it's dorw by distributor 
wfmtesater and retafler each 
tatting a percentage of the cover 
pnce fwe receive 42. ?Sp ot tfw 
current 95p per copy sold in 
fact}; if a high votume mag like 
OMSW was, say, only GQp 
instead of 9Sp like most of its 
competitors, tfwn the 
distribution chain would be 
doing as much work on n for 
their cut and receiving less 
money fqfit than they woutdpn 
a fTwg with a higher pnce and 
tfmrefore a larger amount of 
money The resuit would be tf%3t 
they would refuse to distribute 
CfMSH. Would you want that? 
You might turn round nowarni 
reply, 'you're spoutrng these 
figures buthidmg the truth that 
you make vast profits anyway. " 
All I can say to that is that 
CftASH above any other 
magi^£ine, has irfedto mvolve its 
readership in things that are r^ot 





Morw MkmfchmM n^ Hm Mimff. 

hug4ikm iiiim fiitw, from iMf 
mk£Y. Bk^mrthmmd, 




I 



ncfmalty mentioned m 
magmines fend don't have a lot 
to ao with computer gsmes 
either! like profit margins, 
printing costs etc It's up to you 
to t^lieve me or not. 

3} Your last point relates vefy 
much to ttie fir$t. The l^AU Of 
SLIME is 3 'fufi elements 
en/oyedby loads ol readers as 
t/^mafli^g testifies I don't 
expect every one to en/oyit^ end 



if anyone finds it degredtng, a} 
they won V send trt photographs 
ofthemsetves tob0 mutilated, 
andbl it is gufte possible to sktp 
itm page, just as you can turn off 
the TV. 

However, it would be nice to 
«ee wtmher CflASH readers 
gmn0mfly agree or disagree with 
yourviev/s, Jeremy, solet's hear 
from you. 
LM 



^ 




ii 



lanmt dcwa/f ga/vi pim i^ 

*w Uh from Bf*y, Cfi IVIclrftw, 
trmtMnd 




Be only at your peak as 
you enter the HYPER 
SPORTS stadium to compete in six NEW 
exhausting events in this state of the art 

simulation - the officially 



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===/ IMo.1 arcade game. 



Continuing the chaltenge 
where Track and Field' left off. 



hnsgkne Software H writable tromMOOUmmm. whsmitH .''i 



L;^^. Mttlt¥S Ru mb e te wi, ^OMM rsptxtnun Shops id M good < 




^fficm MUi^h mrt mymtKhm front 
pr&gfmtmrmr PAUL 
M/fC#fW$<MV. itmcfud** ■£»«»# 
CftAfttetftrt froff} thtt forthcaminii 
MWll ntE CO VfAMLATT fX* V^CM- Ml 

f^u too c04iid Euffwr! 

THE 

PROGRAMMER 
STRIKES BACK 

Deaf LlOfytJ* 

I have |ust finishNjd Xa^tor tf 
whkh, in fact, wMI be called Th& 
Co¥mn^nr. I ^m unsure <^f the 
release date, but a month or so 
would be likely. 

I hsve just Plaited full time at 
PSS, ano I'm well chuffed witii 
my firit job, ha^in^ failed rrw 
Mtcind year al UmvefSFtv IB5C 
Hons. Computer Engineerfng). 

My firsi task was !o design a 
suitable detailed loader for 
SwoftfsandSofz^ery. Mike 
Simpson decidod a scroll would 
be fii^e for ttie test window 
(similar to DrrBgonforc. but with 
'brighV u&dd to add iteptb). TT^ 
character set I des^pi^ed for 
Xa vhr u i s a iso to be used in 
S¥tfOtds, as is the sourid roirtlne 
filiflhtly modified) I hi¥e now 
siorted on writing a 'fnofMeif 
editor' for SwQtd& in ofderto 
pollsti up the characters. Mike h 
ctose to finishing, whether he 

64 CRASH Jufv 1985 



does or not this month remaiins 
lo tie seen. 

Weill ..-oops.. .Candyi!is?)l 
guess you've spotted the 
decorative envetofie. Eight o^ 
the characters mXavioiif^w 
pictured (cartoon stylet out of 
the 64. 1 used to do similar 
envelopes, as a sort of hobby, 
and aend them to a Pirate radio 
DJ t several years agi?) in order 
to get a mention on a<r. Anyway, 
I hope they have brightened up 
your mail bag. 

What do you mean , . . 
*pret©nd to be real reedefs^' I airip 
nofiesil And Tm not Wfitirrg for 
free ai^en ising, I em genulnelv 
being friendly er^d just writing 
wpth that in mir>d. After «ll, 
CRASH hM been prettv good to 
me and I git good service mail 
order-wis«. iTyoM really think I'm 
jtim trying to plug my game, 
please don't print anytliirvg 
about eT that I reveal in a letter. 

Anyway, alltbe t>est to 
everyone at CRASH and keep up 
the good work 
PMJiHulchinson, Coventry, 
Warwtdcshire 

. . . andsft&r ihat quick ward 
fmm our sponsor, ii% bsgk to ihm 
l&tters . . . 

Sorry P&ul onfy fsktng ^ pinch 
ofmich^et reaify^-honesff Th& 
e/7V«/o^ c^rtamfy brfghi&n&d 
4/p the msJi hag and ga ve tt^e 
tocstposioffwe a headache, ft 



w^s f&^^ty bngMfft's rttce to 
Afnow that Swords and Sorcery 
is sififot^ the way, ar^dgood fuck 
withXamOf II (that's the nsme of 
the game, folks, dorj't miss it)t 

IM 



UPSET BY ZZAP! 

Dear Lloyd Iwhate weird name) 
i am writing to you on the 
subject of HAP 164 whicfi has 
■ .^fi released and was 
J i ly cookad up by co rtain 
members of CfWflHto bririg in a 
bit more money — I'm iufprtoed 
you weren't one of them 
I I txHjgnt ZZAP ?&S tor my 
^ftn^tui Angya who lives abTOid 
and I !fK)ughi f'd lake a quick 
look Id see if ^t WH ai gooci a» 
CRASH I was diegiriWwI to read 
tn the first lew pMes The 
Wr ' ' itaiestHome 
Ct — ap&n from ihi* r^ 

bejri y li ye, hmf^ you toM al I f JlSth 
in the Spectrum, afief aU you're 
, rjUMa ni to be on our side. Roger tl 
went more money! Kew. Frenco 
and Olivdf fwf were ihe other 
two offenders -^ 6 of the best i« 
deserved by all XhPm of you 

m« 

made a bout itiB Spec! p 
I was bekrig slaggecj ' 
ihimigh ihe megaj 'f ^ 

side are you ofi'^ 



you -^iinpiviniiKKme money r 
ksonWajih. London SW» 

Magajr^fres are turmy beasts 
because the wntmg ieams Wke 
computer owners f get rather 
worked up atour i/H?/f 

.^uter 



'7ahoutthe 


fiff) 


{.rtH^^rt vvo- ' ' 


,es^ 


?fAP*Bd^ 


'o rake 




ciyou 




fr'U fr^^w 


tfUw mucn fUusf^. . 




sor^wemOOObe^xj^ 


p? 


pmnyearrwst? 


.mat 


ffjDfjfh^ J^mf'i ' ; . .. 


., *rHf ro/ii? 


\asf&raMthe 



pretty i {w^ 

&£bmr$ 

ionmraow/i. in utA$Hweheva 
sfmays compared like garrres 
AMMwt the two machtrfes, 

amffefifTf^ tr *he CSM04's 
fay^ '3iil we 

ha\ 'Gi^t^ 



IV 



Seconds out I ! I Round one and Slugger Sam j 
comes out swinging, looking for that kilter 
puncti, but the Ha Han Stalibn is ducking 
and weaving like a ballerina and there it *s, 
the famotis. 'JOyftkk Shuffle/ * Sitrgger hits 
the canvas 121 4 56789 and out. 
The Stalibn wins and can now go on to 
challenge for the heavyweight title of the 
world. &eiter than a ringside seat be there 
in the ring swapping punches but never 
feeling a thing. Bok clavef wfth 

KNOCKOUT the fight game o^ 
Checentury. 






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ANOTHBH ODB 

ffobm C^ndy telfs me tm not to 
prrftt Bnaih^rpo§n7 m rhe 
Fart/m, because he hal^$ ih^m 
tgesiuw of shufnting n^^se 
follows j... 

In «mp<i$i i%§ thb f ittle pcwtic 

dttty 

I tsit I'd have lo make ii ^rey 

Td satisfy the need for mail, 

And to fmlp you pay Lk>vd 

Man-qram s baW 

(Ho hired a oomputer- never 

faidlhe Fentali, 
ha dafanea claimed Lle^vd w» 
iiwital 

Bui the judge showed no mercy 
for this kicked crime, 
AfM^ sefitenced Haytl to tht Hall 
ofStimel 

And after all, it's you who say^ 
Sefid us letters \ Don't delav ' 
So down I sat arxj began to 
write, 

This |>oefn for CRASH &n Ihtfl 
disrfcnighf; 
When withes fly and 
werewQ(v&5 hovwl 
And Robin Candy goes on tha 

Erowl 
ooking for polta$ and games to 
hack 

Without these things he'd get 
thasacll 

Now listen here young Roger 

Voy >e a walty ami too mfjan* 

Why not give some more spacx 

To tha! Adventure guy with the 

fynny face. 

With his adveniure ooliimn, a 

real boosier 

To a dull boring day. thanks Mr 

Brewsier. 

More of that liippy Angus Ryali 

His taste in clothes is reaily vile 

66 CRASH Juty 1985 








1% 




v*tt?^. 



He Should be in the loony bin, 

All he does is drink neai gin. 

And I want to know, who s Ben 

Stone? 

Aimcret agent: identity 

unknown, 

A Russian spy with a deadly 

Clime, 

Sa^ck him now, wliile there's still 

timet 

To nnish off Td liki topraiM. 

Your magef ine (give srewster a 

faise) 

It's the best magafine around, 

I'd pay anything for Cfl ASH, 
"0vnri tw#'lv^ pound' fhmtt 
Stephen MoUn, W^lton^ 
Uverpooi 

ft islnes too much of my lime. 
Orherwfse Vd spend a// dsy 
Writing poetfy ^^^ fosmg pay. 
Perhsps ftotm Candy was righi 

/sh&uUdtsn &ltpo&msQn stghi 

fef your heart out Coferidge 
LM 





SommbvmffumMAJRJW 




That's the Sol for this month as 
BUG BOX has to have some 
room I'm disappointed that no 
one has wf itlen to me yel via 
Micron«tr but perhaps That'^s 
because last month's issue isn't 
even on sale yet as t wrile 
Addiess for the letters is CRASH 
FORUM, (LLOVDMANGRAML 
POBOXlO.lUOtOW. 
SHROPSHiRESyBIDB 



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n l977Sirtdairliiunched 
a ^>LuJ^i>t TV. wh^ch 
CDuld bi^ tiltifHJ into a 
>ock#t. bat yotj had Eo 
hav^ .* Vet 

indlMKl - -ne 

£?00 it co%oul: off (abouL 
£500 in todav'^^nonev- The 
f ol lowi ng vpaf TNl M I CIO" 
virion appeared. 1**^ ^i. 
Chough the prim ivas hiFQ 
it w^n'E a winrher and ih# 



HE TELEVISIONARY 



The fdea of a portable television set smaif enough to fit into a 



p ocket has been with C five Sindair for wetf over a decade, but his 
dream on/y recent/y became a rea/itY, available in High Street 



shops nattonwtde m the iastsfx weeks. CttveSmc/atr began work 



on the pocket TV in the mid seventies. The protect finafiy came to 



fruttion m fate 83, £4 mmton-worth of deve/opment tater, when 



the Sindair Ffat Screen Pocket TV became avaiiabie by mail 
orden on 3 veryiimited basi s. /Vow you shouidbe able to pick ojje 
up from your /oca/ store for a fraction under £f 00 



S^riclair small TV quier^y diii 
jipiHMrfKl from viewing 

Devi?lopmeni work wcm 
on behind the scones hpw 
ever, and the team at Sind^tr 
devefoped a highlv compIeK 
chip which coukl coniml all 
the royt^ne fynclions of a 
cachodf? Fay disptay — monii 
Of ing video i^nd audJQ mpuis, 
ctiecking picture hold and 
mainiammg the balance ba- 
Hvof^n brightness and con- 



trast This chip IS at the li^atl 
of the Sinclair flat screen TV, 
handlirni the processes 
which produce the pscture on 
itstwo inch screen. 

Whik* other comp^me^ 
d€vel{>prnt| small TVs hav© 
espfof^'ii fhp possibiiitjos of 
U1S ^stal displays 

- ■ ; those used on 

digrtai watches — and gss 
plasma di^piay?. S»r Cliv€ 
has always been committed 



to cathode ray tube tech- 
nology 

Sinclair had to develop a 
now vorsitjn of I he cathodi? 
ray tub^i in ouler to make a 
flat screen TV and the end 
fesult. !'■ ued into the 

Pocket T, ?^!^ a brighter 

piety re. ushk^ myth less 
power and has half the voh 
lime retalive to screen si/e lo 
th^t of corrventior^l cathode 
ray TV I y bets. 



In an ordinary tie 

TV. it Iwam of «- is 

fired from a gtin' at the Uack 
of the cathode fay liib*?. 
through a vacuurri. t<»A^artf$ a 
phosphor coa!ir*g on the m 
Side ff oni surface of i be tube. 
When a point on the phos- 
phor coating is hit by the 
electron beamp it emtts Irghi, 
and the image is built yp on 
the scre^ft as the beam s^ani 
lines »cfoss then phosphi^r 
coaling, moving down a trac- 
tion at the end of e^ch scan 
before starting tfie next. 

A mini screen TV using a 
conventional cathode ray 
tube would ise difTicult to fit 
into your pochef as it has^ to 



br comparatively thick to 
allow the gun to be at the 
b#E:k of the tuba, firing for- 
wards 

The Sinclair ffat -screen TV 
i^urmingly has the electron 
}Mn at the side of the screen, 
iring eteclrorra at right 
angles lo the plane of vision 
And the phosphor coated 
screen is at the back of the 
lube, not the front 

Enouah of Thf* technical 
detafls.now Sindmr 

FJat Scf«n _>rm^ In 

Ludlow, where there are i^ll 
sons of TV reception prob- 
lems, not terribly well — byt 
it provides a better piciure 
than trie one the colour port- 




abto in f Kg off ioet can mariag« 
using its Own aeriaL The 
Sinclair TV has H te*e%cQpit 
rran^islor rartio lype d^nai. 
Which needs to be fuHy eict 
ondod lo ptcfc up a dL^ceni 
Signal, and the telly is veiv 
sensitive to ^ls pcisition — a 
fx>uple of inches movomcanl 
can maf^ii nil ihe differenee lo 
Che quality of the receplion. 
With a bil qI tiddhng aboyt, il 
proved fxissibie lo get a feas- 
onablo picture without too 
much grief. In it longer test, 
which involved our revjuw 

modal tfH^ veiling to London, 
It performed very welL Out 
software edaor managed to 
watch two complete films on 
it, and caught ftarry Nor« 
msn^fifm S5 m a motorway 
service staiion" 

No, you t^n'i plug a com- 
puter i^nto th^ pJ^kel TV. it 
doesn't haw^ an aerial mput 
socket wh^ch is a bsl of shame 
— it would have been handy 
to have beD^n a We to plug the 
flat Scr^n TV into a more 
nneatv aenal. perhaps the 
one oni the roof lor bedtime 
viewing .but then agai^n, it 
is meant to be pocketable, 
and you could buy a cheaper 
black and white telly for your 
bedr<M>m. 

The p^ture resolution is 
fine — with a iittie effort it 
proved quit L^ possible to read 
the information on the 
Ceef^K and Oracle pages 
broadcast in the morning, 
and while 'Star Wars" migtil 
lose some of its impact on a 
two inch Screen, for most 
pufposes the sue of the 
picture is fine — you"™ sup 
posed to watch close up 



nvway 
twoci 



Two controls are provided 
on the front p^pnel: an on. off 
volume knob and a tuning 
knob which nxkves a Imeaf 
pointer. Tuning is simple, 
|ust Hke on your fafthhil 



It fanny hijl liiere's a picture 
loof white the SDijnd qualiTv 
isri't HiFi, iVs pertecH'/ ace 
^tablg and tAnlh Ih^ ear^ 
frfiotie provided, foiBily pf*¥^ 
at6 viewing and listening is 
po^silate 

Fcjf an exifa C? 95 3 mains 
adaptor is Bvailabie maiR 
order frofn Sinclltir, which 
woytd be 5 worthwhile In- 
vesin^^nl if yciii pl^n to walch 
much mimti+ll^^vdoofii. The 
bart^ri^s usod to pow*jr the 
^'t are llat iilhmm pack^ 
^ihich have a lite of some 15 
hours oonrmuous goggling, 
bui Ihev weigh m 3t f 10 for i 
i>jick of thtee — could get a 
:>il expensive 

Overall the Pockel TV is a 
smashing hnie device, and 
(or nOO IS not frarth shattef^ 
ingfy e^t pensive fl is genu 
inHy linv and liight Carfymg 
pr ■ m an mside jacket 

p- - , no proli^fi-m — if 
anyibiriy it*s easv to forget il 
15 there — and th* TV weighs 
[&ss ihan many ponable 
stereos 

Without doijbt, portable 
TVs wiK catch on and may 
woll be avai Cable in full col- 
our before too long S^r 
Ctive s FHar Scrwn TV i% an 
e«ce1lent pfodtpct, a lot of fun 
to ha VI? and use, and whiS^ 
Tar from essential m daily life, 
much more than a toy 

Ap#rt from allowing you to 
WBich your (avountf? prog 
rsmmes virtuallv anywhere, 
there are a host of applic- 
ations for such a device. It 
could, for instance, bfmg a 
WholQ! n^w dimen!i<ori to 
watching live sport — you 
courd have the best of both 
worlds t^y takinc} your pocket 
TV mlo the stands ai a foot 
1>all match wh^ch ts being 
televise. Action replays On 
the lerraMs no lessf ^ 




• 



in this Sin 






Three lucky CRASH readers wfU win a Flat Screen 
Pocket TV in this competkion, sponsored bv Sinclair 
Research. 



Soon you could be the envy of your friends, able to 
'watch a littte TV anywhere' as they say 

We've sorted out ten questions on the history of Sir 
Clive, his companies and products — and the answers 
can all be found by looking through Parts One, Two 
and Three of The Sinclair Story which began life in the 
April issue of CRASH. 



Rack your brains, pore over the articles, answer the 
questions and send in your entries to TELLY COMP, 
PO BOX 10, LUDLOW. SHROPSHIRE, SYS 1DB to arrive 
not later than first post on 25th July, first three all 
correct solutions out of the hat will win their very own 
little television set. Get cracking — 



1) What was Sin el air's matehbciiC'Sized radio called? 

The Sinclair, , , „, 

2\ How many bytes were there in the ZXBO ROM? 

3) What sort of tape is used in Mmrodrives? 

4) What was The Executrve? 

5) How many ehips did the ZXB1 UUI repiacs? 

6) How much does the Spectrym Plus keyboard u|h 
grade cost if you fit it yourself? 

7} When was the Black Watch launched? 

8) Dead Cockroach? Where can you find one? 

9} When did CItve become Sir Clive? 

10) What is the name of the ICL machine that uses 
microdrives? 



70 CRASH July 1985 





SINCLAIR IN 
TROUBLE? 

ShocK N^rrpr, prt>be, drim«, 
Cfnit F %« 

In ihe l^i few wwks thepapers 
have been fy II of Tales of Sinclair 
woe. How the companv is in 
tmubto €wer g fiftMn million 
poynd o^Mfdr^rt, Now the bot- 
tom is faHing out of Ihi? home 
coiTiputor niarfeetand how the 
poofrie maktruj the C5 have gone 
bacK to assem bling washi ng 
maichinos- 

T}w Sun has to win the spot 
prjze for grossest mcompet- 
enca. for descrit>ing the C5 as an 
open topped, battefy-power^ 
four wheeler' ynder a bftnnef 
headline of SfNCLAm TRiES TO 
SELL OFF C6 TRJKE . Well ctom 
lads^ keep on taking the photon 
of t%aked ladies. It's what you're 
good at 

The official line from Sinclair, 
reported in the Financial Times, 
wai^ that the conrnpany was aim- 
ing lo ratse £10 to £15million 'lo 
fund long-term growth and re- 
structuring pJans'. 

^ts clear that Sinclair 
fiesearch is eKpctriencJng some 
financial difficulti'ea* £30 million 
pounds wort h q f stocks a re 
bftin9 held, and Thorn EMI and 
Timeic have extended credit to 
Sirvclair to aid ca$^'h f4o^ prob- 
lems. Two and half nuHion 
pounds hiive be^i written oft by 
Sinclair Research a$ a result of 
the pnce tuts mad^ after 
Chnslmas m ccMTibinalion with 
returns, and a further million 
pound loss was incurred by ttire 
demise of Priam -which appar^ 
gntly CAuadd such major prob- 
(errts to the company, that Sin- 
clair is still trying to work out 
qyrie what went wtvere. 

Ten percent of Sinclair 
Research wa^ $old to share- 
holers a couple of years ago for 
13.5 million, and even the most 
mathematical I V un talented 
could wori out th^i the shana 
siEe valued the? whole company 
i at C 1 35 mi II ion Reoen tl y a report 
m Th-e Guardian placed a value 
of OO million on the whole 
company. 

Pf oblems with the QL can't 
have helpe<l the piredica ment 
that the City now feels Sinclair ii 
in. It seems that componenta Ibr 
50.000 QL's were onmed befof e 
protoivpinB. an^fomewhafe in 
the vaulis of Sinclair Research 
thef e are presumably 50,000 




Sir Clive Sinclair 



little batteries that were once 
intencfed to provide back-up to 
Ihe internal QL clock. And tnere 
are probabty quite a few ^28K 
chips going spare for similar 
reasons, which may have 
prompted recent sp«uS at Ion 
atx>ut a 1 28K Spectrum. 

Not so daft, really, given that 
Sinclair ReSrearch may weM have 
a signjficanl quantity of suitable 
silicon lying aFOur>d MSK of 
paged RAM wouk^n'i require d 
^ast irwestment in time or 
money: the TIV1S2068 had 
paging ROM and RAM can be 
paged in the same way. And 
remember. Interface 1 pages the 
ROM. , . 

Admittedly, the Spectrum 
BASIC interpreter uses 1 6 bit 
pointers r which means the maac- 
imum amount of RAM that can 
be addressed m BASIC 4S 64K 
bM such probiems could be 
avoided in machine code. 

Word has also reached us of 
the LC-3. the ZX84 that never 
was ^ Apparently the LC-3 was 
an abandoned Sinclair pr oto- 
type which ran on the Z80 proc- 
essor, like the Spectrum, and 
h^d a ODOS ROM. which meant 
thai QL software could be com 
piled down to ryn on it as all the 
system calls were the same. 
With a buiH in. double mapped 
screen (which meant that i byte, 
rather than the Spectrum's B, is 
needed to display a character k 
and a microdnv^ the LC- 3 could 
have, and who knows, could 
well siill catch on. 

Artd one shouldn't forged that 



the Pocket TV fs out and about — 
over 1 .000 independent dealers 
have taken ri on, and Dkons bfb 
currently doing a wt^iizo deal, 
packaging a Pocket TV, 
Spectrum Pius and 5 games, and 
2X Printer. Yes EX Printer ... all 
that lot for CiM.OO 

Meanwhile the rumours are 
stid fl/mg: is Sir Clive iryinp to 
raise cash by selling Sinclair 
Vehicles? Will he raise £15 
million from the City, which is 
oopulated by sheep' es one 
high powered accountant 
recently put it 'who follow each 
other blindly, even if it means 
pus^hing someone over a diff? 
SpeculaiEon is. as usual, rifep but 
tiie official Sinclair Irne as we 
write i$ thai Sir Clive is not about 
to Utep down, arid is looking to 
rai^e money for further develop- 
ment work. 

All, no doubt will be fevealed 
shortly in the continuing saga of 
manic panic in ttw micro- 
computer industry. . . . 



NOT so MUCH A 

SHORTAGE.,, 

NIOREARACB? 

A mole gets rri touch, mutter irvg 
darkly aoout there only being 
two machines in the whole 
world capable of making blank 
microdrive cartridges. The conv- 
ersation continues, and we are 
totd that when the order was 
given by some finanrcial wizard 
to cut back on QL production al 
Chateau Sinclair, ih^ microdrive 
cartridge manufacture was aiso 
cut back, demonstrating a Siight 
lack of understanding, given 
that the price had >ust been cut 
drasticslly. 

Was Our mole accurate? We 
rang Terry 8l00d Distribution, 
announcing that we were from 
CRASH and learn ihat no, there 
isn't really a shortage. 'We've 



sold 5104 packs today, and stlH 
heve 21 2 in stock, and we've 
cyrrently gof 1 n of the 
100- packs for software houses 
. . , they do tend to come in and 
90 out very quickiy. ^rid $ome 
people are being greedy. If we 
receive a cheque with an order, 
oncfi the cheque's cashed we 
have an obligation to fill it as 

Sjickly as possibte, but no, 
era's not a shortage. They jiiil 
come in and go out quickly 
Thank you very much we say; 
and have a linle chat about life, 
the universe ar^ CRASH before 
ending the conversation. 

fieirig trained in the art of 
investigative joumaJistic 

f radioes, we then telephone 
BO again, this time askrng for 
'Sales and enquiring about the 
availability of microdrive 
cartridges from !f>e point of view 
of a customer. The lady (this 
time) explains that I hay have got 
the cartridges ^n stock today, but 
the chances are that the 
remaining 4 -packs will have 

§ one within 24 hours. 'TheyVe 
ifficuli to get hokl of,' she leys,^ 
1f yOAj pl«o« an order/we'ii put it 
Oil hold end you might have to 
wait u p to two and anal f weeks'. 
Hmmm. 

A similar ^horne call to 
Lightning eNcitsthe information 
that they only sell the single 
cartridges, and that they do have 
stockaat present, 11 you want to 
place Bf\ order Td do i I very 
quickfv', Ihe lady says, people 
00 order hundreds at a time' 
DouWeHmmm 

But then there hn been a 
heavy demand, occasioned 

Eart ly by the price redu ct ion and 
y the need for microdrive 
cartridges for thte QL application 

Eackages produced in 
in^uages other than Enplishfor 
the export market Spanish, for 
mstance . . . and translations for 
ten other languages are well 
under way. So, one supposes, 
our moie was sort of right. 



2X MicfQdr7v0 CMirf^fges 




CRASH July 1985 71 





SCREEISI SHUFFLE 

Oops time agaim. For roa^>i>s 
whfch w ill no doubt remain a 
mysiery; unsolved for eons, Ad 
W^nt and plonked a loading 
screen drawn up by a chap 
ca fled Gris ham Lucas rn fheOn 
Tha Cover f«^^iure in issue 17. 
This wouldfi'C in itself hive 
ca Lj&ed too much of a proWefn, 
except iho feaiuiB w» on David 
Thorpe. 

For another un^oxMHintable 
reason, the pverworfced and 
underpaid relatives of Uoyd 
Mangram who have to do our 
colouf ^pa rations made a littte 



UCEISICE 
GAZUMPING 

The battle foi grabbing ifcerices 
to produce games is hottmg up, 
the tatesL round of deats with 
Spanish software house 
Dmamic having caused 
considerable confusion 
between G rem) i n G raph ic$ and 
SHversoft/CHL, As Llovd 
Mangram repofis in 'Merely 
. . . 'h both companies ar© 
planning to r^l^jase g^mes 
Mconoed from Oingmic. but what 
he doesn't s^y m that Silver soft 
ihoughi they had an aereement 
wFth Ehe Spaniards to release 
not only Ssiff^^^oom and Baba 
ifh^ but a^8o/?ocAy and 
Prof;iriii(io/7. An agreemeni was 
thought to have been reached 
only a matter of days before Ian 
Stewart of Gremlin Graphics 
announced that he had 
effectfvely ga^umpied' 
Silver^ft on The ^a^te^ rwo 
games Ian Ellery, Soflware 
Deveiopmeni M^mager for the 
CHL Group which is affiliated' to 
SilversofT, sdid thai he was 
disappoinlcd in the turnabout 
and surprised, since ihey had 
had a long association with 
Dinamic- 

With competition becoming 
so ferocious, running a software 
house begins to look more hke 
an arcado game every day . . 

72 CRASH July 1985 



boo-boo loo. artd got the co loti rs 
on that pa nicy) ar loading screen 
picture out of kirter. 

To put I he record st ra ight , 
Gra h ^m L ucas i s ^1a rti ng u p as a 
loading screen designer ori the 
Spectrum and a jolly nice joti be 
does too. judging by his 
rendition of ihe cover of CRASH 
issue numero uno. Anyone who 
wants to contact him to offer 
work, encourogefTHmt or RoUs 
Royces may do so on HytTwuth 
8§3121. 

Sorr^ Graham. Sorfv David. 



TRIG OF 
SMASHERS! 

S I avmg away ever hoi Spectrum 
keyboards, many miles away 
from Ludlow, is a trio of 
programmers, Ian Morrison . 
David Andet£on and Robin M^uir 
have between them achieved no 
less than three consecutive 
CRASH SMASHES, with thetr 
conversiions for the US Gold/ 
Imagine labels. 

Firs! off, ihqircor^versionof 
fiiifd Over Moscow tor the 
Spectrum was a Smash, Then 
followed WorfdS^'ft&s B^seMK 
and last bul by no means least, 
1 Tappi^r. 

Unfortunately, we credited 
Robin Muir and tan Rob in sen m 
the programmers on WoM 
SGfies. which was a bit unfair as 
while Robin did the the musiCn 
David Anderson and Ian 
Morrison were really the mam 
men behind Ihe programming. 

f^ow we lea rn t^at y p i n the 
H ighlands an the avid C^ ASH 
r eade rs won 't betieve la n 
Anderson when he tells them 
that w*3 made a mistake- Well 
folks, this bunch ol sassenacha 
did slip up on ihe credits and 
were sorry. 

And they sound like a bunch of 
i nler est i ng ie I lows — I mea n, 
Three CRASH Smmtiaaon the 
tro!. that's goT to be a first. 
Maybe weTl get to interview 
them neici issue. . . . 



Software Editor JEREMY SPENCER /s turned 
from an adventure game novice into an 
iconodastic super spy by 



THEi 



CRASH li the first proper magaiiinie to get a look at the completed 
version of tht^ new epic aijventure Th^ founh Pforo£Qf. For the 
purposes of this article I am not reviewing the gamer that's down to 
Derek Brewster next month. All I want to do it ei^plain the plot arKJ 
Ihe use ri makes of icons. 



Icons are a far batter fonti of 
man-machine interface than is 
generally found with role play- 
ing garner simply because the 
gameplay becomes ao much 
easier and offers a wider appeal 
I ban the more usjjal adventure 
text input. 

The oame is faased on Fred- 
erick Porsythe's book of the 
Bam& name whkh details the 
exploits of MI5 agent John 
Fresion. Preston's task is to foil 
Russian agents from carrying 
Oiit Plan Aurora. The fiendish 
flusskles have cooked up a 
^heme that is m contravention 
of one of the four secief proto- 
cols appended to the Nuclear 
Non-ProlileratK>n Treaty of 
t968. The fourth of these proto- 
cols was an agreemeni between 
the USSR. USA and UK Ihal 
nonre would iniroduce a nuclear 
daviHDa by covert means into itie 
territory of any other nation 
Having behaved themselves for 
nearly twenty years the Russ- 
jana are now prepared to escal- 
ate the current tepid war 
because they feel plan Aurora 
would bring about the fall of ihe 
NATO alliance. 

The plan is simple^ horribly so. 
Smuggle a nuclear device into 
Britain close to a USAF base and 
set it to go off a week or so prior 
to a general ejection; then use 
lavish disinformation tech- 
niques to persuade the popul- 
ation thai the ensuing destrud- 
ion was the faijlt of our 
American allies and their retdk^ 
less behaviour. Tti^e suffering 
and shock caused by the devasi- 
ation would move t^e public to 
such a degree that a Kefi wing 
ant i-nuclea r anti ■ American 

government would be elected. 
As a resulL the NATO atliancDe 
would coOapse and the Russians 
would be free to shop at Marks 
and Spencers en masse- 

The game is divided into three 
parls; N&to Documents, Th& 
Bomb a nd The SAS Assauk. As a 
cods ts demanded to sten rfte 
seamd entf third sia^ef, rfte 
games mu^sfbiBtpf&Y&dm cormct 
ord&f^ r^e /i>sf fwo shames a/tow 
thB pt^yBr to input mhrmafiofi 
u^ng tcons. The mmn dtspl^y 
looks rafher fika those smart 
office Mactntoshas, each com- 
mand bemg r^fv^senfed by a 
sensfbia ptcture, simpiy select 
fha appropriate ptctufe and that 
command ts invoked^ for 
eKampIe^ the use of the phow 
icon: when thehandismo^rei/to 
the phone a sut> menu appears 
that m turn disptays three more 
icons. The first aifows yoif to 
ptck up arid answer it. the sec- 
ond tats you make a caif Itype m 
the phone fyumberf^ and the 



third mtums yoif to the main 
disp/ay. Afi the other icons wo/* 
in the same way. 

The sub tcans sliaw$ targreai 
ffexibifity and ease of use — ^ 
toid ft'^s a for better and morefim 
than typmg fn instructions. 

THE NATO DOCUMeNTS 
These papers are very secret 
and it is clear they had been in 
the possession of ^n unauih- 
orised person. Preston must find 
out how ihese papers where 
leaked and to whom, loHowed 
by a quick why?" The scene is 
Preston's office and the icons 
deat with the input and soning 
of information. The CenccHri 
icon offers access to your files 
(throughout the game you will 
be storing information for coll- 
ation ai a later time and Ihts is 
where you do it). 

The AaaoiBinent icon gives 
you an idea of your progress, ii 
telfs you how much of ihe firsi 
stage you have solved and what 
the MI5 bigwiga think of your 
performance, liyou make a bad 
decision then your rating will 

Elummet but you may be able to 
acktraci^ and make good again. 
Using Syrvelllmcc you can 
assign 'watchijrs' to targets, 
these snoopers providing val- 
uabfe infonnation all of which 
will be brougtit to your attention 
via the ^trif» icon. The 
Calendar icon lets you know 
how much lime has passed. The 
Tel^hcina icon is pretty neat — 
answer it before the ceHer rings 
off otherwise you will never 
know what you have missed. 
Ulilrties takes you to the gan>e 
save feature, 

The information glearted from 
these different sources provides 
you with the means to solve 
your fir^T probtemand thus pro^ 
§ress to Thfj next ttaoe. 

THE BOMB 

By now you are on the trail of the 
bomb. You have an idea about 
the plot and even who could be 
responstble. The gameplay is 
similar to the first e^ccept 
Preston is mo^iy out of his 
office which requires additional 
icons for movement orders and 
a Maniptitate icon for ^arch, 
eKamlne and UM obieclS- The 
Communfevie icon aflows you 
to talk to others, via the phone if 
need be 

SAS ASSAULT 

This ^s ihe final pan. At ihisstage 
you have discovered the twnb'a 
location Usmg the information 
gleaned from^he two previous 
game you must work out how to 
use your SAS force lo gel nd o1 





FORSYTH 

FOURTH PROTOCOL 




ckxti tfiit 



the KGB agents and delude ihe 
device. One of (he most import- 
flnl elements here, apart from 
d»senab]ifijg the bomb, is act- 
uelly getting to it. You must 
setecT the tha best me^n for p^f- 
ticular tasks and then scm ihem 



wtth the appropriate weapons. 
This 1$ the only pan of th^ trilogy 
that requbes word Input bui at 
Jeast Bll of the accepted comm- 
ands can be viewed when 
required. 
The earlier games allow fair 



thinking time^ unlike ihe third 
part where you find the pressure 
tough— spend too much tin^ in 
deep oontempfation and faiEure 
h inevitable. Tliroughout there 
Sfe stJb^plots within the main 
plot and these can lead you 



away from the sofution but if 
you keep an eve on your rating 
Vou should be eble to tell when 
you h^ve made a ma^ive 
blunder. 

In the meant ime, Derek, good 
I uck — we 're coun ti ng on ycHj I 

CRASH July 1985 73 



WHA TA WONDERFULLY 



LLIES YOU ARE! 



The Walfv F«in Club competrtifm 
«ttr#c1iid j| veritable crop o' 
«ffitti«s — a ma^^slve* cardb^^rd 
box fuller voiir Wally Club 
Starter Packs hsi been hilf^ 
fitJiriQ the tvfl n»ffi tec the p«st 
MM pie of wMkftp »fld we've had 
an awful pb decklfitg Who 
should win the signed {fljUiW 

Aided and abetted by the fear- 
fen Artroom Aide, Gordon, 
we've finally corme up with a list 
of ihiriv worthv winners, mil of 
whom will pick, up a copy of 

Oyff iqh! wjnn^r had CO tie 
Oivid &11II, whQSOnt in a 

padtage Which included a 
special hand -painted Wally 
T shirt, WalJy wrisi bands, 
membership card and wallet, a 
copy of Paul Mannmg's book 
How W b& a Waffy together with 
tssua one of theclub newsletter 
and a wslly goodie price-list. 
Davrd Wit I soon be piecing 
logeiher the only Wally jigsaw in 
the world I 

Honourable iT>f?nTif>n goes to 
OanM Wathffis. who^ Waliy 
Newa waa beaunMiy detjgned 
and preeenied; and included a 
Fri^htfiil Fashion column^ 
Wirma's Cookery Corner which 
had a recipe for a Walty Cake 
which contains 5 Oi of Gar liCr 
and The H^avy Hippie Hottinw. A 
masier of tho m\x pan. thismari 

Ami Thomas L4Hnfion's pa^ 
elso deserves special mention, 
conlainirhg a Tom safetypin and 
special WaNy Apprccjati^on Club 
handkerchief, comers Ion he 
knotting of And head for the 
wearing on. , . 

The Lennon Wellv Pack also 
ooniained a newsletter and a 

Kster for a new Wally game 
onder if Mikro-Gen know 
about it yet > t and was very 
neatly put logether indeed. 

In a fit ai untrammelled 
generosity. Dash Ed has decided 
to chuck a CRASH Swealshirt to 
these top three winners as well 
and nq doubt they'll receive 9 
goodie or two ffom Mikro-Gen. 

I Also in the Spol Prize WaMybilia 
' stakes are Stiphafi Grahem of 
Carlisle for his 'Keep Brilain 
Waliy' club logo, B% Sloan for 
his 'Stronger than a Stagnant 
pond' Warly poster. I McAuliffe 
of H f ptjnden for « Wa l(y f^eeds 
You' poster which owed a little 
to the diis^it Kitciiener Tour 
Country Nee<ts You' poifter. 
Oevid tytoff for the Mba of 
having WaUy dad flights — 
totally original ths oner as w^s 
Robefl Cwradi'sTom "ata. in a 
tasteful blue wiih rainbow 
m»ohican on the crown. Darren 
Brooker's entry was tether dike a 
concept folder forw^adverti^ifig 
agency — very neatly executedL 
35 was Alan nAcftefTura's pack. 
P^y stery pnzetteson their way to 
you soon chaps, courtesy of 
M^kro-Gen, 

74 CRASH July 1985 



NT 




n 



TALENTED BUNCH OF 



After Much Thought and deep Judging, we 

can nowrefease the results of the Waily Week 

Fan Oub Corr}petition 





A fuJi Fist of the winrveri of th^ 
game appears on th* results 
pag«p SQ if yau haven't read you 
name h^re, don't despair v^tP It 
Mras a tot of fun fudging the 
competition, and we werg 
arnas&d at the qualitv of the 
antries- But enough of the Blue 
Peter drivel . . , see for 
VOUfselve!ii 







«^^«&nfS 



The only tufly JHMcTmartc «nd ptiaire^fiionAl utility 
fof frunmlBrnng Spvclrum prc^imma TttHTi . 

^D«sch*Di*c »***!• fan •*flii ^&4C<r«nfffl: 
0uP|tprAM Q uirntcof 141 TAPi 




An HTgBi]HMi& pece at sultware ^^ 

Vkviluiblf tttUiqpteiiiertK^r:/^ ^rra' iiMi»*^hii 
lOettY KtO^I ME N DEDf p» 



^iggter 




An ■ilMttiM map. Hir ?5ll 1acjiit«i, M •! favUirtt #n^ 
CTMiupti unwfP PI f«i N4W, fmt^ ■ iiict iw,E m p ii ■ ! 



ii * - 



ff, ^^ jTf Ji^^ ' 



COMPlfn MUSIC SYSTEM 
FOR THi ZX SPECTflUM 






3f7*^t«' 



UM-pNii ^wAltfL friitriri. h4 fHwlvi^i Jl 'r . L »|^! 

lurid NFfdTlrftk. liM4 ll#| fiiNMurf»#if AKJ vMEh lit 



^ n ^VtH'MCM* FCWi#il.lf 



Z» .J^J.?^ *» •^••■i"P 






a_^ Please send SAE for ttetatli. 
I enclose a chequ«/PO for £„„ 



Trade enpquiries welcome 

Tiw i<j pign CifMrs" ^l^«^ 
CI overwas C 2 ! 



Deli V* n e ^ n u r rn ,1 ^ I >' 



return , 



Of do&fl my 

Name „,.„„. 
Addresi^^^^^ 



No 



Pteas« Mfwl me i iic*^ as appiicntiiel WRiGGLEft E 5 

MUSIC TYPEWRITEfl £9,95 G MT Supplement C 4 

TRAf^S'EXPRESS: part @ofily C S 

Oil parts ori tape C 9,95 Q or cartridge C 14 

(?) * (D on lap« C 7.50 U or Rolronics wafer C 12 

,,,,,,,,,,, ,,,,, ,_„, .,.™. .....„„„»„ . ,„.,.^.^...^.^....., . Updates of TRANS - EXPRESS Of MU SIC T Y PE W R IT E R E 3 

Signalure . ..,,,,,,,.,,,.,,.,,........,.,„■■■,,„ Patt......... ..„.,. TRANS- EXPRESS upgrgdaa from tape to cartridge E 6 



♦ **MM*ll**ttttt*"--' 



. Card npirr. 



95 D 

SOQ 
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as a 
50 a 

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24hfl 



ordarB 01-625 9463 jS 



fen 



CRASH July 1985 75 



AT LAST! BACK BY 
POPULAR 
ACCLAIM! THE 
naONTHLY CRASH 
QUIZ 

A Day in the Life 

of A Newsagent 

Popping inio the local paper 
shop for a packet of Granny 
Grunge '5 famous Ludfovw 
Riverwater Pastil les^ we 
were shc>cked to find that the 
staff were having a tough 
time. 

Bemg a newsagent and a 
CRASH Competitions Editor 
are remarkably similar ^ 
ei^pected to get up at five in 
the morninfl to start work, 
long hours tor iirtle pay, 
notning but rudeness. ^11 day. 
., J had to sympaihise with 
the staff selling copiBs of 
CRASH and Z&Pi They 
were l>eing trampled under- 
foot byyoulot! 

A sgrtabte subject for a 
Spot the Diffemnce CRASH 
Quiz, I thought as I slumped 
back to the office choking 

over a Granny Grunge so 

here you are: 



Spot the differences, and 
pop your antiy into an 

envelope mafked CRASH 
QUIZloPOBOXia 
LUDLOW. SHROPSHIRE. 
SY8 IDBtoarnvabyZSth 
July. Fi rst t hree co rreci 
entries out of the bag win 
Sptactrum sottware of their 
choice yp to the value of €2b 
and a CRASH T-shirt (Mega 
B r j 1 1 a nd tota 1 1 y unha i ry / 
unlikeacertain Llama Loving 
Lummock -MEI. Three 
runners up will be sent a 
CRASH T-Shirt of their 
choice. 



76 CRAbH July 1935 




IUI2 



-i^'N:"!!?""' ;:5'"Wr 




from ROBIN CANDY 

ft 19 i pity that scim^ of the li«tt#r gamas releasad this mcHith 
couldn't have h0«n releasifd ettrlidr because it hu beflfi a prafty 
boring month as far as th« p4ayiiisi lips ara toncarnad. LuchlilY some 
bright sparks managed to gat aofiw tips in tor HertGri'sDommyRun 
on tim«. You sa» out tchadulas are very iinht whidi ts why it may 
laefTi to you that wv don't always hav« up to data tips— by the i jma 
you ntJid thii I will ba nartjng Issue IWm ptaying tips section Hope- 
hilly that will be a bit larger than this because this month I have bmi 
alocatBd a smaller space (must be something to do wrtli Lloyd) but I 
will try to scrounga mere next month. 

Tlia response to the pokes competHion has been far better Than! 
cjtpected but alas you will have to wait until next mon^h to read the 
resyits. Hop^iully^ rf the standard of entrants is high eno4>gh land it 
looks as if it i^t then there will tie a poke^ corner as a resuHp Hlie thit 
on« published in th« Christmas Special There were a few wall^ 
(no offafice to Mrkro-Gen) that sent in lips instaad ot pokes, and 
there were a fi^ complete kiiots who saftt In JSW pokes even 
though ft specificaliiy said no JSW pokes. 

Stalling next month Tm inauguratir>g tUoyd's Long Word Dict- 
fonary — no klea what H means} a new section to the tips pages 
called the MfNt TIPS DEPARTMENT This h davoted to ail those odd 
tip^ sent in that don't get prhlledbacauaatll#|fdpn t go into nnounh 
deta il So if you h 3 ve a ny ot theae odtfi and afim tips s^nd them in 10 
th6 usMnl address but State on the letter that 1h*y ere lot the Mini 
Tips Dept- 




By now evfrryone must have noticed that there was a tligfit 
hiccup in the Mof^ty Mo ft' poke* published last Issue. I don't kni»Af 
where iine 120 disappeared to {a p»en of Mangram sabotage no 
doubt) but hete rt is 120 DATA 62, iBT, SO. r3?, 210, 52 Just to 
make matters WdfSfr there &iiems to be TWO versions of Monly 
Mo/v and the pokes v^ifl only work on one wetsion. 

I think that's enough fntro blurb for one month, but just befote I 
stun the tips I want to make a quick plea, no more DRAGONTOftC or 
EVCnYONE'S A WAUy solutions pleaMl 



SHADOWFIRS 



WIZARD'S LAIB 

Htrt'% • routine lot (h« mm* 
g »m« t hat M«ms to bv v«rv 
popular with monv r«ader». ItV 
aii te a bit to irtpuf , byt i* worth 
the eMon What tKi« do*s is to 
dive ^ou greatly JACrtsvd Liv«. 
Kev«, ErwrgyandWwponi Fot 
IIVES and KEYS yog thouid put 
in a number Iwiwiiwi^ 1 nnd 2S%. 
and for ENERGY »rwl WEAPONS 
you vhoutdi tvp* In V or n, H*r« 
govt 

B REM Wirard I 

10 CLEAR 65S3S 

20 LET LIVES 4: LET KEYS 5; 

LET ENERGY 61; LET 

WEAPONS -53 
30 CLS PRINT AT 9,2; "ENTlR 

Noo1livesnto2&&}" 
40 INPUT *S LET LIVES VAL 

a$: tP LIVES - 1 OR 

LIVES>2S51HENGOTO40 
SO CLS: PRINT AT 9,1. ENTER 

No of kov» etc (110 2551" 
MINPUTaS: LET KEYS VAL 

a$ IF KEYS- 1 OR KEYS 
2^5 TW EN GOTO 60 
70 CLS PflINT AT 9,0 "Do you 

w»nt reduced energy lo**?"; 

AT11.U;(v/nr 
80 INPUT ail IF a$ 'V THEN 



90 IF aS "n ' THEN GOTO 60 
lOO CIS PflINT AT 9 J; 'CN) yw 

want unlimrt«d w«apon«7"; 

ATtt,13; -y/n" 
1 10 INPUT nS: IF aS "y" THEN 

LET WEAPONS 0: GOTO 

130 
120 IF a$< >"n"tHEN GOTO 

110 
130 CLS PHiNTAT9,3, "PlAY 




IN WIZARD MASTER TAPE"; 

AT1V9, fftOMTHE 

START" 
140 RESTORE 
ISO FOR n 232X TO 233Z1 : 

HEADflPOKErt.* NEXTn 
IfiO RANDOMIZE USR 23296 
170OATA22K 33,0.0. 17.1? 
1S0DATA0,17S.55.20S,8£.S 
130 DATA 21 . 33 , 129 , 254 , 17 , 

77 
200 DATA 1 ,62 .2SS , &S . 206 . 

96 
210 DATA 5, 201 

220 POKE csaaexiS 

230 POKE 08387 2W 
240 POKE 6^300,62 
250 POKE 6S30^.25« 

260 POKE 65309^ 
270 POKE 6S3 16,62 
2B0 POKE E53 19,256 
290 POKE 65336,0 
300 POKE 6534039 
310 POKE 65341,255 



tm 













320 POKE 65345,7 

330 FOR n 6^379 TO GS«39 

READ a: POKE n.a; NEXTn 
340 RANDOMIZE USA 65200 
35OOATA49,0,»,33,116. 

256 
360 DATA 1?, 0.64. 1,44.0 
370 DATA 237 , 176 , 195 , , 64 . 

33 
380 OATA255 ,254. 17 . 2S«,2» 

.1 
390 DATA , 164 , 237 , 184 , 43 , 

3 
400 AT A 94 , 62 AIVES. SO . 1 7« 

.99 
410OATA 62 . KEYS . 50 , 172 , 39 

,S0 
430 DATA 173 , SB .¥ /1 74 . 99 , 

62 
430 DATA ENERGY . 50 . 137 . 

IK, 62 
440 DATA WEAPONS , SO , 219 . 

200 , 251 
450 DATA 195.66.94 



To cii|>tufe gonerni ZoN position 
Manto out$id« his qun iters sftd 
drop the transporter b«Eim«f. 
Pick the Icick and s^nd sQrn#ono 
into Zoff £ quarters. Movfs a 
character in tci tNi same locattofi 
asZoff ZDHwinthflnirylo 
escape AssMnMlwilMlvM 
onio the same locaftfofian 
ManiD, beam him aboard th» 
Enigma A similai method cart 
b« yr&Ad to capEgre the enetny 
soldii&rs — this savi^ ^nerg^y. 

The other ha\i of the destruct 
cod« c4in be found on ttis Brldg« 
bul it is unKilcely that ytHi wHI 
ne&d it becju^ to complete the 

?ame you must awiufc the Zolf 
This can be done by capturing 
or k»HJng ^^^f^Qrm on board. Bv 
now you ibouM have compl«t 
ed tti« gajti«. 



DEATH STAR I 

INTERCEPTOR 

This ts th# fvp* of tip tti ■! Will be 
--iriQ into the ntm Mini Tips 
fit ^ri^way (tbe n«w ntterwi- 
.veiritfiiswuiimtiin 
bf -o w iJ^fing ol Stamford. 

On th« sr ' - -' 

where v 

fights - soimjDQno'^^ 

ftghi seoftltfl'!«:r*P#rT 

This fiHitkf^i shirt nor** 

ofMimy craft ever bil i 

jOnly dfaw back it Ihst il on^y 

I Does anydntf hmm any pokm 7 



CRASH July 1985 77 




^m 



iiiiii»""""' 




DRAGOHTOnC 

h tucfTvs thai along the wav 1'^^ 
lost some of voti in itie Va u lis 0< 
Locris. The problem seems to be 
getting the letter I Go to the 
room with I he stx>ol and firebill 
bl ft and move the servant ovef 
til««tixil, this Will change rt into 
• diwt. Open al I the ol her 
illiiti in th« vauK and you 
ihould have t¥vo keys One of 
thne OfMns the chflHst by the 
firebiH Open this chest and the 
fireball should change mto the 
halfmoon and inside the chest is 
tfia tettw I. For those ol you who 
hm« 90t to Halgor^s Sancrtuerv 
find and talcetlwafiwgv hefb. 
Now find the skeiatoM end 
search lo get the divbig rod. 
Wilh I he diving rtKl search the 
leaves find pools to receive the 
BANE jewel and the Crystal ol 
An ti 1 hou g ht U se t he S eal to 
open the tombstone and go 
down, Read ihe message and 
leave everything eJtcept 
Halgor's Seal and go through 
Ihe door Touch the Seal on the 
three spiders befofe they hill 

C. Take ihe three spells. Use 
RETURN spell to gel into 
Kalgor's lon^b room. Search the 
lOfHb for the door key to get out 
Leave with half maon early and 
go to Witchwood to find 
Sanctuary lor the key to the 
Locrt$ vaults. That'^ your ration 
Ot DTdi^onXon: tips for this 
month but if ynu are having 
tfouble with your energy level 
then iu!%t t ry t h ese poke s as sent 
m by K v. - ol Birmrngham. 
Type in the listir»g and save rt to 
auto run fronri fine 10 



TECHNmiAN TED 

Thftse tlpi on the ordef of the 
tasks in 7ei:hnr€^n It'd were 
sent in by Mich.-*^-! Rnl^nd ol 
West Germany Incidentiy has 
anyone managed to CMch Tech^ 
rifa^n Tcc/lor IfifMlvHvvi 
pokes etc? 



Yoy must compiece thew t^sks 

wiihi^n the time limit? printed by 

each one 

Ted's Desk by 9 56 

Silicon SNcG Store by 9:09 

SliceDrMustonby9:Z7 

Fuming Cupboard by 9:S6 

Clean Room by 10^07 

Siljcon Elchmg Plant by 10:22 

Canleenby 10:40 

Photocopier by 11:1? 

Boarctroom by 11 : 25 

SI ice Surface Abrasion by 1 1:56 

Lase^ Slice Separatiofi by 1 2; IS 

Bav7byl?:M 

Micro Ch up Mount fng br 12:S9 



78 CRASH July IBiii^ 




1 PRINT AT 9, 1 : "PLAY I N 
DRAGONTORC MASTER 
TAPE", AT 113/'FROMTHE 
START" 
M RESTORE 
30 FOR N 23424 TO 23467 : 

READ A: POKE N.A: WEXTN 
40 RANDOMIZE USR 23424 
100 DATA MB. 122, 096. 006. 002 
110OATA 197,221. 033,000.000 
120DATA 017, 000. 000,062. 25& 
130OATA055,2O5.0a6,O06. 193 
140 DATA 016,239. 221,033. 016 
ISO DATA 1 89 1 7.239, 0&6. Q€2 
leODATA 25&. 055. 205. 086, 005 
170 DATA 062,201. 050. 193. 1t9 
leO DATA 205,016. 189. 221. 033 
190DATA 124,095. 017. 2 12, <W 
200 OATA 062, 2S5. 055. 205. 088 
2 10 DATA 006, 062. 2S5. OW. 225 
220 OATA 227, 195, 12<. 096 



Eea Machine 13:02 
Powef Generator by 13:16 
Electro Plating Bath by 14:00 
Ouelity Assurance Dept 14:25 
Abrasion Dust Extfact by 14:38 
M^iirhBws Lair by 14:58 
We CaN Him Sir by 15 50 
The Wage Oepartmem ijy 16:07 

After f^ornpleting the Wage 
Dcpartmenl then yoy muitOOlO 
Ihe picket line, up To the Union 
flag and again down to ihe 
Puiet line (in the middle!. Frotn 
here yoM can now go lefi end 
into a rws^ft' room called 0K( 
WHEfiE CX> I GET MV REWARD 
Go into thE$ room ^nd walk left 
through the exit foom to com- 
plete Ihe game Vou MUST keep 
with in the lime iimit if ypu wish 
to complete the game. To plan 
out yoyr routes lo inc) from 
roomt use ihe tnap pubh^hed in 
a Ijack iHSue of CRASH (Mo IS 
April, page 70] 



I- to «nt«r bnle p*f%on*l And pi-hrf t« e^f f *ip«fid»ri<ip H^* No|m fiv 
w*^ing l47f f «i[k|i#i tlut may fi9<H4f tiotrm Thanh yoM 



HERBERrS 
DUMMY RUN 

Here is quite m bit of thAMhitliiii 

to Herbert i- Durnmyftun ftl ttflt 
j n by J Wa nk [i ng of Kiftn i ngharti^ 




Fir^t of elf gel the box ^ey and 
get the honey pot. I^ow go lo the 
roony thai you siert of* in and 
ji^mp up on to the box This, will 
spring yoy up lO where vOu can 
exchange the honey pot for the 
teddy. Get the rope. Now with 
the rope and theleddy go lo the 



CNUCHIEEGG2 

Thme afefefief*! lipsM *««t m 

by R ob*n t W ^ I « - r War key . 

Surprisingly i .efflbe>en 

that n'ljjny liys n^i im^^ tjanne bi.il 

ayiteafewmaps Eneughofthe 
roning and on with Robert's 



arcade room with ^m deieki In 
ft. The teddy will no and open 
the right hand side door; you 
can now go through this^ Jump 
at the rope in the next room ar^ 
it shoytci extend inio a room 
With a rubber duck; collect this 
Laari the pop gun (with the cork 
and the pop gyn) and go to the 
cast le E ^change the pop gu n for 
the (lag and with th« rubber duclt 
go to the seaside screen. You 
Cin now collect thepebbJe^lo 
load the cataputt 

There was more to J s letter birt 
yon will h&h^e to wait until next 
morilh for that Anyway yoy 
|ifOb»bly know il ail by now! 



DUNDARACH 

Now I don't want to give the 
ganwawey 1111 tet you suffer for 
another month) but to he^p you 
off let me iust say that ihec e is m 
Goldbar Merchant in V^est Way 
and an Aurums Byyer in Crois 
Street — enoyngh said 




That seems to bail for this month but as i aatd at the start, hopefully 
next month will sae a bunwr Itaye of pokes, lips and all the usual 
a^iortment of things you neve come to expect from me i'^fkf? fang 
wmded tniras -IMh Do fwnaftAer the MINI TIPS DEPT and keep the 
pOhM coming in. Okay that's ft from me. Sye until next month. 




D O M A R K 

presents 





> 

¥ 


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Vv 


^ 


x« 




V 




^ 


L 


f 


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« 


■ 


i^ 


"li* 


^ >^ 


J 





AVIEWt^ A KILL 

THE Computer Game 



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D U M A R k Te4w 894475 Q 



I coyNTY 



H»d#kiiWi-i'i,iiMi 



iiHli«ir>i-kKBfea'iiii|ia 



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I 



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soncf me ..copi^of'AVawioaKiN - Th« Compuier Game" 

Bi £10.99 (indudes postage and packing). 

l«f>olo^ i ch«que/P.O. lot C ..pp.......p,.....-,,...„. **,*«^... 

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HHil lH il l i 'liliW 



WMm.H#fi tH I«IHF' 



— .cm 



l1< 



Htm rfJWCRSWjRK 



U¥\^i*f\ '.rtt> '"^ril'v I?'* f\f***i ill I 



tiifrrfi rjji thr.- Cithrir thr- 
Fijilhnrmrjrif, iM-ii .n . 




\ 




(~ 



MAPOF 
THE ATRIUM 



SOLVJ^'G THF ATRUJM 



■^■.11 1 riir^ffA ifi dually on iIhj iiiiiiii 



TOWER CONFIGURATIONS 

TbiiHi i lie tfi rm batic towttf €on- 
Baymtiorrs: a Qatt; a ShActe and 

The Gtti; Ittis »» yvh»r« lEwo 
tcrivfln fooi eadi otlrver scrois a 
trflfich so lh«t each cafic«l» CHtl 
tha othar'a blind apoL It it plain 
to •«« thai moyamtm thfmjgh a 
fata if impoaattji^a. 



Tha Shada: fbynd whara a 
towar *ahadaa' a treinch — the 
Qf%hf way to paas aiong a iliadad 
iranch [§ to traval aloiig tba 
ahading towar'i blind ipm. 



Tha Sio^k: thi* eonflfiy ration 
ia by fir tN niftiMt l-lara. a 
towar f acaa down th« lafigth off 
tranch, making \i Impoatibia lo 
axift anywhara in It 



NB. In carta in caaaa, whafi lum- 
ing a comaf into a blind tpot. 
VOUf lateral Hnomantum carrtta 
ymi pyt of tha blind ipot. At audi 
timaa it is fdvftablt to orlancata 
V^Jftaif io that thip momarttum 
mov«i ygy into ttit wvati a! tha 
bifndipof, aftartymjrrg. Soumli 
trfclrv > but tha diagram hafa 
ahoijid halp maka h claar. 



No Rmataa: momantumi carfiaa 
Hodroid oyt of blind ipot 



Th** Atritim k tfip f-ntry lo ibc* lighted i ite The red Side Pa* 

k*fe, CFiiipol being ymir fdr^;^*; ^Ims help yow lo fs 



]>«' In ---ni 



"J F^^J iSi*- lls^^^i- 






nvvana batora an«tarinp Mind 
ipcrt: momamum kaapanadroid 
igiinfftwall. 




hi fill' AlfMi;fi>. ItM' h.i 



yiiii iIPmI .1 hiWif In Uh' 

nic^vinifti'fil'f v**iv liiti^kihv 



V 



fii'iiiM|i% llii'V .il'^i hli^iJi Ih 

(•.ilifkiA.iV% lN*t«Ml»l'li HH|lilllS 

1 1^11.11111 lltlll- 1 

Kt^'ftiriii vi'iy 4 liiM* li> 
iliKf"> li inI hi iiii^ln^ Uii- I 
n-fiii I.imI hk iiir.ll \iiiHii 1! 
' iPIKffll ri-MJ;1l in v«i<i Hi-iUli 
MjIM .t H' i l n -.Ti- n l 



I Towat blo^ca 
patMga 
icroit 
|y not Ion 



T 



Ball providaa 

and blMlGa 
tovwtr'aflni 



ig into 



As an adcJM aid. fht? four dis^ 

Iqwei^ nearby whrch is prod to show the ch 

lov.xf iisy.Ji ucL*d by your firing M thrni you are faoing 





Tha Siadnjrn 



r/ia/a #119 two soiutiofts to thrs — 
find tfm W^f^r tmrn for yOi/^9it 
bot cWw this on& for rAn/te/ 

Ufa a t^li to giva you oovaf 
from thrQ Towar marhad 1 and to 
fat you fat into a posttfon from 
which you can shoot Towaf 2. 
Drive to A and wait for tha ball to 
PASS, than driva on to B ba4ora 
4hQ othar ball blodis your way 
Shoot Tovirtf 3 ar*d a way oul 
through tha toi^am and of tha 
Stadium 4a claaf..,. 





TbaCrypii 

Stiootfnb Towan n>arlcad 1. 2, or 
3 pannlm aooaaa to oiia of tha 
thraa paaaagaa marhad A, B and 
C^ Only ofM paaiaga ii war 
opan at a dfna^ To lama tfia 
uypt you wiil naad to daacti v«tt^ 



1 



iThtKey 
Enltr the K^ carflfulty, vin the 
Mind spoi of xf^ Tower marlted 



^arffl 



n 



4^ 



|»^A»yA » 




TlmCidmroa^ 




Tower 1 perm it* 
Eaft-WestcrossJng 



Tower 2 pefmils 



TheBecrtln: 

fGcH>d fimctkm for n^g^iiMmg 

blind spots, fhm mm J 

Gm into Tow^ I'i MifKt &pot 
then UM tftfi ball to iricxk tfw fim 
frpfn TovMf 2. Siip Around Iha 
corner — but QutcUvl 

Drive ihFougli Tower 3^i bUnd 
spot deaaJvate Towers 4 arxl 5 
and «HJc via Hit douUe-btind 
tpot of TcMwi 8 wvf 7. 

Th^re is a necemd solution to Tha 
Beetle th&i do»n1 inviriv© dt- 
aaivatjfig To¥¥ar 4. C^n vchi find 
ri7 




THE SOLUTION TO TME 
ATHIUM 

There ere tnwtt wpys to iofve 

the jMriitm, though the baijc iol« 

mioriis: 

'The Garden' {light grMtl); 

'The Crossroads' fpurpSe}: 

^The Alley MWuet; 

'TheKev IdntfcgrMn): 

'ThflAHey': 

'The Gafderi'^ 

The Beetle' IbrDrize): 

i1>e Wheel' (litec): 

'The Garden': 

'Th^>Crot*fO«d*'; 

'The Stadium' fvi^ionAr^ 

'TheGuiH^Mii'^ T^tM-ip. 
'T1>e Lock' Idarkoreen}; 
'The Chapel' (j^}. 

The namee Qlven in ihje Ugi 
mm those of the reotcafttp erul the 
cakmrm in bfwtatl ii the colour 
of the ksaahedrofi Indieecor 
when you are In th#t region. Tha 
iregioni are lifted in the ortim in 
wnich Ih&f fhoiikl he driven. 



mil 
you, with a bit of pradUoe and 
pereeverance^ to sotve the 
Atrium . Theri the neict step is the 
real thtng. . . . TheMiOPOpoifl- 



H 



4 
<1 



Loch: 

The Lcx± is a series of four 
gatK bkidkiiig the e mieiwe lo 
me ChapeL To opwi theee tour 
gdtes, turn the ee^m nmvtim^ 
so that Ihey all point 90itiih. fm 
ure to open the Lode will prevent 
Oniry to Ihe Chapel. 



THE T^\'E 



Th^if* 



;<j^^ 






tha gate formed by T{>wers 4 end 
5. Shootiftg ToAef 5 will erect a 
(iete over nicha 0, ^o time your 
ihots carefylly to allow you to 
Ma refyga in ni^e E before the 
Crypckeeper cxxm^ rolling back 
-ogetvoul 






I 



Guillotme: 

This ieihe tfckiesi puaiiie in Hie 

Atfhvn to solve. 

ITie Gate to the ea^, which 
blodcs the exit will onlv dm- 
activale when a sequenoo of ^iK 
target towers are deiK^tivMed 
anjund the periphefy of tfie 
trw^. Eedi suocetsive towef 
ippeiffi only when the previous 
one has bwrdee^veteri. 

Towers ifipeoring at 1« 2« 3* 
end 4 wifl (o>me you to drive and 
firm at the remainirig larQet 
toweri from between rwo belli 
(The iHrils, being distanced pu^ 
l&ss than one squere mumK, 
vtde cofitimiouB cover for n 
Ofiojelriving tHUwaen Them.) 



JHf^ SOLLmON TO ^^^ 
NECROPOLIS 

Your ot»|Satve in the Neaopolis 
is to find 'the Place of Wisdom' 
where you wiil be given an 
encoded rnessage. The location 
of thm Is a sedet bat you will 
linow II when you see some- 
thing u nus&ial . ^ - when you tea 
sonMthing that h not Mrftat it 






HOTUNE TOP 30 FOR JUL Y 




tmate 
2 ( 31 KNIGHT LORE Ultimate 

ai MATCH DAY Ocean 
4 / ?; EVERYONE'S A WALLY Mikro Gen 

(TERL^ 
B(77} UNDERWURLDE Ultimate 











10 f73) RAID OVER MOSCOW US Gold 




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12 { 8} DOOMDARK'S REVENGE Beyond 

13 (M) STARST RIKE Realtime 

14 /VORLD SERIES BASEBALL Imagine 
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^B(f8) LORDS OF MIDNIGHT Beyond 



20 f 7/ WIZARD'S LAIR Bubble Bus 



WA 




The winner of this moTifh's HoiliTi& draw is Craig BartlAtt Irom 
KafhpshoTt, Basingstoke; and the foor runn^r^-up &tG KahJi Qit^ 
COmM of Drpiiwich, Worc$: MS WlHoit frorn Shcppertori, 
Midilleftex; David Caimi of Hilisborougti, Co t>own: and H«fify 




RILL 'N' FAB HOTLINE PRIZESTI 



Thtt CRASH HOTUNE & ADVENTyRE CHAhT is BHtAin i riiMt 
ifnportAiTt pofNJIaritY cliart It dapwrids antirelv i^n ycrnr support 
and lAn nead vour volffs. Thafa ira two maihrod* for votinii, 
Bfther UH th« CRASH HOTLINE PHONE IN. or tut diit tii« ifw^ 
coy ports wtiich yCiy can fincf on p^aga 122 
WhoTh&f vou pliof)# or writi! in. all tha namas go into the Hniline 



Bag to ba drawn fnonthlv. Firvt out in botti charU racaivas E40 
WORTH OF SOFTWARE plus a CRASH TSMIRT The four 
runnare^yp m both charti aacH raorivia a CFIASH T-SHIRT and 
THREE kwm bswte of CRASH M^nAftfia li kind cif mini- 
iutiEicrifnioii — axiitmg aubicriptJCpna wlH ba apfiropriattlv 
extended} 



"ADVENTURE TOP 30 CHART. 



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ifiiwrn'O 



Iti»f* 



rsKi»i^™ 



1 ei*^'"^". 









ILj; DRAGONTORC Hewson Co nsultants 



iS*it>W 






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2 ^/2; OUT OF THE SHADOWS Mizar 

f 4} DOOMDARK'S REVENGE Beyond 

IgroSOyjMELeveieCompijtii 

8 ( 8) RETURN TO E DE N Level 9 CompuTinj 

largoyleBsmi 
W(J3) SNOWBALL Level 9 Computing 



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11 f Si SPfDERMAN Adventure Inlernatic 

12 (—f MOUNTAINS OF KET Incentive 
b AVALON Hewson Consutu 

14 (23} RUNES OF ZENDOS Dorcas 

le^g^HgBANUreTARTRjch^^ 

18 (fSI TWtN KINGDOM V ALLEY Bu g -Byte 

20(14} SHERLOCK Melbourne House 




21 (^7i GOLDEN APPLE Artie. 

22 (29} VELNOR'S LAIR QuicksMva 
/?fiJTHEHQBBITM6lboiirnR 

24 (22) THE HULK Adventure iniernational 



The CRASH PHONE-IN HOTLINE NUMBER has been discominued. Whitst so many peopte kindly 
rrng tn and leave their votes without any fuss, a large pttrc«fit»ge of readers have abused the 
service with obscene phonecaHs. This situation has b«en made worse with callers mis- dialling and 
upsetting people. It is with regret we mahe this decision, but in the circumstances we have been 
left with no choice. So please note that the 3015 number is no longer answerirtg to HOTLINE 
VOTERS. Please use the printed forms provided to register your vote which can be found in evory 





I 



rSEiSl««P!^ ****** 



ISO l>Cii.*:3«3 ^*»^J2Sv 









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j/r^ 



you to chi^at. a»^;i^ ' 
through th« Man^ram fST 
detector before being 

stamp, rt's HAU. of SL(mf 




^oyCwTSKBBtai 



SJuimM 



9 Ociotwr 84 



lONiMMmlMrM 



r 



1lO««Mnb«ri4 



IZChristmatJ 



IS April 85 



fill that CRASH Gap .... 



lF*bryarya4 • 



. at fitock 



2M«K^S4 # 



ejuivM • 



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SSaptMilMrM ^ 



13F«bfUary8B « 



MMafdiK • 



Hig ' ^mn Curratt R^crDifwedh Livfrrg Quhte Slnnifi T 

Jlssito C&rnmand ' g»mc»& Living Guide SincUiir T«lk« CiMit U 

•^ill utiftty GraphiQliftiEltiM Mkroi^rivf 'P-vngo' g«rri«i f 

** ^ riftkm Jet Sel Wi lly Mjp fa nie' g AtriM AlptiKom pi 

Atic Atac M«p 1 ^^^Hf '^t^rnih ' g 

t a c Map 2 Lo Pr qI i in k«ybo^^^^ 

Nog Dci(Wi»ii(ia^aComMni'fiSnWWt»r 

AriticMflp OftsignDt^ign lothkiritfi 

iOmplriiOM 

^VPWWilW' Ifeireilhotj'^tkfc ,- ^ „ „^ ^-_ 

rtc V Mo\& Map Pifja mamma M^p 

RAangroiti kxihs bedk Supwr Mint Mir D«at h o( Imag ine Aaad^ rs Awardu Sp«ctfym 
i»frid# CHASM Tim*3c Disc Drive 

»V Semm f vtkk Mikro^Gftn PmytriXH Map Mini Otfie* Sleva Jmdkn 

rwoH Map Tir Na Nog Map O m n icak 2 Milee Si nglMt^n [^0md«r1t> ^, 
'^-^lemef Lund 






pfi yiKtefgroti nd Map ( \ | , 
Sf^ry'l ChritSivyav 

_p0Tts Sifriuliitioirisfoun^~~ 
VttJfty my aleuftitirtiM U „ 
WallyMap JggpB| yOow^n 

Denluri D«!gfw' 1^ 
U nd#FW u ridc Map 2 Ti^ _ 
[Artist David Thmpm 



% P«fien ftiC^M^pi Map * 
ifm Mizar aHpiDvvtd Row« 

Story 2 Fl? eblf3*'^1fic«i*tiv*i L ight Mi 






WWi thg «Me«pltofi «f lffy« 1, i^i* «fTy o Jiniii^Pd irtcH-li of ba£i 
nunib«r« for reodett v^%0 may bava rriittaci qui on aa rij*r imftu>«s 
ifid iof ttwM viritti gapt tfi thafr Bif)daf»^ Amv KS»ua baaring ?77 
aftar lh« mini-cofitanta maarti thai tbr wvtraly limited 

and before Drid?eririg you ihciiaU phofia x 



BACK NU MS01S SPECIAL OFFER 

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total Five irr mcira twuat ofdatad at ttia tame tinna — 2Cip off 
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2 — 7at7Spaicb 
lAf i^ 11/13-^ IBal Mp aech 
jal2(Xmai)Btfl.2S 

ie onwardi at S6p aacJi 
; ami padiaglng: 20p per itafn ofderad 



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multo ^VlDBt/piMiil oraart 



iVfiaaiedehijpaiVffeiiiTti'. Hhh ao wtt ni klIimm vty ofaii iMtfi Avid lis ifiii 
pf Ijh* fnapgfww — ihii mart i^^^M In iWa yi . B t m ^ ywif n pa» fi tq thm 



BACK NUMBERS, CRASH MAGAZINE, PO 
BOX 10, LUDLOW, SHROPSHIRE SYS 1DB 



I I 



CRASH Julv 19S5 85 




THEY SAID IT COULDN'T 
BE DONE Dept. . . . 

The world's very first ICON DRIVEN 
Competition, brought to you by no less than 
CRASH in association with BEYOND 

r 25T/SHIRTS AND 
25 SIGNED COPIES 
OF SHADOWFIRE 



Fans of Termmsf Man will no doubt 
sput a certain similBrity of style on 
these pages — well 01* feh it was tim& 
to put tog«thef another tittle ca^rtoon 
strip for your «fiteitainment. The few 
philiBtines out there who couldn't 
abide TM will no doubt gleefully go 
and boil their heads, shan't fael up to 
entering this competition, and won't 
want to win any SHADOWRRE T- 
Shirts 

Our Hero^ depict ed here^ finds him^ 
self in a Spaceport, negotiating his 
way around the High Tech eovirofi- 
ment Owing to the multipticitv (good 
word.foitnd it in Lloyd Mangram's 
Long Word Dictionary) of languages 
u$#a by the beings that travel through 
the Spaceport, all the control con soles 
are icon driven. 

An Icon is a little picture, used in 
SHADOVUFtRE and in this Spaceport, 
to represent an option on the menu of 
a program. Our Hero successfully neg- 
otiated the computers in the Space^ 
port by selecting the appropriate icon 
m every case. But which kons did he 
use? 

That, dear Competition Entrants, is 
what youVe got to decide. Oli the 
Magnrf icent isn*t so good on Icons -- 
he couldn't make up his mind which 
icon to put on which eoiriputer screen. 
ft's a bit of a ^p-out on hb part. b«t 
then you need an opportunity to exer- 
cise your skill and ludgeiTient, dont 
you? 

Study the action in the cartoon strip, 
eicamine the icons available and make 
your decision. M^tch up the letter of 
the icon you think fits best on each 
numbered frame of the strip and whia 
your entries to SHADOWFIRE COMP- 
ETITION. CRASH. PO BOX 10. 
LUDLOW, SHROPSHmE, SV8 lOB to 
arri V e by 25th July a nd yo u co uld be 
yet another lucky winner. 



GETMtf 



LET IT KHOKf 

GOINS - 

PICK uisr 

OF PESTlNprrPMS 



f7 



\ 



uPTttt 

TOUGH, \SUP«]£6^; 




^ CRASH Jufy 1985 






CRASH July 1985 87 




88 CRASH July 1985 



UP^j^lf^GE. .^S^lpg^i^levlaa 




■ ZHUE 

I'M r«*d|i for uDur i ni. i rue 1 1 on* i 



L 




SUBSUNK Adventure with Graphics 

Trapped on Ihe sea bed in a scuppered submarine 



SHORTS FUSE Arcade/Slralegy 

Sam Short secret agent versus Boris and his bombs 





DONT PANIC Arcade/Strategy DONT BUY THIS! Comp4lat*on 

Amusing and challenging, a game with a difference Five of ttie worst games you have ever seen 



Old 



oai 



037 



043 



fwesiftD smvEn c«imjooue 

ODS frUNBMYmJN Arcacte 

Mulii -car cop chase iJxJ stioot-out 
Q35 OOWT MMC Arracte/af alegy 033 

Amu^rkg ma chtftongins, a 0Afm wttti a clifterefic« 

03€ 

^m VMNO NAIDEFIS V^rGafW 

A t^u ol srrategy against the computef Or frteftda 
1 ? THE WIU> %]M>I Strategy ^Adveciture i^q 

Accused of myrdef, hunt tha raal kHter 
014 IWl l4tfcL2k Afcadft/Strategy 

Six cofnpartm«KiU. M^ tougher lo de-i€9 

MAILORDER 

Please stale name of game fend machir>e) and 
n y mbers r equ! red E nclose crossed cheque/PO 
made payabte to RREBIRD SOFTWARE All olfers 
are sybjed toawailabilrty Orders are despatched 
promp% Ml pf ices mduswe ol VAT amJ postage. 

MAIL ORDER: -FREEPOSTFIRE»Ra 
WELUNGrrON HOUS& 
UPPER ST MARTIN S LANE, 
LONDON WC2H9BR 



DOOTY Arcode/AdvenlurB 

Twenty tiolds lull of p^rafi^ loof 

«MKUNIC AdvafAnwHhOraphteti 

Trapped on tho Mi btd In a scuppered aubmarbn^ 

THE HELM Mventure 

An amuarig, sfyfish Ifi-xt adventure 

SMOffTS FUSE Arcada/Strategy 

Sam Shon seoret ag^nt versus Boris and N^ bombs 

P«LlCHOf>ffifl Arcade 

Fast and amoofri my fti screen adion 

DCMT eyY TIW CompilaTKKi 

Five ot tfw worst ^1 f unriNe^ games you have ever 9#en 

l*HftENHBt 3000 Af«d^S*rategy 

Sixty fcHHif screens tQ mettdown 




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AUTO RAPtD-fmS JOYSTICK 



SPECTRUM INTi 





SPiCTRUM UPGRADE KIT 




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URBOH^URFACE 




Four gr^ ntw add-c>nsfrQn) Ram, Nymbtf One n 
ewrything (bf the Spectrum. ., 

Our unique Turbo Interface oiFtpef forms any Spednjm 
interface - it works with ROM cartridges, 2 st^idard joysiKka 
and there s a tuU expar^ion bus at the rear. TTue Turbo supports 
t^empstoa P^eh and I nterface 2 software ^id bads from 
cassette- or instantly from a ROM cartridge It realy makes 
the most of the Qyiclcshot H's rapid-fire action, and with a 
unaque buJlt-in power s^ety device, rt s amazing value at 
iust£22.95. 
QUI CICSHOr H AUTO R APfD-Fffif iOTSnCJC 

The farnous Quctehot 11 ts the top gwie^ joystick wrth a 
sleeh tr^er fire button for quick reactions, m aif to fire swrtch 
for continuous shooting and a new. improved grip, 
RevolutiDnar y txj ilt-in stabilising suction cups ttrnm a sure, firm 
gnp-- a snip at £9.95 

spfcriruM iNrfRFACC 

Boost the power of your Spectrum, or Spectrum + . 
This Kampsion-compatibte interface gets the most from your 
pimes - etectrff y your enemies wrth real power and 
l^^ning-tKt reactions ngfit under your fmgertif^ 
Costs lust £9.95. 

SPiCTRUM UPGRAEX KIT 

Jf you've a 16K ^>ectf urn mcro. ths handy and 
inexpensive add in kit boosisthe RAM memory to a powerful 
48K so you can run the latest and greyest software, the most 
exert J ng games around - and expand your own programming 
[»ssib!lrties!Only£2L95. 

Where tan you get your h^Kfe on Item's arriazir^ 
Spectnjm add- ons? feu can see them at branches of Boots, 
Menzies, Spectrum Ooup computer centres, and good 
computer stores everywhere Or return the coupon below. 

3b: RAM Electron's {HeetJUdfOept CM / 106 Fteef 
Road, Fieet Hamps^//e GU13$f^ 

Cfem Card hot kw: 02514 25252. ^kcess & Vm}. 



Pteasesendme 



Spectrum Turbo Irterfaceis) at £22.95. 
Qyickshot II Joysticks] at £995. 
Spectrum Interfaceis) at £9.95, 
Spectmm Upgrade Klt(s}at £21.95. 



+£J per {ir*f P+ PtCJ Owreeas; TOTAl £ 


D 1 enclose cheque/postal order D charge try Access/Visa 


□ XL 


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H pioducts ai« Miy coiripBtibit v^ ttie SpedtTUTTi Spe^^ 

nISviciarMcRNhwii 

IteiElKtmcifMlMlhptCM iinRHCftMFM^HinipilingUUSf^ 



I 




I 

fade and export enquimsiMlcome 



DNICHE^ 



I 



nTECHBNICHEDZ 



MORE MODEM MANIA 



In the Lait issue of Tsch Hhchm 
wm pFomised you a review of 
Spectrum modems. On the face 
of il rhai was a Huie boldn not 
only be^iauso thcrro are so many 
modems a boul bur a Fso because 
Ihe manufacturers oT ihem are 
either a I rnean b) hard to find c) 
don't wan! lo be found or d| (Hey 
never really had a modem in the 
firsc place. 

Anyway enough excuses Wc 
did manage to decide on the two 
mosT impofiani modems to re- 
v'l^rw in this^ t^^K}^ ^nd we" II pass 
Over thu othi^r for the mtiintlme. 

Thi^ VTX WOO iind ih^ Pnjt«lc 
1200 FT^udums tire boih front 
runners simply because ihey 
provide an uncomplicaiad 
means of communicating with 
Prestel or , perhaps mor^s import- 
anily Micro net, ai a reasonaMe 
cost- Ttiese «wo modems are 
Umited because tiey do not pro- 
vide the f#cililies that would 
allow you lo communicate 
easilv.wich every sort of on line 
compiJler ihere is — there ^re 
modems ihat do, but generally 
they cost a lot more and are 
mofe complicated to set up. 
When we reach the stage of 
escamintng hobbyist bulletin 
boards and spectatist databases 
we shaft also examine sonie of 
the kit that is needed to make 
those connect ions. But they will 
have to wait for a future Niche. 

To begin to a^c plain why modem 
a^mpatibility ts nearly as big a 
laugn as computer software 
compatability, it i^ necessary to 
take a look at the workings of 
moderns. As stated m ihe Jist 
issue Modem is timpiv a short ^ 
ened form of MOdulator 
DEModulator. We all know that 
computers hump information 
around internally as represent 
ation5 of one's and zero s. Com 
pufers reaily areni ihai smart: 
to a computer l<ife i^ ^ery simple ^ 
a situation is either b^acic or 
White, on or off, one or ^ero. All 
this means is Ihai if a computer 
wants to tall somebody that i;t 
knows The Ai^sw&r it can! 
Simply shout out forty two\ 
weli it can . . . but only because 
the corriputer knows how to lum 
its version of 'foFly two", 101010. 
into our version of 'lorty two' — 
42. 

So if one computer wants lo 
rttat to another computer it witi 
do so in a signal representor^ 
binary numbers, and all that the 

92 CRASH July 1985 



modem does is to take the 
binary message and turn it into a 
form that can t)e sent down a 
standard telephone line. Fed 
With data in serial rather than 
parallel form, alt a modem does 
IS convert characters into 
sequences of notes for trans- 
mission, and dac^e incomir^ 
signals which have been senl 
down the telephone line, assem- 
ble them into characters and 
hand thefn over to its host 
computer, 

tn the case of the basic Spid* 
trum, which doesn'i have a 
RS23? pKjrt fitted as standard, 
you either need lo gel hold Of a 
modem which oonnects direclfy 
to the edge connector and sorts 
out the interfacing problem for 
itself, or use a suitable RS232 
interface for your Spectrum 
vvfiich should alkiw you to con- 
nect it to any modem. The RS232 
interface provide on Interface 1 
isn't up to the job, a though 
people BW rumoured tO Be 
working on thaiprobliem. 

Once youVe got a modem 
attached to a Spectrum ar^ 
working, the next problem is to 
make sure that it is compatible 
with the modem at the other <H^ 
of the the hne. They must both 
talie the same langtaaga in orcier 
to hold a successftjT convefs- 
ation. A number of variables are 
involved, the two most impwrt^ 
ant of which concern the speed 
with which the signal is sent and 
the pilch of the notes used 

In Europe we have two mam 
standards CCITT V 21 which is 
for 300/300 baud communic- 
ations, and the V J3 for 1 200/75. 
The baud rate is a measure of 
the speed at which data is trans- 
mined Typically, 300 baud 
represents a rate of about 3) 
characters a seoorKl, whtl^ 1200 
baud is aboul the fast^si ^peed 
of transmission sch^evabi^ on a 
normal telephone line^ and 
works out at about three lirwa of 
tajrl on the Spectrum screen per 
second, 

Tlte V 2t standard is used bv 
mo^ hobbyist bulletin boards 
and on-line serv^es If you want 
a modam to talk to Ihau tih^fm 
then il must be ab^e to adopt that 
standard I neither the VTX or the 
Protek c&nl The most widely 
used standard now being used 
by Spectrum owners, due 
largely to Micronet, is the 1200/ 
75 baud V 23. This is the 
standard adopted by Prestel 



which sends frames at 1200 
baud and receives instructions 
at 75 baud. It was this standard 
that the VTX end Protek 
modems were designed to use- 
Some buUetin boards cater for 
1200/75 communicationsn how- 
ever, and user-to-user commun^ 
ication is also possible with 
these modems. 

If you h^ve a bijrnirig desire to 
go truly international and com- 
municate with systems in the 
USA or Canada, then you will 
have to consider yel another 
range of standards. The Amer- 
ican Belt T03 IS Similar to our 
V.21 and the Beil Z02 is like our 
Prestel (V.23) standard except 
that Sell uses different pitches to 
CCtTT systems- Modems are 
around that can switch between 
all these different standards — 
but at a price. We hope to bring 
you newi of one of these, the 
new Miracle Modems Spectrum 
version soon There's no point 
on lashing out on super whizzo 
(and eKpensive) hardware if 
you r ma in interest is i n ta Ik ing to 
Pr^^tel and Micronet. however. 

Apart from tho- communiC' 
ations software ne#d**d in 4f'vc* 



the modem it&etf and sort out 
such housekeeping problems as 
word lenqth ar>d parity so that 
the receiving mooem on a sys- 
tem is sent what it e>«pects to 
receive, a further problem can 
arise from lack of compatability 
with software. Clearly the com- 
puter I hat you want to talk to and 
your computer both need soft- 
ware to organise a multitude of 
functions be rt simply transmit- 
ting chunks of tewt to another 
computer or sending a message 
to a mailbOH on a large system- 

The problem irs that each com- 
puter h^s a different view of the 
outside world For example, 
problBms mav bo caused by 
tncDmpetJble charocier sets 
Prestel wc>uld never uncierstand 
what a Spectrum SYMBOL 
SHIFT keypfvis was meant to 
mean, but softwarfi converts it 
to be sent as a star — that's fine 
because the Prestel machine 
knows that the star maans an 
instruction is on it's way= Saves 
a lot of argument and down lime 
with orumpy oompuiers does 
the software 

Remember that no matter 
how sman a modem is, without 
the software it's just a pite of 
chips and capai^iiori. The soft 
ware that comes with the VTX 
and the Protek modems is able 
to convert the Spectrum's 
output into a form understood 
by PresteL and a few nnore 
clever tasks besides 



The Prism \rfX 5000 
Supplier Mod am House. 
Price: £49 9i 

This modem reaHy seems to 
have become the standard for 
clever people la recent survey 
shows that most clever people 
own Spectrums Source: S£OS 
f9S5} The princtpal ad vantages 
with the VTX a re two fold. Firstly 
the software is held on ROM 
(read oniy merrvoryJ whjch 
means the machine is raring to 
go on power up so lime is saved 
especially when, as often hap- 
pens, your conr>ection with the 
mainframe is broken and you 
have to re set tfie Speccy th^i? 
second advantage is thai the 
modem is hard wired, plugging 
into the phone socket and then 
Ihe phone plugs into the back of 
the modem. This greatly 
reduces the chances of the 
rmxfem being interfered with by 
outside noises? The software 
has most of the functions that 
you could need including auto^ 
matic log on and off Micronel 
frames can be saved lo tape or 
microdrive and printed out, you 
are able to download the soft- 
ware or compiJe messages off 



line loaded to lap^ ready to be 
sent when you are on line. The 
VTX can be used as a user lo 
user modem to allow you to 
communicate with other users 
so long as the same V.23 stand- 
ard is observed. Other software 
is available for the machine 
which allows you contact data- 



] VECHDNICHEaTECHaNICHEJTECHaNIC 

□ GETTING IT ON 
MICRODRIVEi 



Interface 3 r 

Supplier: Evesham Micro ' 

Centre 

Retail pdce:f:39.95 



, Bv now you wii^ have »Mfi i tew 
: H horn the ch^0^ at Evesham 

".'irro Ci?ntre cL^iming that th^y 
|c#n seil you a machine thai 
I ir^fhsfefs atiy p*iogfam to micro- 

iMve Well we wouWnH blame 

^QU it you took it with a bucket of 

salt: We did. I m^Mn to say trari^ 
ter any software, get p««t ^// 
protection? come Ort chet|»_ 

Evesham Mcro if e not ei< agger 
atin^, Interface 3 will toad every 
game from tape to microdrive, 
with no eKceptions. CRASH 
lechnospert Franco Frey tells me 
that the actual etectf onics m the 
boK are pretly Old hat, not to say 
che^p, but ih@ w<iv the thing has 
been worked out makes it a 
matteffHOce To transror if^B&w 
note Fanatical avo France of the 
wotd copy!) a program follow 
nine iimp]e steps: 

f. Attach int^ffBc& 3 to 5p«- 

3. fmdpfsce in game^ wh^r& tr 
% stops m dfsplay 

5- fnseft t^sfnk rape &nd hit sny 




ff. W&tch fife $&vs 

7 Tak& off mt&rfac& snd ftwrf 
die transfer softw&re 

g. follow profTipis to io&d the 
gBma /ite 

9. folfow prompis fo s^v^tife 
With new header ^q rrt/grorfnvff, 

That's ft. T?te whote operation 
can take less than fifteer^ min- 
utes arvd what you Qet at the end 
is a periiect microdrive versian of 
the gume that starts from where 
you stopped ir. 

The device is totally passive 
until yoii press the button, so no 



game can deted Pts presence. 
None of those smart ami- 
hacking methods will work be- 
cause vou don't have to load ihe 
gan^ from the start — so they 
may as well not be ttiere. 

me software supf^^ied with 
the mterfaca even checks 
through the loading screens for 
hidden machine code, if there 
isn't any then why waste space 
saving the pretty piccy? One 
other useful little Trick the box 
can perform is to take a srhap- 
shot of whatever is on the 
screen. When you press the but- 
ton, that screen is ihen saved as 



aSCREENA 

At nearly £40 Irrterface 3 is a 
considerable investmeni but m 
it seems to beat alt other transfer 
systems hands down ii is a cert- 
ain method of getting your fav- 
Durjte games onto microdrive 
and thus onto your computer in 
a mudi fwtof tin^. Since you 
have paid out so much for chose 
anyway, and many software 
houses seem to do htile to help 
you utilise then^. it niust be 
oonsklefed a worthwhile inve^- 
nf\ent_ 



bases and: bulletin boards thdi 
usa the same speeds but iran^ 
mh text in an rolling form as 
opposed to scrifen by screen. 
J^wcnei by Stephen Adams 
eosis C5.9B and a sinrrilar pick- 
age by Stephen Gold can be 
downloaded from Micronet for a 
small charge. 




:»o^ 



ThcPfotek 1200 Supplier 
Protek arHJ high street shops 
Price: 09 9S 

The baneiv powefed Procek 
machine is CIO cheaper than the 
VTX^ but it presents the disailv- 
antages of havir>g lo foad the 
software into your machirw 
before you can go on line. Also, 
the modem Is acoustically 
coupled^ which can give you 
some very undignified mom- 
ems as you try to squidge your 
handset into the two rubber 
ujps. If you have a tfimfone or a 
phone in a style other than the 
traditional one th«n forget it, but 
being battery powered he 
modem has certain ponahilily 
advantages I only really advant- 
ageous when you gel your Spec- 
trum running off Datteries too, 
though!) Whil:e the software is 
as useful as that of the VTX ii is 
not as easy to use since some 
functions require you to load in 
the odd chunl. H you wan House 
the modem user to user you 
have to agree which one of you 
is to be the original sender and 
who ts to receive and then load 
i n t he app ro p nate code With the 
VTX modem you only have to 
sirde a switch. 




Conclusion 

In my opinion thg extra £10 For 
the VTX modem is more thar* 
fustified. It is easier to u» and 
simple to set up. it b moderataty 
kliot proof as weH as being neat 
and tidy when in operation The 
only actviiitage that the Protek 



may hsv« is that the acoustk 
coupler could, in theory, be u sad 
with any conwuier that can 
supply rt with RS232 input pro- 
viding you can wtife. buy or 
scrounge the appropriate soft- 
ware to drive ft, 

CRASH July 1985 93 



DTECHUNICHEB TECHBNICHEGTECHnNC 

I. 
FRANCO FREY, now fast becoming a leading authority on how to draw things on a 

computer screen, concludes his review of the Creative Sparks utifity that ainjs to turn you 

into an artisitc genius 



LEONARDO PART2 

Having got rid of the general drawing facilities of LEONARDO in the 
last issue of (^lASH, several of the more exotic routines such as 
windowing and the programmed drawing facility can be examined. 
Leonardo must be the most comprehensive drawing utility for the 
Spectrum, offering a muhitude of options which might or might not 
prove useful to the user. Careful examination should avoid any 
disappointment as to how useful alt the various functions are and 
should also provide some help in assessing the performance of the 
competition. 



WmOOWINGAND 

PICTURE 

ELEMEmS 



A window may be defined in the- 
picture bv senir^g the two 
opposing corner points of th« 
tmr»e. The lower left corner is 
sat in cursor mode by pressing 
kiiy 2 whh ihe cursor m the 
desired position, the lop righi 
COrmef with key 3. To display the 
edge o-f the window Isey 4 wtIF 
provide a black frame Key G wtii 
SSv^ thi^ winder element into 
the computer memory as pic- 
rurs number 1. To recall ai a later 
stage the stoned picture, key 4 
wiirreve^l the window. Key N is 
preswd and the d^sjred picture 



number entered. The program 
rhein prompts for the display 
mode This can tie either print 
addn common of difference, 
executing either replacep togk 
or, toQic and and exclusive or 
opefdtions with the existing 
pixels within the window The 
different modes provide inter- 
est Eng effects and these c&n be 
used to advantage^ For e^mple 
logic and fcommon) can be used 
!o nil solid objects on the screen 
with any patiem created and 
saved as a window. The picture 
elen^ent can be u^ed as a brush 
by setting the m and y steps to 
the same widiti and height of the 
phcture element and after having 
pressed L and toggled the 
loysttck button or tne pattefn 
can be painied by moving the 
cursor over the screen. 



MAGNIFYiNG 
PARTS OTHER 
UTtUTIES 
CAfUfilOT REACH. 



Magnifying makes use of the 
windowing technique. Onfy a 
small area of the screen can be 
magnified. The pfogram wiH 
warn the artist if the afea setad- 
ed is too bi^g. Placing the cursor 
at the lower left corner and 
pressing D, moving lo the ypper 
right corner and pfessing O 
again wif] locate the area to be 
magnified. The cursor is posit- 
ioned in the receiiver area and 
shift D wiEj initiaie proceedirioB. 
Ptempfs for jf and y magnifies 
alion factors musi be answered 
and the program vvill copy the 



cfifiirfvf SMjrirs 



Leonardo 




designated window in magnify 
led Tofm. By rnagnifying onto 
the original window area the 
process can be repeated several 
lirnes 



UDGS AND 

PRINTING 

CHARACTERS 



UOG^ ar^ created in piJteK cursor 
nrtode with the u« of the plot- 
ting or drawing techniques 
cfescribed in part one. Once ihe 
graphics have been created, the 
cursor is posiik>ned at the top 
left comer of the area to tm 
stored and the cursor step is sat 
to 8 wide by 8 dimp. After press- 
ing key T the pn>gram prompts 
for the memory location of the 
UDGs. This can be either in the 
Spearum's usuaE UDG i^r^a A 
Up or «nto the mam ^ofe which 
can hold up to 774 cheraefacs 
(select any of 1 - 774 start pos- 
itionsK K ar^ V block siie is 
esked for and the graphics Are 
copied into memory. To display 
the UDGs character cursor 
mode must be saleded and 
chafoclers printed tn graphics 
mode. This can be done with key 
P. which sets a hne of lest or 
UDGs Thar is repeatedly printed 
at the cursor position, or key L 
which prints a block of UDGs in 
various ways on the screen. The 
function prompts for the UDG 
memory area (A-U or 1-774} and 
the block siie, The block can b« 
inverted hortjontally, vertically 
or not at all by answefing 

Srompts and sImHarly rotated U, 
0. 1B0 or 270 degrees clock- 
wise in fact by combing use of 
Save UDG and Prim Sioct any 
area of the screen may ba invnt^ 
edandor rotated 



94 CRASH July 1985 



] 



\HCHEaTECHBNICHEnTECHUNICHEBTEC 



PROGRAMMED 
DRAWING 



L&o^sr^o provides d routine 
dr^wiiiQ of figures and pattarrvs. 
This progr^nvma^ble feature 
provklK Ihe facility for drawinig 
patterns and ahBpes. singly or 
repel It ive al linear or nonlinear 
scate ejK pension. Translation snd 
roimion> Key E displays the 
Draw Table. The Table displays 
al<l the pararrveter^ which car» be 
set and is also a m^nu of ava^iS 
able options withrn Prosrom- 
rrwd Draw Eac*i parameter can 
be £et in turn or skipped with 
Enter. Scale $et$ the initial scale 
factor for [he hr^ drawing oper- 
atior> vvith th« beginr^ing point 
as origin. Sc^ie increment is the 
amount added io the X and V 
scale factors after each drawing 
operation. Stan gi^es ihe reiai- 
Ive position to the beginning 
point of the start of the riext 
drawing process. Link is the 
pomt relative to ihe start poiint 
From which sucasMttve drawing 
operations lake tlhair beginning 
po»nt. Displacement 13 Ihe a bsoT 
ule di$platemeni for each suc- 
cessive drawing operation. Boi- 
Qtion i» the initiaE rotation in 
degreea of the first drawir>g 
operation clockwise about the 
tpiginning point Rotation incre- 
ment is thia additional amount of 
rotation lo sucoessive drawing 
operations^ Cyci&s is the 
number of dr^rvvinp operations 
to oc^ur auiOmatKatly. Three 
different brush modes may be 
used. A (Picture) is used for p4c 
ture mode end the picture 
element together with the mode 
o1 drawing (print, add. common 
or difference) has to be entered, 
B (Coords) is used for figure 
mode ar^d the first and lasi 
coordinate pairs to tie used from 
the Figure TabJe for the creation 
of the figure. The Fpgure Table 
contains up to 10 coordinate 
pairs, so that quite complex 
base figures may be used. The 
Figuri^ Table may be called up 
with 1. C (Brush Mode) rs ihe 
mode in which a redanguiar 
brush is used rf Brush is seced- 
ed. The brush sJze is determined 
by the scale factors and the 
mode can be set independer^tly. 
This can be Plot. Unploi or 
Invert. 4 drawing modes mav he 
selected- D (LirteJ will |oin each 
cycle with a line C (Figure) win 
draw the defined figure at each 
cycle of the programmed draw. 
F (Picture) wm deposi.t the 
defined picture eiement at each 
cycle of the function. G (Srush} 
will draw the rectangular brush 
at each cycle of the programmed 
draw. Last there is a Heset opt- 
ion (H) which w4l rmel the first 
eight parameters to their nnitial 
values AJ though compfex. the 
programmed draw option i£ 
quite fun to use ^nd easily 
learned ^ The oompieacitv will 
guarantee some rather fancy 
looking graphics, especially if 
enougn time is spent playing 
with tne various parameters. 



SCROLUNG 



Leonardo provictes the facility of 
scrolling the entire picture or 
only the part within a window. 
Scrolling in any direction may 
be accomplished t^ scroliing in 
several steps. Picture and 
atirihuies &m scrolled individ- 
uaHy. ScrolNng the en h re picture 
may therefore be useful for aenl- 
ing attribute border proUems^ 



TEXTURE 



Cover is a function which gener- 
ates inieri^sting texture. It uSMa 
scrolling technique The picture 
is scrolied a distance and in the 
direction chosen, and copies 
ttself repeatedh^ filling lo the 
edge of the screen. The entire 
screen Of only the pixe] wmdow 
IS 'covered' upon selection and 
after giving the direction of tt>e 
scroll movement the repetition 
interval must be entered. 



IN CONCLUSION 



Leonardo has a tremendous 
amount of functions to ofifer #nd 
anyone wilh the doodle bug will 
get lost in the ma^e of options 
provicted in this packeoe. The 
Programmed Drawing Feature 
alone can keep anyone awake 
for several nights. As a serious 
screen devetopmefic tool for 

fiirofessionals the program is too 
ancy. Here Mefboam^ Oraw 
with the eKceheni magnifying 
option for detailed pincel work i^ 
still unbeatable. But L^onnnfo 
aims a I a very different user. By 
providing an immense amount 
of special functions L&cn&rdQ 
can be seen as a game in its own 
right, where the user takes a 
very active ar>d creative role, 
Leon&ix^o is very user friendly 
with its many menus and tables, 
Loading, saving and creating 
pictyreSp UDGs or r\on screen 
graphics is Straight forward and 
mere is a prompt round even^ 
corner leof^fdo uses a 



signalling ayst^ri to mforni the 
user of the program's condition. 
Whafiever operating, the 
pinognin draws a colour coded 
strip to indicate the state of 
affairs. This is especially useful 
for the programmed Draw 
mode, leaving no doubl as to 
whether somethir^ awful has 
occurred or not. The 100 paf/b 
manual is wrinen as a ftrelgrht- 
forward introduction to all the 
operations arxi functions of 
Le<m&rda with extensive e^tam- 
ptes on Ihe Programmed Draw 
mode. Now, vvhat about ell 
these competition entries. . . 

Program: Leonardo 
F^rodticvr^ Oreatrve Sparks 
Momory requirad : 4SK 
Retail price: C9 36 




□ KEEPING UP WITH 
THE SIDses 



Tfie OkTronics three charmei 
sound synthesiser is a fairly 
nifty little gadget which, for HJO 
odd, upgrade your standard 
BCEPlng Spectrum to a mschine 
with sound capabilities compar- 
able to those on a BBC or 
Amstrad. Based on the AY-3- 
^12 progrpt^mable sound 
generator (^ip» the unii comes 
complete with a plug in spedcer 
and cassette b^ed software to 



get you started. 

The chip Itself has fourteen 
registers, which may be ac^ss- 
ed from the BASIC OUT' com- 
mand, and sounds rnay be con- 
trolled on the three channels 
available This direct approach 
is probably not for the beginner, 
and to avoid total despair on the 
part of the riew user Dk'Tronigs 
hmm thoughtfully writier* »me 
software which allows yoti to 



interact with the chip by driving 
a Cursor round the screen. Ois^ 
played options may be selected 
with a single key press — or by 
pressing Tire' if you've added a 
Sinclair or Kempston loystick. 

Adding a joystick is advisable, 
as it makes programming sound 
effects Irom the ^reen menu 
Simplicity Itself, as ihe software 
is really very siick, taking the 
pain out of eMpennnentation and 



Thm&kTt&nwi Sound Gonmrmtor inimrfmc*, hiding m thrmm- i;hAfifmI*wfuii:h^mid^MiHimiimtfmdbf 




CRASH Juty 1985 95 



DTECHnNICHEUTECHaNICHEDTECHn 



altewing the coimptet# novice to 
stall mihing « respiectabl^ 
rachmv«fy quickly 1 

U^ing tm demo MuflJ^ Om- 
ign#r software, you are able to 
program up to thr&e tunes [or 
Baqyences of rounds f, usmg all 
three voices simuUaneousty and 
'record' them into memofy. 
OrK;e you've set up a voice witti 
the at&ocitccd paramatera of 
waveform (<jiiher tone or noiwh 
envaEoping, attack and decay 
and &h^p«, notes may N enter- 
ctd into memory by moving the 
cursor op and down a keyboard 
displav^d at the base of the 
screen and preying fire' to 
^ter a given noi^ At. eich note 
is added to your growing comp- 
oeitjon, h is played back to you, 
and a: simple editing fyncition 
allows you to spa>« ba<;k to the 
last rujte added lo the stream 
and delete or change il. 



four tunm. 



The instruction booklet that 
CdfUM with ihe uml is the tini-esl 
bit tmpenelrablep but atl the mf^ 
Ormation you might require to 
program the unit directly Is 
there. A kittle time speni ex pen - 
mentir>g with the demon si ration 
$offware would certainly pay 
dividends if you wished to delve 
into programming I he sound 
eh^p directly. Most peopte would 
probably be Quiie happy to stay 
with the software supplied. 

One minor niggle with Ihe 
program t$ the fact that you 
cannot JmmediateSy hear tlie 
effect of changes you make to 
Itie wave formations — tt s nec- 
essary to keep scampering 
down to !he screen keyboard 
with tha cursor to play » note, 
which r^n get a bit frustrating. 

The unit itself, quite naturally, 
fits onto the edge connector, 
and sound is output via a mini- 
jac* socket on the top of the unit, 
which hat a little volume knob 
for you lo twiddle. [>on't be sur- 
pfised if you soon get disapp- 
01 n led with the effect of twiddl 
ing this knob when the speskef 
supplied is connected — the out- 
put level is little short of wimpyp 
and i$ b^er suited to head- 

96 CRASH July 1985 



phones. Connecting the output 
lo your stereo is also a viable 
option, especial^ if you want to 
hear the delicacies of the env- 
elope shaper. tMJt be careful. It 
would be fairly easy ^o tSarrtage 
your speakers if you don*t watch 
the volume level. 

From the musical point of 
vieWr the unit isdefiniiel v a tot of 
fun, but It is not really capable of 
generating the more campleic 
sounds that a musician might 
expect. The attack and decay 
isn't quite true to form, altering 
the pitch of sounds rather than 
the amplitude (volume), which 
IS a litlFe naughty, and not the 
way a true musk synlheshser ^ 
works. Similarfy, the manner in 
which the wav^ forms are man- 
ipulated by the envelope is inter- 
esting, but not really Mnducive 
to really first reie music 
synthesis. 




To be perfectly fair, the unit is 
sotd and described as a sound 
synthesiser, and for the purpose 
of eicperrmenting and gener- 
ating inter^stirkg sounds (which 
may be incorporated into your 
own software!, the package rst>- 
resents good value and rs well 
wpported bv the Music Design ^ 
er software. If tuneful and more 
complex sourvds are your goal, 
the DkTronics package could 
prove a biit of a let down. 

However, if you are thorough ^ 
ly bored with Ihe FX>s$ibilities of 
BEEP, and want to go a stage 
further in computer sound 

generation, the facilities offered 
y the sound Synlhesisef will 
aFlow you rnto Ihe same league 
as BflC and Amsirad owners. If 
you reafly want to be a computer 
musician, then there's probably 
not much of an alternative to 
lashing out on a Commodore 64, 
which contains a very smart 
custom sound chip by tf^e name 
ofSIDl 



INTERFACE 
WARS! 




Thm BLOMO Pae«c«ttvr . ml&w morion Mg ti jp la y^ 
int$icMarMiHt9(*tn^f^fiPmtac0if^afttM.9B 



LED 







'^4*. 



O^tmi'^ Swj tchdbia ioY^tfek intmrfmcm ^ 3 ff^r tha pricm of 



Well, we were right* Nkld Valley 
Micro PrcKkjcts were in touch 
with us shortly after ihey read 
the review of DkTronics' speed 
controller in last Nich« to let us 
know about their two products, 
the Paoeaettv and Program- 
mable PtcMMtar. 

They also asked us to poini 
out that SLOW) will cra^h $ome 

firograms if freeze frame is held 
or too long on some Spectrums 
as the memory refresh cycle is 
affected — but then so will the 
DkTronies unh we are told. Nidd 
valfey aiso mentioned that they 
hAv& a Patent application pend- 
ing on the device which could 
rnean that sorrieone mhght )ust 
end up infringing their Patent 
rights. , . . 

Nickl Valley also pointed out 
that their SLOMO and }oystk:^ 
interfaces are Qukkshot II com- 
patible, which it appears, the Dk 
device isn't- 
The basic Pacewtter has the 



LED that Ok's could have done 
with to let you know when the 
SLOMO was active, and res^ 
ponds to the Kempston proto- 
col AIMhts for CI 4,M, 

The Programfnable version, 
as its name su^ests, allows you 
to program the joystick move- 
ment keys into its memory. ^^^ 
has the same SLOMO conrrols 
as ris little brother — t29.95 for 
that one. 

Interested partres may contact 
Nidd Valley Products Ltd oil 
0423 864488 

•Not to be left ouL Oatel Elec- 
tronics announce their switoh* 
able joystick interface, which 
accepts Kempston. Cursor and 
Srncfair Interface 2 profocoKs^as 
well as the rapid fire texture of 
Quickshot 3 lype loy sticks . . . 
nz,99 for ihat little black box of 
goodies. They live on the ertd of 
37«2 273819 
Ever felt spoilt for choice? 




~N! 



I 



1 


W^m^^-- ^^^H 




'* V La "^"^ '■* 



CiHVK-iS 



SPECTRUM 48K 
AMSTRAD 464 

£9.95 



GARGOYLE GAMES LTD.. 74 KING STREET, DUDLEY. WEST MIDLANDS DV2 8QB 
Tc-lm>hone: (Sales) 0384 238777 {GeneriilJ 0384 237222 




THE EASIEST 
WAY 



BUYING 

SPECTRUM 

SOFTWARE 

YOU WILL 

FIND! 



V T^T '^■■■^'^ 


^K Ail you hav<^ to do li rill tn the form bt-r jw . j 




■ it off. W€ still offtr a FAEEPoS ^ orcterinv^ ^ 
Vp but please rcfncmber that it can tak' 
f !c>rig€r to reach u% than i>r^ ^^%% 4 
P ' Qu would prefer a specfJirr .rt . v»:ry ihen " 
' rcommend you use a stamp. Ord<^r^ 
^ ^ i f^d with a first class stamp ^ 
|[ ched v^ithifi 24 houri by f po^t. 

^HP ANY OF THE SOFTWARE fl 
^■^ REVIEWED IN THIS tSSUE* OF K 



CRASH MAGAZINE MAY BE 

ORDERED BY MAIL USING THE 

FORM BELOW- 



CRASH MICRO GAMES ACTION ORDER FORM 

TeWp^honi Lydlow (ASM) S«10. 
^eaie tend me the- following cities: BIcKk cjpltah pIciKf su^vcr^bftv-'MiiifedfWvy-pl ^lii^fQiFCoA*fHM¥4Mr^ 



Tlik 



Pfoductr 



hit^dirtp in ^ I ncbdt V A T Cr»4^ Nit^ o 
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A WALK IN THE PARK 



FOR SOME TME nov^ one aspecc of adventuring hu become aver 
more prominenl in my mind as C^ve walked lh rough A tocal padi. Th^ 
park has a river flowing through it. building of some interest, both 
genuine hiBlortcal slructures and more Tanciful foiti^s, alongside the 
iraditionai embellishvniriteof acity park — layers of flowei^sof ev«ry 
hue lining sinuous pMhwttyi. What etruck mg on my fir oil was tha 
r«ar»&aiion \hm every device needed to fill an adventure lay noi m a 
dartcenad room festooned with the laiest bits of microcompuier 
hardware, but out there m the sunshine and ^udd^n summer rain. 
Why not base an adventure on this very park? This ^t me Chinking 
abo4Ji adventuring and microcomputir^g and wh^re it waft all going. 
Why indeed had adventures come 10 be bated upon myth, legerid 
and fanta&y when they couid concern themselves with ihe real world 
ind all Its infinite variBty and natural aburidanca. 

1 noipced a Imle while ago An artist faaturad in CRASH w^nt to »\\ 
the trouble of obtaining a real tpe€Jmen before ^UTempimg lo dr^w 
an ani- RiohiEy, the anist K^dgad no better fool for the subject could 
be infused into hia work than that derived from the real thing So a is 
with novelists. Authors, even when ihey c^n't visit the real location 
which provider the bacitdrop 10 thetr book rely upon the mo&t auth- 
entic second hand accounts th^ can find^ such as tourist guides, 
street meps atid other novels, and by so doing^ anf ich the final draft 
Adventure, lintil greater n^mory and perhaps finer resoluikan 
can produce more meanlnghjl graphics, are closely related to the 
short rvover and it is nothing short of amaiing that no-one has 
atien>pted to write an adventure which deals with a real life structure 
Of situation. Surely there is an ^rea between frivolous amusffinenl 
and erudite education where microcomputing can play a part in 
broadening our whoie perception of where studying and work fin^h 
and leisure and relaxation begin? It seems only fair that micro- 
compyters should cushion the bumps along the road of social up- 
heaval which leads to the revotut^oniry world of computers and 
robots (remember them? They were #11 the rage on Afternoon Plus 
ibout two yeais ago when discussing the fulurei seemed like ^ good 
idea). 

How about an adventure where the subject matter concern* itself 
ivith a real Scottish castle arid & story which gives an auihentk: 
r«?ndition of its history? Or perhaps it could traverse a real park (say 
Hyde? Part in LOnrdon, Central Park in New Yoik Or your local 
Jesmond Dene) whereby at the end of the adveniiiirethe player has 
not onty enjoyed an entertaining game but has also picked up the 
rud iments of some to u r ist spot. 

Two games this month nad me thinking even rtKire aboui the 
possibilities. Although I do not know rof certain, I think an 
Mfiena^fv&n CasUe does not truly exist in NW Scotland, and Whan 
conskiering the layout of the submarine in Sub Sunk I find it hard to 
believe the author has consutted any reputable works on the subject 
of submarines or iheir internal design. It is hard to imagine indeed 
any author embarking on a novel concerning submanr^e warfare 
Without first consuUing I he facts so freely available to anyone with 
the Eime and tenacity to unearth them. By and large, considering the 
high standard of pubtished novetSp most authors look on research ai 
an essential pf elude to writing itaetf. It is my hope that advenlura 
authors will consider carefully their subject matter and what relev- 
ance it might have. 



BORED 
OF THE 
RINGS 



PrcKiueer: Delta 4 
Software 

Retail price: £5.95 

Language: Quill & 

Illustrator 

Author: Fergus McNeil 

When I was at tech college 
taking one or two A levels 
(makes thom sound like long 
cool drinks which in many ways 
ia what they were) I remember 
some member of an adiadant 
peer grouping going on about 
some great book he had just 
read eniiiied something like 
'Bored^ of the Rings' which app- 
arently was a send up of the 
Tolkien classic^ I was at that age 
(arid a good age. meihinksl 
when things Nke Toliuen and 
Star Trek were Such brilliant 
Stars against the dour backdrop 
of everyday existence (activities 
like hoovering corduroys and 
s«art:hing for green biros that 
work) to denigrate, such was the 
esteem in which they were held. 
Of course the years have 
brought their diwig«a {I now 
regard hoovering oorduroys a 
perfectly respectable recreation I 
out my increased background 
cynicism onjy gently impinges 
upon these greal works as I still 
largely regard them as time^-^ 
classics (Tolkien The incongruity 
of believable fantasy. Star trek a 
fresh, scientifjciity optimtstic 
lookatthe^turel. 

Now you're thinkir^g, this can 
hardly be a kindly introduction 
to a game which satirises Tolk- 
i^en's greetesi w^rk Well, des- 
pite aarly reservations^ I can say 
this game Is mostly amusir^. 
which you might exfject. but fur 
ther, is Irutr enough to the orig- 
inal to be an interesting version 
in its own right. To summarize, 
all the names have t^een 
changed but the story's the 
same. The booklet which 
accompanies the program is 
broader, parody in g other such 
guides which accompany other 
such programs. The Foreword 
and Prologue are disarmingly 
honest concerning the beginn- 
fngsof thisworic. 



Orve or two facets of th is oartie 
mark ii out in my mind. One is 
the submission of my review 
game on a micfodnve ^ the f^rst 
so far — and with the occasior^l 
shove in the r^ht direction it 
performed |ust fme (elaborating 
on these shoves, however, 
might v^akan microdrive 
sates) < Another is a letter From 
Fergus McNeil of OeEta 4 to 
LJoyd. the man who gets the 

Rrams. which is about as friend 
/ as mv bank manager's asking 
me tf I should Ejke to service' my 
overdraft. All is sweetness and 
roses when Lloyd gets a ment^ 
ion but I am made out lo be the 
uncaring oaf who delights in 
stamping on any game that 
doesn't come up to the mark and 
pressing it firmly ^nto the sub* 
stratum. The annoying thiryg is 
it's all truel 

Despite the above, and the 
mention of a rival magazine in 
its HELP reply (not many rwals 
J eh now) this game has got that 
little somelhing going for it. The 
redes i^rved marader set is 
attracttve. the pictures are oafi' 
erally passafafe and more imcHor- 
tant. quite fast f though the first 
is remarkably similar to Ihot of 
The Hobbii — no — identical 
were it not for the chesi I and die 
storyline is certain iy a very full 
computer version of the original 
Tolkien elissic By the way, 
mentToning ttie Bored of the 
Rings boofc is no less than in- 
flammatory gi'v^in the afofe- 
mentioned F^tt^r's expms 
desire not to be associated with 
the Han/ard Lampoon book — 
whatever thai may be, 

Working out how the Bored 
nann«s (and I exclude the myst- 
erious Judith who seems to c rop 
up everywherel relate to Tolk- 
ren^s provides muc^ humourotia 
diversion Can you sort out 
some of the following? — Fofdo* 
Bimbo, Spam, Pimply, Murky, 
Tom Bumbadil Place names get 
the same treatment with a 
Brandname Bridgep for e^sm^ 
pie, looking rerr^rkably like the 
Forfh bridge. Other abbrevia- 
tions include a Farmer Faggot's 
Triff id Farm and a trendy boddy- 
|>oppinp ba r row w jg ht 

Starting the game you are 
E)uickly introduced to the hum- 
our which pervades the whole, a 
gentle lampooning whFCh keeps 
to I he chaiacfer of the Hobbit 
world itself. Brmbo di:Sappears 
with a large eMplosion lulling 
several of his oogpii guests 
whflie a little later Bimbo and 
Gandalf discuss the small task of 

CRASH JylY 1985 99 



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ridding them&elvBS of the ring 
, . and so vvell need lo gm 
some den^ SennrTiirig to take il 
afMi dump ii where old eyeball 
can'l gel tL , Th©y boih looked 
a! Fofdo' An isp«ct of play 
reailv strikes home ©afly on — 
the faci Ihal copious a mourns of 
I^Kt can be produced sarnply bv 
pressing any k^. ThiSn i am 
sure^ is all pud of the sand up 
and mak@s fh^ ^me all ihe 
n-tore humorous for it. Nothirng 
quitie beats .that fBintlv ridic- 
ulous feeNng you get on discov^ 
ering how I ho g^me allows you 
on wa rd no mn ttef how cleve r {q r 
dismaO your attempts — I only 
hope l@llirig you aboui this 
wofi't detract from your own 
feelings of embarrassment. 

Bofeff ot fhe Rm^s is not es 
boririg as ih^ title might suggest 
and has obviously been con 

^ "led by a programmer who 
r ijayed Tolkien's onginal lis 
humour is directed both at the 
world of the hobbit (or boggit in 
this chmi and more broadly at 
the whoFe adventure^ fraterriity. 
Being someone who hiS been 
known to laugh at hirnsetf^ for 
example, whsfi munchtng mint 
peas and contemplating a pile of 
screw in lighi bulbSp i welcome 
the opportunity to laugh at the 
whola fa nta^ /adventure world 



in a way which rernains true lo 
that world As if checking ihe 
internal temperature of a thick 
piz^a with a carefully inserted 
index finger (why does this ool- 
umn always degenerate into 
food)? I make a habit of prod- 
ding my way intti the uncharted 
depths of an adventure. This one 
has three parts, Probing part two 
I found much to commend con- 
firming what I had suspeetad — 
this g^me has been dutifulty 
constructed and ca^rafully 
finished 



COMMENTS 



Difficy^y: mostly quite easy 
Graphics : a few but not 
p^irliLijIar^y good 
Presentation: nice redefined 
Chaivii.ltii set and colours 
Input facility; basically 
vefbi-'ncjun 

Re^pon^se: instant. eKce^ 
wt^ere pictures are drawn 
Genecal rating: qurie good 

Atmosphere 8 

Vocabulary: 7 

Logic: 7 

Addictive quality: 8 

Overall vatue 7.S 



TINDER- 
BOX 

Producer : Gretnlin 
Graphics 

Retail price: £4,95 
Language: BASIC 
Autnor: Colin C Chadburn 

Tmd&fboM is a Softatd supparl- 
ive product produced by Grern- 
I in Ufaphics. All profits will be 
donated lo the Ethiopian ReNef 
Fund, The game comes com- 
plete with a whole storybook on 
lape and has options to select 
the colours on screen and 
whether or not to display the 
piety res^ 

Tmderbo?t is a fairytale adv- 
enture very much aimed at a 
young audience and is the story 
of a common foot-soldier and 
his rise to becomwi the husband 
of the bestriiful princess^ 
Roiiwlla. On one side of the tape 
the whole tale is laid out before 
you so making the game ttsetf 
that much easier and te!ls of 
how Tom, the wounded foot- 
soldier, leaves hospital with 
only a sword and five golden 




guineas to hi$ name. Toying 
with The idea of turning in his 
sword al the pawnbrokers he 
b£»gins lo wish he'd listefi^ to 
his mum and become a Civil 
Servant. 

A fortune teller is mucii dis- 
turbed by hte presence m 
legend has it that the princess, \ 
the king's pride and ioy , will erid 
up the "bride of a common foot- 
soldier. Tom. naturally enough, 
thinks this not ^chaliad turn of 
events and decides to do his ut- 
most to make the prophesy, and 
his dearest wish, come tn^e. 
Crucial: to his success is ihe 
witch's tJnderbOK which magic- 
ally conlrols the ferociouf 
hounds. Winning first prrre in 
the local arc^ry competition 
impresses the Captain of the 
Royal Guard and wins him a 
magnifiteni lute with which he 
serenades the pnrtcess, wmning 
her undying admiration But 
how to eKife the king to ^n 
island, and how to escape ttie 



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& The Illustrator 

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CRASH Julv 1985 101 



jail are proMefn^ which \m 
bttween him and tbe glorious 
wtdciing. All obstacles are over- 
Doma in the end and T&m be- 
earner the Prince Regent, htlp- 
ing the princess m m£itt@rs of 
s^taie and ending The king's dm- 
poiic fule over the J and. 



COMMENTS 



Difff cutty: very easVi flim^ at 
the younger adventyrer 
GrapKici: very small graphics 
or: some localHons 
tfipiJt facililv: verb/noun 
Resp<His«: reasonabla 
Gmaril rating: one of the very 
few advenuires calenng for ihe 
you ngor player ■ 

Atmosphere 7 

Vocab alary 6 

Logic 8 

Addictive quality 7 

Overall value 7 



AREN- 

DARVON 

CASTLE 

Producer Addi^on- 
Wesley Publishing 
Company 

Retaif price: £5,95 (Book) 
£570 tCasstteJ 
Language: machtne code 
Authors: KalRenko.Sam 
Edwards & Arand 
Rensinlc 



PJaytng adventure games can 
biscome quite nx^ notorious ai 
tiines when eaoh h#s th^ same 
ingfediefits ^nd. m soma casa^. 
the same problems. So it was 
wiih a certain especial relish I 
loaded up fhrs game whicfi 
promises sornething a btlle 
diHereni from the rest The point 
IS thts game is so differ ef^t thai 
for f 5 95 yoy don't load il up — 
yOii type it in Mt is a book (or just 
a book if yoy want lo be derog- 
alory aboui ii|i. However, shotird 
the thoughT of Typ»r>g machine 
code listings into your Spectnjm 
fill you wHh horror, you can 
additionally buy a cassette w^th 
the (Kog ramming already done 
for you. Hence we have a Micro^ 
world Adventure for ihe ZX 
Spectrum From the book pub- 
lishers Addi$^n~We^ley with an 
International Standard Book 
Number 

This game is a nobPe attempt 
tD totally immer^ the player m 
ih« world of Ar^fidafvori Castle 

102 CRASH July 1985 



syppostidly situated in the far 
NW of Scotland You play the 
foie of a joy ma list who has^ dis- 
appeared while invest»gating 
the strange past of the castle. At 
your disposal are the numerous 
newspaper cutiin^s and mag^ 
aiine af^tides detailing its mys- 
terious past along with a guide 
wfifech includ^es d^lai-ied pictures 
of both the lns^d^? and outside of 
Ihe loriress- Set against the des^ 
olaie. barren but wildly beauliful 
highlands the castle ts at orioe 
imposi^ng, impregnable Bnd 
invinicible. 

The rathef substantial and 
crisply pro<Jucad book contains 
a great deal to keep the player 
occupied for some t^me A bfjef 
introduction leads you on into 
the (oumahst's art»de iiseK 
WhrC^ leds of how the journahst, 
speakmg aloud a timeless 
riddle, finds himself Iranspqried 
to the casilc within — a world of 
ntagiic and wondrous happen ^ 
ings- A tall man dressed in a 
faniaslic ctoak and tall hat 
speaks to the purnahst with a 
rich musical voice It »sZajar the 
Great, most powerful o1 the 
I ancient Order of Magicians. He 
relates how by uttering the 
riddle aloud the pumah^i ha$ 
committed hsmsetf to a quest 
beyond his int^ inning. "Your 
task js this/ he goa$ on, "in re 
frieve the a fi- powerful cube a* 
magKc and the subtle spelte 
associated with it* Hie balance 
in equihhnum between the 
srmpte laws of Earth Science 
and ihe higher laws of alchemy 
can only b^ restored by tegam- 
ing the cube of magic 

A Guide to Arendarvmt Castte 
follows detailing its history 
nlong with the pertinent facts 
conoemifig The Lifjraiv- The 
Armotiry, The Bedroom, The 
Greai HalL The Chapel and The 
Sitting -Room. Beading these 
s+H-tfons FS vital for your under- 
standi no of this game as withkn 
IS much thai will help you dis^in- 
gui#i those areas most helplful 
10 your quest A whole section i^ 
devoted to Jan^s Douglas, a 
most celebrated Sorcerer and 
instrumental alchemist, who 
once inhabited the castle and 
created the magic sign ar^J 
aiphabei wherethe tetters them- 
selves are a reservoir of Ttw 
Force. 

The second part of the book 
corvee rns itself wiih playing the 
adventure and begins with a 
super summary of the difficui 
hes crafting an adventure game 
can present, the chief one being 
communication. This project 
has chosen a sensible solution 
to the y&er-friendliness prob = 
lem: it lists very precisely which 
words can be used and how and 
when ihey are most uselul A 
definitive list of 8 spells (eg Rev- 
eal Charm, DiscJose Ms followed 
by the commands lasted under 
subheadings such as Doo^' 
Handfing Commands (Open. 
Clo^e^ Lock, Unk»ck. Strike) and 
Object- Handl irig Com m a nds 
(Take, Drop. Give, Put. Strike. 
U^el Each of these words is 



given the full treatmani in order 
to dispell any remaining ambig- 
uity. How about th»s descfiption 
for TAKE Syfrtax Obiwr^fitss, 
£fteci: The oif/eci come$ imo 
your possessfon, on coniftrtQft it 
is riof too he^vy for yon tO Mrry, 
tf if fS a Wt/>(t yov drmk ft; il the 
ob/ect c^n be Wfjm you p^t ito^, 
Exampfss: t^ke swor^, iak€ th€ 
coai. This detail i& shown for 
each and every word which c^n 
be used In this adventure &r^ 
although it may seem m first 
long-winded proves in practice 
to add cofisideraUy to it« pluy^ 
abikay. 

If you know anything of my 
views of ad venturing you might 
guess that I most we f come this 
kind of detail. It releases the 
players from hours of tedious 
word matching and gets them 
straight into the mi>re enpy able 
aspects of exp lor irig the fantasy 
world before ihem It is some 
ind ideation of ihe thought put 
into th*s game when ihe authors 
have tackled the absurdity of 
beinp able to pick up objects of 
varying weights with the same 
ease Here trus problem is 
tackled by insist irng on a consid^ 
arable forfeit of strervgth when- 
ever a heavy object js picked up. 
On buying this book a far more 
pressing problem may surpass 
all others. The task of tvpmg m 
th€ prc^ram i^ ^ri oryerouis one 
but is made more t>earable by 
spHtlifkg the workload up mto 7 
sections, one for each day of the 
week, and an error-check which 
IS bene r then that for BASIC 

But of course, if you feel flush 
enough to pay Addison Wesley 
the additional £570 for the laps* 
you can enter ttm vwoMd olAren 
dsrvon C^i&tf^ immedrately and 
in the normal^ way. Incidentally, 
although the book is sold on it^ 
own. I he cassette i& not; this »%, 
after all an attempt lo mvolve 
the adventurer m the process as 
well as the game B^jl the radical 
approach of this game and its 
unrivalled documentation may 
lUSt make the program inputting 
fabours worthwhile as the game 
has a special flavour and atmos^ 
phere all of its own. Arend&rvOf) 
Qisf/e IS onfy available direct 
from Addison Wesley Publish 
ers Limifed. Firjchampslead 
Road. Wokingham. Berkshire 
RGn mi. telephone: 0734 
794000 



COMMENTS 



OitfkuHy moderate 

Graphics; none 

Input facility' verb/rtoun 

Response; instant 

Special featurei: program typed 

in from tKMsk ^optional) 

General ratiiis: quite good 



Atmosphere 
Vacabulary 
Logic 
Addictive quality 


8 
6 

9 

7 


Overalt value 


7.5 




SUB 
SUNK 

Producer: Firebird 
Retail price: £2.50 
Language: Quill 
Authors: Peter Torrance 
& Colin Liddle 

Sab Sunk 11 one of iwo cheap 
offerings iromBritisJi Teleoim's 
Firebird label reviei^ed this 
month This is probably Ihe bel- 
ter of the two as rt corvee rns tlBeff 
wrth just the one immensely en- 
pa gmg aclivtty "- (hat of escap- 
ing from a tub sunk to the bot- 
tom of Ihe sea by a surprise 
enemy At^ck. 

You ere Ed Urm^ « reporter 
from the Seafarers Gazotte on 
board the Sea Lion asaigned lo 
write an in-depth insight ir^to lili 
atx^ard a modem working $ub. 
An aJerm t>ell rings and before 
Ihe sub can submerge the crew 
are overrun by the enemy who 
fait to find our intrepid reporter 
hiding under a bunk in the ward- 
room. Your prime objective now 
is to get to the teiej^ room to 
send mo me&sage thai will br^ng 
a rescue perty. The message is 
sub-iunk. 

Up ar>d running, the program 
has an attractive appearance on 
a b/w TV. but brighi white gteres 
too sirongly on a colour set 
Since thrs review i^gn the whole 
favourable let'^i |ust sey \ played 
the rennaindar on & bfw set after 
the gfare of the coloured instruc- 









tions. aitci in mofiochfornc", all 
le^Dked well For an moHpfiin&LVG 
Quilted oame the gfc]t3^trc£ are 
presentable and sometimes 
ralhef good [as m ihf? sickbary 
and the cold sloret. Whit's 
morep in ptace^ lik@ the oontml 
room, wim ii$ ^nm displiiy {and 
bleepe)^ and in the reactor com- 
partment. I he control panels 
show sofTie life like fhe flashing 
t:onlroI desks which lined every 
sp^re inch aboard The sub in 
Vaysg© to the totiom of the Sea 
rCaplatn. a huge octopus has 
grabbed the shi|j' — "don't just 
$itand there . melt 1 1 bs of oi I and 
serve with a little garJfc'L 

I musi say. for the asking pric* 
I ThiCMjghl ihis game wdsn i al^ll 
bad, ffifi bg^c required to SOlW 
&ne or two of the problems wm 
thin ir^ some places and sutpect 
in otheJTs iKit ^nyon^ who has 
play^ many ad^rentures can 
soon get thai self-congratutat 
pry glow of sausfaaion wrthin a 
reasonably short s,pace of time 
as problem after problem bilM 
ihe dust The t^lanc^e between 
getting somewfwre end sofving 
pfobiems is ahmil right and on 
your I ravels you w»ll find much 
to keep you int^rTOtert und ent- 
ertained As you might JU€S* 
the DDDeep Fffree^ 

CCCCdmpartmeni Is rather 
occoid. so much so you are 
quickly returned back to t he Co id 
Slof e before you freeze to a 
bfock. Mos4 of ttie rest is freeiy 
accessiWe right lirom the oM and 
almost all vou care to examine^ 
puN or otherwise fiddle atout 
with causes something to hap- 
pen , or gives sn opportunity for 
the program to sh^dw off some 
new witticism In the torpedo 
handling area PULL LEV£fl end 
'whoosh! A huge column of air 
leaves the tube' In the Control 
ftoom EXAM SONAR to find 

You're on the sea-bed matey?" 
In ihe Navigation Area you can 
feJtamine the map bul the torn 
bits left reveal little that's intek- 
ligible. I t^nl ^€^^^^mber ^ single 
location where something new 
wasn't discovered with only ihe 
most cursory poking around 

Sub Sunk hs a much lairer 
attemp! to briniq adventuring to 
the cosi'consoous con^mer 
thari, aey. the offerings from 



Scorpio re\ 'his 

year. The y; -,.:,-„ ».: l^ no 
means minimal — in many loc- 
ations they add to the atmos- 
phere and make play more en- 
Eyable. Almost every i hi rkg can 
i examined! end every Fever 



pulled maintaining a high level 
of involvement through out. Get- 
ting out of thfcs submarine js a 
challenge and you coM^d flo a lot 
worse than devoting some of 
your Summer hols pocket 
money towards having a go 



coMME/vrs 



Dilficuftv- moderate 
Graphics: on some locations, 
felativiB-ly simple 
P^eMfitation: poor, black lejrt 
on while t^ackg round and 
qraphicsscroll off with leutt 
(nput facility: v^eiti/noun 
Response instantaneous 
Special features: some sound 
^ffiicis 
General rating: quite good 

Atmosphere 7 

Vacabularv 7 

Logic € 

Addictive qualttv 7 

Overall Value 7.5 



THE \ 
HELM f 




Producer: Ft rebtrd ^, 
Retail price: £2.50 
Language: Quill 
Author: Simon Jay 

The H&fm, is Itiil only Quilled 
adventure, is another Firebird 
game on offer at a budget prtce. 
The game's chief charoctefietic 
IS a curiousTy verb<^e approach 
to the business of communiC' 
ating with the player. These 
witty distractions dominate and 
dictate the character of the gamie 
and it is to the extent that you 
can stomach such incessant 
loquacity which will decide your 
opinions on this game. It is a lit- 
tfe unfortunate the game com^ 
bine$ such a windy style with a 
rede Fined character set which i^$ 
so difficult to read along with 
curious colour combinations 
{tike the dreaded red on blackji as 
this slows the proceedings to a 
snail's f>a». 

Whatever the cnttcrsm that 
can be levelled at the long- 
winded ness of the dialogue ft 
mu^t be said this game nas a 
distinctive flavour end it woyld 



be wrong Lo assume everyone 
will find it too much to take. As in 
all comedy, some lir>es are realty 
funny yirfiile others leave you 
non-^plussed To g^e yqu some 
idea of what you can eiKpect here 
is a fair fepresentafion of some 
of the lines you writ fr^eei. 

'Up>on further opflc^laf con- 
templation ol the immediaie 
surrounding envtronmenl I fir>d 
thefoNowirig', 

What would you have me do 
next your Brrlliancen^?'- 

'Tfiy wish is my command 
your most eminent eminence, 
the task ha$ be«n completely 
completed Sire^ 

Give me your next wondrous 
command oh all intelligent one' 

On cutting a rope loose ynu 
ar^ greeted with. ' It drops to tin- 
floof with the d*siincsiwe sOuntl 
that only a rope hilimg the 
ground can make Hit me with 
another fternf. When attempt- 
ing something [polish. Uke picl^- 
ing yp an oojocl you alraady 
have you meet^ 'Far be it for me. 
a mere servant to criticise such 



an omnipofent one as yoti, but 
IVegot that! ' or. 'Although your 
last command was intenectualjy 
superior, I was unable to cornfity 
With It" 

You see what I mean — tt 
either drives you potty or you 
eecreily find it rsthpr *i musing. 

Its not jusi the reptie^ which 
get this treatment, how about 
this locatmn description ^ I am 
itandirig on a vast mountain 
plateau with barely anythtr^ in 
sight worth mentioning except 
an old cigar tMilt (probably from 
the same nof-so-imar co^isooias 
native as Found elsewhere), arfd 
one tree I probably not the same 
one as mentioned in the Covers > 
ant Chf onidesJ\ 

A lesser, hut no less unusual 
feature of this game^ is the 
aoundv where typmg a letter 
creates a noise not unhke that 
emanating wtien a pai^man 
aobbles a pep-pill while ENTER 
finishes it off with one reminds- 
CGTW of a pacnian catching and 
munching a fleeing ghost; All 
pan of Ihe humour. 

There is a bii of Ihe cheap 
qame syndron^ about this one 
which was not so apparent in 
Sub Sunk which keeps itself to 
the very precise tash of escaping 
from a sunk sub f/if? Hefm has a 
small sleepy village adiacent to 

i bijfreri desert and uW the envir- 
ons occupy iusl Ihe or^e local ion. 
The ovefall inipriiss»on is of an 
old fashnoned game, the sort 
that was once play kI in order to 
gain experienoe of adventuring 
with the sure knowtedge that 
better was soon to follow. 



coMME/vrs 



Difficul ty qu iie diff icu It 
Graphirrs ndni? 
Input facility: verb/noun 
Response m^lanl 
General rating: amustng 

Atmosphere 6 

Vocabulary 5 

Logic 6 

Add i ct i ve qua I Jty 5 

Overall value 6 




VOCAHLUJUIY n 



g ii O »* i 3i » ^rn^b»iiipy0»ti- 



hii#v li>b« kltd «AiCi# MiTM^ or 
1^1 



ADVENTURE 

TRAIL REVIEW 

RATINGS 



Gfiii^Ad WfMft^ mt/f^f!^ tin rncofv^ 



m^ imcew qanpiUT NOT AH 
AMlRliOE OF T>€ OTHCn lUTlNaS 



CRASH July 1985 103 



:^^^-s 




ASHKERON! 



Prod ucer : M i rror^oft 

Retail pnce:£5.95 
Language: machine code 
Author: Texgate 
Computers 






I suppose I €Quld sink ttiis review 
oti lis launch by saving sann}- 
thmg silly tike if you're briyhi 
youll get the Mifror^oft bui, 
dor*'t worry, I won't say a^y- 
rhingof the^orl. 

AshkefQf} js notable foi its 
huge si/ep its ufi^qua walk- 
thmugti graph k^ system wtiioh 
dives the fMl of wander ing 
Ihroygti a castle^. amJ ai50. rt$ 
conspicuous ImJc of the kind of 
puzzles which so engaged iha 
early adventurers weaned on 
Artie ^ame&> However, ihis 
game »s no watkovef and itie 
more you plav it the more invol- 
ved yoij become as it builds am- 
sistently upon the charming lit- 
tie world It creates. 

Ashkerofi is the nanie of the 

gfincipaltcy where a Princess 
eraphina lies we«ping on ace- 
OtJrit of her forlhcoming marr- 
Safe being heJd yp by im abs^ 
ence of rive treasures bequi^ath 
ed fof the well being of the 
peOfklee of Mhk|*ron. The curw 
of the Wizard ^n the nearby cattle 
will be complete unless her 
dowry can tte wrested from his 
gfa^p. Wtiat is needed is a pow- 
erful and resoyrDtful man, say a 
blacksmith, lo go and sort out 
this eyil magidDn and, if ht 
should r^^fu^n in qni? pr^e, who 
knowsK ha mighT gm \o marry 
the princess snrj start up his own 
fiHindry Isorry fo^ks, someor^e 
left that joyrnalese machine on 
— it's on now ai^ the rest will 
make compFei^ sente, I prom- 
isel, Al the crack of d^wn on the 
day oi the Spring Equinox, the 
people aecompany Stephen 
tthet's you, the blacksmith I to 
ilie gates of the wizard's casti*. 
Suddenly, the ^ky darkens, light- 
ning flashes ami e dap of ihun 
der bursts oveitiead. The skies 
o^ar and the panic siuti^ides but 
Stepfmi fS- now on his own. 

Tne^ &m two options ffofn 
which to choow orr loading: a 
mandard vefsion or a random- 
ised vers^or^. It is some measure 
of |ust how interesting this game 
is to say that tha standard game 
proved quite Surprising enough 
without having to resort to ran- 
dom elements. That said> it's 
good to be offered a second opt- 
jort where the obfects are soit^ 
i^red randomly and the fiemie 
different every time. An added 
interest is the competition run 
by Mi>rrofSoft to find an advent ^ 
urer of the n%onth who will t>e 
the play at to produce «he high 
est score for each month until 
Feb 88. €2% in cash each month 
awaits the player with sufficient 
Wit and diligence to achieve the 
month's best. 
The first framSp funnily 

1CW CRASH July 1985 



enough, brings jusi the sort of 
pu2zle so rare in the remainder 
of the adventure whereby either 
it gels solved or you're left wan- 
dering eKctuded from where it's 
all happening. Here you might 
guess your quest lies across the 
drawbridge and through the 
portcullis rather than in ihe for- 
ests that surround Ihe castle. 
Otm little tip at this cruder potnr 
for those who end up buying 
screw in Hght butbs of bags of 
minted peas, or who can be rel- 
ied upon to put thaif feet in it — 
tfor>'t fool around switching the 
sound off With QUtET half way 
through this delicate problem 
Otherwise you'll be back on the 
wrong side of the drawbridtja 
before you can say S0GATfi2. 
Best to leave any fine adjust- 
ment unti) safety ensconced 
within the castfe 

Movtng east you notice the 
perfectly adequate and some- 
times rather good graph lies 
which only occasionally stretch 
the imaginaiion too far toward 
the abstract. A distasief ul smell 
naturally pervades the stables 
and the stable boy 'ains that the 
horse hetB i.s very frisky. Explor^ 
ing the castle further you will 
come to realise cofdn damp 
towers marit the NE. SE. SW« 
and NW corners of the buKding 
and their heights afford access 
to the upper and lower levels. 
Explorpng the second level 
above might be better left rill 
later as it is guarded by sentinels 
who pose little threat while you 
are on the move but are only eff - 
ectively, and Tina lly, dealt wjth 
once certain knowledge has 
been ga ihe red elsewhere (you 
know, not being atria lo give 
away clues csi^es this column 
to make about as much sense as 
i nst r ucl iOns for self - assa mbEy 
furniture J. Much more of an 
immediate threat are the small 
whiap^ng wioged cfeatures 
whicn graep md lift you high 
into «f»e air. These creatures teft 
me stumped time and time 
again — even when they drop 
you they grasp again as you 
sfruggli in vam to make good 
your escape. Were this not 
enough, also wandering about 
many levels is the green shmy 
dwarf who slices at you with his 
mag n if teem sword whiJe he circ- 
les you warily. 

A very strong point in favour 
of this adventure is its malting 
full use of Ihe eicamine com^ 
mand. IXAM POT in the kitchen 

Sves 'Bubbling inside ks a horr 
le nreen liquid in which the 
odd Done can be seen' while 
EXAM BOOK in the library 
brings forth 1l is tH>und in 




Vou K€ar tH€ sound of i^ooves 
iron ihQd ii^heeis* Into viein 
coii€S a HQ r %m -^drm^n cart* Xt 
s t d p s o u i s I d € the c a s i L a , 



and 



b. 




dr^wbrid^c 
€n l€ r s * 



Vou go south 



^Du go cast. 

^ou can at so see 

w D a d s Ki a n s a x « , 



^ u go € a & t . 



a long handi«d 




leather and Is obvi«.Mj^iy vnty 
old'. Hncidentallv, picking up the 
book makes n difficuh lo read, 
and once you get into a position 
to read it. much haste is recom- 
mended). Throughout, eKamin- 
ing things will either lake you 
further into the intrFcacms of the 
plot or add to your involvement, 
or enjoyment, as for example, 
when examining the pictures 
that line the walls of the art 
gallery. 

It won't be too long into the 
game before you meet 'Sudd- 
enly it grows cold . . You see a 
patch of green fog, which, writh- 
ing and swirling, transforms inlo 
ihewirard , . This passage wiH 
mark the beginning of a period 
of time when everythmo turns 
topsy-turvY due to some ni^ty 
piece of cunning magic from the 
wi^afd^ Morth becomes south, 
up Is down, OPEN is CLOSED 
and other inversions occur 
which, if not fully understood. 
Will leave you baffled at your 
lack of progress. Fortunately, 
the wizard's spelt fatJes after a 
time and is abruptly shortened 
by changing leveis 

Ashk^ronf is a real-tin^e 
adventure whic^ not only in 
volves the 'time passes' every 2D 
seconds land the occasional 
graphic of the wizard asking 
Tfave you gone to sleep?' to 
which the knevitable reply is 
YES) but also tt>e real threat of 
being waylaid by a patroHing 
sentinel or marauding green 
dwarf overjwwering ar^ events 



uaily ki4hng you should you 
deiay. K is nigh ly professional, 
sophisticated software Wit^> 
many fine features (you cai 
even use a jovstkkl Its appeai 
will be very broad due lo its 
open struclure, which can be 
quickly and easily eKplu red even 
by the most novice of adventur 
era, and its endearing storyline 
set within a most impressive 
and believable casile ensure 
that in its walls lies a challenge 
everyone will firnd interestirig 
anriJ rewarding. 



COMMEmS 



DiffiMify: easy to get into, not 

so easy to complete 

Graphics: on every location, 

quite 0ood though a little 

diunky 

Presemalion: not bad, the vuhile 

t>ackgroutxl is an unfortunate 

choice 

Input facility: basically verb/ 

noun though also allows SF^eech 

input 

Response: v^ryfast 

Special features^ game plays in 

real time 

Cenaral ratbtg; good 

Atmosphere 7 

VoQabulary 8 

Logic 8 

Addictive quality 8 

Overall value 8 



T 
1^ 




"^'riKk 




PROVOKING DEBATE 



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to CIS PRINT POKE 23<i6 1.70 
POKE 23562,3 

20 LET V USfl?4S7? 

670CLS PRINT II TV IJHR 
r.1f,n? 0010 600 

LlMt*> SAVE Linftfli CODE 
/)'.;? 79076 

^JiH? liyrUTX POKEF.X 
PRINT F X NtKTF 



,1 6.0 
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Nil- It ^m, Kiingibtafi llpofi^ 
ThiirriK. Surtiry 



tht$MipfO||rdm. 



CRASH Jul V 1985 105 




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Hofifti. Bucks 

Why *1(M*iii Lloy^f fjel alt Ibe thorl 

l#Mti-rs7 

i)ul ,iny criJ^ji*)ll]ii this liiTihe ' 
\V " - ji not I tiavi*. I'lT* syris 

SOffWGI 

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As "iOfneDrM! iatIio wh^ 
itil«rm«d in comiMJtur 
4dv4>niiire« Irortt tfic RPG iMfl, I 
< ' 1' iY? nd to iigr«er wifft much of 
whiit youi^-y Mil if to 
iindcrrtfaiid wliy rta^iny 
coni|)iiliirrgAme« hiiv^j -T^uch 
LA/*^ -i« lUi.t, A^■.Ji ^^hiUr ii mii^i 

srifjyter 

i"iRPGftW" 
injMKm invrgtia'rors iiitiir i^^ nij 

lilty rrrJiiiQriiArhymDf^lNaijglll cuuld 
nol 11* pill into the cambiriatkir) 

" iH*iik o( reftflaniNes II nuyht h&lp \\ 

noirn matriM belQ>r& fluting 

-rrii rioyficon ! ¥oy'd 

hi '1 a1 Uif- nu 111 hpr of 

DB 



106 CRASH July 1985 




I 



I h.ivi^ U> %lmi tlw Nelfi lotion of 
SKjNPOST ehisniomh with 

Irici!"! II I V ir II 1 1 urn i?i r iifi - 

If Tt) open the? IrnfiflpD^r 
Dcjvvrt' wont work The way% 
tci dq It iif i> 

4ii U^i? m o^lj^r — byt thb 
l>ri>^£ilt^ it, no I vcrv qchmI am it is 
needed yit«r 

h) M.ikc^ ilif? MACiC 6001 
Fallnw ytju, yt» to> tiKi trupdloot 
iinr I il wHI iirrMiih «}4^n 

?| TuiMMt the GREEN SLME 

ntlv4^iitiinf I vmi rii>i^i( in hH iiif n 
ihi^ c:ul»bvl^i»h« >^^H DROP SOAP 
Of i Ui i t wli i iiti LkM»% H V i ti 
Scttry ^itKiui tliJil^ AiiyWiiy, 

this If *i*''-- "■■ lUP-.-iy ..iil.i ^J-if. 



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niiiny k*llt*i% for IruMr.ili'd 



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frf/ih:\ . iioni! hm eauii«d ithmv 



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wi^piHi i I itch - tmntm 

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ilii\wi*Pirirj MLH*shr»ii% dm t , - 
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whdt the yAmp couki Hmi^I 



CRASH July 1985 107 




Shortlv 9<ter the TrrsT hoin* 
cofTkputeF ihat coutd bad from 
and save to cassette tape camd 
inCQ bis^ng. you can b€ sure that 
some bfiqht spBfk had the idea 
cif producing a magazine or tiuh 
Aewstatter in softwafe. 

The Amaficara started ih« ball 
roHinf . with a cotiple of in»g- 
82m#$ appearing on tap« in th€ 
fat© seventies — and there's 
nev^r been a Mortage of prog^ 
fanrr listings in conventional 
computer mags For keen ids to 
lype in for i hansel ves. Sorne 
iiSCings publishafs offer their 
Headers the chance to buy a tape 
of ready typ«<f m listings tC»o aS a 
sypplement to the printed 

fublication It wasn't unlii 1983. 
ow#vef, with the launch of 
Spectrum Compuftng anct tS^4S 
that Spectrum owners were 
gi^en the chance to leap on the 
magnetic bandwaggon. 

Ar^w Pms led tne field, put- 
ting out the first issue of lSf>ec- 
trum Compming e&rly ifi |he 
year, arid Ifiev wefe foilovw] bv 
an independent conipanv. iApg- 
nefk Magazines Lid who began 
publii^hiny ^6/4$. and then ^d 
the magajtin^ to Argus PfmM 
after ten issues. Thus the two 
main casietfe piubtications are 
now produced indirectly by a 
makn^tream papef-ind-inkpybl- 
ishef. but ttiiee independent 
tape maga^mes for ttie Spec- 
ttum are alive and kicking, 
MSWM iMfcmSofiWamM&g' 
ari/i^J is producers m Moseiey, 
Birniingham, by Infififte SoH- 
waf«: Magn^k Msg Nvei 
tncommunicado in Romford; 
Esse>c and a new title (or yaiins- 
sterSr Kfddisofi is being prod- 
yced in Cornwall, 

As a m^iym for publishing 
news, vis^ and gossip, cass- 
ette lape isn't I ha I wondprfu^ — 
you'd need an awful lot of tapes 
to store one issue of CRASH, and 
it's not thai easy TO f li p t h Fdugh a 
cassette mag in the t>aih or on 
the bus . . , nOp we're not too 
worried here in CRASH Towers. 
Qut they ^ have a defeniie 
adva ntage in t h ^t prog ra ms con ~ 
ta»ned m a tape mag are load^ 



MAGNETIC MEDIA BARONS 



Argu^ Press Software 

Liberty House 

222 Regent Street 

LOfidonWlR7DB 

SfMctnirn ComiHiltng -- O.di 

16/« — £3 25 

Infinite Software 
73 Alceetet fioad 
Moseley 
Birfninghfjm 13 
MSWM— £ZA 



Maaneiic Mag 
39 Priest's Avenue 
Romford 
Essex RM1 4fiJ 
{Magnetic Mag — E2.S1) 

Kiddisofi 

5 Nanpusker Road 

Hayle 

Cornweit 

TH27 5JR 

lUddiiolt-aj9 



straight into theoomputer — no 
longer do you have to spend ' 
hCHjrs typing in e tedious mag- 
azirie listing on fy to find ihat the 
gumby who wroie the game 
man^gted to diddle £20 out of the 
magazine publishers for a rotten 
game not woffh the wear and 
tear your keyboard suffered du r- 
ing: the inputting. No, it's all 
cheren up front and loaded 
straight into your machine — 
and the commerciany produced 
titles are now filling a gap in the 
software market, publishing 
quite ^ood games that might 
otherwise never have seen the 
inside of more than a couple of 
Spectrum RAM chip>s 



i;-yi £5ipi^lifj| tail 
thii ittfiti uil 1 

« iPPiftRtly leitt 
1 : u^diriti^i iMl IIP I 

nnii Iff lit ab«1^t. lAlt 

- 'i photfl 
- fir i 



iktim Mo. rfi« Sarrra of 

MUKTmjm computjnq, mmkn 

# point fmmfiimf ro ffu^gMMinm 

'Progremmers of mtenned- 
iaie al>ility can t selMheir work 
very easily', ctjmmented Hoy 
Gibson, big cheese on Spectrum 
Compel fmg, 'and we provide an 
alti^rnpiive outlet to maeazine 
listings It's the same ictea as 
prmtJng the ii^tingsr but at leesi 
all our readers get to see a pro- 
gram we publish m the mag- 
azine. fMot everyone will oo to 
the bo I her of typing m a listing 
published by a convenijonal 
magaiine'^ 

In many ways, tape mag- 
azines tend to be more 'clubby' 
in nature thjin their printed 
counterparts. MSWM is publish^ 
ed t^ the Micri;»sottw8re Club in 
Moseley and is noeant to be e 
means of communicatfon be- 
tween club members — 'one 
thing that we all have in com- 



Tape magazines aren't small beer nowadays. 
Argus Pmss Software publishes two titles 
for the Spectrym, and also covers the Atari, 
Commodore, Amstrad and MSX. If you 
added up all the tapes duplicated by APS for 
all the issues of its magnetic magazines in a 
year, the figure you'd end up would be very 



mon tS ihiit vwcf iiii tjwfi a Spe^' 
trump an ideal means of oom- 
munication' as they say them 
selves In Issue 6. As with a) I 
magazines, the tape fines 
encourage readers' letters, and 
there's quite a lively exchange of 
tips and hints to be found in all of 
them. MSWM has a deliberate 
polJcy of leaving all their prog- 
rams in li stable Torm. and of Fill- 
ing them with REMarks. Readers 
are encouraged to break into the 
software, ei^amine it and learn 
more about their machines as a 
resuh 

The cor^tent of the MSWM 
magazines that we goi to see 
was generally tnterestirig and 
strongly /eflected the dub 
nature of the publication Their 
readers merrily swop hint* and 
tips and send out appeals for 
help via the ma^aiines 'pagee'; 
whrle the editors I ^am provide 
features on programming arnt 

getting the most out of your 
pact rum. There's a positive 
'we're all in ihis together' club 
feel lo MWSMr and if makes you 
wanTtoiorn in . 

And that's perhaps the major 
appeal of tape 'z^nes — they are 
an ideal medium for communic- 
ating slightly more technical 
information, as a tutorial feature 
can actually iJomonsirate the 
theory as pert of the prenent- 
ation rather tiian re^yirig on the 
reader to type m acres of code^ 
debug it and then refer back to 
the printed page. The straight 
entenainntem side, games pro- 
grams, reviews and ediloriel 
pieces themselves are not mtMl- 
ly nybbish, either. . . . 




^ 



Ifm pfwt tit, IVtotf Mfe tar miir«? 
ShmMinm mmy morm? fmm ihm 

Roger Swiff, who started 
f6^4S and now produces it for 
Argus Press Software pays 
between £20 and C TOO for a pro 
gram published in his mag- 
azine: We provide an outlet for 
games which are riot me^a- 
gimeSr and are becoming a 
market for people who can write 
games which provide our read- 
ers With an example of what 
they DouEd do on their comp- 
uters. Nowadays I'm rejecting 
material that Td have been 
deliqhted to receive a year ago 
— the standard of submitted 
work has improved enorm- 
ously.' 

And Roy Gitsson ol Spi^ifym 
C^>mpuUng takes a similar view: 
The amount of material gener- 
ated for the Spectrum is mass- 
ive, and we fril a nice little gafi 
beiweeri the Top Ten commerc- 
lei aspirants arid the type-it in- 
y oufsblf -f rom - a magazine-lisi' 
I no brigade.' 

Atagn&ifc Msg remains firmly 
anonymous — their 'phone 
number is ex -directory, and two 

SPCCnUMl COMPt/flW^^i tefifl mnmn^ mnimmfm^ c^rtoan Mfrip. 







I'VI 






mmrm r%om 
thir 

ft 



i I. on 



108 CRASH July 1986 




MAGAZINES 



big indeed. Big enough to make them one of 
the largest software hoyses around. 

Three other fish swim in the Spectrum tape 
magazine sea as well, so we take a look at no 
less than five potential competitors on these 
pages . . . fearless ain't we? 




tep^raf^ lettem tailed to elkit 
uny kind of r^ponse ftom ihem. 
You might thfrrefom. be a littte 
raluctani to send off the O 50 
th*v ask fo^ an issue 1 Enough of 

The lady behtnd Kfdctisoft is, 
howler, quite happy to an^M^r 
th« phone and Explained that 
her magazine is p nnw venture, 
aimed bc v^ungiiers betweflo 
the a^es of four and eighi. Anne 
Menneer hB% a degree in Psych- 
ology and is a trained toadier 
too. Hef lape nr\agajine is inton^ 
dfld as a comic: 'si igNly educ- 
atjonah and fun\ and shmjid 
come out monthly ^Ftar the firs^ 
fmi jiftuet. 

'Edo-taininefir is one of those 
horribly ccKnpound American 
words used to descirrbe entqr 
taming educational programs 
And in a way that's what Kf€t<ff 
sofr sets out to provide m a mag- 
afine format. OveraM. Issue 1 is a 
joLly package of ^ames, which 
could do with a bit of polishiftg 



— while the graj^ics in some of 
the games could do with a iittia 
more thought (or programming 
skill), the pame content was 
good. The simpNf^ed adventure, 
which asks the player lo choose 
between options ralher than 
dream up and input comrrand!S. 
was particujarjy atlractive, with 
pretty graphics arid an appeal- 
mg storyline, if a litite ret>eiitive 
I you could visit and re- visit 
comers of Che program endless- 
ly^ doing the stime thing Bf\^fy 

The fii^t is&ue o( Ihe Kfddisofr 
magazine is indeed a w^srthy 

SI lot All tha programs are m 
ASIC, and have l>een writiein 
in hoiise'^ Once the magazina 




get tkm titm f?gAf« «nd 
Mumpty vMft 'i Wif 



thmhmitoott 



— mehmmrfidUf^chmlfmnii^rnmi HmOiSQFT. 





builds up ^ readership and starts 
receiving programs and letters 
trofti outside contributors \l 
could easily ma^e quile a comf- 
ortable niche for itself in the 
educai tonal marlcet. Meantime, 
we're passing our copy over to 
flosetia Mcleod^ . . 

I6f48\s a monthly magazine, 
and as its title suggests, is aimed 
at both users of the 16 and 4dK 
machmes^ Roger Swtft sel it up 
back in 1983 and published ten 
issiies of the magazine liefore 
deciding to acceprt Argus's offer 
lo buy out the title — largely 
because the business side of the 
operation t^ecame loo much 
hassle. 

J$f46 is put together every 
month by Rogef and two coll- 
eagues— an adventure eolumn- 
isl and graphics whizz by the 
narrie of Yaz, and Barry/ who 
writes tha seriat adventure 
Lii</oids and the odd piece of 
machine co(te. And of course, 
there are the readers' contrib^ 
utions. 




frt!$Tmltnmni at thmir mmrlBi 



The Luctoids adventure is a 
particularly neat idea on the paft 
Of Wi48 — a 4aK xexl with 
graphics advemuTe which start- 
ed in issue 14. You can pFay each 
month's game on its own, but 
con p4ay through the serial as 
you are given a code on success- 
ful completion of each month's 
instalment which you can use to 
kick off with on the ne^^t 
'chapter'. And of course the 
magazine is in a strong position 
when rt comes lo offering hefp 
on previous chapters of Ihe con- 
I inu J ng adventure. . . . 

O^spite the titJe, W/4fi, like 
the majority of Spectrum tape 
magazines no longer worries 
loo nriuch about having lo cater 
for owners of the 16K machine 
— there's not that many of you 
left, it seems I 

The June issue contained the 
usual editorial end contents 
piigei. reviews, a cros&wprd and 
competition, and a contir^uation 
of the mag acme's machine code 
course. A neat explosion rouiine 
was also supplied, explained 
and demonstraied, and offered 
ai a uiijiiy lor inclusmn m read^ 



ers pfograms 

On the games front, a comp^ 
etently programmed machine 
code platform game iived on 
side One. which lost oui on 
pley ability a bit by bwma too 
peintdicety , and a golf sim uTat ion 
lurked on side Two which €0vM 
have provided hours of anjoy- 
m^nt /or some people, . , . 

The May /June issue of Spec- 
truffi Compuimg whtch is aboul 
to go month liy, was slightly 
better equipped with games, 
feaiuring a neat and compelling 
machine code arcade game 
cat red Prggy , a rather pretty but 
fiendishly difficult ma/e game 
and a ve^ tidy implementation 
of Cribbagt. VWiy anyone 
should bother to program Solii^ 
aire as a computer ga/ne is a 
little beyond this 'umble rev- 
iewer, but someone did, and 
now you can own a copy by get- 
tinj hold of this issue S.C I 

Reviews, a chirpy editori<al 
and the regular animated 
cartoon also appear on tha tape 
with a column by Wt^^rxf Prj^ng 
who h the residefi! machine 
code eK pert /tutor^ 

Sp&ctfum Compuimg has 
recently changed editor, and will 
now be produced from a bung^ 
alow in Marseyside by ^oy 
Gibson, having lived up !«ili now 
in lolo Davidson's farmhouse. 
Roy plans to charrge Ihe mag- 
azine's emphasis from a contrib- 
u tor-driven publication to one 
that picks a subject each issue, 
and involves contributors mofe 
dire^ly in the advar»ce planning 
of the magazine Roy makes a 
point of always cfrhcisinfl sub- 
missions constnjctivelyp sorne- 
times writing a little machine 
{^de routine to improve the 
original program, or referring 
the program m-er to approprfate 
referervcel30ok&. 

Both f6!48 and Spxfrum 
Computfng feel that the core of 
their readership lies with the 
mom serious Spectrum user 
and leas with the commmed 
arcade pfayer. Consequently in 
coming months theemphws ii 
Eikefy to move towards supply ^ 
ing more material on the madv 
ine code and utilities hom, white 
continuing to publish games 
prog rams as 'ffwbies' , 

0! cCHifBi. Ihire's no real 
reason why tape masafines 
shouldn't include tapao inter < 
views with people in the soft- 
ware induslry, or fndeed com- 
bine recorded sound wiih soft- 
ware in the same devious way as 
Softlee Sy^afns have with their 
educational software {see this 
month s CRASH COURSE). The 
possibihhes are endless, and 
they certainly serve a comple- 
mentary function to the tradit- 
ionally produced, hard copy 
computer magazine. 

A subscription lo one of ihe 
tape nrtagazines would provide a 
regular hx of software and tath- 
nicat information, and shouHd go 
dt>wn well with any serious 
computer user. But tha game 
player has a lot to gain from tape 
magafinas too — for the pr ice, 
they're hardly a rip-offp each 
containing at least a coupie of 
perfea^y respocfab^e budget 
games, to^erthnr wtth featurea 
pfesenteij in a dubby manrwr. 
VVorlh checking out, 

CRASH July 1985 109 







I 




by ffosetta Mcleod 



TIM' rapid I y eKpanding m^rk^t in edycationnl sdtlware is ref^^ct«d 
by tfl9 »h«6f varidy df programi n&w b«ing i issued While oo! aU of 
tli#fn strike me a.^ as being of great educational value, it is nevo^^ 
ttlvless hearleriing to note that some publishers are now prepared 
to«AM>erimene with nevv ide^s in this mrtA 



One o( the most exciting canccprs is «he See Hear f anpe of pfo- 
grams from Soltliee Systefm. whicfi provide audio material for the 
usior to Nsien lo tti rough headphones while watch ir>g ihe screen. 
Each See Hear pack^e come complete willi a conneclton lead lor a 
standard '4 mdty stereo headphone socket, and other.lypes of lead, 
suitable for personal stereos for instance, are also available from 
Softies. 

Using a stereo casseae deck, the tape rs loaded into the compyter 
in Ihe usual mafinar, and the user will hear The »nst ructions for the 
Dfogmn rhrough the headphones whiif! ih*i t^pe f^ aclually loading. 
Ttiis ta achieved by recording ihe spoken word onto one of the two 
tracks on Ihe stereo tape, and piiiimg ihq prograpn pnio the oitief 
track. All hough Ihe canc&pt of ^udio- visual pr^^ntatipn in ^uc- 
at ton 4S not new, Softiet" are probably Ihe first company W bring the 
whole idea within ttie reach bHhe ordinary horrveHCimiputer-user. 

From a teactier'$ viewpomi. the Se^ He^r progfan^s seem to me to 
have an entremeiy useful rote to piay in our quickly changing educ- 



alJonal system. Over recent years, teachers of both primary and 
secondary scihooi chiWfon have become incressingSy aware of the 
importance of leaching Nstenirkg and talking skills as well as those of 
ceading and wfitinq, Indeed, future eMams may tetually test levelsof 
competence m ali four of these skills 

At present, there >s a dearth of materials speciihcaify designed (or 
teaching and assessing Pistening skills, and it wouid be valuable if 
IheSee Wear concept could t>ee attended loeow'e^r a variety oi sulij^ 
areas . Tony Leeof Softlee Systems is very interested in developing 
software With a string educational content, and hopes to add (ang- 
Liaqes other than French to his range o( programs 

Another novel program ^s Wotidwfse Nt/d&^r Weapons Irorfi the 
ftfchardHn Institute for (kniilict and Pea^ Rasaaftlt at Lancaster 
university This program is not available m the shof>s, and c^n of^ly 
be otitained from Lancaster Umversiiy Although it i$ therefore un^ 
likely that the program will achieve any real commercial success, it is 
nevertheless good to know that, at last, minof ity interests are being 
catered for in the field of educational software 

It seems, however, rhat it ^S only the smaM publishers who are 
beginnin^jj Xa wake up to the rieeds of the large rmmber of people 
involved in education. They ^m realising ihsl educaimna! software 
should not be directed $olely at children involved m the traditional 
areas of learning, bm at people o( all ages who have a wide range of 
differefit educational iniere^ti. Let's hope the larger pubiishers will 
soon follow suit 



A DAY AT THE SEASIDE 



Producer: Softlee 

Systems 

Mem Qjy req u i red : 4SK ^ 
Retail price: £7.75 
(tncludinq connection 
lead and tiashcards) 
Age range: probably from 
4tQ around 8 

A Day at the SeastdB is a spell ir^ 
story tape for young children 
which should be used with a 
stereo system as mentioned 
previously The detailed mst rue 
tions included in the pack clearly 
eKptam how to set up Ihe eqiuip- 
menl , u s hng t he cor^n eel lO n lead 
supplied. Side One of the tape 
contains the instructions for the 
story itself in software, and 
while the program is loading the 
user is treated to aneicplanatory 
commentary. This isparticuliirly 
useful for a parent running 
through the program before 
using it with the child. 

Side Two contains the story 
itself, 4 D^Y Hi ths SsMStde, 
which ts read ver^ ctearty by a 
female voice. At specific points 
ifi the r^arrative. the child is 
asked to spall some words The 
words can be introduced to the 
child before the program is 
used, using the Hashtards pro- 
vided in the package Twenty 
wordSn such as 'beach', ^sea'. 
'cfab' and 'frier' are clearly prim- 
ed on one side of the card, wfiile 
a writing tutor for the word i$ Ofi 
the other A pareni or teadtef 
oin decided how to ose these 
(iash»rcte to best advarttage — 
before, during or after the story. 

One verv useful feature of the 

Brogran^ is that, ateer the child 
as typed in the fifth word, there 
is an assessment of progress. If 
rea$o<nable progress ha£ been 
made^ a further assessment and 
score is g<iven aftef every other 
subsequeni picture displayed 

no CRASH July 1985 



on screen. If the child has nr^ade 
a lot o1 errors, however, the 
computer may advJse the u&er to 
stop and do some prepa ration 
before starting again. In this 
case, the computer will empty 
US memorv and refuse lo aan- 
tinue. Another excellent feature 
IS that the parent can alter the 
nomnat lower case speHing to 
upper case (capitat lettersj it 
required. 

This^ program has been very 
well though! out and is profess^ 
ionally presented. The sound is 
ekceljieni and the speaker's 
voice is clear and pleasant to lis^ 
ten to. The music and sound 
effects contribute to the child's 
enjoyment o1 the whole. The 
five-year old who tested the pro 



grain for me loved the story and 
was particularly amused by the 
humorcHJs touches m it — for 
msiance the family forgetting to 
put the baby in their car when 
they set off lor their day at the 
seaside. 

My assistant was lotatly 
motivated to spell the words 
correctfy so that the computer 
would show him the picture of 
the word, and allow him to con 
tinue with hearing the story. Mis 
final comment when we had 
completed the program was 
'When can we do soma more 
stories (ike that^' Faced with 
such an enthusiastic reaction, I 
highly fecommend A Dsy 4it f/*e 
Seitsti^e for use lK>lh in the home 
ijnd in schools 




COMMflVTS 



Control keys: words to be typed 
in by the child No need to use 
ENTER 

Keytioard play; responsive 
Use of colour! simpte. but bright 
and attr^ictive 

Graphics: clear and effective 
General rating : an eMcelFent 
prwram which young children 
witllove. The adu^t (teacher or 
, parent) can decide on the best 
way to use the lla^shcards to 
meet the needs of the child. 




•i 




•-i^N^^ 



-^r* 



WORLDWISE: NUCLEAR WEAPONS 



Producer: 

The Richardson Institute 

for Confiict and Peace 

Research, University of 

Uncaster. LAI 4VF 

Memory required: 48K 

Retail price: £6 (or £8.50 

including the book. Guide 

to Nuclear WeapK)ns} 

available only from the 

Universrtv 

Author; Paul Smoker 

Age range; older 

teenagers/adults 

This is probabSv one of The most 
unusual programs I have seen. 
Wofidwi^t' is riestribed m 'a 
microcQinpyt^r atlas that can be 
ui*d 10 study a variety of world 
problems' — in this case it i? the 
nuclear threat that i$ focust&ed 
on, though it is hoped that future 
programs wiM dea^ vvith suoh 
topics as Kilerdcy, food, health 
and wealth. 

The program comes complete 
with a twenty seven -pai|e users 
manual whtch gives very 
deiaifed mstructjofis on u si 119 
both the Worldwfse Attas and 
ihe Nuclear Weapons sectioris 
of the program. The Atlas hoJds 
fnore than 130 muntries, and 
maps may be reduced or entstrg^ 
ed irr the Atla$ part of the 
ir^m. 

.-hile the User Manual sugg- 
pSts that m dividual or team 

fames may be played to rest 
nowled^e of the names and rel- 
ative pDSil 10 ns of cou n tries , w i ih 
the best wiH in ihe wo r I'd, I csn- 
nol see ihat iha games suggest- 
ed would provide much fun or 
enjoyment, though they would 
certaEoiy be ot educe: tonal 
value. 

When it comes to using the 
Nucie^f Weapons section, the 

Slayer is asked 10 selett from (he 
ightening (ist of weapons 
owned by the USA, USSR. 
Fra nee a nd Ch ina It i s th en poss- 
ible TO choose an area of the 
world and call up on the screen 
the vBfious weapons deployed 
there. 

In this respect, the program 
Mioeeeds in making one aware 
of the reality of the nucteer 
threat, and of the proliferalton of 
I weapons distributed around the 
world. Again, this section in ihe 
Users Manuel is fo Mowed by 
suggestions for simulation 
fames involving two negotiat- 
inp teams repre^niing the Wes* 
IL^A. UK. France) and the Um 
(USSR. Chine). These games a re 
proposed for use m the dass- 
room but woultJ, I think, or^ly be 
successful with the bnghtest of 
senior pupifcs, and only with a 
vast amount of preparation ao4 
guidance by the teacher. 

Paul Smoker, the author of 
W0fidwi$e has used the limu^ 
ations very successfuily with 



eUXDC TO TM» . 
« n P D li 



RtCtwii^U^pi^^ 



^»TXTUX 



1965 




gr&ups of Students at the Rich- 
ardsofi Inslituie who are follow 
ing Peace Sfuriif?s coufws. but. 

whil^ a pprf?c Ealing ihat Ih^ prog- 
ram m^ighl app*?^! to under gr^- 
uates. T doubi il it will enjoy ; 
murh ^success in schot:)ls. 

Certainly the idefi of dass 
room simu1atiNC^n$ as a way of 
focussing discxjssion on the 
problems of the nuclear oge is e» 
very worthwhile one, but I feel 
that ihe ralher dull presenlation 
of lh« program would not en 
dear a to school pupils More 
ctea rly rtef ined sn uations, 

which look the players step-by- 
step through the decision mak- 
ing processes involved would 
have made The game more 
accessible Nor^ as it stands, is 
the program likely lo have imm^ 
**r|ifffe appeal to teachers, be- 
I .!usn of the vast amount of dir- 
\HA\im iind help they would hav« 
logtve to 1 heir pupils, 

I'm sure though, that the 
program will be very successful ' 
with Ihe undergraduaie audi- 
ence thai il was devise*! lor — 
perhaps too with other groups, 
iik^ Ihe Gri?pnham Common 
prote^terSr aUhoij-gh I don' I think 
there is much call for hon^e- 
c^mputerts m their tents 1 




Control Keys; the vafiety of keys 
to be used m ihe differeni sec- 
tions of ihe program is 
explained very clearly in the 
Users Mflnual 
Keyboard play: very last 
Uw of colour good 
Grafilifcs: niamly maps, but 
clear ri^prfrseniatiorfs 
General rating: minority appeal 
A I mf^d .1 1 im academ re au d ience 




CRASH July 1985 in 



^^/ 






3- j'N>"*— 



"^s^ 



HISTORY MYSTERY 



Producer: Argus Press 

Software (Clever Clogs 

Series) 

Memory required: 48K 

Retail price: £7.95 

Age range: 5 to 11 and 

over 

The arm of Ihe five gafnes in I his 
fiackago is to teach children 
sbour the Bible m an enienam 
ing way bv giving them the task 
of finding vsnous Siblica) treas^ 
ures, such as Moses^ basket, the 
Ten Cornmanrfmenis and 
HiS rod's Grown A clue ia B^ie 
reference) rs piv^n for each 
treasure. The first game, JE^sy 
fim^sm, involves only seven of 
XhB ij«sures ar>d t& intended lo 
familiar) w the pEayer with tha 
conirols. After ihi$, ihe garnes 
become progrossivciy mofo dif - 
ficuit, iKjilnfing up to the final 
cha H enge . Piuttd&fthurtifef, 

where the phiyer has to race the 
e vi l D r P I u n d erwerst t o t h e t f ea s 
kjres a^tuHing a vanciv of dar^g 
ers on the viTijy. 

The player ts referred to the 
Today's Engksh Varsiori ol the 
Bible, although ^ shoft $um- 
mary of the EfSble stories which 
occur m the ^nrrw b supplied 
with the cassette 

A teacher of Religious Educ- 
ation, vwtio looked at the pro- 
gram for me, had some reserv 
ations about us use He fell thai 
Ihe m^ps were a useful watv of 
reinforcing the geography of the 
areas involved, though iho mci 
USion of a vworM m^p wpuld 
have been helpful for the chUd eq 
see the position of the hiblir.*^! 
tands m relation to h^& won 




country He afso thought thai the 
^am<j fancouraged cTiildfon to 
inti^rfpn^l the Bible literally, 
instead of increasing the aware 
r^^& that It contains not only his^ 
tory but also myth, legend and 
iHfable. Not doe$ it consider the 
fact that the real function of 
Bihle study is lo he^p people 
learn more about themselves 
and the mod*jrn w^irfd ihey live 
in. The Good Mew^ Bible wouki 
probably have been ^ more suit 
able source of reference that the 
Today s engNshyersion 



FRENCH LISTENING 
COMPREHENSION 1 




COMMENTS 



Cofltrpl keys: move by using the 

arrow keys: i to see list of 

treasures. G for clues, to firwi 

out if you have landed on a 

treasure 

Keyboard play: responsive 

Us* of colour: good 

Grapihies: mainly maps, but 

rtu lie good 

Gefief«l rating: with a fan 

arnount of acJull direction, this 

program could b^i^ useful. 

though I doubt if pt is the krnd of 

game ^ child would choose for 

himorherBell. 




Producer: Softlee 

Systems 

Memory required: 48K 

Retail price: £C.50 

(mctuding co«ir)ectior> 

lead) 

Age range: Secondary 

scnool pupils to adult 

with a basic knowledge 

of French 

This listening comprehension is 
one of the See Me&r proflrafiw 
already described The piogram 
cont^in^ three diffemnE 
sections, each with ten ques- 
liOt\$ and of increasing levels of 
difftcuEty. The user will hear the 
instructions for use in French 
yvhile the pfogram is loadingp 
although they are primed on the 
package in English too. 

112 CRASH July 1985 



In the first sect son, shon snip 
pets of conversations can be 
heard; and Ihe tasjc is to answer 
questions on who IS speaking r 
whei e the s|>eakef is- and what 
he is doing. Each time, the 
screen shows a choice of four 
possible answers, and the user 
must position the red band over 
til*- answer of his or her choice. 
Ontrmighi, for instance, hearihe 
contents of & flopping Usl arMl 
have lo decide il the speaker is in 
a cafe, a giooer's shop, a chem 
ists's or a bakery At ihe bottom 
of the screen, a green sinp dim- 
inishes in length to show the 
amount of time remaining. 

Section Two contains short 
cfesGfiptions of varioui situa- 
nons. followed by part of a con- 
versa I ion Thjs lime, the user 
must setecl the correct reply 
from ihe opTigns on ihe Screen. 
One conversation ts between a 



policeman ^nd the witness to an 
accident, who is asked "Was the 
lorry I ravelling too fast?' The 
final and most difficult section 
features a cotwersation amj a 
story, e«h of which is heard 
twice. This tin^, the questions 
are also di sp Fayed a second i ime 
with the initial responses high- 
lighted, so that the user can alter 
the answer given if he or she 
desires, 

If the user soones 16 or more 
ou! of a possible 30, the correct 
answers can then be displayed. 
With accompany ing explan 
atlons. for tfie questions incor 
rectly answered or the user may 
choose to see fu^ the number of 
each question he or she ans^ 
wered incorrectly, together wrth 
theanswef chosien 

This program definitely 
scores over the other language 
programs on the market be- 




cause of the lislenm^ element. 
AM the audio matefial is read 
clearly and at a sensible pace by 
two native French speakers, and 
the sound quality ts very good 
indeed 



COMMENTS 



Control keys: any key to move 
red band downwards to chose 
an answer, number keys to 
move it up 

Keyboard play: ven,^ lesporistve 
Use of colour: Nmited 
Graphics: none 
General ralir^ ^ Highty 
recommended 




Trouble In Store for Herbert 



Spectrum 48K £9.95 
Commodore 64 £9,95 
AmstradCPC 464 £9,95 





44 The Broadway. BrackneK, Berks. 0344 427317 




^uasl 



SUPER 
PIPELINE 

2 



ProdyMr: Taskset 

Memory required: 48K 
Retail price: £7.96 
Language: machine code 

Super /^peiift^ b40«rri« some- 
thin§ of a cull game or* the M 
and njave soltwar^ hqu^e Task 
sat a bifi foN owing The Spec- 
Ifum version of Swper Pff}0fm&2 
is th^ firs! ever gama T^skset 
have dort^ on i he Spectrum, and 
ia a conversion from th© 64 v©fs- 
ion of the same name. 

In 54ip^^ Pipefm0 2 you are in 
chaise of a gang of bu^y work- 
men vvho tepoir various long, 
convoluted pipes that get dam- 
aged bv the n^iles ihat cofnn 
from all angJes. Some of ihem 
are harmless to Ihe ptpes bu^ not 
mucb good to yourself or your 
team, where »$ others, like ihe 
two types of drilf. make holes m 
the pipes. This is a Bad Thing 
because water is flowing ifown 
from a cisTern at the top iefl, 
Ihfougti the pipe, to issue at the 
end into a barret. The ol>|ect is lo 
fill the baffelta) before the sup- 
ply in !he cistern runs oui. It 
takes a whi le for the wate r lo ru n 
alt the way through the pipe^ so 
nothing is beirw witsted if hole« 
are m^a before the water 
reaches theirk, but after that 
precious time arKi water ia 
awast^ng. 

to repair a hole you must 
guide one your workman to the 
hole, at which point he will start 
hamrr>efing away and repairing 
it. h takes a few seconds to re- 
pair, end in the meantime you 
must protect him fmm the pred- 
ators. This is done by using your 
blaster whichp however, may 
onty be fired left and right which 
puts you in a vulnerable position 
while you are climbing up Or 
down a pipe. The workmen run 
on to the screen and dash 
around the pipe cxjmpbK until 
they are either snatched by a 
na^ or come up against y ou^ in 
whi>ch case they huddle m your 
b«ck until led off to a repair fdb. 

When a barrel ts filled^ a Tune 
plays and vahoys inier screen 
immaiion sequences take place. 
Each subsequent pipe is bnger 
and more complicated ihan the 
last, ialer ones require more 
than one barrel to be filled, and 
of course there are more artd 
naa:tier nasties. Lobsters can 
only be shot up from behind arid 
the laclts are completely mvuln^ 
eivWe. 



CRITICISM 



A This may sound like a betray- 
al, but we ought to admit that 
ItHjre are some games where the 

114 CRASH July 1985 




graph tc$ work so well on the 64 
and less well on ihe Spectrum — 
the reverse is elso true of course. 
Super Pipe/ffw 2 is such a gartie. 
I do piav garner on the Commo- 
dore, arbd I his looks so much 
better on that machine. Anyway, 
having said that. I think Ta^ksei 
have done a good conversion of 
this madly addiictive piece of 
freniv- 1 aiwaysenioyed the way 
your workmen have a mirnlle^ 
mind of their own, and true to 
British styie — there's never or^ 
around when you need one I 
Niggles are that the horizontal 
pipes are hard to get onto, con- 
(rol Is shghtty Iricky {and il is a 
te&t of your ioystick loot, and if 
there are a couple of workmen 
shelterir^ behind you, their 
characters overlap, making 4t 
hard to we the damned pipe! 
StilL it is an addictivf^ game, a 
playable one although a bit 
lough because of thi? things IVe 
just mentioned^ one well worth 
getting/ 



• 'This was one of my f&vourir&s 
onrh^C8M. The Sp^trum vers- 
ion has not don& too hBd/y 
m^her, it has vefy jootf cartoon 
fik& gmphics v¥hich are vw// 
drawn and animated. The sound 
is very good for the Spacrrum 
but il fesv&s a tinta m Ae ^asffad 
Playing the game « jw mantc. or 
nwm so. ihan the CBM$4 )/ers- 
fon and f am vary ^^d^^ted ro it 
as it is so ptayahfa. il has iiftta 
sequences at the end tike 'Pac- 
man' whfch am ytf/y ioity. My 
i^nty mggfa is that whar^ you 
want to cmss ovwf to another 
part of of the p^pefinm you hava 
to mova youf foreman axacrfy to 
the nghi position or aise hi^ 
won 't move a f a/f so it you amn^i 
very good at piaying or you have 
n*o workman folfowmg you (so 
you can'l see the pipe} you tend 



to fos0 hv0$ M ft iakas t$m& to 
gatitrfght 

• 'Supar Pipeline ? is a fa$t^ 
addict tve and very difficult garr^ 
to play Graphics are along the 
u^ual pipeline styte but plenty of 
nice animation and cotour the 
meanies are extremely vicious 
and at first I thought the game 
was too difftculi to ptay — I still 
fiol I soon gal very frustrated 
with because as soon as I had 
plugged one hole, another 
appeared. The water pouring 
out is reaN$tic and nicely descr- 
ibed. I found the up and down a 
linle hard to get the hang of— a 
bit finicky. A nice game but a 
little too difficult <or my liking. 
Frantic pi uggifigf 



COMMENTS 



Control keys: O/P left/right. EfD 
up/down. Space to fire 
Joyvticfc; Kempstonp Sinclair, 
Cursor 



Keyboard play; very positive 

response, but finicky control 

Usft of colour: ferMrally fine. 

each pipe in a dffferent colour ^ 

but some graphics clashes 

Graphics: nicelv sijsed 

characters with good animation 

Sound: good tunes between 

screens, otherwi^ spot eff«ts 

Skill Imli: progressive 

difficulty 

Uvm: selectable between 1 arxl 

B 

Screens^ 16 

General rating : a conver saon 

which suffers in comparison, 

but a tough and addictive game 

nonetheless. 



Use of compoter 77% 

Graphics 80% 

Plavabilitv 81% 

Getting started 80% 

Addictive qualities 86% 

Value for mo ne y 79% 

Overall 7d% 






SPECTRUM 48K 



Oyr )mwm N«r«"Htii Must ¥lmff of 
'OmMt Em" farm hu bMfi c^nd bi «> 
Mp ■ "Cliacioliitt IfQ" rr«n^teclyrflr asit 
ool hti tuiofnAitd ficiofv. which hm foiw 
hiywift l-l»rry. uijn^ajlth^ikllkihikc^iukrii^ 
woflcH^ l^n |ti« H«ri HouM mmt pti ii« 
wti«4lt d tnduttry movlrio. 

Not only don Hvry h«v9 Id co««a ti* 
IngnKMnti to fiiix Vi* •nt. bui h« wfll 
tfito Htvt iCi ooitct tia pvit for tittoyt 
Ihtl go miNM iw teo*^ 
^ If til |h«H p ff o W u n t ««rt n« 
«riOL/gh ihtr« art ■ nufnbv ot 

Oth*r ItSPTit (h«| Hirry wrttl rt«*d I& 

•J^ ufet to b* i^il« to 

oam^Mit Itit mk Thirh^a likt 

Itddtri, bin oi q\f^v% h^yt vnd 

of iurpr^M^and n H ■ inio Arctd* / Aefvtntjf ■ 
mtMm. 




h NO^JSBCUm^ 




AVAILABLE FROM GOOD COW PUTEH STORES 
IR Rfi £6'90 ALSO AVA1LABI£ Pi RECT FROM A&F 



Great games. Great ideas. 

ASF Sottwsra, Unti B, Canal Side Industriat E»1at«, 

WoodUnt StrMi E«$l. nochda(«. Lanes 0L16 SL8. 

T«l«phofw: 0706 341111 



H'E-R-B«E*R-T'*S 




^ 



HERBERT'S 



RUN 



Productr; Miero^«n 
Memory required : 48K 
Retail price: £9.95 
Language: machinfl cod^ 
Author :Th« Micro-G^n 
toam 



Now vou should all femernber 
Herbert. He's \h& Vm\e chap froHn 
VM Week family whost in#pTiC' 
ude became \world refiownad 'm 
E^fyone's a W&ffy In ihia garn* 
Herbert has become separated 
from his Mum and Dad during a 
visit to the local department 
SCO m It is u p to you , i he pla yar to 
guide him back to hi« partnta 
Mtio ate waiting for him tn IfiNi 
'LOST AND roUNO^ dapart- 
metil 

The game begins with Heffaert 
in the toy departmeni at 1 pm: 
the store ckjste it 5,30 and you 
have four and a haif hours to tm- 
unlta Herbert with his parentalip 
sinoa the game is p fayed in real 
tima^ In both style and present^ 
a! ion He f bens Dufnmf Bun it 
similar to iirefyone's » W^ffy, 
which Ja not ^rprit ing aa it'a the 
third gama in iha Wally trilogyt 
Dummy Run is a gfaphic:ai adv- 
eniure garner that calls for a high 
degree of arcade skill as welt as a 
degre« of taleraE thinking. The 
opening screen rs typical of the 

116 CRASH July 13B5 



game: Her ban finds hintaelf 
standi rtg On a box in the toy defh 
anment; yoy notice at the top of 
the screen a serie* of shalvw 
loacied with a wide variety of 
toys How can Herbert reach up 
there? Well of course I he bo?t 
ha> standing on is a Jack -m-i he- 
box, and when the key has been 
fetched the spnng action wiH 
propel hjm yp onto the $half^ 

As v*irith the other Wally 
games, many of the screen* wim 
the form of well known arcade 
games. One screen can onty be 
solved by dismantling a wati, 
'Breakout" style — if you man- 
age I his the resultant pat on the 
head is welt dewn/ed. 

Tha gaitw would be too easy if 
you could pick up and carry 
every object that you came 
aCTOMp Only being able to carry 
two Ob|acts at a time forces you 
to do a little forward thinki rig At 
the top of the screen you are 
reminded of whai objects are in 
your possession — the one that 
you have had for the longest is 
eutomaticalty eicchangeil For 
another 'collectable' piece aa 
you walk past it. As you exptore 
the store looking for the ways 
ami me^ans to soEve the game 
you are under constant pressure 
from a wide variety of mobile 
'thingies\ You have three lives 
and when you come into contact 
with some of the nasties your 
energy, shown by a larfe tear 



that fills up, will tie recfuced until 
you escape the meanies. or lose 
that life. A few mobiles kjll imm- 
ediaitely on contact so you wi 
have to learn to identiry them 

Kjickly. You are able to reverse 
e drain on your energy t)-^ eat- 
ing the sweets found scattered 
around the store- 

For his efforts, Herbert is re- 
warded with his favourite |el^ 
babies I and the closer he he is to 
finding his parents the more he 
will gel. All told the game ex- 
tends for over twenty five 
screens, but doni e^tpect Herb- 
ert to get fat on jeity babies too 
soon! 




D-U-M-M-Y R-U-N 



CRITICISM 



m M have miMOd fwlings nboat 
this game, on tfie surface H i« w 
9X€eTi«nt program but I fi^el itw 
Micro-Gen may be repealing rha 
formula onci Id oft^n. Jfy<>u 
ifon'i mind thai, then He-rtmt's 
Dummy f^un mery b€i wvorth hav- 
ing. The graphics are eiKcellent 
avon beita^ than ibo^a in Every- 
o/?#'s & W^fty, the sound it reas 
onable and the colour is used 
w«il. The game m as infurialing 
as It's predecessor and should 
please the arcade /adventure 
addrcts. Thoae horrible colour 
artribyte problems are still with 
US but they mally can't be heip- 
mls after a while you tend to ifi- 
noi^e them. I think the uhing 
price of C9.35 is a littfe steep —1 
fflfll the pame would bo much 
bmer valua at £6.95. Overall it's 
A vflfyflf»d program if you don't 
mind more of tfie ume I hof^ 
Micro-Gen's next game is 
graphically as gK>od but with s 
^ybstentially different game 
format/ 

• *Mert>en's Dunimy Run coff 



I I.QST mj 



f 






to Mf€fO'G9fi*M hmh stMfH($rtf, 
Tfwy &m b&fh o^TourHit /ame 
smdeisiied. The gsm^ is n^n 
^nd v^ry &ddktfy^ an^ contains 
m&ny mint g^mms wtthin it's 

mini gfmes Mm nothing ih$n 

arftf W tne o^ifffart peri! of tfm 
g^me. Hsfberr is i^siin^d io b^ 
Bnoth^r Micro-Cen stAr. Al Ififs 
™ie / don 'i think the Wsi/y tniogy 
is evwr going to stofi, with ^Jfi 
tJho^e ch^r^ctf^f^ to chooM 
from, rm gfsd tfmy'v^ onfy got 
Oil* ChSfSCt&r in this one — /af '* 
f3€& it wh^n VOW Vfl got f*v0 fiv0 
chomct^fs &f/ste9fif^g th^ ob^ 
you n&ed nejft infanating im*t 
th0 \A^ordr 

• 'Staying on {he tame lin«i ai 
before — Htfrb^fi 5 Itfe while he 
gro^Mi up in a wihJIy itrin^e 
place — H^rbmfs Oammy flyn 
IS iet in a targe dapartment 
store. Graphically it seemato ba 
far better, perhaps it's the use of 
mofe colour, or even more den 
tailed characterm. One room that 
I liked parlicularty was the one 
^ith e huge bed and loti of Z's 
float i>ng around. Plenty Of at C&de 
sec^uences are in<:3uded in the 
game, which follows on from 
t M goiWFSl tdei of the previous 
Walry gemn and requires some 
thought to enable you to prog- 
ress with it. I only wrsh [hit 
Mikro-Gen had included wowm 
other characters that wander 
about, as in some of their other 
game$, but sequels are baied on 
on the fact thai the production is 
better in some way than the tact 
game. Overall I think that Ihii 
oarhe i& anotfier winrwr Idf 
M^kro-Gen/ 



C0AfMe/V75 



Control km: O£.T.U,0/W,H, 

Y,I,P Icift/f ight, Z M to jump 

Joyttidk ; S inc lai r ancl K6 rr pston 

KavtKwrd play: good 

Um of colour: very good 

Graphici: excellent 

Sound: good< nic« optning tuna 

Skill lm«te:1 

Uvn: 3 

5<:x««4«i:over26 

G«fMnl rating: more of the 

$4m« €Moel^nt stuff. 

Use of computor 90% 

Graphics 90% 

Playibilitv 99% 

Getting started 83% 

Addictive qualities 90% 

Value for money 82% 

Overall 90% 

CflASH July 1985 117 



4 



** 



:i: 



BANG i^ALLOP 



/ 



BifP 




Draw a Heavyweight Fighter 
and win a trophy! 



tHUMP 




118 CRASH July 1985 




^ 




ELITE'S latest oWertng for the 
Spectrum 15 FRANK 
BRUNO S BOXIhta in whieh 
you have to fight ^our way 
to the tap in th« heavy- 
weight ring. 

We'v« obtained a sneak 
preview af the portraits of 
the eight boxers who punch 
their way ihrough the game. 
The nice Mr WkIcom at Elite is 
offering some knockout 
prices to CRASH readers 
who come up with a 
drawifig of a ninth boxer 

Take a gander at the eight 
lovelies pidiired here and let 
your imagination run riot — 
the oulf ighc winner of th^ 
€omp will pick up a specially 
commissioned trophy, a 
VTX5000 modem (reviewed 




in Tech Niche this issue | and 
a copy of the game Two 
lucky rutin ers-up wilt al$o 
pick up a VTX5000 modem - 
ideal for getlif^ onio 
Micronet, together with a 
copy of the Frank Bruno 
game, and a further twenty 
two lucky entrants will 
receive their very own copy 
of Elite's aggressive arcade 
action masterpiece. 

Entries please to reach the 
FRANK BRUNO 
COMPETITION. CRASH, 
PO BOX 10. LUDLOW. 
SHROPSHIRESVaiDBno 
later than 25th July 
let's have a nice clean 
drawing, and may the best 
artist win in the, the Etite 
Prize Fight 

CRASH July 1985 119 




ablush 



MOUNT 
CHALLENGE 



Ptoducer: Aasvoguelte 
Productions 

Memory required: 48K 
Retail price: £6.95 
Language" machine code 
Aythor: Bill Percy 



I would lifco to think ihat this 
otme was inspired by ttio 
Shfopflhire hills that ^lirroLind 
lit authors honne tKit the rfaadly 
creatures and unplea^ani plant 
lifi found in this game are ihanlt- 
fully not CO be found on the long 
Mynd. al least not in sucn 
numbers. 

Mount Cfta/tenje is &r\ iirr- 
yfual g#me- The player guides 
Professor 8urk to the top oF tt>e 
mouniain For the sake of scient- 
ific research he nnu^t battle his 
way to ttie top wt^iFe being under 
conatant threat from the nasties 
that live on thie mount. Even the 
iltHa biidies tucked up in their 
rmts are lethal- Burk must be 
guided froiri one ledge to 
another (in realiiv, platforms of 
vafyi'^g length and colour). The 
length of a ledge can be 
described in terms of blocks or 
steps s^nce this is how Burk 
moves, either one or two steps 
across or by one or three jumps 
up Of down. So to piav the game 
you consider the ledge that Burk 
IS on and try to map out a route 
in advance- If Burk is on a green 
ledge then he cannot move at bM 
until the energy 1$ turned qn, 
and then only one ste{> a i a time . 
if a (edge is red then movement 
is by one step a! a time witti the 
energy off or by two steps wrth rt 
on. Ifymj are one step from the 
edge of a red led£^ wiih the 
energy on and you jump to the 
side i:hen you are going to jump 
one step too far into who kr^ows 
what- 

On some led^<es m on stars 
await you, attacking as soon as 
you move onto their level at 
which poi-nt es«3paet tuW speed 
is the only couiieand under that 
fcifid of pf assure softing out 
Wliether you shoul^d have the 
energy on or off ^ ve?v difficult. 

The game is played over 160 
acraenSp the mountain being 20 
acreens hiqh with the other 
straens taking up its various 
fiices- Some faces have no 
ledges — so any an^m pt to jump 
onto them wiU be met with mild 
disappointment. Getting to the 
mountains summit takes a 
great deal of lime t>ecause the 
author has laid so many traps. 
More often than not you think 
you've found a way up to the 
next Eevel or^ly to discover your- 
stlf trapped because the colour 
of the ledge you land on pre- 
vents you }ympir>g back. 

While the game does not pro- 

120 CRASH July 1985 



vide a score as such this can 
measured by resting how many 
levels you have manaoed lo 
scale. Three Jives are allowed 
an<S in the very likely event of 
your losing one you find your- 
seH sback on the screen on which 
you died but back at the place of 
entry. On the B si^de of the tape 
there is a pretty standard 
dominoes game — generous 
chap our Bill The same is onty 
available mail^irder, and you 
can contact BMI on 069 4E 345 



CRITICISM 



ft 'When I first played Moitnl 
Chiftteoge I though 'Oh no not 
another hatf hearted platform 
game' but I was wrong. The 
program is definiiety more of a 
puzzle than a game but 1 am aure 
that's as intended. The graphics 
are OK for the type of program 
though a kittle on the tjqring 
side. Hound the game extremely 
addictive and challenging. Mo^ 
of the time w^ spent experi- 
menting wfth different rout^. \i 
is a great game for the price and 
with the dominoes game on the 
B side it must nave some 
appeal/ 

• 'Mount ChaDenge res^fy ts jn 
i^d^lM^I game hec&us^ the 
movem^nl is d^}ef}dent on the 
coiour f&dm on which you Mm 
sisfiding. The game demaods 
f^0tty qufck decisions. Ar fh^ 
Bdge of most semens do& has ro 
decide wheiher lo Jump one or 
fwQ blocks but since you cannot 
se^ it's reafty a gamo/e — most 
of tha time t was wrong and 
either ended up either strnnded 
or shark beir Whife Mount Chatl- 
enge has very simple graphics 
they are smooth and every now 
ana then you encounter mirror 
graphical niceties that implore 
you to explore further. The 
game design is superb because 
the Idea behind it is so deviously 
simple, 3t IS frustrating^ challen- 
ging and addictive Play ability 
was marred until the controls 
had been mastered. In defer- 
ence lo Mr M inter I will describe 
the game as 'brill n fab' so 
there ' 

# 'When I was first shown this 
game by Mr Peruy I (in Minter- 
esal 'got negative vibes man' 
and my first impression was a 




bad one. When i settii^d down to 
play it I was impressed by the 
puzzle that the game presented 
and I would dearly love to get to 
the top of that wretched mount- 
ain. I am only sorry that nKsre 
effort was not rnade to produce 
much more attractive graphics, 
in themselves Ihey would have 
made rxj difference !o the play- 
ing of the game but I am not 
happy that the e:Histlng graphics 
do the game itself justice. One 
oddity I found in the inlay was 
the claim thai the game had 
been made 'deliberately harder 
when using a Kempiton , , , ' as 
the player could only chartge 
energy when the stick was cent- 
red . , , .Hmphi sounds rather \ikn 
a bug being fumed into feature. 
Perhaps Mr Percy will combine 
his obvious talents wtth those of 
a good designer lor hi.s next 
game/ 



COMMENTS 



Comiol kava: Q/A up/down^ \fP 

tett/righi, w for energy on/off 

Joyatick: Kempsion but the 

game IK hordfif to ploy 

Keyboard play: responsive 

Use of colour: generally very 

Simple 

Graphics: smooth end simple. 

Burk IS rather unflainty 

Sound: nice tune 

SItill levels: 2 if you consider the 



f Kempston 
Lh^as: 3 
Screens: 160 
Genafal rating: a high ^ 
unuauai. addictive, difficuh 
game demanding a sense of 
rhythm and fast refSe^ces, a bit let 
down by the standard lookmg 
graphics 

Use of computer 70% 

Graphics 57% 

Playability 65% 

Getting started 65% 

Add id I ve qua titles 88% 

Value for mcMiev 80% 

Overall 76% 



I 
I 

H 

I 




nodwibii! 



I 



WINNERS WINNERS WINNERS 



OK Chaps md dh^pm^m, H»aft 
w» go wrt h «noth«r Rmu^$ 
Roufidup. brought to yoti fay 
IfQUr loy^t Conipetilion Editor. 
wliOM Onty aim in lifD is tci g^t 
hold of luvv^r ly prizes and l«1 
you win thenr^. 

No c^onlri buttons havd b««n 
fort hcom ing for t h« j y m p^r fund 
and despitg the so-c^fl^ start 
ol summer this uftible miniofi 
h«s b«#n slaving ai^ay, worfcing 
his flngeti to the bon^e with 
hardly uny time l«fl Co shiver 

I' vfl done my very very best 
thta month, la toap you up to 
darto with who has won what, 
bvt with Lloyd's inoassant 
daftiATKii to mak« him toa, sorv- 
ice his tvpewriter end kick 
Candy, combined with J«r«my 
'El Corpulento' Spencer's insist- 
ence that I WBsli Kis Morgan 
i'wtry Monday. VvB not got as far 

forward as I might haw. 

Winniirs of Bubble Bus's High 
Start challenge, the Vulcan 
Pc?!iigncrr Joystick c^Dmp«nd 
Inceniive'^ Confuzion SwmI 
Shirt puzzle w\it have to baar 
with me 'tilt neytt ish. The Micro^ 
rn&aa Slime Challenge Wvnn^s 
wilfknovy who they ^ re by now 
— Micromijg^ ire writing tO 
ttiem direct to make sure that 
Ihfl secret play-off remains a 
■Mietp so it's schtymm from me 
onttvatone Men n while, here's 
the rest of the resjtts to dale. . . . 

WINNER OF WALLY 
FAN CLUB COMP 



David Ball. Alice Street, NE33 
6PH 

HONOURABLE 
MENTION 



DanFet VVatkir^s> Ueadovv Rfse, 

DYn US 

T Lennon, Kingstandmg Road, 

Birmingham 

Sjsot Prize Winners 

Afan McNamara.York Avenue, 

OL84BV 

Birly Sloan. Maybole Rd. KA19 

7PQ 

Robe rt Cor rad i , Brookmans Ave, 

AL9 7QG 

David Tyter, Henley Crescent, 

B91 2JN 

Stephen Graham, Green Lane, 

Gymbria 

I McAuliffe, West Common 

Grove- AL&21L 



RUNNBRS UP 



Hed Conwnkm. Thy rlf«l«nt Drtv«, StLJ 
^m, Qf^hmi &0lkff. UiiidCMr V»nv. Nfa4 

Qfmn. ^r^wdtfTHHOriM. P07 SH^. H^ 
Lovti^ond. Po^ Un«. WAI3 BQJ Apbin 

Pirnitk. Jh^Hunmhm.iXn OOP. Slffvvn 
Wp4ivw^. W#li^o<?*W»dL N?rtiislk, JU«n 

Am^W^ r«ykif . yVixidi*^ Prr^f . Sit 7 JV. 
Dim WsMt. Si Mir iumi GArdtfti. LM 
mi, OvMt^ilw wlQitw. EdgwwKt 
Df^^ LU2 SEftp SliVVPi ^flvi^ Uiw^ 
StWt iU M, Sivfiliifi d^t^ri. 



HiJlf¥i9rri«rin Hom^, 14 3SA, Cif I SjmpidVl. 
BerrvriHdB R<i«). ettiauS, Jdflfi Hulv 
E imt^i^lt G Fovt. SC» OAJC. JomlNm 

C I im i(h. L^rwujln ft v»n ue. G1 3 3^. P*ul 
MArcroP!. KanniHtv ^Md., SB CM^O, C M 
Ll#**|l¥*t S*tiilh. W*ri«ICfl Pl»», OSCt 
?iD.C4^.rtRwlii«. Schqaho^if*. RY WlOH, 
0«rrv MctiHfTvadi, 5jild»jr IScm*f. G&l 

AES. Stu#fl WtitlM. ^M ian*. L 10 OAG, 

Siuan Chtf^iMcfc, ji^vnaOetv. W?^ tOv. 

Clwr* Artiili*. Arthur Vl««r C ruiP l fit EKS2 
1 W, 0tv4 B«ikr^ . Wrt* Gmn flMd Bl^ 
9PZ. LiH Dane . Sii»nnyHto P«rc. Gw T ww g fl. 

ififffi McCrum, Tirtlvyhtfiin Rc^. NnfltH 
■rfi lf*1*n[J. jQ^n Gtf^li.TI^OtnlMllI 



WINNERS OF THE 
AUTOMATA 
COMPETmON. . . 



Deus Ex M whina. Greatest Hits 
Vot One ar\d Two 
J Gregofv. The Uwl6v. 863 UB 
Paul Smrth. Rosebank. EX36 
6Aft Jason Goij^ddrd. Dordor^ 
Close. BM 1 AH Philip Miggrton. 
Irofiaidc; Road, S14 James 
Parsons, Heron Way. RHT3 6DP 

Fhra winners of D€US 
Jonathf^n B take. Janus, OXS 
2SH John Atkin^n, Browfieid. 
CA11 OQAJ Harvey. Sawley 
Road, DE7 3EF Andrew Todd, 
Croft Ctose.Y043JU Paul 
Wadswofth. Lmvis Court, 0A1 1 
7EA 

Twi winners of TENPACKS 
K Bos toe k, H<ghfieid Dnve, CH7 
7AL Mrs J V Pitched. M^dsh1ps, 
BN24 SAL M Craig. C/O 
Mawdsiey. EH67NL Graham 
Fulcher. Lowenva, IP2S 7 AX Ian 
Clark. Argyll Street. PEZIN 8PH 
Mark DrackfordXr^^sing Rodd, 
CM7 6PN S G Miicb«?l1. Mun- 
nings Close, RG21 3EH J Tomk 
insoa Sundial Un#, B43 6PA 
Chra^ Robinson, Tuart StrMt, 
DH3 aEN Steve Livings. Hasl€^ 
mefeRo0dXR4 79F "^ 

Wfr$r»6fs «f <Xi TO JAtL Msk^tm 
Colhnge, Lostock Avenue, 5K12 
1DR E Hart, Polmu^r Road. 
SR3 1 OF Mrs A Culting, Cam- 
bridge Rqad. MEa OJH A 
Measures, Foxborough Road. 
0X14 3AE Derek Cooper, Gran- 
ville Road. LAl 2PA Michael 
Bowdilch. Goldcroft; SA21 4DA 
Damon Querry, Mouni Road, 
SR4 TQDCiive Piteher. Paddodc 
Mead, CM 1 8 7RR Aiistair May» 
tnstilution Road. IV30 IQT John 
Taylor, MelbourrveCouages, 
NR22SV 



WINNERS OF THE 
IMAGINE 
BASEBALL 
COMPETITION 



Ikik^rmon. BmYfiMii Bo«l M€l03AD 
Anihf^v Alt«n, Bi^iMM 0«iC*nt, LU^a^ 

iofLithan AnfSat . Mrm Kn ^i U^y& n. Wtt 
OPS ^i r Blrfi4iu TV. P:¥i**vG*ov*. POS iftlJ 
C n Bsniv. Aihcroh HoKl. U7 SBL H^ 
i^nfi«. W«lmlf>v nchs-cr, B?g aPtj hArK m% 
AJpift* hmt. CV3 SNA KFwn Bot^. ftiidf^ng- 
rinH Chom. VS'^ i T S Hi ii*v Bt&^n. vttwm 




Av« P03 3 ftAF P^ul ftycklH^d, H«ig Stmt. 
I^Ei 1 WH JwnMOiifiife.ClicA Way. HflrU 
Sfernqn Cr«bl». CDnw«v [3tivt, PO^I dXOS 
€m#rtwi, Nit Oii^itivs B/Q0 1 CW Minrfi 
Ffihef . L«iur« Coun. Tym ofid Wv^r 
f ^frtJ Frf«m#n. ArcJ^^«vCdim,Ca3iLW 
^rudf itfh. Mayfatr Av«, Hwia SU S iMlnan 

PinQ' jmi R<M^. BHl1i20T Plu I d* 0«riiL 
T«k}vf£aFfli Hquu, EX44AT 5t«pliv^ 

GtAhAITi, Gtmn Lmi«,CA2 706 Sorim 

yim. 0£3 5AH Nick hw*i Pkfv viM 
ClOit; 0U^7 1 Dil $4flven H«lm««i, Mu 
ftcad, [>orbv Ji^niShin Hufii«F. CimtJ^ftiPH^ 

CnmtrriPV Pfl*. OTia 5Ht Jhim 
MdMull«fi. Woodvivw, ir«l#rbd A»pi Ihftinh. 
liiillcMfL C^UOJK SMitctMil. Munmnei 

Strocf , Pf 4 2€ly Amfrpiir PjYf # fwnL W^Mcm 
ClOM. €V 1 ? aB£ N4f^ F'BVbpn. R^bmi Dale. 
^V7'\ 7LQ DtvHJ n«N}. MKlhalm ftoAd. 
Surfiptf W P r™*. H&rmUim, Al? lAH 
Cr*lij 5*ndffln, Mrmrf^i Gfi^tniH SK« 1 PJ 
MartiJi Scar^iaf^. AJb«ai. TIQ 7 JT Sin^n 

S^Mittf . UdtMpbiy Hw). L£ 1 1 TftO Aii«^ 
StHifW^ BlldOif Raid, &137TX Aiffi 
rhomm WoCiAtMt* ncMd. Oi Ifi 701^ OrM 
Tui|nn, tlw Ry*, LLkg JSQ ^Mtl& Vikinie, 
Di/vmh Df iwf. LE4 Ol*J iUpPlh V#rii UcHti 
StFH^ LE4 610 SAr ih Wi4fiiilr^ Willpn 
C1&H. W4t4 20J Jtwnv Wif d LikkeArd 
&*n!l«v% Ml Of^ C W*rr«fi. Ck«tl IfhiiMii 
£C Id 3TQ MlCllMl Wt4^. A^trn^fiVi, OlS^ 
1 RM T I Mib«t, Timbar Oncfuf d, Hrrit Al«n 
WEiOlon. Cntit RoiiJ ST7 3PH 



ERIK THE VIKING 
COMP WINNERS 



ThrM winner* of Game and 
Booh: 

Peier Miller^ Cedar Close. 
Hampshire Stephen Otiver, St 
Davids Drive. ENIO 7LS Graham 
Pugh, Ascot Clos«„ Cardiff 

And the S^ventflvn rynn«n up, 
who win a copy of the ^mmtio are: 

K^ith Alabaster, Sroadoak 
Avenue, ME 156DH C fl Beale. 
Ashcroft Road L37 68L R 
Hofman, ArubaBtraii 29 i71S 
RT. Netherlands Dagan Jones. 
Rokesly Avenue, N88NR Scott 
Jones. Green How Park, LS29 
7LZ Tony Marshall. Douglas 
Square, T09 OQU A Matters^ 
Church HilL Souih Yorkstivre 
Andrew Moukwick. Rivet adanie^ 
TS9 5D0 Simon Pro ud man. 
West Town Lane. BS4 5DX Marfc 
HoBke, Whopshoti Farm House. 
GU214SQTorav Russell. 
BlancSwalk. L6 9HD Mi<;haQl 
Slaier: Wood To^. BLO 9EN S J 
Smith, The Mill House. CTt40LH 
Tony Smith, Salisbury Roiid, 
EX8 ISN Jonathan Stweaa Cfd* 
Des Uses, Chanriei Islands J 
Thompson, Edgerton Drive. 
LS24 9QL Peter Watne, The 
Haven, Shropshire 




af fh9 prrf * in tht Almtt B Ma^ dtmwtrtg tramps trtion 'Hug 
ma. ji^u««t« m^t a#ir« from cf#f oln ioonwy 



CRASH July 1985 121 



WINNERS WINNERS WINNERS 



STARIONCOMP 
RESULTS 



CongraUilationsCrashlings — 
ihe Univ«rse has been ssYed as 
■ result of your sHorts in the 
StawnCompetrtksn' Here's the 
output fronn the Select and Sort 
Algorithm ap^pNed to your Post- 
sl com muntcaC ions. . . 

Arw^. Wifl^frr'd9*fluiria»NWf. ii^» 

EULR Mtch^Fl AllN9«n BQin«nhLjrit ISA? O^A 

AncirtA BAfton, fUniKin Cmc«nL S6 tfIG 
iiumiiHl. SHmons ClOAt. e#4foif£|hir* 

AAidJitfPds Mitmvw B«i^. Appki Gi d¥#. 
€Nt 30Af1 eplnvv. CianffWirilcwJ. HCM 
4tt L J BJ^I#t' Wvnief Dm*. AvonMjflin 



0A16 2€R hfigtl Chalhl, Swindan ^gd, 

Hu !i 4HW M«fih«w Coohii. Ol<( School 
HduH. S^TI*tti« Alin €«W«n Ftrnm 
Av«fHK.Ci7S7IIUP4ulDt)CMDfti. fmry 
Vbfw. M€ 1 ^ ftp Miff^ Dfvit, Ll^vGono 
W«y . Si^S ^&U K Dcmmi, WtoofkmL SVl 
5€)^ Bhi D*v4 W14 , W^Frifv ftfwf . AL3 SNS 
e«V«rily Elton. W^n^ttr Rodcl. WV7 3^ 
M^it Elb. RfirAil Hii^Hti. h>ti^rtd ^^dhmt 
fm^mf. Pmf^im nom. Cv? 3iFiF «. O 

Nnlon. A^cn lkiv«j M^M auF Gr^Kpm 
Fwfal, H MTWdf i AniL€^/t33 ^JJ f^fyfnoraf 

St4y«ri G«<lfQ«, Ha^ltOn Mciqr Av*nM. L£9 
OC; Chf 4 Cll««. WaJvuji TiW f^Ebbd. TWT7 
I^D Jonffthjin (jtwrt. Bftff MactiOAAi P«ft 
SiQ^^Th. 0T% 7PX Mvt GiTCnltiFr 
St«v4ritDfl Hmw Rk^ld. Ludtoun Pful G^ 90^. 
G«OtB4SriiMt 'HoiliiUvin Qtutib. Vi#w 

t«ld RdwI Sia QtHS 0^^Hiii4. N«INk 
StOf^ L^rk*. ¥V$1 3 s6G SrnKHi H«f f non , 
Ai^Ol D0Ht,O^1^B1BJ!«(ofl HoywaFii. 
Chu rqhilf Orovfe. WF I^OeU^ Iti illiin Head 
API- Pv<i 1 hfi C om^iion SS? 3l ^ i M Mf^^ 



min. iomllAu RofldL BKi iH¥ Mtu J Hifvi. 

Hoocw. AJffnutoyi Piii*. Dxifl 7)fT F 

NcpfcifW, jyortiiinCi&i«, NE 13 WS Stmoo 
Hoy ■«, liAu'nwiF A v#fkj«. H 3 Div rd 
Koyiion Sout^ri^^fl Avimwt. PAifiV 
(tobf n Nughtfm WdFwck Awnuv. CVfi iCU 
Ey«fl Hypttif. Qj^filHnti^ Awf r^u*. PN3? 
CiiaT C S JKobt. Oillfnmi f^. EH4? I!«i A 
W Mnny LH™ Tcw *«fW*. QVl 4H2 M 
AteM AJt^ Kh*n . U rHS«Fhrfl fkmi. SUfi TfVS llfi 
Kmf . 'Fohyttd R^»4, Wni MidlarKfi Ff i«ncki 

Coil«9rifkMd, MnE Rw4 LiUrA+ira*. ICnOK 
Ro4d>02 aJL Mtfihvwlyan. NoA^ytucA^ 
Dklw. m22 im Barry MdCwM. Amlff r 

tafv«lal«. ^ie ^QC Mdme. HollytMtfilL 
ClMfL SI2 ^14 Sftft) Mor««a G^kilo'T 
no«^.CF3 SklS Hiia N#4iiiilti. MdnAfoo 
Fl&id, CF4 $$Y M#rlt Nidclm. Drump Rohj 
THIS 1 HA Ti>&v MiflTitinafli;, KjvIk P1»i. 
Wl^ htorfii. Nftmu Cam, m MtP Jiin^n 
DBntn, Ciwntffltl Pluot. Swlftftv A Olfwr. 
ByKllin FkHd^, Sl£l1 7EL1 E^monn 0'N«ill, 
NwKialfa Hud, BT3 1 at)!* M^wr Simon 
Ovbofrm, Hiltt^dl Oa nJcnm. i^<3 >fW J 
F'drm«n4«f . Utiyttnrm dOH, NR3T BJn 



Rit«9^i l^#f«4. P#rk4«i«€low, BM9JU 
J«iini«f»iKilL.pi. PbtltfTw^iVi^ ShlOSON A 
CtFirart. Ho4befrv G«rd»ni, SlQ ?f^ D»^ 
RifvFtv. BoehUNwddjin Av«. tL2«g^p 
Dwf HI Ail. Sifvrf^l Arm^. M4Q S<iun 
Him Otlt^fch Lan{^.€V3 ItK kim Aiar. 
^OClV CtOH: NcTT^ Tbnri Hm AthngflT W«Vr 
mt il4A iAiF% Roi^ipr . Surtrbyn^d* Road. 
WH4 %.B Qvim Rf Id. MmiOAhouH FUwd 
E M9 IJO Mid^iwi Ritdi^. SI &iiM» OrtM. 
KA23 aen RoCwi Sav^iv. Cf owlfftd Ag«l 
CSi WLf M cMMi Sli«tf. Wood Too, BlQ 

Marti Sl«v«nion, Hafwy Aoiifna. €JWt?14EF 
Aikdnw 5iock«K . Fit fn Ckm, m^ 3NQii N 
Tulvtt. Hollywood Lftfv. ME3 BAR AtkIv 
Tumtf , Ftlfurf Ai,r«. flOe 2TQ A^tem 

Sarah Wi4mgj«¥. Wi [fori Dom, nh 14 70-E 
Hdwad Wvitfff . Cf «^ Uffe«. HH H ^G 
Ajidrvw Walton. UpcMt AidFcip Apail. OX O 
WT Paul ^ Jtli P^riTwH Roid. D V« 416 
PraiW^ilr Rov^lji^%d4Avt.P07TRIi4VI 
Wmttfi-:- riafciB^ DH^OLFT 



VOTING FOR 
THE 

ADVENTURE 
CHART 

Th^ CftASH Adventure Chart 
has picked up considerably 
S^nce we tirst introduced it. witn 
more and more votes coming 
in ©very day] To make life 
easier for sorting, we are now 
providing a separate wrile-m 



form, so p4ease use it for the 
Adventure Charl, ai>d not the 
one included at th© botlofn of 
the Hotline details If you are 
voting on both charts, you rnay 
send boih foims log ether in the 
same envelope of course. 

How to register your votes 

There seems to have been 
sorr^ conhision in the minds of 
voters for the Adventure Chart . 
so to ctarify the situations. 
h«ro S hoyv we do it You may 
vote for as many litles as you 
wish (not jLkst five as in the Hot- 
lirva Chart) and you may award 



any of them points out o* fen 
So, (Of insiance, you might 
vote for seven Wes giving 
eadi of them ten points if you 
think I hey are worth it. or only 
three and give them one each. 
These votes are then added up 
for each title and the total is 
divided by the number of peo- 
ple who voted for the program 
resulting in an aggregate 
figure, Ffom these figures, the 
top thirty adventure games are 
taken in descending order 

Phoned-tn votes are 
accepted over the Hotline 
(0584 30 IS) in the same way 
(please slate that you are vot- 



ing for the Adventum Chart at 
the tieginning), and may also 
be written in letter form without 
tie use of the coupon it you 
prefer. 

Adventure Chart PHzs 
Draw 

Arid don t forget that, like the 
Hotline Chart, you can win 
pfizesf Each month ^e draw a 
winner from Ihe voters, who 
recces £40 worth of software 
aixia CRASH T shirt, with four 
runners-up each gettirig a 
T-shin and a mini'Subschption 
to CRASH for three months. 



I ADVENTURE CHART 
I COUPON 

I 
I 



Name 



' ■%'*♦■* I i 



I Addrw 



k li ■> <■ H fl ■»■ P,P * V„t. t ■* * I * 



I poati^xte 
I 

Send your coupon lo CRASH ADVf NTUftE TRAIL, PO BOX 10, 
I LUDIjOWi SHROPSHIRE SYB iOB 



RementMr - poirm out of ten tor as msny Mei as you wWi. 






are: 



r 
I 
) 

1 Name , ,. TITL£ 

I 



CRASH HOTLINE WRITE IN COUPON Mytoptiveiavouritepfogfamsindescendmgorder 
Please use block capitals and write clearly! 



PRODUCER 



Address 



■III ■'■'« I ■■■ ■'»«*'«'■*' 



I 
I 

1 ■ 

1 Postcode « * I ,, * < ^ *.»*.......... p p p * p . , £^ 

i i 

I Send your coupon to: CRASH HOTLINE. PO BOX 10, = 
I LUDLOW, SHROPSHIRE SYS 1DB 1 






122 CRASH July 138S 



I 



DOING A 



The chaps at Dosign DMign 

(the fellows who brought 

Sou. amongst other things, 
^srk Star and associated 
lunacyt are about to release 
another ganne onto the 
wortd 

Calted On Tlie Ryn, the 
game is plaved in a beautiful 
maze, containing weird and 
wonderful ptant life and 
there's a whole gamut of 
monsters lo run . . . you will 
have ihe choice of a variety 
of weapons with which to 
defend yourself, and the obj- 
ect i^ to collect & number of 
potions in order to save life 
and the universe from the 
endless onstaaght of 
greeblies. 

It just so happens that 
Graham and Stuart spent The 
latter pari of an afternoon in 
the office and were sttll 
around when the pybs open- 

I — never on^ to mtas an 
oppoftynity, we wheeled 
them down to a local hostel- 
ry, plied them with pints of 
the killer *OfdFtatu/ence' bit- 
ter and told them they were 
going to have to stump up a 
pTF^e. 

This ihey dulv did ^ in the 
form of a table-top Pac Man 
machine, which will qrate a 
luckv CRASH reader s bed 
roorr* or whatever -in due 
course. Forty nine other 
lucky winneroonies wrtl have 
their very own personal copy 
of On The Run. 

Of course there's no 

ftion Editor wiN be allowed to 
claim any expenses for all 
the beer he bought to stitch 
up the deal but such is the 
ingratitude of lite-... 



A chance to win a 




Pac Man 



arcade machine 



N 



Thi s i s wh at you ' ve got to do r 
take the letters that make up 
the words Design Design . 
Dark Star and Of% The Hun. 
jiggle them around and 
make as many other words 
out of them as you can. Eacti 
word must be at least three 
letters long, and your entry 
should list the words in 
alphabetical order (weVe 
got to check them against the 
CRASH dictionary, you see). 
No foreign word$ allowed, 
and put your en t (7 in its very 
own envelope^ wfiting the 
number of words you've 
assembled from the l^etlers 



DESIGNDESiGr^ONTHE^ 

RUNDARKSTAR 

on the back. All entries 

should arrive at ON THE RUN 

COMP, CRASH. PO BOX 10. 

LUDLOW. SHROPSHIRE SYB 

1DBby25th July* 

longest list of words verif- 
ied wjth the office diet ion a ry 
wins the table fop Pac Man 
machine and a copy of Des- 
ign Design's (aiest o Her ir>g. 
and forty nine runners up fno 
I ess I will collect their copy of 
On The Run but no Pac Man 
machine! 

Gel ju m bl i ng /"~^ 







CRASH Juty 1935 123 




1 am intrigued by a recant 
development in corrtp^ 
uter g^mes — that of 
promotmg the designer. 

Of design team, behmd a 
game rather than the 
Softvs^are company, tt 
•eemed that almost half 
of last month's mag was 
devoted to Denton 
Designs, one team 
currently very much in 
favour. The Dentons are 
probably the prime 
example of the new breed 
of star programmers, but 
they're not the only ones. 

One of the games thai I've 
reviewed this month has been 
published by one company, 
while evervthing ^o do wiih the 
game tias been created by 
anolh^f In this case, what was 
form^fly a relatively succassfuP 
software pubbshmg company 
has now become jusi a destgn 
house. This tmnd is going on all 
around — the companies with 
Ihe marketing muscle become 
publishers for a nymber of 
dMigni houses, thofnMlves 
often created f ron^ the rifr«in* 
of sma^ller software publishers. 
Now, Ihis is not necefrsarJIy a 

bad thing; it couid mean that the 
qualiiy o1 product reaching the 
consumer improve^- But the 
problem with staf' program 
mers and teams could be that 
they will only add to the corpor- 
ate inert ra that the new heavy- 
weight softw^r^ publishers are 
already acquiring. The fact that a 
programmer has Created one 
E^^ES^iEing game doe^ not mean 
he is a QOo4 enough prog* 
ramfner to do il aga^n; !he only 
way he may be able to do it 
again is to F^gurgrtate the sanrve 
formula — h&nce anything that 
corner ramot^ty close to being a 
hit these days immediate^ 
spawns a sequel. 

While it may be handy for the 
wntefs of press releases to be 
able to tiay 'the new meoapame 
from the authors of XYZ and 
XYZ If. it may not toe good for 
ihe industry as a whole, because 
ivery 'safe' sequel, iir new game 

Iby the star team, may be block- 
ing the way for new, original 

124 CRASH July 1985 




rriaterial from fresh sources. If 
design teams ere rea^y going w 
create benefits by be4::oming 
stars, they will have to mowe 
away from doing commi^ioned 
work, and try to eetablish firmer 
identilies on ihefr own at;caunt 
— not as puppets of the n-isjor 
labels. lfonfc#llyp probably the 
only way they could do this at 
the momeni is by setting up 
their own companies! 

A good exam pie of what Vm 
talking nbout is Jeff MInter's 
compeny, U«in«*oft. Jf ff i$ a 
'star programmer who 'las dev- 
eloped a unique and Instantly 
recognisable style -- and bee^ 
ause he doesn't wark to com- 
mission [S regularty producing 
original land oi^arre) software. 
Any major labe^ taking him on 
would have to give him a totally 
free hand — much as record 
companies do wilh their stars. 
Perhaps the software market is 
not yet developed enough, but 
as the polarisatK>n we are seeing 
Bi the mom en I continues, and 
the NMvyweights mop up the 
marhfltplflce, design houses wiN 
finti that the onus of originaliTv 
rests with I hem — and They will 
have to disci pi ir^ them§,etves to 
demersd the right to be creative. 



And nn 1 MfnplMrtY dMi 
Btib|Kt, I was eeiounded to r^ed 
that Sinclarf will no! be produc- 
ing a l2aK Sp&cirum in lime for 
Chrtslmas. It seemed like an 
eminently sensible idea to me. 
iKObibly Qive's best sinoe, well, 
the4SK Spectmm. If it's true that 
they have millions of pounds 
worth o* speccies they can't ^ift 
stashed away somewhere, they 
should either 11 take them all 
down to Highway 61 „ Or 2} con ^ 
yert them to 128K at fairly 
marginal e^iracost. 

For watchers of Angus and 
Nicola's house (new series 
coming soon folks) we have 
(a) as} done very little lately 
except acquire some plants and 
a compact disc> which, while 
doing wonders To the Mozart, 
has singly failed to bring the 
toilet any ctoser. Also, I now 
have a new motorbike, which is 
red with yellow spots on, to 
replace the one which some 
th living hyena (probably one of 
my fans) nicked a oouple of 
weeks ego. VROOOM I 








THE 
BULGE 

Producer: Lothlorieni 
Memory required: 48K 
Retail price: £3.99 
Authors: By David Bolton 
and Colin Gordon 
pyblished by Argus Press 
Software 

Ona of th« problents of toing a 
software twimm is that one 
mnd^ to beooine very i*ded 
at>out th@ g&n^s that ar« avail- 
abLa^ and the idea of Autuallv 



pl^jng_ eomputar games for 
recreation often goes down the 
plughole. Which is why I find ii 
sudS a pleasam surpfite to find 
myself engro^#d in a game, 
and wanting lo carnr on playing 
until I master it. ribe Buige m 
such aaaime; it's highly addict- 
ive, and that's a very rare thing 
arriongst strategy gamei. 

I recently reviewed a game by 
Lothlonen do tied Ov&riord^^ 
which I said ai the Lime looked 
IlkAlv to be the^r last ind^pend^ 
ent re tease. TheBufffebm^imH^ 
out. and 4S ihe hrsi relflflifl ffwt^ 
urJris Larhlonen in the rofe o( 
design house only. The diKer- 
ence is incr^fblel II looks as 
Though, freed from the incessant 
hdBsle of overdue hills, VAT 
returns, sales pitches to distnib- 
utors, printing foul-ups and aU 
the r&5t of it. Lothlor^en have fin- 
al ty man aped to concentrate 
their energies into the game. 

Ttw Bufg» m without question 
the biggest tin term^ of pLvying 
area) strategy game IVe ieen, 
It's also ir>credibly fast {respon- 
ses, cursor movement. scfl>l* 
iingS and works in simulated rwl 
time — half an hour in ihe game 

?as5e-s every 15 seconds or so. 
he game is very user-fnencity 
to play„ and has the facility lo 
change the background and unit 
colours ^ very useful if you're 
playing on a biec*( and white TV 
the review of MfiMf^y for 



LINE 



more thouglits on iliislj. It can 
be played m a orm player or two 
player game, end lof oiKe 
neither game loses out. 
The scenario foMows history 

Kretty closeJy: the Germans, in a 
_wl drtch attempt to avert the 
course of Ihe ^rar jm December 
19441 launche^l a massive attack 
at a weak point in the Allied front 
lir^ which was then lying 
roughly along the line of the cur- 
rent German /French border. 
Th@ intention was !o break 
through the Ardennes — a fakly 
mounta»nous forest area — and 
push on towards Antwerp. 

The gafne presenis an accur- 
ate representation of the terrain^ 
and a n^ajor feature is the 
weather — m the real Battle o< 
tiie Bulge, the heavy snow that 
fall over Christmas was a maior 
factor in stopping the German 
advance and in the game it can 
play an equally decisive fOle. 
The playmg area is 1 1 Chink) 66 x 
100 uniis, and y^ii have a fyl^y 
S^rollinig rnap window of 24 x 24 
liHiis You also have a strategic' 
map wi>ndQw which shows you 
about a duarter of the total play 
ing area at once, and you can 
swd^p between the two. Using a 
cursor, yotJ move around the 
map. giving each of your unfts 
difectiona) orders, Thev nKave 
towards th^tr allocated targei 
until told othefwise: con^bat is 
(determined fay strength of num- 
bers and a tew other factors, 
$iJCh as infantry in towns, gain- 
ing extra defensive power Trom 
the town. 

Racing your cursor over a unit 
wilt causa its strength to be dis^ 
p Fayed on screen, so it is poss- 
ibie to keep track of reia^ive 
strervgths: mit I have so far 
found that the game moves so 
fast (even with pausing at everv 
opportunity^} thnt I have been 
forced to conduct a mad 
scramble eastwards to try and 
contain I he advance of the 
Germans (you can pisy the 
German role if you wanl) At the 
start of the gan^e each side has 
around thirty units, and reinfor- 
cements arrive during the 
ga.rr^: the ali'm^ have only two 
unit types, mfantry and armouTp 
while the Germans have both 
artillery and rnobife ertillery as 
wed. Unit defeats are shown on 
a continual scrolling headline on 




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the screen, as are the weatbef 
forecasts, and nev^ of reinforce- 
ments. 

It can be difficult to i^eep up 
with all thp intormaiion being 
pufnp^d out a( you. and play the 
game at the »ame time, but it's 
reassuring to note thai ihe 
enemy apparentiy makes mis- 
takes too — not taking the 
easiest routes, for example. The 
graph PCS are clear and crisp, and 
the colour -Chang ing facility is a 
boon. The overall presentation 
has improved immeasurably 
Siri^ Lothlorien's earlie?;^! 
cmtingA, and the mfluencG o^ 
Afgus on aspects such as pac^ 
and booklet design is discrete 
and \ Ota I ly be nefi c lai , Th is is onf ■ 
collaboration that ) can only 
applaud— and If Argus' involve- 
ment means you will actual ty 
see The Buige in your High 
Street, then it seven better 

U I wanted to find a couple of 
points m the game to complain 
about, i could — I mean, obv- 
iously It's not perfect, but simply 
the overwhelming scope and 
power of the game woufd make 
objections niggardly Lothtorien 
have come good at last. 

Overall Verdict: A CRASH 
Snvash, An excel lent Waraarni, 




CflASNJuly 1985 125 



BATTLE 

FOR 

MIDWAY 



Producer PSS 

Memory required: 48K 
Retail price: £9.95 
Author: Abn Steela 

PSS have rec^ntfy scoimt a 
remarkabi© succs&ss w»th a waf- 

fame on ih^ CM c^Md ThBatrw 
urope. so I had high hope$ of 
Midway, (heir first outing (as far 
as I know) into ^^rgames on the 
Specirum. Ifs slways Qo^ ^<^ 
welcome n^wcsmarA to Ihe 
marketp as^p^ially when Ihev 
show every sign of moving in 

MfdwQY breaks n«w ground m 
picki^lng. and looks v^rv im^ 
I^TKSive; it oom«s in a large 
rina-bindar, with the casaeiie 
held in a plasiic sleeve inslda^ 
This, J feel sure. wiM come »n 
handy for ka^pino note-cards 
and nl&Hcardg m. if you're that 
iort of person, not to mention 
Oorrespondence vvith the bank, 
etc. Perhaps neici nme, chaps, if 
yoM coijtd make if a littte bii big- 
ger I TOU Id get al [ my Access bi iTs 
in ir . , , well, you may hijve 
guessed that what Tm trying to 
say here ts thai I don't know 
what the price of this game is, 
but the pack m^kes if took like a 
tdfi quilt job, while the game 
defirntetyisnot 

II s not as bad as Itie 'Great 
Space Waste' for example, but it 
definrte4v does not live yp to the 
pfomise of the pac^. There ate a 
couple of maps and a bit of blurb 
ofi the pAch which Bttemptsi to 
elevate the mystique of the 
game still further; very nice 
maps, mind you. of Admiral 
Vamamoto's Operational Plan, 
but bearing virtually no sijimriG' 
arfce or relation to the gome, 
Furlhetmore, apparerilly Mid- 
way was commended in the 
strategy gamos section of the 
'Goidan Joystick Awards' which 
are voted by the readers of 
Cofnput^f A VidiffO G^mss. TH 
leave the readers of CRASH to 
vote on that one las I value my 
freelunches)^ 

The game itself is fairly 
slraigtitforwafd — there are 
three American groups (two 
naval and one from the Midway 
air basel and Ihree Japanese jail 
naval). Each American group 
has aircraft {carrier launched at 
sea) while the Japanese have 
four carrjarSp but all in one 
group. Your objective m m 
destroy the four Jap carriefs 
(you play the Yankees} <fio racial 
bias here). 

YcMi have two search aircraft 
(based at Midway IsKandl which 
you use to locale arid track ihe 
Ja p fo rces- 1 n f he easy game, the 
courses of the Japanese groups 
are actually marked for you. so 
finding them is a p^ece of cake: 
but even in the hard game firKJ- 
ing them is not overfy difficutt, 
as you can only play on one 
screen, and there is no scrollir^g. 

Once you have located the 

126 CRASH July 1985 




enemy you must Faunch mf 
attacks against them. Each 

8 roup has effef. lively three 
ights of aircrefi which can be 
launched and Ihe real time 
element of the game mean$ that 
you have to wait a minute or two 
between aircraft launches. Once 
airborne, the attack groups are 
directed to the enemy by a 
cursor — you seiecf the target 
position, and they move there in 
their own time Aircrsft ryn out 
of fuel after a while, so if you 
don't remember to land them, 
they will crash. And that is more 
or less afl the strategy there is in 
the gam^: locate the enemyp 
faunch aircraft, blast enemy, 
land aircraft- 

It ks certainly far less compteK 
than some other games of a si m 
ilar type, eg AirueferKe by C3 
which I reviewed a couple of 
issues back. Of course, whiot 
Mfdy^ay has that other strategy 
games do not is 'arcade' sequ- 
ences — which are referred to as 
a 'Real Time Air Attacks' in the 
booklet. These occur whenever 
you attack the Japs or vice versa, 
and what you see is the relevant 
naval task force laid out before 
you, and s horde of gnat I ike sur- 
er aft rooming around above 
ihem. You man an anti-aircraft 
g\jn and can shoot them This 
applies to your own planes as 
well as the Japs\ which I sup- 
pose may appeaf to some arc 
ade freaks, but which is totally 
irrelevant to the rest of the 
gamen and irritating in the 
extreme. 

Ttiese suicide shoot em up 
bits are refniniscent of Beach- 
fiesd, but not as well done, ii 
really does seem to me that, in 
order to app^t to a wider 
audienos, a vast amount of war- 
gan^ has been jettisoned to 
rnake way for en arcacte section 
•(Miich is petty and pointless. 
Tliere is no indication on the 
cover of these 'fieai Time Air 
Attacks' and no screen shots to 
show what these sections are 
like ^ this might create a imie 
disappointment with the punt- 
ers, meth inks. 

And I have another gripe 
abDu! Midwsy -~ if s very diffic- 
ult to play on a black and white 
TVp as the status of the game is 
indicated by the colour of the 
cu rsof. which is d iff icul t to deter- 
mine. Now I knicw that in these 
affluent days of economic 
growth, full employment etc. 
everyone except me has a col- 
our TV for their computer, but I 
still believe in designing for the 
lowest common denortiinator 
So pst as. for encample, I critic- 
iseo a game t reviewed ^ast issue 
because it needed two Spec^ 
trums with Interface 1s to be 




Bl 

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SC 

tof ^ 

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f ul^ly playable, so f atso think that 
software designers should t>ear 
in mind that i^eir games might 
be played in mono. Or perhaps 
put a sticker on the front saying 
COLOUR TV REQUIRED. 

In other as peas the game is 
up to current standards; the 
cursor is easy to use, the real- 
time element works well, infor- 
mation can be acxessed abot/t 
the vari^ous fleeis and 
squadrons. But what it corr^es 
down to is that there is not 



artough of a game hare — with 
only two seaborr^ groups^ nine 
air attack units^ and two sir 
search units there are just not 
enough units under your control 
to allow tor much m the way of 
thoughtful campaignirtg, 

Ovarall verdict: a reasonable 
drtHJt tthough not very good 
value); PSS need to target their 
audieffcce more directly, &n6 
stop messing about with arcade 
hybrids. 



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When Bob Wakelin was a lad at school, all he 
ever wanted to do was artwork for comic 
books. This didn't please his art teacher, who 
felt that such a talented lad shouldn't chan- 
nel his artistic energies into something 
which wasn't quite 'art'. During his three 
year stint at art college in Wales, his home- 
land, Bob's lecturers also tried to put him off 
the idea of working for comics — to little 
avail. 



Graphics coufsm, Ji/irf onc€ tm*d 
finished fiye obf^i^toiy 5p*//ofl 
ihe dote. Bob st3fted worfu tor a 
Uverpoof studm which 
specis/is&d fn aftworttfor fh9 
mtimtsinmani industry, ^nd 
mtmevt^d^ fot of commissicns 
^m roci te/i A pfoducing 
Artwork forattHMn covers. 

Working his way up fmm 
Mftijppino Bo^H graduating to 
Lscuy and ih&i schtGving 
Studio M«ru|}«f status, Bob 
dacidad ft was t^ma to branch 
oui. Starting as a fraaianca in 
t97^ he a f ^5^ bscama invof^ad 
m his first fova -— comic boofs — 
woftirrg forfiitafvai Comics. 
Sadfy, ifw doffaraMChangar^ta 
in thosa days m&ant it didr^ Ipa^ 
too bandsomefy, though. 

in t9S6 Bob joinad a band^ 
pfaying synths. '^t was a whim 
rmtfy. /'dgm bomd wfth 
drawi^ ai9d Mma friands had a 
band ffofmdtham for a whifa. 
and wtf did raasonabfy y^^- 
Than, as is so oftan tha caw, wa 
had a row and spin up '. And tha 
manager depamd With t%md$. 

StouW ttmmc'frmn^tgaf of 0m 
partfctiiaftam/happafy to baa 
CMSMrw&atf, Bob would fika to 
mmapubticfy that ona day, ha*s 
ffOifHt to caich up with you, 

^nmmfw^t»^$fm^0}ing\ 80b 

totdtna, ^Mgp^m ma a rmason m 
ffva. ' There was a sii^htiy avii 
undarcLffrant to thamcutar tona 
in whkh that ramari was 
€fa/ivared. 

Back in livatpoo^ his adoptad 
h&ma town^ arid with the i>and*$ 
split behind hirr^ Bob startad 
fooking forfraeianca work 
again. Throuffh the uncfa of a 
mandofa friends of a friend ate^ 
ha tammt that Des^id Ward was 
starting up a software house 
dawn the road in Manchasiaf 
and was iooking for an 
i/fustrator. 

Just as ha did the first Job for 
Oaya Ward's new company, 
OoMTi, atfsofis of paop fa started 
to gat in touch, offering work. 
Mrs Vffakaiin wasn^ too piaasad 
with sonm of tfm commissions 
bar husband accepted. 
Somethif^g to €fG With girita 
cafandar^. . . bui ait that's 
behind him now. Mr Waketin 
does att ttw irj/ay iftuslraiJans for 




CRASH July 198S 129 




covers for CAVG Sf}<f comic 
books foo — /ysfso / don 'f forg&t 
how to dmw superheroes'. Bob 
ej^pl^ined, 'but Ocean has 
grown &pd ^xp^rHfmfsxj gufckfy 
tftBt f'm doing n^ffrty hBlfnty 
work for fhe Qn^ client^ 

ft t&kes abot/t four or five d&ys 
from sfa/tio fini$f} m compfews 
psinOng for Ocean, "/spend a 
day r^wr^ncfng ft sm/Umn 
rhre^ or four d^ys compkiinff 
fbe artwork, f start off by doing a 
very agbi drawing inpenciis, ftif- 
ing in ai/ ibe delaif &nd then Air- 
brush over so that some ofth^ 
pencit fines come through tfj» 
coiour. t don't ft'ke tfte fubuf&r^ 
pfastic fook of fnost airbrush 
work Bnd find tbst tha pefucii 
tBchr^iqM avoids that . . . tgermr- 
af/y finish the painting ofCsdd- 
ing tiny detaffs in gouache or rtaft 
pen/ 

ft wcutd seem a fairty fogicat 
move for an artist working on 
€^sseTte fniays for computer 
so ftware to trans far his attentitm 
to the screen^ destgning charac- 
ters or game scneens: fwas 
asked eighteen months or so 
ago, but f'm not mterested in 
msignfng screens at the mom- 
ent. Tm not a fover of computer 
graphics . . . f'm not happy with 
the medium Sure f'lf have to get 
into it eventuaffY. f>iJt at the 
moment fwQufdgei fruSirEte</ 
stout not being abfe to get the 
detafi f want mto a picture on a 
TV screen. Maybe when the 
technofogy catcfws up, and the 
price of high resofutfon eguip- 
menf comes down tlfget invoh^ 
ed. . . anywayjfwyen't yet dona 
afi f c^n wiih the traiHtior^af 
madia of painty penciJsndinkf' 

So wh^tpfansdt^s this thirty- 
two yearotd 'honorary Liver- 
pudlian ' have for the futura? 
' There are saveraf things f reatty 
war^ttodOs not feast g^fb^A 
info comics, but f fika noi f&ww- 
ing whafs going to happan 
nwt * 

firmiy a fraakfftcitf Mr Wakefin 
ej^pfains that pfanning ahead is 
net hf$ tort0- 'f*ve got such a 
short attentfon spMP, that it t 
made pl&ns for the ftifwv/Vfif 
bored before i brought tham mto 
^ctfon, ^nd change t^verything 
. . . there isn 't reMy time for rorv 
ward p/anning anyway', ha 
added, 7 ha ven 't had mor0 tf^n 
a coupfe of days without work in 
the fast few years and ha van *t 
taken a hofiday. fcoufdoniy take 
a hofiday '' f had a coupfe of 
W00ks without any work on — 
bui if fiyat happened f woufd be 
pacing up and down th^ roam^ 
bitmg my fingemarfs, worrying 
what was going wrong, rather 
than enjoying a holiday'. 

The Wakeiin fingerr^^Hs are 
fairfy safe, methinks. . . . 




130 CRASH July tsaS 






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Ptou* Add £[,00 to aU of dwp <HAnd# UJC. 

ACCESS CARD No: .^-^ - 

NAME^ ....,™— ...^ ^■..-,„«,-..- _» 

ADDRESS: „^^^..,...^^„„,^„,.u.x....L.. 




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I Tehtphonf mi -428 91^ {4 Luiitij T«l«]i: Qa7») 



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*j^^ fin - 1!*' ! fcr! i!i^s I S^ ■ E5'!. i* 



•Eight fterv opponents, each wtth their 
own distinctive fighting style. 

•smooth-scrolling camera action, giving 
the Oest view of the fight at all times, 

• Furious three minute rounds wrth 
knock-down' and 'knock out' features, 

•warm-up and Autoplay sequences. 

•ICO. Meter Best K.O. Time, score and 
Bonus displayed on screen. 

I Additional Doxers to load from tape. 
• Hall of fame. 

• Endorsed by Heavyweight 
Champion - Frank Bruno. 



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